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Prehistory 8

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Continuing from where the game left off.

>It is prehistoric times, and you control the developing Sanger tribe.
>Originally just a couple of survivors of the massacre of your former, original tribe, overtime you have come to settle in a forested lake region.
>Through acts of cunning, trade, politics and a good deal of militarism, you have come to dominate the lake region and are now the biggest tribe around, despite some significant demographic problems.
>As well, alongside all your actions in furthering the tribe, you have also progressed culturally, religiously, and scientifically. While not the most advanced in any of these subjects, you have overtaken most others that you know of in the area.
>Either way things are pretty comfy as you have made quite a nice settlement situated by the lakeside around a cave. Everyone is generally happy, safe and well provided for, and everyone is often busy with producing goods for trade and making improvements to the tribe and settlement.
>Currently the biggest efforts include, expanding on a basic wall made to encircle the main portion of the settlement, constructing a basic mill, and creating a lakeside port to enable trade with a supposed "city" to the west.

It is nearly Summer, and into the second year since you set off on your own with just one survivor, to end up here. What to do now, moving forward?
>>
>>315705
As well, here is the previous tribe, as well as a periodically updated pastebin with relevant tribal info (currently, mostly just population).

>>292245

>http://pastebin.com/KC2eRw8T
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>>315705
Have we finished the walls? The mill? If not continue with them please.

As to additional actions, I want to expand our docks and try to create a slipway into the lake, so as to assist in creating larger boats.

Another thing I wish to do is begin expanding our farmlands again. Taking advantage of all of our horses and other such assets.

Lastly, I want to hold a council meeting / festival (unification, end of summer celebration and welcoming / meeting with the new strangers) to discuss plans for expansion, to contribute ideas for projects, to combine our various methods to develop solutions and lastly, to learn of anything the strangers developed we could make use of.
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>>315705
I agree with everything this Anon said.
>>315781

I just want to add:Start building/planning more forages to up brick production, Gigi, Uru and Seddem should be teaching more people brick making.
Start asking the bear tribe for what ever weapons they can offer, anything different will get bought for more.
Ask the new people from the Mountain tribe details about the tribe, any new tech, troops, house build and such.
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>>315781
As predicted, the wall will be completed by summer's end, the mill by fall's end.

To whomever is not occupied with duties already, there is an effort to expand the docks, mainly with the focus on a means to allow for larger ship construction. For the time being, full scale proper renovations can't be undertaken, but the needed construction supplies and materials can be gathered at the docks for when the chance allows.

Expanding the farmlands is also something you can do, and something that can be done during free time, however you won't be able to plant your staple crops in the cleared land so quickly. You could instead go for a less hardy crop though, than wheat or flax.

Lastly an end of spring festival is held to increase tribal unity, during which time Irene takes the chance to have her wedding to the captured highlander boy. During this time as well a loose ongoing council meeting is held, whereby plans for expansion and city planning are brought up and discussed, as well as any ideas for projects to undergo. This includes means for more efficient methods and increased productivity. Finally, with a focus on welcoming the two Strangers to the tribe, you also seek to learn more of them and how they might be able to contribute. Based on their core skills you note usage of

>Madde, better cultivation and gardening as well as raw material gathering, either more efficiently or from different sources
>Kellem, actual art, with structured music and song as well as writing, and more advanced craftsmanship to most areas from clothing to furniture
>Sedden, advanced building with wood, capable of larger and more stable structures, and stone working contributing to that

In each case though they need the prerequisite facilities and supplies.

>>315893
In the meantime more furnaces are set up at least temporarily, for increased brick production. To service these, more people are taught brick making which is a skill pretty much anyone can perform including, all the new mothers.
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>>315972
>>315893
The bear tribe are interacted with more, but they are notably reluctant to make serious trades. They speak of hearing from the highland tribe about monsters living among you, and need to know the validity of these rumors.

So far you really only have two willing captives from the highland tribe, the shepherd boys. The other two, the adult woman and the guard don't cooperate and are being held in captivity. The shepherd boys though, speak about what they know with a degree of hesitancy. In what you asked, their answers include

>A confirmation towards your earlier assumptions about the demographics of their tribe.
>A developed tech around the harvest and production of wool and woolen products. There is mention of some others, like actual proper plows, but being shepherds the boys' knowledge is mostly limited to sheep.
>Some understanding of how their military works, mostly mounted as you saw and primarily ranged. Not such a heavy focus on bows however, mostly thrown spears and such.
>For construction, the highlanders have a better understanding of how to build with stone, how to gather stone (specifically the kind of stone to the highland area at least), and thatched cover, for things like roofs and flooring.

All in all, the festival goes as a success though, and increases tribal unity and bonds.

>What to do moving forward?
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>>315991
>For construction, the highlanders have a better understanding of how to build with stone, how to gather stone (specifically the kind of stone to the highland area at least), and thatched cover, for things like roofs and flooring.
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>>315991
Same standing orders, building the wall and mill. As to new actions;

1) I think we should try to perform a trade mission to the highlanders, with a small armed guard. The primary purpose of this being to buy some more sheep, learn anything they are willing to teach and failing that hopefully to get a few of their plows to improve ours with.

2) Prepare the larger ships we have for setting off to the purples city, stopping off at the villages along the way. Load them with trade goods, food and such enough for the journey and some to spare. Give priority to the wine and fabrics.


Also, speak with the bear tribe thus;

"We have had dealings, small scale as they are, with them before and found them to be useful. They, in our dealings, are not as monstrous as legend tells though they don't seek great conflict. They have been driven from this world and only scraps remain."
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>>316561
If we send a trade party to the mountain tribe let's send a pretty sizeable force, they might be kind angry for the raids and blame us.

Other then that +1 to the plan.
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>>316561
Construction work continues with a focus on the wall.

First you send a trade mission to the highland tribe, in a fairly sizable force to avoid risks. When you approach they meet with you though don't bring you into their village. You seek to buy sheep and a plow which they give for your goods, though they don't seem intent on teaching you anything. Less because they don't want to, and more because they're not interested in sending people with you to show you things they know. As for the raiding they are aware of it being a problem but they don't seem to realize it was you, rather than some passing raiders. So Mari and Konah's care paid off.

Second, you load the large sail-driven ship with goods and a crew and head out along the river to the city. You make stops along the way at the various outposts and camps, but the trip just to reach the city will take a couple weeks.

Lastly, in speaking with the bear tribe they hear what you have to say and for once are actually forward and interested in your position. They tell you they want to see these scraps for themselves and would match any price you set for the chance.
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>>317686
When I said scraps I was referring to their civilisation but I guess we can show them what we have found.


So I can think of a two things we could show them;

1) Madde's spear, it is made of bronze and far too large for a human to effectively use.

2) The tombs and jewellery contained within. The hidden cave on the island as well could be used to show their "disappearing" presence.


As to what I'd set as a price, we need labour more than anything else. To expand our farmlands, to assist in building the mill or a granary, to produce more large boats, to construct further improvements to the wall and other such activities.
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>>317752
Well you can show them those things but if you invite them over to help work (same as with anyone from other tribes) you run the risk of them seeing the Strangers, unless you have them stop working on the wall and mill and keep to the fort.

But then it becomes a balancing game of how much help from other tribes you can get, that you think will offset having the Strangers not helping out to hide.
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>>317808
Well, that is true. However I'd point out that Madde can work on our fort gardens, Kellem can work on making stuff. That leaves Sedden who we could have design the structures before the workers are even on site.

And / or we could mention that we've made contact with another one, gaining it's services for now to help us build (this explains Sedden's presence, helping us build and design the structures).


I would suggest though, before that we show them the scraps and continue to imply the strangers to not be dangerous and to be entirely reasonable to deal with.
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>>317808
Eh, let's just pull them in the fort for now, Seddem can work improving houses inside of the fort with Yuno and her team. While Apar and the recruits and workers expand fields and work on the mill.

Madde and Rick can work with Lori to improve medicine, improve the gardens and to teach Lori more about mixing and combing plants.

Kellem, Ril and Leona could all come together to improve the net? Allowing the big ships to start pulling in even more fish from the lake.
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>>317915
>>317860
You decide for now that the best course of action probably, is to not let other people know about the Strangers. You show the bear folk evidence of them though which greatly interests them and they have no trouble believing you that they were not dangerous and reasonable or any apparent fear of them for that matter, and they agree to help out though admit in advance they are not that experienced with building things.

So work continues, at a slower rate now with the Strangers off the job, but at least you're fostering relationships with other tribes. The bear folk after awhile though do ask for a boat in trade, so they can go to the island themselves to see what it's like.

