Pay your taxes edition.
Last thread: >>49224409
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface
http://www.magiccards.info
>>49244268
Post 'em.
http://tappedout.net/mtg-decks/mizzix-grand-buyout/
no idea what to take out could use some feedback
>>49244268
I dunno if Kambal is good as a commander, but damn if he's not gonna be amazing as one of the 99 in Karlov
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>49234011
>>49243296
So I couldn't for example fuse Saitama and Boros through Niceae. I need the SMT thing for that instead, gotcha
As for devil Tamers, nah I'm talking more about how when you fight Demon Tamers and they summon demons as separable skirmish able unit on map.
Also, does fighting generate Magnetite only in DeSu jump or any fights with Comps and such?
How do I fix her wagon?
You have just exited hyperspace/warp/whaterver and are about crash into the BBEG's base.
What song is playing?https://www.youtube.com/watch?v=ls6mW9eLumk
Hey guy! My friends and I have been working on a RPG lately, and I'm the guy in charge of the setting. I have recently finished the basic lore and decided to post it here for an international audience to check out.
The setting's very, very broad. I was inspired by lots of sources, from Pliny the Elder's Natural History to Mad Max. The tone could be described as light-hearted, somewhat comical fantasy, somewhat absurd and surreal in places. It has dwarves living inside the guts of a huge petrified monster, orc aristocrats who ride their own peasants dressed as horses, sewer elves, penguin riding gnomes and lots of other stuff like that.It's probably not for everyone, but I like to think that there's a substantial amount of people who could enjoy it.
I attached the world map to my first post and I'll be posting five images that provide little bits of lore for the races and their realms. Every single region you see on the map has some lore connected to it.
Regions, part 1: humans and some panotians.
>>49294062
Disregard it, this is part one. The first one was part two: the rest of the panotians, undead and orcs.
>>49294077
What would happen if modern day gurkha troops were transported into the underdark?
>>49288545
They would be fucked post haste since none of them would be equipped to deal with the 100% darkness
>Unless someone had night vision in which case their battery life would effectively be their health bar.
Now IF they have night vision goggles and encountered hostiles, they would do pretty well, since guns would basically deafen and stun anything they fired at even if they miss, and would do very substantial damage.
In combat they are essentially rogues, so they could survive for a time, but remember that the intelligent denizens (drow primarily) will use the terrain to their advantage
TLDR ghurkas put on a good show, kill several drow and wind up enslaved by drow to fight as gladiators for amusement of feminazi BDSM enthusiasts
>>49288545
they would die. but the destruction they leave would haunt the underdark for years to come
>>49288545
The more important question is what happens if they're gifted with blindsight but cursed to see everyone else as a target.
Assume every gurkha spawns separately at different points.
>Your NPC waifu tells you that killing is a complicated subject, and while she would prefer you end conflicts non-violently, she understands that killing is sometimes the only way to prevent more innocent lives from being lost
>>49281518
Demon King, plsstay
>>49281518
Are we doing this again? After you kidney-ified a man and I stabbed another man yesterday? Now clean up a bit, you've got chocolate on your bottom lip and we're seeing a client tonight.
You're pathetic
>Christian Humans
>Islamic Elves
>Hindu Dwarves
>Buddhist Orcs
>Chinese folk religion Goblins
>>49277934
>orcs
>not shinto
>>49277934
>Christian Humans
>Islamic Beastfolk
>Atheist Elves
>Satanist Dwarves
>Shinto Orcs
>>49277934
Nah, man. Jew dwarves.
Last Thread: >>49220276
http://pastebin.com/vrqYhnpu
>>49239378
>>49239417
Haven't seen this in ages.
Without going into too much detail about where I got the idea (funny story, but irrelevant for this post), what does /tg/ think about a setting whose main concept is that humans, and all the other "standard fantasy" races, for that matter (e.g. elves, dwarfs, etc.) are basically the world's rabble and irrelevant in the great scheme of things? The nations of the world, or at least the only ones featured in the "setting", which may just be a region thereof, are all ruled by powerful nonhuman beings - dragons, giants and liches, to be specific - and use the "standard races" as slaves, food, worshipers, cannon fodder or in the last case experimental subjects/skeletons in the making. When they go to war, the human troops are basically a massive meat shield for the titans striding the battlefield, flinging them aside by the hundreds with each strike. The human cities and villages are basically incidental attachments to the giant or dragon cities (or lich temple complexes), built around or onto the settlement as a form of city sized "servants quarters". Being accidentally stepped on to death by a dragon is only uncommon because the little races are considered useful.
(cont.)
>>49238978
The main reason I'm asking this is because the idea was not, originally, for an RPG starring little races. It made them inconsequential to the setting because they were inconsequential in general. However, it has occurred to me that playing them might actually make for a nice change of pace. The obvious way of using such a setting is letting the players play giants/dragons/liches, but there's something nice, I think, about taking the role of the local "minion" equivalent and being sent on quests by your giant lord because he's currently too busy doing IMPORTANT things.
On the other hand, wouldn't it make the players feel a little bit useless? It's not always fun to feel like you're inconsequential to the setting. There's also the fact that, at least the way I've designed it, each of the "factions" (giant ruled, dragon ruled, lich ruled) has a fairly different culture and atmosphere and are all at war. Intermixed parties would be difficult - the humans of each side are too indoctrinated by their masters to get a long.
Is this anything like a good idea? Would you play it? Would you change anything about it?
>>49238978
This IS your magical realm, isn't it?
