You know you've got one. that campaign you've been wanting to run. the one with the space princess. What about that cool encounter where the party meets a space princess? or remember that character you wanted to play, the space princess?
Post ideas for a space campaign. ideas for a setting in space. encounters in space. maps you've used for your space games. SPAAAACE!
Ill start with something. One kinda cool idea i had for my space game was this new mineral has been showing up inside asteroids across space from some other galaxy, held within are these blue crystals that emit a strong energy signature. anything they come into contact with becomes supercharged including guns, ships and people.
its a race against the clock for the players to scrounge as much of this stuff up before anyone else, along the way they meet other people after it and can fight and steal it. once they have it they can sell it for big bucks, or use it to amp themselves and get more.
still thinking on what I'm actually going to do endgame, but its just a random idea.
What about you guys?
does captcha even know how big a sign is!?!?
nobody has space ideas?
not even meeting a space drifter?
>Be spacebusinessman
>Have spacebriefcase
>Wear spacesuit
Okay /tg/ your parent(s) have intruded into your room while you are looking at your latest edition and painting your new set and immediately begins to tell you how disappointed they are in your hobbies, they want you to consider going back to college and moving out. You feel the majykal energies coursing through your veins as you draw upon your chastity based arcane powers. How do you stop this unwanted conversation?
get the fuck out of my house. you don't even live here.
>>49217523
why are they in my house, and why do i have my chastity
homos get laid
>>49217523
>going back to college
>moving out
>having sex
im sorry pathetic one, but some people have already achieved this bliss
Do you use P&P games as a form of escapism?
>>49215928
>escapism
nah. Its just fun.
>>49215928
>>49216082
yes.
sometimes it feels really pathetic that my favorite recreational activity is not being me.
>>49215928
Yes.
While most of the time playing RPGs is just for fun, I can sink into depressive states and my weekly game has been the only effective cure because I can escape to a fantasy world for a few hours and relieve stress.
Hey /tg/.
I'm really interested in the Warhammer 40k universe for whatever reason, but I'm too poor to play the tabletop and too tech-unsavvy to play the videogames.
If I wanted to get into it by reading stuff. Where should I start? What books are important lore-wise? Is this a silly request?
Thanks I love you all
>>49215593
I suppose you could start with the horus heresy series. Really there are so many books you can go in any direction that interests you
>>49215639
I had a 4 hour flight next to a guy who was one Space Hulk in his laptop, and after I showed some curiosity he spent the rest of the flight telling me a bit about everything, the elder gods this, the locust alien thingies that, the emperor this, the orks lmao.
I really don't even know where to get started, everything seems pretty interesting to me.
>>49215639
>horus heresy series
What are the chances of an Official Licensed RPG in the Fallout setting?
I love the setting but none of the fan made RPGs are that great, they all seem to have glaring issues or varying levels of actual playability. Also Fallout General.
Bounc Point time:What are the chances of a GOOD licensed RPG?
I think I'm the only person on earth that likes the pre war dystopia of Fallout and would play an RPG set in that timeline
Just use GURPS. SPECIAL draws heavily on GURPS anyway.
>>49215535
I'd play it.
>>49215535
I like that it's not a complete crapsack world, and people are starting to rebuild, not to mention I love the old 50/60's aesthetics instead of some weird half modern thing.
Long story short, finally decided to pick up this game because it seemed like a lot of fun, I enjoy the setting, and some of my other players watch Critical Role and expressed interest after seeing their One-Off.
Problem is, I don't know the first thing about one to expect in Deadlands or Savage Worlds, new to both. I'm worried I'm going to TPK in the first session, I have no idea what to expect when combat comes in. Like, I understand the rules, but I have no frame of reference for difficulty.
At the moment, I'm building a literal stack of NPCs, one thing I've come to appreciate in Critical Role is tat Mercer has an NPC ready for every situation, so I'm going to try that. And since character creation takes all of 5 minutes in Deadlands, I feel like this would be a good opportunity to get in the practice. I am open to character concepts.
Also, anyone know of any supplements I should pick up? I've got the Savage Worlds book, the players guide, and the marshal's guide. The plot of the world seems really interesting, and I'm half tempted to buy all the adventure modules just to find out more about what happens, but it'd run me 150 just for pdfs and I'm just not ready for that kind of commitment.
A good rule of thumb I use for difficulty is to look at the damage system and the enemies you will be using. Figure out what kind of damage the players will need to be sending out in order to bring the thing down and you will be golden.
And if you forgot to factor something in when making the encounter that comes up during the encounter that would make it waaaaaay harder and much more lame then feel free to ignore it.