The Strangers meanwhile busy themselves inside the fort, with Madde working on the gardens while assisting with medicine and medical practices (her success at delivering babies and general healthcare assistance during pregnancy has made her the most requested and designated midwife, something Rowena doesn't mind) for Lori and the apprentice girl to learn from. Even Rick, picks up some skills. Sedden devotes his time to improving structures within the fort, so that they aren't just longhouses anymore. Kellem lastly as requested makes a very fine and durable net, something that will allow larger vessels to trawl and draw larger numbers of fish. Be careful of overfishing though!

>Cont.
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>>317985
Meanwhile the trading ship reaches the purple city! It is an impressive sight to behold, built at the joining of two rivers and reaching up the hills nearby. Seeming to be comprised of bricks of a different material, the buildings are all a shade of off-red and plenty are multiple floors. Although you notice no bridges or physical means of crossing the river, the city does have a presence with buildings on all sides of the different rivers, though the biggest amount by far is the western side. Those on the ship have never seen anything like it, and certainly have never seen this much activity or so many people in one place. Some are understandably afraid even.

So, how to proceed with this?
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>>318011
Set the boats ashore outside the city, send a small party in asking for permission to dock / trade in the city.

If given permission proceed to the dock and begin trading, learn all they can about the city, it's people and such. Perhaps arrange a meeting with their leader, to foster good relations gift him a barrel of our wine.


The primary trade goods we want to acquire are things we can't produce ourselves or they are clearly superior in. See if we can't acquire maps, new livestock types and other such useful things.
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>>318011
Back at the fort, now that we have a real plow have the Shepard boy show Uru and Rick how to use it, trying to crack the perect method of use.

While we still have the bear tribe, put them to work to help build a lumber yard to up wood production and storage.
>Study these people, ask things about them like their relgion, the forest, why they like bears?

Mari and Konah should train 3 more people to ride horse to have a unit of 5 horse men for battle. The Raider guy is already a member I assume.

Side actions:Seddem and Yuno start to clearn and plan to up-grade or forage, during which Yuno try to ask if Seddem likes Apar. Illeo should approach Faun, asking if now that she can have children should she?
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>>318051
The group trading (nice to specify who for tribe/character development, if you feel like it) land the boat outside initially, but manage to find someone who knows plains speak enough to get a chance to dock. From the docks however, there doesn't seem to be much in the way of security to stop you from going about the city, at least for the most part and during the day.

You trade what you can, but the group are a little overwhelmed by dealers and merchants who clearly are experienced and do this sort of thing every day. Plus with so many people around and showing up, the group are caught off guard, as such they are taken advantage of and suffer some unfair exchanges. However the group does pick up some quality goods, including a new better kind of bow and arrows, an actual proper kind of rope and some specimens of the plant it comes from, and perhaps most interestingly, a bull. The group don't know what kind of animal it is, but they can tell just by looking it would get a huge amount of meat if killed.

That's in the first week, the group goes about halfway through all the trade goods they brought. If there's anything you want to do with the second half, feel free to be specific otherwise the group will just go for things that are new or appealing to them.

As well, the group is able to meet with a seeming wealthy and powerful fellow who presides over the docks of the city. A translator is needed, but it seems from him that the leadership of the city falls to a series of what you the player would know to be guilds, this fellow the representative of the waterfront district. In thanks you give him a barrel of the honeyed peach wine which he takes well to, already having been interested in meeting you, the new "Sanger" lake tribe that people have been hearing rumors about. As a gesture of good faith, he shows you a method the city seems to use for trade to keep track of things and make business official, involving clay tablets inscribed with details of exchanges to act as what you the player would know to be a receipt. Apparently they tend to help if a person gets ripped off badly, they can take it to the relevant guild and express their grievances.

As for the city itself, specify a bit to the extent you wish to learn about and explore the city. That will depend on what the group (or individuals, if you specify) learn and experience.

>Cont.
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>>319971
Back to the rest of the tribe, the married shepherd boy is asked to show proper usage of the plow which will come in quite handy for farming.

While working with the bear tribe meanwhile, since they aren't too helpful with brick construction, you have them work on a lumber area. During this time to try to learn about them, though they are honestly put, a more simple people. Their religion is based around a hunter goddess and a great bear, strangely with favor towards the bear which they identify with as a figure of strength and power, while ascribing other people to the hunter goddess as weak and exploitative trespassers. The forest they like because it has everything they need to survive, and allows them to live and thrive against other people who would try to take advantage of or attack them. They use the highlanders as an example, explaining how they can't use their horses in the dense forest. Why they like bears, well apart from their faith and living in the forest, probably from what they claim to actually have domesticated a few and live with them.

Mari and Konah meanwhile try to train more people to be able to ride horses for the purpose of combat, though Mari laments being the only plains raider and expresses a want to go out and seek other plains raiders, possibly to either convince to join the tribe or just kidnap and force to join.

Lastly, Yuno and Sedden take to clearing unused portions of the fort interior and planning for use or upgrade. Out of curiosity she asks Madde to translate (since the two Stranger males don't yet know your language) in asking if Sedden likes Apra. She translates that he respects her for her skill and the role she has in the tribe, and does seem to have an eye for her as they had been working so closely together. However Yuno has him know that Apra is married and a mother. Sedden is clearly surprised to learn this though he doesn't seem disappointed, but clearly understanding of the situation now.

On a separate matter, Illeo goes to Faun again for advice as she often does, about having children. Faun says it's never a bad time for children, but that Illeo should probably at least first think about a man to make a family with, rather than jumping to conclusions about having a baby. She does though say that Illeo should perhaps consider her role to the tribe, and how having children may impact that. Illeo is the undisputed best hunter of the tribe, behind perhaps only Madde in skill, but hunting is an active skill that requires rigorous fitness. Being pregnant, let alone having children, would almost certainly affect Illeo's ability to fulfill her usual role to the tribe. Faun clarifies that she doesn't want to use duty to discourage Illeo from a family, simply that she should balance what she enjoys with what she wants. She obviously enjoys hunting, but does she enjoy it more than her want for children or a family?

>Moving forward, what to do?
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>>320058
Well, for the second half of the turn I'd like to see if the group can foster good relations with the people who ripped them off the least.

As to what I want to learn about the city; how many people are there, is there taxation and lastly can we buy land inside the city?


Now onto actions for our settlement;

1) The bear tribe and our own people are to expand our farms and continue construction work.

2) Our, good, craftspeople are exempt from the previous order so they can produce more of these superior style of plow until we have enough for all of our horses.

3) The stranger population should just continue work inside the walls.
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>>320058
I'm not sure if our Language specialist was on the city trip, but either way, start collect some of trying to find some books or scrolls to learn how to read this clay tablets. If they have a library of some kind that would be cool.

Look around for Farmers to get some new plants, crops and farming tools. Get some kind of herbs and spices to replant. But importantly, find some engineers, carpenters or brick makers to buy their tools, study their technique and buy sample of all kinds of brick.
>Could we ask for someone to come with us so we won't get ripped off again?

>Fort.
Ask the bear tribe: Would you want to join a festival in the summer, to bring together all the tribes around the lake together? If we are all on friendly terms, no one would come into your forest and no one would starve over winter.
>Send someone to Linwood asking the same thing.

Other then that:Start making orachers for the peaches, expand the bee farms and start replacing the houses inside of the fort, make a few two stories.
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>>320832
The group can try to be friendly towards the sorts of people who ripped them off, but they're more interested in making a profit than making friends. So instead of ripping you off with a hidden agenda, they'll just rip you off with a friendly handshake.

As for info about the city, it's hard to tell how many people there are on your own, but asking the man overseeing the docks, he says there are about two thousand immediately living in the city, with some coming and going and others living outside the city. There is taxation but it is based on amount of goods depending on one's trade or profession. You ask about getting land in the city, and while land per se isn't for sale to outsiders, you can be assured a place of residence if you can show you use it to make goods or some other form of industry. Depending on how much you contribute, you can end up with a bigger residence and even housing.

For the settlement,

>With the bear folk help, you expand farmland and continue construction work. The plow is a big help in this.
>The other craftspeople not working on jobs already see about duplicating the plow. While you can't exactly match it to start with, you can make a pretty solid attempt, and one which is certainly better than the makeshift plow you were using before.
>The Strangers to keep things simple, just continue to remain within the walls. Kellem and Sedden aren't too displeased, though Madde is unhappy at being cooped up like that, used to her normal freedom.

>Cont.
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>>321409
You can specify whoever you want to have gone to the city, since it was a nondescript "group". So it's fair that the language specialist went along. From what you see, the city's writing potential is limited to the clay tablets, fired dry after writing and bound with protective cloth and wood. They don't have a library, though the main temple does have a collection of religious based tablets, while certain individuals in the city are known to have private collections. Most of the time the tablets are used for numbering and record keeping though, so the largest collections would belong to the sort of "guilds" that watch over each district of the city.

