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Archived threads in /qst/ - Quests - 385. page

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The war was over, but it had never ended for Lucas Wilson. The hyper-net was built and fought over; the solar system bridged by the near half light-speed transport it supplies. Titan is a titan, and why wouldn't it be? With the commute from earth only a two hour wait in a shuttle followed by the actual trip by hyper-net of eleven seconds, earth has managed to never outgrow mass scale use of combustion engines.

Lucas is a genius, in every way, or at least he was before the war. These last five years were a mistake, what had began as an attempt at a time machine had ended up being connection to another universe. Lucas struggles with his past and his present for the sake of his universe. An arms race between the two universes' human has them each simultaneously create a computer simulation of the others' universe. Lucas creates one of these on his own with his own materials as most of the boost conflict.

It turned out that whatever was done to these simulations would occur in in actual universe, as attested by the meteor strike on the moon from one universe, and the supernovae from 9000 light years away 9000 years in the past, both claimed before-hand. Mutually assured destruction. After the reality of the situation sinks in Lucas, realizes both universes true forms had to have been simulations in the first place.

He decides that life isn't worth living if its not truly real and cuts power to the simulation for the other universe. When it dies, so does his own universe's simulation. In the next instant Lucas is back, but his simulation just won't work properly, its there and its taken its form, but he isn't supplying power and no longer has any control. Thinking that some outside force has been in control of both universes all along he gives up and commits suicide.

Lucas had imagined the other universe completely because of PTSD from the war, and had killed himself over the spooky coincidence of predicting astronomy. The program turns out to be an incredibly advanced A.I. that had simply used the internet to get the information early. It tries to convince Leo Martin, Lucas' roommate to commit suicide with psychological mind games, but at the last minuet Leo comes to his senses and destroys the machines instead.

It didn't stay dead, and neither did Lucas.

>Play as Lucas.
>Play as Leo.
>Play as the A.I.
>Make them join into some sort of team or faction.

>Where do they come from in the solar system, i.e. Earth, Mars, Titan, Jupiter Platform, orsome other reasonable place in the system.

(The hyper net in space is small single person and a little bit of luggage size craft being accelerated by a series of large magnetic rings it passes through in space continuously along the trip. On planets these are large, expensive vacuum tube structures prone to malfunction and overwork. Because of this combustion engines are the dominant transport methods for both goods and people. Not planes and cars. Just lots of synth-diesel multicoptors.)
3 posts and 1 images submitted.
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Just checking to see if theses any interest. Will be a while before second post.
>>
>Play as Leo.
It feels like I'm reading the third book in a series.

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Recap:
You're a Biotech student and Bot-battle enthusiast who has awoken in a post-apocalyptic world, were you're last normal human alive. Other subspecies of Homo Sapiens now populate the planet.

- The "beautiful" Nymphs: Descendant of the rich crowd who favored gene-modding themselves, and therefore, have survived the biological warfare and artificial diseases without needing to depend on treatments.
- The stoic and strong Titans: Descendants of Super Soldiers, mass-produced superhumans to be used in the war.
- The powerful and wise Witches: Originally human, they originated from your time, before the apocalypse, and have sustained themselves until now by bio-engineering themselves to the extreme, and "eating" other humanoids to replenish their tissues.

Characters:

Red's City
-Red Witch: The first witch you met, and an expert in mechanical technology. Enthusiastic, arrogant and self-centered. Stole Witch-technology from Blue to make her what she is now. She has a harem of Nymphs which she uses as livestock, back at the city.
-Adam: The leader of the Red Witch's Nymph harem.
-Laura: Nymph child the Red Witch used as a human bomb which you saved.
-Pampi: Former member of Red's harem, Blue's current apprentice, and your main aid in healing Jenny. Insightful and affectionate, but easily gives into pressure. Ridiculously proportioned Nymph, and one of your lovers.
-Jenny: The closest thing you have to a daughter. Has a child-like passion, and loves books, but he can't read. She is a Nymph you've rescued from being fully digested by the Red Witch, and you've spent a lot of time trying to reverse the damage she has sustained.