>>49216157
So ideally I would want to know what my players will be dishing out before I make the encounters. That seems very odd to me. Not that it doesn't make sense, I'm just used to those metrics already being figured out by the game. Plus it requires my players being ready ahead of time. [pic related]
I think I'm going to throw a gaggle of ravenous coyotes at them to kind of get everyones collective dick wet and get a scope of what to expect from monsters that can actually do something.
>>49216745
iirc Savage Worlds dmg is entirely weapon-based so it's easy to get an idea of what they can dish out. Doubly so since your setting is going to be limited to pretty much revolvers, rifles, and shotguns.
Ravenous coyotes sounds like they should work just fine. I'm mostly talking from a bad experience where the GM had us fight a bunch of zombies who had dmg resistance that made my revolver-based gunslinger completely useless.
>First DnD 5e game
>Start with Rogue
>Realize how useful bottles are
>Character slowly starts to be characterized as bottle obsessed
>Currently have 26lbs of bottles and one of them contains a broken stone of god like power
>I want to use these in combat
>Bottle based spells, bottle based attacks
>Currently level 2
How can I make this work /tg/?
>>49215085
> throw bottle
>>49215085
- Increase speed
Become a Battle Doctor
-use any weapon with needles
to use poison or acid.
>>49215085
Take the Thief subclass and use bottles as a bonus action.
LFG thread!
Post
>Your preferred system
>Preferred method of play
>Preferred communication platform
>Your timezone and/or area of residence (for local play)
>Your preferred system
Godbound
>Preferred method of play
ERP as crossdressing shota trap kemonomimi
>Preferred method of play
IRC/Discord text
>Your timezone and/or area of residence (for local play
All day erry day
>>49214810
>Pathfinder and Warhammer Fantasy Battles
>Text and roll20
>DiscordDraknirv #4693
>PDT Timezone
Looking for someone that wants to engage in Warhammer Fantasy Battles 8th ed. or looking for Pathfinder GMs that need or want a player.
Any system
Any method
Will post communication if replied
Havre, Mt.
Please god, im stuck in this hellhole and want to play, ill even forever DM myself if i have to
Beholder-chan is cute! CUTE!!
>>49214495
MEGA cute!
>>49214572
But easily traumatised!
>>49214495
What did you think of the new Design club episode?
What is the next step in fantasy? i have already played 3.5, 5e, WHFRPG,Runequest and i dont want to touch gurps, what is next? anima?
How about picking which one you like best and settling down with friends for a long-form campaign you can tell tales about for years to come?
I think it's to stop listening to the memes and simply realize that changing systems doesn't really fix any problems, it just replaces them with different ones.
Pick a system you like, and work on what you can within the system. You should know by now what you want in a game better than any designer who's never met you does.
>>49214470
we still play 5e and 3.5(my old group only), but mostly people only play 5e, and i am looking for something like 5e but more powered characters and more combat options that isnt 3.5 or 4e
I´m looking for a full cathedral map for my next super-cool site-based adventure, could use some help from my fa/tg/rossos
Also cool/interesting/epic map general-.
>>49213822
>>49213822
Hey everyone, I'm pretty new to this board. I wanted to see pictures of everyones d&d book collections. Yes i know i have a lot of 4th edition books but someone was selling them for really cheap. The Red box and the Pools of Radiance boxes are full mostly of 1st and 2nd edition modules and dragon magazines.
>>49213602
Pretty good 4e collection. Have you looked into getting any of the adventures for BD&D/AD&D?
>>49213725
Ive thought about it. What are some you suggest?
>>49213802
Keep on the Borderlands
Isle of Dread
Temple of Elemental Evil
The new reprint of the A Series
Ravenloft
Giant 1-3
Drow 1-3
Queen of the Demonweb Pits
Anything Lankhmar related
Expedition to the Barrier Peaks
Those are my big ones I recommend to everyone.
I HAVE TO MAKE AN EDITION
FUCKING SLACKERS SUB EDITION
>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
How viable is Nurgle CSM?
Second for Renegades and heretics need more than a forge world codex
classic color schemes on modern models look great
>cute little girls can be more intimidating than giant hulking warriors
I'm actually okay with this.
>>49213550
do you have like, a topic to discuss or do you just wanna see how long it take somebody to call you a lolicon?
>>49213649
Intimidation being based on charisma and other similar mental stats, while at times jarring due to many physically intimidating characters using those stats as dump stats, is still perfectly reasonable and in fact can be rather amusing. Even at the cost of realism, having small charismatic characters prove to be more intimidating than larger, less charismatic characters leads to interesting scenes.
>>49213754
The solution is always alternative stat skill rolls.
Even Wisdom can be useful for intimidate at times.
Why do your characters never dress fancily?
>>49213477
Because all that ever happens to my characters is ravening monsters leaping at them in a muddy dungeon/field
>>49213477
Its too much work to do by yourself and servants cost a lot.
>>49213477
Because OP makes uninformed generalizations and is, as always, a faggot.