You actually don't have luck with farmers, and learn that they live outside the city and have their own little markets for that sort of thing. You could try to find one, but the group thinks it probably better for next time when you have more to trade and more time to spend. From medicine sellers though you can get some types of herbs and spices you don't have back in the forest region. As for engineers and the like, you try to acquire their tools and learn their skills, but it's difficult without willing and full time assistance. You are able to tell though, that their bricks are made of a different kind of clay, and only clay (rather than how you mix things up with mud in the equation) and also they seem to have a standardized system for brick making so they are the same size and shape. Your tribe makes them based on the size and shapes you need, and while their method is more efficient, you feel your system ends up making more stable buildings and also not all of the same basic architecture style.

On a related note you ask for help, including the waterfront overseer, but he says that's not a standard service they can provide. If you want that sort of service you'll have to find someone(s) for it yourself. If you really do want that, specify, and I'll draw up some possibilities.


Back at the fort, you talk with the bear folk. They think it's an interesting idea you propose, but they personally wouldn't be interested. You know them to be secretive in personality and tend to avoid other people, so a festival of other tribes would not suit them. The Linwood at least though, in asking, say they'd be up for something like that, and Terel feels they wouldn't be the only tribe to feel the same way.

Lastly, fruit orchards are a specialty of Madde's but she can't do anything like that while confined to the fort. The bee farms though are easily expanded now in summer, and Sedden gladly busies himself with replacing and improving buildings and housing in the fort, up to the point of making your first two-story building. He also requests a set aside building to be made, as proper dwelling for the Strangers. It seems obvious without saying, but they are a little tired of having to crouch or crawl on their hands and knees to fit inside buildings made for humans.

>Moving on, how to proceed?
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>>322740
In regards to the trading group;

1) Then they should pack up and come back up stream assuming they have sold all their goods.


As to our village;

1) Continue to expand our farms, logging and to work on the walls / mill.

2) Sneak madde out at night to go camping / hunting for a few days with Illeo.

3) The rest of the strangers, continue working inside the fort.

4) Prepare resources for the creation of more large boats, these ones to be trade ships.


Also a question when do we expect our horses to give birth?
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>>322740
Shut sorry to hold up the game.

Have everyone come back do what >>322882
Said to do.

Add:Send Madde and the strangers over in the middle of the night to clean up and out the island. Mari and Konah should teach everyone a basis to ride a horse, especially Pipin, Uru, Rick and the high class.
>>
Is there an archive somewhere?
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>>325813
No problem, moving at a slow pace is fine by me if people prefer.

>>325818
Not to my knowledge, unless there's some site that's been archiving /qst/.

I can summarize or answer any questions though for what's happened in the past threads.
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>>322882
So the trading group figures that was a good or at least eye-opening trip to the city, and decide to head home with the things they obtained.

Back at the village, farmland is increased for next season benefit, as well as logging with the help of the bear folk. Work on the mill and walls continue but at the same slow pace.

The Strangers are kept inside the fort to work, though Madde is made happier by being snuck out at night to spend time with Illeo outside the fort.

Lastly for whomever is left to spare for labor (not much between trying to keep up with food stores and the primary labor focus) start to gather supplies in order to make another large boat.

>As for the horses, I'd intended to mention that last post but ran out of space. So yes, it's around the time you expect the horses to start delivering, and one does already. Also one of the women, Vegita's wife, gives birth.

Cont.
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>>325871
Whoops lost the name.

>>325813
Separately of the usual actions, you figure to see about the feasibility of clearing out the island before the bear folk head over themselves. You intend to bring the Strangers to help, which they agree to when they understand your plan.

So in the dead of one night, you take a couple boats over and together clear out the island of anything useful. Mainly this pertains to the burial mounds, with all the equipment buried with the human servants as well as the jewelry. You do get some banners though, bearing what you assume to be the sigil of the Stranger race, and also the belongings and furniture in the cave Madde had been living in after waking up. Her bed is too large to bring though, but you decide to destroy it in this case.

Otherwise, you clear out the island with little difficulty and seemingly without being noticed.

>Moving forward how to proceed? You're into the second month of summer as the days grow long and occasionally very hot. The heat is intermixed though with long, strong storms and rain. From the nearest trading outpost of the city folk, you learn a severe storm is hitting the coast and really battering people there, the city as well to an extent with floods abound.
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>>325888
Well, now with the island all clear, do some final trade with bear tribe, give them boat for some outfits, weapons and cultural items before going home.
>Ask to speak to their shaman or leader one on one with our shaman.

Once the bear tribe leave, allow and strangers to leave again and for being cooped up we can just have a nice relaxing day in the sun. Have Mari and Konah teach people to ride horse, letting kids ride with them. Uru, Apar and Faun all spend some time with their kids. Pipin and some other play with the dogs while the rest just eat and relaxe.

Down by the river, Ril and Leona have a nice boat trip around the lake for a secret date, durring this time they talk about fully becoming Sanger.

Maybe the strangers and some tribal people start making costumes to throw a comedy/drama play, Illeo and Konah could convince some people? Plays a cultural as shit.
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>>325888
I want to;

1) Continue construction work on the mill and wall

2) More farm expansion!

3) Madde can continue her hunting trip, other strangers continue enhancing things out of sight.

4) You know how we picked up that better bow, I would like our best, appropriate, craftperson to examine it and figure out how to replicate it.
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>>326252
You figure relations with the bear folk have progressed far enough that the hatchet is sufficiently buried between you. You make some added trades including a boat, which they are thankful for. You also ask to speak with a shaman of theirs, but what would you want to speak to them about?

Either way, after that time, you figure to take things easy for a few days now that you can breathe free without some other people always hanging around. The Strangers welcome the chance to leave the fort freely, Madde in particular though Sedden looks forward to the chance to continue working on the mill. Mari and Konah take this time to teach more people horse riding, including taking children along to learn secondhand. Apra welcomes the chance to spend time with her baby again, and together with Uru and Faun they share some family bonding time. Pipin and others of the tribe take to playing games with the dogs and start to develop a game based around fetching and teams. Most everyone else kicks back and relaxes in the summer sun, overall a welcome experience that reduces stress among the tribe from such a heavy workload.

Of note that while Leona is heavily pregnant, Ril is able to convince her to take a boat trip so that they can discuss their family's future. Already their daughter has taken well to the Sanger tribe, and he feels for the sake of their unborn child it would be best for them to accept the tribe as a family. Leona generally agrees, as she had always taken to the tribal life fairly well.

Lastly, Kellem wants to undergo some cultural development and tries to organize a play with the help of some of the tribe. Many... actually most people don't understand the concept or idea behind a play or the theater, but it isn't hard getting people interested or involved. After the two weeks time spent practicing and setting up, Kellem throws an elaborate play which all three of the Strangers find to be very funny and dramatic. Unfortunately the same appreciation doesn't translate to the rest of the tribe, since Kellem's grasp of the human language is very slim so the play was designed around the Stranger language style and sense of comedy/drama, leaving the humans of the tribe utterly clueless. Still, everyone at least has fun with the play and it serves as both a strong increase in tribal unity, as well as tribal acceptance of the Strangers.
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>>326270
After the few days break, work continues on the mill and wall, with productivity greatly increased both with the Strangers helping and after everyone had a chance to unwind for the few days. It's a shame to admit though, that involving the bear folk put a real dent in construction schedules, and you expect the mill and wall to be finished as originally predicted, both before winter rather than at the end of summer. To be fair, the bear folk just didn't have the familiarity or experience with building, and there was definitely some benefit to getting to know them and improving relations.

Otherwise farm expansion continues, though again, you can't really make use of all this expanded farmland currently. Unless of course you choose a fast growing crop that will still be ready in time for harvest despite planting this late.

For hunting, Madde had a lot of fun going out at nights with Illeo and seeks to continue this practice. A benefit to the tribe that together their skills and bond allow them to function impressively well together, and they bring in impressive hunt gains both in number and size (Madde can carry a dead stag without trouble). This leads to an idea of forming something of a group based around hunting, inspired by the guild idea from the city folk. This is just a tentative idea though, and for now remains to just the two of them.

Lastly, time is spent examining the better bow and arrows you obtained from the city folk. From what you learned, it was actually obtained by the city folk from the coastal tribe. Your examination of it though shows a few improvements to your own bows, mainly based around a greater curved shape, a better kind of draw string and means of fastening it, and actual composition of the bow itself in a manner of what seems to be wood treated differently. Each of these improvements are complicated, so it will take a lot of time to study even just one of them. Just in practice use of the traded bow however, you can see the impressive benefit it has over the ones your tribe made/uses.

>How to proceed moving forward? During this time another of the horses delivers, while some people are getting sick and feeling ill. Something else to consider, that while you cleared out the island, it still is usable land. Technically your tribe holds the strongest ownership over it, and it is itself a fairly secure location (some tribes of the area to afraid to even go near it) so it might be worth considering future use of it. Just a thought, since already you use it to gather peaches from.
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>>326366
I wish for the usual fare to continue, construction of the mill and walls but I also want;

1) Improvements to the houses, rebuilding them out of brick and such.

