>Get numbers are 5,6, and 7
>First Get fills in part of the char sheet
>Name, 7 stat standard stuff, strengths and weaknesses and that bull shit.
>Gets decide the actions
Rolled 3, 4, 6 = 13 (3d6)
>>323478
Rolling for DEX
Rolled 2, 1, 2 = 5 (3d6)
Rolling for INT
>>323546
>Name:
>Strength:
>Dex: 13
>Con:
>Int:
>Wis:
>Cha:
>Luck:
The name is Bitterdream Stone.
Rolled 3, 6, 2 = 11 (3d6)
Rolling for STR
>>323992
To be perfectly honest, you should probably take "first rolls" for the stats because this will take an agonizingly long time otherwise.
>>323995
Yeah, that is probably what I'm going to end up doing, especially since this doesn't have a lot of traction what with it being character creation.
Rolled 2, 4, 2 = 8 (3d6)
Rolling for CON then
>Name: Bitterdream Stone
>Strength:11
>Dex: 13
>Con:8
>Int:5
>Wis:
>Cha:
>Luck
Rolled 1, 3, 1 = 5 (3d6)
WIS
>Name: Bitterdream Stone
>Strength:11
>Dex: 13
>Con:8
>Int:5
>Wis:5
>Cha:
>Luck
Rolled 4 (1d6)
Whatever. Luck.
Rolled 3, 3, 6 = 12 (3d6)
>>324033
>type 3
>Rolls 1
>>324034
>Name: Bitterdream Stone
>Strength:11
>Dex: 13
>Con:8
>Int:5
>Wis:5
>Cha:
>Luck 12
Dropped on his head as a baby onto several times.
Rolled 3, 4, 4 = 11 (3d6)
And to get the ball rolling,
>>324046
I missed the rolls, can someone type the dice rolling format for me I'm a scrub and on a phone
Bitterdream Stone stood infront of the cave that the map had led to. The other Dwarves in the Red Flagon Inn had sold him said that it was housing some ancient Halfling pirate treasure. Those suckers didn't know that when he gave them 75 gold, that he actually had 100.
The cave was dark, and while that wasn't a problem for him, he didn't see anything in the opening that would smell like goblins, but for some odd reason it did. Then there was also a path in the woods that looked like there were hippy elves.
>>324125
"xdy" with x being the number of dice you want to roll and y being the size of the dice. Do that in the options field.
>>324125
In the options field, where X = number of dice, Y = number of sides of the dice, and Z = modifier:
dice+XdY for a natural roll
dice+XdY+Z for a roll with Z added
dice+XdY -Z for a roll with Z subtracted
Your dice command is visible on your post and so is the result of the natural roll. You can't roll different sizes of dice in the same post.