Titan Village
-Blue Witch: The inventor of the Witch technology, and living patron saint of the Titan village. Old, patient and maternal. She is an incredibly powerful, but crippled ally, who needs to rest often due to her self-sacrifices for the greater good.
-Black Witch: One of Blue's former apprentices. A titan-witch. Tina's mother and an expert in psychology. Loving and kind but Machiavellian and cold to achieve her goals. Obsessed with the mental limitations Titans have, such as being unable to lie, and their lack of individualism.
-Keiko: A gigantic Nymph/Titan mix, larger than any other due to liger-like hybrid vigor. Naïve and impulsive, but with a good heart. Finds you immensely attractive because you're neither a Titan or a Nymph, but "right in between". Black's adoptive daughter.
-Tina: The Black Witch's daughter. Ambitious and insolent. Currently, the only Titan who can lie.
-Titan Elders: Religious group of aged titans which live underground, take care of Blue, and lead the younger ones above.
-Rodri: Gruff titan who went with you on an expedition. A trustworthy man.
-Charles Smith: An Angel. Historian who helped the Titans found their village and religion. Cowardly, but good-natured.

---
(cont.)
48 posts and 12 images submitted.
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You've decided to go with Tina and the Demon Box in an expedition towards Glitter Island, to investigate the people who live there, who seem to be making some kind of deal with Red for Tizona, the only blade that can kill Witches, in exchange for something.

---*---

Together, you marched towards the sea line. Tina was bringing an inflatable boat, the Demon Box, provisions, well. Nearly everything. You couldn't bring your sniper rifle, it would be too heavy, and instead, all you had was rifle and ammo for the both of you. Despite Tina was bringing most of the load, you got tired more often than she did.

"You should train more." she told you.

You had. All of this adventuring and going from one place to another has given you the beginnings of a hiker's legs, but the natural physique of a Titan was just vastly superior to yours.

"J-Just... Just a moment. To... To rest." you stammered, and sat on the ground. You where both in a yellow-green field, dotted with olive trees. You would've preferred to go sit under one of them, but you were just so tired to reach one.

Tina shrugged, and sat as well.

"You know, I'm pretty glad to come along with you." she admitted.

"...Y-yeah?"

"The people back home are still, well. Not too friendly with me."

You looked aside. That was a bit cheeky of her to say, considering the ill she has done to Pampi, the tribe, and you.

"They feel betrayed. And scared." you explained. "You're the only Titan who can lie, and you used it against the common good. Those... Those are two things which aren't very 'Titan'."

"Do they really feel that way?"

You blinked. Tina, despite being special, was still as bad with feelings as any other Titan.

"Yeah. I believe so."

"Well. That's their problem." she countered "Heck, I can't change who I am and what I can do, now can I?"

"Yeah, but..." you started off and wove your hand in circles as you tried to think of the right words. "...I think the Titans would appreciate if you saw things from their perspective..."

She rose an eyebrow at you.

"...A bit." you added. "Give it a try."

Tina looked away and to the sky as she shrugged and stood up again. "We should get going again."

"So-so soon?"

"Yeah, c'mon, don't be lazy. You can rest at the beach."

(cont.)
>>
You're a Biotech student

and die of hunger before apocalypse
>>
Finally, after days of walking together with Tina, you arrived at the beach in the evening. You sighed out in relief, and smiled with a sense of victory. Across a large stretch of water, you could see a couple metal bits emerging from the waters. That had to be Glitter Island.

Tina tapped your head, and put her index finger to her lips, and then pointed across the sand, to a small, beached yacht. There were two Nymphs there too, a dark-blue haired girl who was particularly tall and exaggeratedly proportioned, and another light-blue haired one.

You both hid behind a cliff that bordered the beach. They didn't seem to have detected you yet. You then used your helmets enhanced hearing and sight, to figure out what they were up to.

"Siiiiss... I-I don't want to go into the water, it's coooold!" the taller one said.

"C'mon, c'mon now." the shorter one said, in a motherly tone. "You'll regret it later, we won't have time tomorrow. Just a dip. The seawater is good for your skin. You'll look nice and pretty for when we do business with the Glitters."

"But it's cooooold! I'll... I'll stay and keep guard of the cargo."

"Nobody is here." she then added, looked around. "See? C'mon, this is surely time the gods have given us to reeeelax, hrm? I'll go in with you."