2) Expansion of the various animal pens.

3) Kellem should produce some, decorated, musical instruments for use and for trade.
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>>326366
Start making permanent bee keepers, to start studying them more in-depth. If we master bees we have a bees best trap possible and honey is good.

Start learning about this bull, try using it for carts or for feild work to free up a horse. Send a ship to the trade post to ask for a female version of a bull.
>If we don't have a pin, build one.

Ask Mari and Terel if they know where to catch horses, if we can get some more we can start intergrating horses into normal life more.

Side actions:Ril asks Seddem and Apar if they would be willing to help build another big ship? Kellem and other wavers are asked to start making large sail like tarps. Send a ship to Bear tribe and Linwood tribe if they would hunt around for new animals to domesticate?
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>>326576
As usual wall and mill work continues!

As for houses, well improving and rebuilding them is possible, but if you want to make them out of bricks, you will either have to wait till the other construction projects are done, or to postpone them further since all the bricks are being used at the rate they are produced.

Also now with sheep, more horses and a bull you figure to expand the animal pens, which is a simple enough measure now that you're experienced in the matter.

Lastly Kellem is asked to start making musical instruments. He wants to know how well made/decorated they are to be, which will determine how often he can make them, but also how valuable they will be.

>>326699
By now honey is a staple of your tribe's goods, so you figure to task people with it as their primary job, at least during the months where it's possible. By spending more time with them, it will allow better applications of them as well.

Meanwhile you start to experiment with the bull and figure out its uses. Well it seems to be rather ornery and dangerous, prone to attacking people and animals and causes some injuries. You can't see it being of much use in agriculture or even construction, though pulling a cart could work. Considering it another animal type to domesticate though, you take the effort to ask the city outpost for a female individual.

On another note, Mari and Terel are asked about horses, with both responding that they tend to roam freely in plains regions. Mari in particular knows a place where her former tribe captured them from, while Terel knows of a place very far to the south east which has a different kind of horse altogether, more slender and for riding rather than work. In both cases though it would take a lot of time and effort to reach either one, so either trading with the city folk, or stealing from the highlanders, looks to be your best bet.

Lastly, Sedden and Apra are asked for help in constructing another boat. They agree but question if it would do well to wait till after the construction projects are done? Kellem though and the others can certainly start to work on sails, and with Kellem's help a larger and higher quality of sail can be made. In a separate action, the bear folk and Linwoods are asked if they could look around for other animals for domestication purposes. You've gotten pretty much all the Linwood have to offer, and though the bear folk do claim to have domesticated bears, culturally and religiously they aren't keen on giving any up.

>Another two weeks pass, how would you like to proceed? You are getting into the last month of summer now, though it gets hotter than ever, and some sickness persists although overall has lessened it seems with the rains subsiding. To population note, another of the horses gives birth, as does Leona marking the end of the last pregnancy in the tribe.
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>>327016
Kellem should focus on making them as decorated and good as possible.

Besides that just continue construction of the walls and mill.
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>>326699
Could you update the pastebin with building, our brick, log and stone storage and such?
Also, for the sake of anyone wanting to join, maybe a good time to start keep records to reacord all of our historical events?

Other then that:Start using our stranger banners as out own if they match, if they don't make more of the better one.
Send the big ship down to the trade post to do so big trade, get the female bulls, get some better bows and arrows maybe some other animals?
>Also, get all the crop to make break, unless we have all we need.

Tell the bear tribe:We would take very good care of your bears, making sure they get the best treatment and aren't in danger. We just want to make sure more are on the way and they don't die needlessly.

Get Uru, Yuno, Apar, Seddem and Kellem try to find out how to make the gears, axils and general construction of the windmill.
>But you know, still helping.
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>>328030
Bread*

And any lurkers add. We're like the Inca tribe but with horses, ships and aliens who stick around.
>Add any actions you want.
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>>327127
Deciding to see how well he can do without the proper tools, Kellem tries to make as detailed an instrument as possible. After two weeks, he finishes the basic form, and already it sounds better than any instrument the rest of the tribe has heard. He now intends to decorate it in the coming two weeks.

Work continues on the walls and mill, a guess to their completion would put them at around 80% finished, so the estimates from before about being completed before winter look to pan out.

>>328030
I'll update the pastebin with that info when I get the chance, sure thing. For bricks though it's pretty easy, you don't have storage since you're going through them by the rate you make them.

>Also, for the sake of anyone wanting to join, maybe a good time to start keep records to reacord all of our historical events?

I can try to keep a tl;dr sort of thing, sure. I think by now though most people should realize this isn't a terribly serious or detailed quest, so it's not like you should need a history to get into playing.

The banners do match, though time has eroded them a fair degree. Nothing Kellem can't fix or duplicate though, and the Strangers are clearly flattered that you take to flying their banner. As for the boat you go to the outpost to trade, but for the more specifics you encounter problems.

>For the female bulls, or "cows" it will take another two weeks (the full month) for them to arrive and you can only get one at a time by this method.
>For individual items of high value, like the better bows, they are not available for proxy trade via the outpost, you have to actually go to the city for that. It would be like buying some priceless gemstone from them, for insurance purposes so to speak, they won't have it transferred to you via their outposts, you'd have to come and pick it up yourself.
>When you say other animals, do you mean more of what you have, or ones you don't already have?

As for crops, you can fill out the farmland with wheat, but not for this season/harvest, it's too late for that. As it is though you planted more than enough to accommodate the tribe for the next year come harvest time.

>Cont.
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>>328030
To the bear folk, in talking about the bears, for them it isn't an issue of whether you can take care of them well enough, it's both a safety thing and a religious thing. For safety, they don't trust you to not get mauled by a bear since you aren't familiar with them like they are. For religious purposes, you are of a different faith so you won't have that same kind of connection they do, they believe. They are polite about it, but basically refuse you.

Lastly, in preparation for the mill completion, the resident builders all collaborate on how the mill might actually operate. A working idea is based around the manner in which the carts you made work, with the rotating axles and wheels. It's very crude to be sure, but it's a start and for now just a plan.

>Two weeks pass as summer comes to a close and fall begins to creep in. It will be harvest time soon, but for now the cooler days are welcomed. Some good news and bad news, speaking of gemstones, Kellem while actually taking the chance to explore the lower portion of the cave came upon the glittering room and let you know that it's a natural gemstone deposit, all the glittering. Other good news that the last pregnant horse delivers, and with the closing of the two weeks your cow arrives. The bad news is, in their nightly hunting, Illeo returns badly injured one morning and informs you that she and Madde were ambushed and attacked. Before they got separated, she saw Madde get her legs tackled by a bunch of people and then had bindings tossed on her. It was dark so she couldn't exactly make out who it was, and similarly she believes they couldn't tell who she was. But it was obvious they knew who, or what Madde was. Enough at least to capture her rather than kill her, despite her inflicting casualties upon them.

What do?
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>>328270
Send a trade party out to the highlander and bear tribes and an armed group to the forest raiders.

Get our best, non-injured, tracker to go to the site of the attack and try to figure out what happened. If they can figure out the direction of travel, numbers or anything else then that'd be great.

Anyone not involved in those actions, prepare for war; make arrows, fire-pots, spears, shields, bows and arrows until we have enough for everyone.


(Personally, I suspect it to be the highlanders as they knew of the potential presence of one in the area but it could be the forest raiders or even the bear tribe. It would also make sense for it being them since they somewhat knew of their presence.)
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>>328270
Well, I guess send warriors to the cliff raiders to slaghter and take slaves, after that send them to the remains of the Lumpur to just ask and look around.
>Send a trade party to every tribe asking if they know anything about a band of raiders roaming around. But send Mari Konah and stealth girl to spy on the Mountain tribe.

Well, I guess if that want play this game:Build some guard towers in the Forest to keep tabs on the movment and activity in the Forest. Dogs should be intergrated more in normal life and Forest guild gains 3 new members.

Side action:Use this to rally, and to combine our tribe and strangers as one, the Madde is not friend but a family member. Seddem and Kellem are told they can leave but it isn't recommended.
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>>328697
You send out a group with the outward effort of trade, but really you're looking for something. The highlanders trade but don't allow you into their village so you don't have a way of knowing. The bear tribe however greet you warmly and pull the person in charge of the trade group aside to whisper to them that they caught something impressive in the forest, a denizen of the old world. You try to figure out more from them, which they let you know that they'd been surveillance-ing the area after checking out the island for themselves in the chance that one of the inhabitants got out and was wandering around. It cost them more than a few lives, but they caught it and have it in their camp.