>>49239051
Nope. It was originally a concept for an RTS I discussed with a friend. It started with the idea for a "like Supreme Commander, but with a fantasy theme", and then we had the idea of making it more about the interaction between the large and small scale units (e.g. Shadow of the Colossus style humans climbing up dragon's wings). The lich faction's giant units would be golems and demons and stuff.
But obviously, we can't actually make an RTS, so I thought it might be interesting to see if at least the setting we've designed may work for a roleplaying game. The problem is that it was designed with a strategy game in mind, and the giant units as the core. Doesn't make for good dungeon crawling.
Connecting to Renraku Public Grid...
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>Pastebin: http://pastebin.com/SsWTY7qr
>Chummer 5: https://github.com/chummer5a/chummer5a/releases
>Issue tracker: https://github.com/chummer5a/chummer5a/issues
>Previous thread: >>49207965
>Witty OP discussion topic
My players are new to SR so I'm trying to restrict them to the core rulebook (5e) for character creation so they don't get option overload.
One of them wants to play a Rigger. I know it is usually a bad idea for,new players but he is pretty good at learning lots of rules and I know for a fact he will read all of them.
My question is, are Riggers still viable without any of the content from Rigger 5.0? That means no vehicle mods, no hidden weapon mounts, no swarms, and none of the stranger drones or vehicles. But he should be fine with a typical Van and some roto-drones right?
>>49239148
It would only be fair. Giving a player Rigger 5 but not giving the others Run and Gun might lead to unstable balancing and/or jealousy among the players.
>>49239175
Yeah, that's what I'm afraid of. I may introduce new books once they are a few runs in but for now I'm just hoping balance is good across core.
BA to get grav? edition
>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
40k needs Gunblades.
>BA to get grav?
Yes please.
>BA to get grav?
Yes. Let's give every marine sub-faction access to the same wargear. That'll make them all seem unique.
Homemade Tank Edition
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.
Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.
40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/
40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z
Old Thread: >>49163230
I really like this pic.
Anyone want to make some silly/fun 'Themed' regiments for OW? Like say, a literal Knight Regiment from Feudal Worlds/Highborn, etc.
Or take a picture and make it related to the RPGs, such as pic-related either being your IG Commander or summat like that.
I dunno, just think it'd be fun.
For the guys discussing a transport Venator with me, I did come up with a statline.
>Tauros Auriga
>Type: Wheeled Vehicle
>Tactical Speed: 20 m
>Cruising Speed: 110 kph
>Manoeuvrability: +10
>Structural Integrity: 25
>Size: Enormous
>Armour: Front 18, Side 18, Rear 15
>Vehicle Traits: Enhanced Motive Systems, Open-Topped, Rugged, Wheeled Vehicle
>Crew: 1 Driver
>Carrying Capacity: 5 Imperial Guardsmen plus wargear, or equivalent weight of cargo
>The Auriga follows the same special rules for its motive system as the Tauros Assault Vehicle. (Treated as Tracked Vehicle for purposes of test involving difficult terrain and when determining how much slower they get when suffering critical damage; additionally, ignore usual penalties to Operate tests that wheeled vehicles normally suffer when taking Motive Systems Damage.)
Minor modifications, but it's good enough.
As far as actual questions/discussions go:
What're your custom regiments (and their homeworlds) like?And what's a good nickname to give a cheery brand-new plasma gunner who inherited her gun from the last three guys to get their face melted off using it?
>>49234870
I made a few like a rough rider sniper ratling regiment that has a mount ground move speed of 18/36/54/108 with sprint.
Last Thread: >>49213892
HOW ABOUT Y'ALL STOP BEING CUNTS AND TALK WARHAMMER EDITION
>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy
>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf
>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk
>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki
>Resources (Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer
>9th Age
http://www.the-ninth-age.com
>>49234684
Shit, I remember that from Warhammer World. There was something like a couple of thousand skeleton mini's used for that, yeah?
>>49234714
Yeah, in the White Dwarf announcing Vampire Counts as their own army. I scanned it a few years back for these threads.
>nnnnh u are not allowed to discuss vidya because I dont like it and I say so
Which models do you think are the worst looking?
I've always hated the chaos spawn models, I always imagined the chaos spawn to look like John Carpenters 'The Thing', don't get me wrong, if you can paint them well in a flesh based colour it can look pretty good, but other then that when they are painted in red and black I hate them.
What's your opinion?
>possessed.
>Mutilators
>obliterators.
Hell the whole CSM line outside of the shit they came out in the starter box and the termies look like absolute dog shit.
>>49234404
i think possessed could be cool with a remodel
muti/obliterators are beyond ugly and definitely need one
>>49234088
i would like chaos spawn, except that they don't actually look very imaginative for what it is that they're SUPPOSED to be, which is incredibly powerful champions of chaos who slipped up once and lost their gods' favor
in that pic though it could just be any random dude turned into a spawn
>>49234088
I think the old spawn had a bit more character to them, though judging by what you said I doubt you would have liked them either. The variety of parts in the newer spawn kits is a big plus but they've lost some character in the process.
As far as models I dislike, most new GW sculpts look terrible. Comparing the 3ed Raptors to the 6ed Raptors is fucking sad.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>49223527
>>49234011
Don't you mean catch and release?
When's the last time you had to do the opposite of your job, /jc/?
>>49234035
https://www.youtube.com/watch?v=-UBAHSnUxgU
Didn't see one in the catalogue, post your filenames here