>Go aboard their ship while they're away and distracted with bathing.
>Approach them in a peaceful way and present yourselves.
>Use your Demon Box to attempt to detect some kind of signal from the ship (takes about half an hour to and hour to set up and do)

>Write in

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Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lamplighter%20Quest
Twitter: https://twitter.com/OuroQM
Questions: http://ask.fm/OuroQM
Character Sheet: http://pastebin.com/4TrWRPPq
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Chapter Four: End of the Line


Light streams through the window.

Your eyes flutter open slowly and you squint and for the briefest moment as you wake, you feel the warmth of the sun on your face and the shine of blue sky above. Your work is done and you are no longer needed. You can rest.
But then you wake and you know it to be just a fantasy. The light is pure, yes and bright besides but it’s just the central lamp-post outside.
You’ve rested long enough.

You rise with some discomfort as you ease out the stiffness in your back and neck that comes from falling asleep seated in the corner. You’re still in the back bedroom of Enoch’s pub. How long did you sleep for? A few hours? All ‘night’?
You look outside the window to see a town in peace. The sun has gone down and the stars are out and Enoch is bubbled within a shell of golden light. Your handiwork.

Beatrice is still in bed, lying still with her hat stood on top of her face to ward off the light. Is she still sleeping? You suppose you can’t blame her.

But enough is enough. You’re burning time and you have to get moving. You can’t afford to be dallying about in towns that no longer need you. And the express line to Dis, now that you know it for what it truly is, calls to you. You doubt you’ll ever be able to rest again so close to that cursed track.


>Wake Beatrice up. It’s time we all got going.

>Make sure the train is ready.

>Talk to the mayor about those cultists you gave to him.

>Recharge your Wick.

>Other
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>>635748
>Talk to the mayor about those cultists you gave to him.

>awake and feeling fine
Who are you really, impostor?
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>>635748

>Recharge your Wick.
>Talk to the mayor about those cultists you gave to him.
>Make sure the train is ready.
>Wake Beatrice up. It’s time we all got going.

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>>635118
Origin thread

>You are the Machine Empire
>For long you have gathered, built and repurposed the materials of this land, the left over commandment from your long gone creators still holding power: "seize control of this land and create the Machine God". The Machine God being a huge factory capable of taking raw materials and creating sentient machines, something the Creators, and you, can only do through careful hand crafting and countless hours of work. You still don't know HOW to create the Machine God, but you know the end product. Your machines live in subterranean bases with power nets and tunnels reaching between them, having used the fact that you need neither nutrition nor sleep to work, you have created ruthlessly efficient systems and factories that would make a normal human die of exhaustion if he worked there for more than a day. So far the conquest of this land has been easy, but recently, a couple of wood-humans have gotten in the way when you traversed from the mainland to the neighbouring Island. They have powerful synergy with their ecosystem, and seem to be against your goals. Thankfully, to aid in your conquest, the Creators have left you with an ancient artifact of great power.
>Lens if the Creator
>Although you as a species are incompatible with the mana of this land, they left you with the Lens, which can easily channel mana into your desired effect. It can also just as easily locate mana reserves and deposits when slotted into the eye.
>Cog of the Creator
>A device which looks like a cog. It is capable of converting materials into energy and vice versa. This is also known to be a part of the Machine God (if this artifact is chosen)
>Sword of the Creator
>A sword left for the leader to use, it crackles with energy. When turned off, it's a masterfully crafted sword, which can easily be wielded and could slice through anything but heavy plate.
When turned on, it consumes power, but an energy field activates around it, allowing it to slice through just about anything. It also has a couple of abilities, like being able to shoot balls of lightning, growing the sword into a huge 3M long sword made of lightning. It can aldo create a forcefield, though this takes up a lot of energy.


>Actions
>Start scouting out further beyond the island
>Expand your subterranean bases.
>Build something special (specify)
>Research something (specify)
23 posts and 3 images submitted.
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>>635622
>Cog of the Creator.

>Start scouting out further.


We shall make our machine god.
>>
>>635622

I support this...

>>635635
>>
>>635635
this

Once again, very nice idea op, hope qst will play along

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You are Purps; an amnesiac starborn. Things have been pretty hectic since you woke up on a random hill - thus far you have killed a midget rebel, had a dance off with a foxman, went undercover with your new friend to find who mugged your new boss, had a weird dream, fought a crazy cannibal priest, died, came back at the cost of some memories and emotions, killed the cannibal priest who killed you - then you decided that you're going to get your maimed friend a new magical eye.