In all of this you note that they remain friendly, almost like a friend talking about a brand new car they just bought, and not opposed to telling you about it or as you may guess, showing you it. From what you can tell, it would seem that they aren't aware of the nature of the relationship your tribe has with Madde, so maybe she hasn't told them.

Elsewhere, Illeo is your best tracker but she pushes herself to overcome her injuries for the sake of her friend. After surveying the site of the attack in daylight, she's able to pick up signs and confirmation that it was indeed the bear tribe. It seems they had been lying in wait or else Madde would have noticed them following, and they also used lots of mud and dirt and such to cover themselves to mask the sound and smell while they waited. You imagine them to be very skilled in matters like this, if they are known to hunt bears for capture and dominate the actual forested areas.

Everyone else able to, ceases actions and sets their minds to combat and arming for conflict. The other two Strangers, well you wouldn't expect them not to, but they prepare the most and are the most set on getting her back by any means. Probably something to do with being the last of their kind, and Madde the only female among them.

>Cont.
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>>328920
The cliff tribe is not the same group as the forest raiders. I mean you can go and slaughter either, but do you still want to, knowing what you know?

You'd already set up some guard towers along the lake and river, but you suppose moving forward when you get the chance, that guard towers spaced all around the village some distance away will come in handy in the future. Meanwhile wolves are given out more freely for general tribal use, and Illeo looks into actually taking up the idea of a hunters guild, considering among the tribe who would be a good candidate.

Lastly the call to war is strong, but some people in the tribe... well they aren't big fans of the Strangers, and without being asked, fairly openly tell you that they aren't keen on going to war over one. This relates mainly to the nomads, the forest border folks, and some of the incorporated raiders. The Lumpur are accepting of them, after all the midwife work Madde did delivering babies, they trust her. But most of the Lumpur are now new mothers so aren't fit to fight. It ends up painting a pretty disturbing picture of distrust and superstition among the tribe, willing to accept living alongside the Strangers and willing to accept their help and gifts, but not willing to accept living among them as equals or fellow tribe members, and not willing to fight or die for them.

At any rate at least, Sedden and Kellem are suggested not to leave the fort, but unlike Madde when she went out with Illeo and got caught, they are not unarmed. With similar bronze armaments, they rather frankly state that they aren't going to get caught.

>Moving forward what to do? Fall is here, as the winds gather and the leaves begin to change. Harvest time is coming, and winter not long after that.
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>>329188
Okay, first off continue with the standard fare of actions with focus given to the walls.


Next, we are going to send our shamans, our warriors, anyone else willing and the strangers to see the bear tribe (all of them wearing full battle gear but also bringing a small amount of trade goods and carts). On arriving we will ask to speak to their tribe as to the member of the stranger species they captured. We will then speak thus;

"We must speak with your tribes leaders about the stranger woman you captured, it is great urgency and importance."


I hope we can settle this diplomatically but I fear we might yet war. Here is hoping they haven't abused her...
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>>330902
Well, we could deck out our two strangers and send them on a rescue mission? Illeo, Konah and Mari can go as support. But it should look like the strangers retrieving their own kind.

But do what you said and send some people talk to everyone, ask for the whole tribe to come so we can really cement or friendship.
>Tell them it will just be us and our tribe so don't worry. Bring food and shit down by the lake on our side.
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>>331365
Problem is that I kind of planned to eventually introduce our population of strangers to the bear tribe. That is why I had us describing the strangers to them as reasonable and conflict-avoiding, so if they are attacked by them they'll become fearful again.


I feel we should just ask them to return her, she is a member of our tribe, a friend and loyal ally. Not to mention we kinda could get compensation for them hurting Illeo.


I don't want war with them as I see them being a useful ally, capable of providing us with a population boost and a general ally.


If all else fails, war shall be brought to them but that is a last resort.
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>>331416
We can hold off and have a real meeting to ask about and for her. But the bear tribe is really religious and they went out of their way to keep Madde alive, despite her kill a few people.
>Speaking of religion, she could interpreted to be the Hunter goddess part of the faith?
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>>331578
That wouldn't be a good thing as that is the lesser of their two gods and her followers (which they might think we are) are considered weak.
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>>331680
Well a weak god is still stronger then a normal person, plus we are all around more powrful then their tribe. We could kill them all and take her back while burning down the whole forest in the process.
The American way to do things.

But either way, let's set up a meet and ask the tribe about the situation. The worst thing is that they say no.
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>>331739
The worst thing they can do is attempt to kill us, notify other tribes about the strangers and bring an entire army to salt the earth of our village.


But OP isn't a dick so I doubt that'll happen.
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Alright, so you don't have to worry about people continuing to work while you occupy yourself with the bear tribe, since most of your tribe won't help you with the matter in the first place.

You decide though to meet with who is capable, and try to keep up the friendly air. In approaching the bear tribe with what looks like the intent to trade, you express your urgency on the matter but try to frame it as curiosity more than concern. In leaving Kellem and Sedden behind, your goal at least for the time being is to maintain the story you'd upheld all this time so far, that at best you may have only dealt with the Strangers but that was that. Certainly not that you welcomed one or more into your tribe, and lied and hid the truth from the bear folk.

In meeting with them you are able to get across your curiosity which they answer but only with one person for now, you decide to send Rick. Cover his head and take him into the forest, whereupon eventually they remove the cover at a small camp and show him the subject of focus.

Indeed they have Madde, and while it seems they are treating her alright, they also aren't treating her respectfully as one might a human captive. They have her roped restrained in a manner that she is forced on her hands and knees, blindfolded and gagged, and completely stripped save for some crude underwear bottoms. From what you learn, this is all partly to keep her from escaping which they say she's tried, partly to make sure she didn't have any hidden equipment or secrets. Their shaman also remarks it allows to study her closely, but all in all it gives the impression that they are treating her like a captured animal.

Rick tries to keep a cool head and doesn't give away your stance, while trying to probe more and learn theirs. From what he can gather, they speak of hearing legends about the Strangers from outsiders, of particular interest to them, how they were able to create crossbreeds.

>Moving forward how would you like to proceed? They want to know what your interest is in the matter, so feel free to be specific about how Rick responds and negociates, and how you want to move forward with things.
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>>331739
>Plus we are more powerfuo than their tribe

Not totally true. In forested area you'd be hard pressed to beat them. As well since their demographics aren't skewed, they have a more ready and stable portion of their population dedicated to fighting. Even though your tribe is a lot larger, they actually have at least as many if not more dedicated combatants than you. Of course, there are also plenty of benefits you have over them like tech advantage, mounted combat, and walls and solid structures.

>>331806
Who knows. I'm not looking to curb stomp you, but there can and always have been risks and possibilities of game over results as repercussions of your actions.
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>>332281
Also juest realized, on her arms/elbows and knees is a more apt description than hands and knees. Basically they've got her forced down on the ground to prevent her from even crawling away, but not so immobile that they can't lead her by sort of rope reigns they've got around her, to kind of hobble on her elbows and knees.

Either way it is to keep her from escaping and to keep her closer to the ground so they can interact with and study her more easily, but it is pretty undignified coupled with her state of undress.
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>>332281
I would suggest we make it seem like this was a stranger working with us. That'd explain our interest and is honestly just stretching the truth like so;


"The stranger woman you captured is an ally and friend of our tribe, she has been for quite some time. She was out on a hunting trip, stretching her legs, with one of our, human, tribe members when you captured her, she was injured in your attack but luckily made it back to us. We would like her returned to us, we are even willing to pay to make up for the loss of life you experienced in capturing her. We understand you might be angry or confused; at us lying in regards to knowing of any strangers, of why we associated with them and such. If you want to know why come to our village in a month and we will explain but we must ask she is returned to us."


I'll be honest I have a plan if they don't attempt to kill us but I doubt it will work. If they do try, then we will be doing Lumpur part 2; electric boogaloo...


The plan if they don't try to kill us is to hold a party and to convince them that the strangers are okay, that we don't need to fight, that they should let her live with us, etc. Maybe even point out that if they want some of their tribe to court her they can try.
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>>332356
Whoa there, we can't be associated with the strangers right now. Let's just ask if we can have a shaman stay and study the beast to? Say we have a trainee shaman who will learn about the stanger and more about your religion/life style while the stay.
>Lori if we want to send a real Shaman or Illeo for a escape plan?

But now, Rick should just spend sometime trying to get better conditions for Madde. I'm sure with Rick there she will be clam enough to be unbound and allowed to stand and walk around.
>Say it's to study how it moves or walks.
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>>332356
>>332752
Well since the situation could go very differently depending on which course of action you take here, I'll need a better consensus on whether or not you are honest, or play dumb about the Strangers.
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>>332752
They know we have had, and logically will continue to have, relations with the stranger species and people.

As to your "getting them to unbind it" point, that is terrible, they have it bound because they KNOW they can't control it and they almost certainly wouldn't expect our elderly shaman to know how or be able to.


My idea is based off of our prior relations, prior actions and simple logic, that peace will win if it is presented rationally and reasonably. Yours is based off the idea we can help her escape without them noticing and being pissed with us which, although possible, would almost certainly harm our relations if not result in open war.
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>>332798
I think you forget a important part, they are a stone age tribe who lives in a forest, is very xenophobic and isolationist who probably inbreed pretty hard. But who knows, I guess if we're friends they could be talked into letting her go.
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>>332904
Long list of inaccuracies there;

1) We are all stone age or copper age tribes,don't act as if we are in any way their betters.

2) They aren't xenophobic, consider the fact they had a truce with the forest raiders to raid us and learned of our us having a stranger (under pact) assisting us from the highlander tribe. That is the only tribes on this side of the lake, ignoring the other forest tribe which we have absorbed.

As to the claim they are isolationists, if that were the case chances are we'd have had no dealings with them except the occasional raiding party.

3) They sure as shit aren't inbreeding, considering the wealth of different groups I mentioned they interact with.


And I do believe they can be convinced, or payed, to let madde go.
>>
It looks like you're going to play it honestly then.

>>332356
Rick speaks with the bear folk there and tries to explain your position and reasoning. Honest about everything they need to know and Madde's situation, the bear folk are surprisingly understanding and ok with the explanation. They say for something as important as this they wish you hadn't hidden the truth, but they can understand why you would given superstitions, and to be fair they probably would have hidden the truth if the tables were turned and they'd found her first.

They say they accept your position and will consider her differnetly as such from here on, as one of your tribe and a hostage rather than a captured animal. However they say for as important as she is to them, they can't just let her go. Not until they've gotten from her what they need, for them it is a matter of religious significance.

In the meantime though they're willing to treat her more like a guest if you (Rick or whoever) can convince her to be more cooperative, and will let you visit and spend time with her as you please. Furthermore if you can convince her to give them what they want, they'd be fine with letting her go as soon as it's done.

Rick tries to negociate and request that they get what they need from her, but while she is with your tribe, and brings up that she can have the choice to choose from among them if they want to court her. This gets initial confusion and a lot of laughter from them, and they clarify that they aren't interested in her specifically, they're interested in her magic and the ability the legends claim to confer hyperfertility allowing for crossbreeding.

It takes Rick a little to process where they are coming from, but given their culture and faith, it dawns on him that their bear interest might go further than just domesticating them and they seem to believe Madde will allow them to go a step farther. Rick is stomach turns, understandably.

>Knowing better their stance on the matter, how would you like to proceed? It seems your forest neighbors to the north are a little... closer with nature than you thought.
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>>332956
Lucky furry-fucking bear-loving-bastards...

Well, If madde has no problems giving them the runes for this purpose then I won't oppose it, hell didn't she say humans could do it too? Just teach them how and we can screw off back to our nice secure fort...
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>>332943
All stone age or pre stone age, yes. Literally only the Strangers possess bronze, and even the three you have don't have the smithing skills or knowledge to do more than repair their own armaments.

Xenophobic may not be the right word but they certainly aren't friendly to outsiders and like to keep to themselves and be left alone. They never so much had a truce with the forest raiders, as much as they kept fucking them up and defeating them every time they came into conflict, so the forest raiders decided it was best to steer clear of them while they both harrassed you. Really the only reason they helped you was because they thought it might lead to knoweldge of or a chance to find a Stranger which as you know to them is of religious importance. Otherwise they wouldn't have done more than begrudgingly trade with you.

You're right on practically no inbreeding though, but that's less because of their reserved nature and more because of the destabilization tactics the city folk impose on the region and tribes around, including yours. Same problem/trap your tribe fell into, the other tribes of the region are also in. For the others it's just less so than yours because your tribe is new.
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>>332956
I'm fucking shocked they are understanding, holy shit balls guys.

Anyway, well I guess ask the bear tribe if Illeo can come, being a stranger translator and being able to keep Madde clam. While Rick should tell them to not force Madde to have a bear child thing, but just to implore about it once Illeo arrives.

Rick speak to Madde, explaining she isn't a captive anymore, though she considered to sorta of a god and has to stay for awhile.

>>332970
If we're gonna give them the runies, we should demand some bear tamers/domesticated bears. If they get bear people we get bears and bear people.
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>>332973
Sorry, what destabilisation tactics?


>>332987
Trust me when I say that I have a plan as they'll almost always work out. When they don't I just go into war, death and salting of earth mode. Last time that happened we dealt with the Lumpur.
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>>332970
While there Rick converses with Madde and at least for the time being convinces her to play along. As such she is able to be unbound enough that she can at least sit up, and she is afforded some clothing so that she is no longer naked more or less.

In talking with her, Rick explains what the bear folk want, which Madde confirms is possible. She reminds him though in a warning manner, that what the bear tribe want her to do, is what humans in the past responded to with violence and hostility, and turned against her race in force. She worries about history repeating itself, if other tribes in the region start seeing human/bear hybrids wandering around. The choice though is yours.

As for the actual feasibility of it, she says the glyph manner of marking them can either be done properly by her, or imitated by humans (the bear tribe in this case) but either one will have different results. If she does it herself properly, those marked will be able to actually crossbreed and produce viable offspring, effectively creating a new species between the two. If a human imitates her work, then those marked will only be able to create hybrids in the normal sense, crossed offspring but which are sterile and not a new species.

Again, your choice, since the bear folk are none the wiser towards the difference in who creates the glyphs. They're just stoked that it could be possible, and affirm that if they get what they want, Madde can walk free no troubel, and relations between your tribes would remain high for this invaluable deed you performed for them. Indeed they would be pretty much forever in your debt.
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>>332999
I have a plan again;

1) Madde will do the glyphing and will come and live with us.

2) They can come live close to our village and come assist in construction when they want to and we might end up calling on them during war.

3) They'll never mention this to any of the other tribes or let them see or hear of the bear-half-breeds. Explain this caused the down fall of the stranger civilisation by causing the humans to kill them.


Free labour, strong allies and a set lips tightened. Truly a good end if there ever was one!
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>>332999
Ehhhhhhhh this to a odd turn pretty quickly, but I would say give them the tattoos for 2 women of bear tribe decent to give birth to sterile bear crossbreeds. The first with Madde will come back with us while the other will remain with the bear tribe.

But in this deal being made, the bear and Sanger tribe are officially allied. Trade agreemnts need to be made, a road built, bridge built and other shit.
>Remain separate, but United. Maybe get some bear tribe husbands for our women?
>Also some bear handlers would be nice.
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>>332987
Well there's no risk of Madde having to have some bear abomination, Strangers can only naturally crossbreed with humans. Like a human, to make some bear crossbreed would require a glyph, but for some cultural reason they refuse to glyph mark themselves.

You figure though Illeo can be the intermediary while Madde is their captive, maybe even proof since Illeo herself has been glyph marked in the way they want to be.

You ask about a bear maybe, and they say if you do this for them, they'd be willing to give you a more domesticated one but say for safety reasons it would still take a handler living with you. Though again, if you give them what they want they're fine with making someone join your tribe.

>>332995
The gender difference issue. Basically since the city folk choose to only accept male slaves, they willingly keep the male population of the region rather low.

This suits them because it lowers the number of dangerous militant forces and so lessens the risk towards them of war or hostile action or raiding. It also keeps the region rife with petty conflicts and infighting where the male minority constantly fight for the perceived value of a majority of women.

All the while, this doesn't detract from the overall population reproduction of the region or the replenishment rate of new slaves, since polygamy is a thing (as shown even by your tribe). Occasionally there's a risk every generation or so where some large outsider force sweeps through the region and crushes the peoples, but then the city folk mobilize their forces, destroy the invaders and return the status quo.

So basically in summation, the city folk only accept male slaves and pay well for them, incentivizing the practice strongly. By doing so and keeping the male population low, they keep the region more or less pacified but still able to supply them with goods. It's a lot easier than trying to maintain lots more settlements and outpost of their own people in the region. Better to just have a bunch of tribes around of only women, or just a few men, that bicker with one another but ultimately transfer goods and wealth to the city without risk of conflict.

In this case, your tribe is a prime example of this tactic in effect.
>>
>>333054
Eh, there is a degree of difference in our case from most tribes; for one we got rid of many of our slave males because of the group dynamics rather than anything else.


Honestly once the next generation or two has passed, considering our focus on ranged combat and defence, I think we could be a force to match the city, assuming it doesn't grow from this moment in time.
>>
>>333065
You're not the only one to have given away men for that reason, other tribes in the region have demographic problems as well. Imagine you're a tribe of 10 people, only 2 men. Supposing you raid anothet tribe fo 10 but they have 5 men, you're not going to bring all 5 men into your tribe for obvious reasons.

As for next generations, well the immediate city not counting outlying lands and allies, is about 2000 strong. You'd be hard pressed to beat them even defensively, unless you have everyone always constantly putting out babies for many years to come, rather than just a few couples now and then as you are now.

Anyway, cont. with actual post.
>>
>>333013
You negociate more and they're willing to make a compromise. Madde stays with them and glyphs members of their tribe until a pregnancy takes, then when they know it works she can return to you and they'll fill all your other demands. Including keeping any crossbreeds secretive. Originally they'd hoped for their tribe to become primarily crossbred in the long run, but for safety purposes they figure they can limit it to only a portion of the tribe with a religious focus to it.

Though in the long run they aren't actually interested in leaving their territory to come live with you, even if you do ally with them and become best buds.
>>
>>333028
Well they'll definitely want more than two persons marked, but you decide against the full proper marking like what Illeo has, and just have Madde teach them (the shamans specifically) how to imitate the fertility glyph. That they want to go through with all of this in the first place is bad enough, better to not let them end up truly interbreeding and creating some new bear/human species to wreak havoc and draw negative attention.

As for everything else, like a road and steady trade, you figure in time. For now best to focus on the tasks you've most interested in, the mill and wall. For what they can offer though, they do send over a big brown bear and a handler, but note that it needs to be kept separate from the wolves. As well there's a consideration about potential husbands for your tribe from among the bear folk, though your tribe looks down on them as barbarians and none are particularly keen on marrying them. It's possible if you give an action for it, but you'll need to be specific about the matter. Already you're hiding from most of the tribe the deal you've worked out with the bear folk, so you have to be careful. You wouldn't be surprised if your tribe turned against you upon finding out what Madde is doing.
>>
So when all is said and done, Madde remains with Illeo among the bear folk for the time being while she shows the shamans of that tribe how to create the glyph and the ink. Illeo turns out to be a great help, since she's got a perfect example of the glyph on her belly already. As guests they're treated relatively well and are free to be visited.

Meanwhile for the rest of the tribe, work continues as usual, with a good amount of help from the bear tribe, and now that they know about the Strangers you don't need to hide Kellem and Sedden so work productivity doesn't take a hit. Indeed, as expected, completion plans should hold true as both the wall and mill will be complete before winter.

Speaking of seasons, it's now about the end of the first month of fall, signalling harvest time. Depending on how many people you devote to the task will determine how quickly the harvest with be gathered, but you run the risk of hindering construction work if you assign too many people. The choice is yours.

>How to proceed, moving forward?
>>
>>333470
Two thirds of everyone should work on harvesting the crops. The remaining third are to work on the mill.
>>
>>333470
Do the normal round with the big ship to collect workers from Linwood and the bear tribe to help with the harvest. We can pay for labor by throwing a party and inviting both tribes to unify eveyone.

For our new bear, build a bear stable thing out side of the wall. Start studying it, how to control it, how strong it is, how long it can walk/run, etc...
>Also what gender is it?

But like the other anon said, keep all of our best craftsmen and wood workers putting the finishing touches on the mill.
>>
>>333754
>>333825
In a pretty clever bid to avoid losing construction labor to harvest, you request the help of the Linwood and the bear folk to harvest duties. Not only does this keep your skilled labor on the job, but also keeps at least the Linwood away who are themselves as of yet unaware about the Strangers.

Thus, work on all fronts continues unabated, and with the promise of a harvest season festival spirits and interests remain high.

Speaking of the bear, you try to make a normal pen for it but the handler says that won't work since it will either rip up or climb on any sort of fence. If you're so intent on keeping it contained, he says imitating a cave (since you want to keep it outside the fort, so outside the actual cave you have) would be best, so something like a bear-fitting "dog house" as you the player would know it. As for studying it, well it's a big male brown bear, for all the details like how strong it is or its endurance, I mean that's like asking the physical stats on a tiger. I couldn't accurately guestimate that, but it's a fully grown adult and in prime condition so above average in physical characteristics for a big male brown bear, in how it's been taken care of and raised. Controlling it is what the handler is all about, and their method seems based around mostly keeping the bear well fed, and some simple yelled commands. It seems fairly intelligent, but compared to the wolves less of a precise manner of control and more a blunt swing in the right direction.

>Moving forward you approach the last month of fall, already the trees looking quite bare and the temperatures growing colder. To finish the harvest will take the imported laborers one more turn (another two weeks), so for this coming action, maybe specify the details of the fall festival, as well as more focus on interactions among your tribe and between yours and the others? And of course, preparations for winter.

This is on top of the standard fare of work like on the wall and mill, for which the finishing touches are being put in place.
>>
This is fucking retarded.
Can we please attack the bear tribe and retrieve Madde by force
Are we really going to let them get our Glyph Tech?
Do you want to give them the power to create Bear-men?
Let's cut their fucking throats and bleed every last one of them out for daring to cross us.
>>
12aKlGdt - your plans are retarded
>>
>>334241
>>334241
Could you repost the updated pastebin?

Mari, Konah and the rest of the horse unit should go hunting, trying to pull in some big game, but also to find a female bear for breeding.
>Fish in the lake with the big net once trading is done for storage.
>Bring a bear tribe tracker with the hunting party to help find a girl bear.

Rick, Rowena, Madde and Illeo should have a meeting with the bear tribe and the Linwood elders to garge how they feel about the strangers, the Sanger and what they plan on doing in the future?

Side actions:Make the best animal handles study the way of the taming and controlling bears. Start planning out a road and a wooden road over the river to the bear tribe. Send a ship to the Purple to pick up our cows.

>>334794
We can't wage war at this moment and we're getting Madde back once we give two girls tattos for sterile bear people. Plus we're keep one girl for now, we got a bear handler and now a alliance with 2 tribes I guess.
>Maybe we could wipe out the moutain tribe anon? Get all those horeses and sweet sweet land.
>>
>>335700
I'll post it when I get the chance yes. It's the same pastebin though, it won't be a different one, just updated.

Mari, Konah and co. go hunting, but none of them are hunters and using horses doesn't really help so they don't succeed in getting any impressive game. As for another bear, the handler strongly warns against it. She says they're normally pretty solitary and if the male bear you have comes to notice you've got.a female he'll get more agressive and dangerous. Also she says, they don't do well in captivity, particularly mother bears with young. You can try but she says she won't be responsible for what happens if you don't heed her advice. One way or the other though you have some people in the tribe with the skill for it, try to learn from the handler to pick up her skills. It will be very hard though you can tell, and because of the nature of the bear, it's clear to see she's been practicing her domestication skills with them for many years if not all her life.

Meanwhile the tribe takes to trawl fishing the lake in one last big effort before winter. The amount of fish gained by this method is impressive, much more than the days of old when you sent out individuals on little boats with crude nets and lures. Though of note that the trawling method doesn't net big game fish. It also notably impacts the fish population, but you figure you'll give it some time after this for stock to replenish.

As for a meeting, this could cause a significant chain of events to follow as a result, so let me ask beforehand to make clear if you are sure; do you want to let the Linwood know of the Strangers?

Lastly, there's some effort to plan a road to the bear folk domain, and you go down to the city folk outpost to get your cow. People in the tribe quite quickly notice the differences between the male and female, most notably how much more docile the female is. Right away you pin it as a strong potential work animal.

>Cont.
>>
>>335700
Well for clarity they didn't agree on some set number, like two women to get marked. The terms they agreed to was that Madde would remain with them until it was shown that a crosbred pregnancy took. To this, they're actually more interested in having some men of their tribe marked first, since they are unsure of the risk of a human woman carrying some hybrid to term, but mostly because bear mothers birth litters.

Also it's important to note that because you don't want them creating some new crosbred species, rather than the proper glyph marking Madde is just teaching them to imitate it. While this does mean they'll only be able to get sterile hybrids at best, it also means it is a skill/knowledge they will possess as a tribe. So unless they purposefully choose to forget, or decide to ban the practice, after Madde teaches them they will always be able to imitate the glyph marking. It will have become a technique their tribe knows, rather than just a few individuals marked by Madde, who will die eventually and the practice dies with them.

>>334790
Well if you want to you can go to war with the bear folk, anything is possible. They trust you so you would be in a good position to ambush or betray them if you wanted, and to be fair most people and tribes in the region wouldn't mind much, save for maybe the highlanders.

If you want to go down this path though, I'll need some sort of consensus.

>Otherwise, another two weeks pass. You're now into the final month of fall and winter approaches fast now as the days grow shorter. Some good news though that the wall is finally complete! It doesn't have all the wooden fortifications like walkways and towers yet, but the actual brick and stone wall is finished. At 12 feet high and many feet thick, it is an impressive and sturdy structure that will withstand all but proper siege equipment. The wooden fortifications as well, can be worked on during the winter since they're inside the fort. The mill will follow soon after, you expect within the next month, which is just in time for the completed harvest you gathered.

What to do now? Worth pointing out people are still expecting that pre-winter festival.
>>
>>334790
>>334794
First off, my plan worked as planned so it isn't retarded. Going to war on the other hand with a useful ally is, even more so when you seemingly lack a great degree of understanding about the situation. For example;

1) We aren't giving them glyph tech, we are giving them lesser imitation glyph tech but only of one of the glyphs. The one which outside of curing infertility we have no plans for using.

2) Of course I want them making bear-people, their entire tribe is eternally grateful to us for granting them this ability. Not to mention that these bear-people will be far better workers for us to continue getting on loan.


>>335766
Sorry for disappearing, I needed to sleep but anyway as to actions;

1) We will have that festival and it will be a joyous affair, invite the bear folk's leaders and such to come and to bring madde with them for the festival.

2) How is Kellem doing with making those instruments? Would they be ready for the festival?

3) You know how we have the stock of fish, wine, meat, wheat and everything else? Arrange a grand feast with music and dancing! All the foods should have a sauce or be coated in spices, examples of such a good year!

4) Set aside wine and whatever foods we have a surplus of to be given to the forest raiders as a gift / pick-me-up for the winter.

5) Work on the mill and on getting ready for winter.
>>
>>335766
The bear is proving to be very hard to handle and now that the winter is coming it gonna sleep so send it back for now. Then ask if Madde and Illeo can come back to our tribe with 1 or 2 of their shaman can learn how to make the tattoo over the winter?
>I'm fine if they can make a shitty knock off, they can't make everyone a bear and that's all I want

Shear the sheep to make some winter clothes, start breeding all around livestock over the winter. Now that we have cows, try milking it, see if it can pull a cart pulling and such. The baby horses should come to age around the end this winter so start giving more people horse riding lessons.

Vegita and Ril had a idea for Mari and co. giving them and long harden spears that can stab things from horseback, so they can run down people a lot easier.

Side actions:Nah don't tell Linwood about the strangers, it's not important. The strangers can build a house suited for them. Rick and Rowena have a meeting to get how everyone in the tribe feels about the bear tribe?

>>335882
Eh, sometimes you can be pretty optimistic for my tastes, but you have good ideas. I wanted to have to have some tribal warfare going on soonish, maybe this fall after harvest?
Excluding biased: I agree up until 3:Everyone should bring equal part of food and drinks of their culture and shit.
>>
>>336082
I can understand I seem optimistic as to human nature and behaviour but solving things peaceably and capably is my goal to allow us to direct our industrial capacities and such to our continued advancement.


Also, if you want war you just need to ask and I have a plan for that. Basically we pull a Switzerland and become mercenaries as the city keeps the entire region around it squabbling to stop them apposing them. This means that to the south, east, north and west of them are small wars we could take part in for tech and goods.

Consider it thus; we have fairly good war tech, good numbers and are able to ply the trade of war along the entirety of our river network. That is a huge area of small tribes fighting among themselves. Even if we receive little reward from those we fight for, if we take some of the losers as slaves then we can quickly grow our population and get stronger.


In peace we grow, in war we grow and in death we leave a richer world for our children.
>>
>>335882
Festival time then, welcomed by all. Some of the bear folk attend, but not many of the higher ups and not with Madde. They say it's unfortunate but ask you to understand that she is still technically a hostage in that capacity for the duration of the deal, so they feel it would create an unfair situation for her at least where she is supposed to be kept separate but when they feel like it they basically "take her for a walk" only to return later. They do permit as many people as you care to send, to have a smaller party just for her. Though, few people in your tribe are interested in doing that.

For Kellem's instruments, he can make one of masterwork quality every month, so by now he's made two. Not like any humans have the skill to play them, besides Illeo (who was herself meticulously trained personally by Madde).

Either way, a big joyous festival and grand feast is held, with lots of impressive food, group events, song and dance. It's a welcome chance to unwind and strongly improves tribal unity and bonds, and even improves relations with the bear folk further.

You do decide to leave out the Linwood from the festival to keep Kellem and Sedden hidden, but as a goodwill gesture for their help you provide compensation to them in the form of goods for the winter, and a small party at their camp with a few of your people.

You also set aside some goods for the forest raiders in case they come scraping again, most likely. Not everyone in the tribe feels so generously towards them though.

>Cont.
>>
>>336082
Given the difficulties of keeping the bear, you decide to send it and the handler back for now.

You're not sure about shearing the sheep with winter approaching, and the same with breeding any of the livestock during the winter time. At least for the larger/penned animals, it's not a good idea. As for the cow, it looks suitable for pulling a card and doing work, so that's a good sign if you ever want to get more.

On the topic of combat, there's also an idea based around a developing game, of using rather longer spears for horse riders, basically as crude lances that will allow for ride by charging.

Lastly, Rick and Rowena call together the tribe after the celebrations to discuss and determine feelings about the bear folk. Generally people of your tribe are politely accepting of them, but most don't actually like them all that much, they think them to be too primitive and barbarous. If kept separate though, as allies "to the north" and away from the tribe, people are accepting of that more. The general consensus seems that people are happy to interact with them, but not live with them.

>The last month of fall concludes, and winter begins. The snows haven't come yet, but the leaves have all fallen and the short days are bleak. Already it's getting cold enough where peopple don't want to perform full hard work days, and as with last winter already people who live outside the walls are preparing to withdraw into the fort once the snows start to fall.

What to do?
>>
>>336347
Finish up work on the wall. We might get some unexpected guests during the winter.

Try to expand the caves, if we are going to be stuck there for three months the extra room will be useful.

Send out one last hunting and fishing order, to stock up for the winter.

Lastly, gather our best crafter and such to examine the bow we got from the city. No particular improvement is a set goal but they should focus on them one at a time.
>>
I'm back, sorry about dropping out last night. Also just a heads up beforehand, but at the end of this thread the quest will take another break for awhile, same as last time.

>>336372
The first two weeks of winter pass with some light snowfall, but the mill is finally complete! Or at least the main structure. It lacks the sails and grinding mechanism, but these won't be hard to make when you decide to, and they wouldn't be much use in the winter anyway. Come spring though you can start churning out flour, and of course the primary function as was always the focus is fulfilled, as a granary for storage.

In these two weeks the last hunting and fishing efforts are undertaken to further boost food stores, while others with free labor take to adding the wooden fortifications on the walls.

As for expanding the caves though, your tribe doesn't really understand mining. Sedden knows stone gathering and working well, but that's not a skill or knowledge that has been yet taught to the tribe. However he can oversee work on it during the winter, once he makes some crude stone hewing axes. It won't be an easy process though given how solid the stone is down in the cave. Sedden supposes with glyph magic he could handle it with relative ease, but your tribe's stance on rejeting magic has been pretty clear.

Lastly study of the bow progresses, with Kellem's help. He has himself, a rather complex and ornate bow of Stranger make and origin, appropriate to his size so has some experience in the matter. Over the course of the winter, along with some help of the various craftspeople of the tribe, the secrets of the bow will be better understood.

>Approaching proper winter now, as the light flurries become more frequent and the skies cloud and grey. In preparation, people formerly living outside the fort now withdraw inside. Once again living conditions become cramped, but this has always served to improve tribal unity and relationship bonds, as productivity dwindles leaving the tribe to occupy and entertain themselves with one another.

What actions and interactions would you like to follow, going forward? As usual, wintertime brings a loss in productivity, but makes up for it by allowing interactions and social efforts to be more direct and comonly accepted.
>>
>>338554
I apologise for arriving so late, as I was busy but;

1) The majority of the peoples labour should be focused on finishing the wall and processing all of our goods.

2) The rest of their time is to be divided into three activities; armed training, celebrations and trying to get pregnant.
>>
>>339191
Anything particular on processing goods? Also celebrations, some specifics would be nice if possible. Otherwise it will just be general celebrations.

Oh and as for getting pregnancies, roughly how many are you trying to get? As is there's only a handful of proper relationships, so some unorthodox actions might need to be taken if you want more than just those relationships producing children.
>>
>>340035
Sorry mate I am about to dissapear for a few hours. Here is what I meant;

1) Process our flax into fabric and that sort of thing. Make trade goods and repair tools.

2) Celebrate how much we have achieved in the year, completing the mill for instance.

3) Just the proper relationships.
>>
>>340035
Whoa, We should not make any more women pregnant, we have a lot of small children already. Plus I think some are coming of age pretty soonish. Why not really focus on raising and teaching the children and triebe over this winter again?

If this the final action before winter: Rick and Nali start making honey wine to age over the winter for trade in the summer. Saddem and Apar start replacing all houses with brick and stone and start hanging banners around to increase unity under one flag/name.
>Now with a banner, everyone should be talking about officially calling themselves one people. With the bear tribe being dicks, the massive purple city and the dicks with horses north we're should be one united fighting force.
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