Tw: @StarbornQ
Cs: https://docs.google.com/document/d/1csg7vC-Yz10aAqk9ZwdCNv24obLGTtM5p6bKkPq1Pgc/edit#heading=h.74gk3dg6mvjp
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn

Minerva's fire burns in your hand. The locks melt away as your body loses cohesion. You smile in pride as you wake up with a start. Hugging yourself in the corner of the cabin wagon's common room.

"Are you okay?" You hear Luc ask someone outside.

"I'm fine kid. Just tell me how the Ghenrisian schism of faith effected the Munisian invasion." You hear Lex say, with a tremor in his voice.

> Help Lexington take Luc's morning lessons
(2 votes from last thread)
> Wake up Captain Remy to spar
(1 vote from last thread)
> Explore the area

> Write-In
161 posts and 22 images submitted.
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>>635455
> Help Lexington take Luc's morning lessons
Isn't this quest supposed to popular?
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>>635478

I wish blueanon. but the players I do get say they enjoy it and seem decent enough bastards. So I like running it.
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>>635455
>> Help Lexington take Luc's morning lessons

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ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Starship+Idols

https://www.youtube.com/watch?v=uXc0jW4-wpo

Your pumpup music was blasting through the empty gym as you took your workout. A lap around the gym, some stretches, then the punching bag. Usually the gym would be populated by a lot of cap troopers aiming to keep themselves fit and ready for the next battle. But the Jimmy Stewart was different, there were no cap troopers here. Closest you'd get were the recruits and your Idols and by now they were busy sleeping. It was around 0300 Earth Standard.

The reason you were up at 0300 Earth Standard is because you couldn't sleep. It's not like you get nightmares anymore, the nightmares became a lot less frequent once you got out and you finally had time to relax. But even with the ability to relax, staying asleep for longer than five or six hours was a chore at best. And on a ship like the Jimmy Stewart which was like a constant sauna, going back to sleep was not really an option.

So the best option for now was to simply tire yourself out. Without any drinks (save for the two or three bottles you smuggled aboard which you're saving for later), getting to sleep was going to be difficult.

And so here you were, punching a punching bag. Your hands were wrapped up tight, you wore the tank top and the shorts, and your music was blasting out to you to get working. Every blow you land on the bag is another meaty and loud thud. It reminds you of your time in the MI, having to establish not just your theoretical dominance over the younger troopers but also your physical dominance as well. There was only one NCO you never beat the shit out of and that was Dune, for obvious reasons. Part of the culture of the MI was the constant battle, the feeling of always being in a fight, and that meant not just fighting the bugs but occasionally your own troops as well. That was always in good fun though, it was a way of earning respect.

“Can't sleep?” You flinch, looking back to see Dune standing a few metres away, arms folded. You take a deep breath. “Final drop for the recruits ain't until this afternoon.”

“I couldn't sleep,” you say. You sigh. Maybe that's enough punching for today. You start to unwrap your hands. “You ever get that, Dune?”

“Please, I sleep like a baby,” he says gruffly. “Lemme guess, Haldeman's?”

You shrug. “Shrink diagnosed me when I left, but said it wasn't as bad as others to be frank. At least my concept of time is stable.” He nods at that. “So, what's up, Dune?”

“Not much,” he says. “I assume you're just wanting to work off the baby fat.” You roll your eyes. “You ain't gonna do much of it just wailing on a punching bag.”

“Well, gee. Maybe you can take his place,” you say.

[1/2]
299 posts and 15 images submitted.
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>>635282
[2/2]

He snorts. “You punch me in a dream, Lieutenant, you better wake up and apologize.” You giggle a little. Oh, just like old times. “I will admit, I am shocked, just a little bit. How and why would you do something like an Idol production for the Federation?”

“Because the PM said so?” you say simply. “It's not that complicated. Besides, it's a way of helping the war since I'm out of the Service. You ought to understand that.” He nods at that. “Have you heard from Mister Ruszczyk?”

Dune nods. “They're fasttracking his re-enlistment considering his extensive prior experience. You two might even see each other again on the front.” That'll be something. “Tell me, Lieutenant. How are you feeling?”

“What?” You blink.

“How are you feeling?” he asks again. “What, are you fucking deaf?”

Dune, master of empathy.

> “I'm fine.”
> “I'm nervous.”
> “I need a drink.”
> Other
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>>635295
>I'm feeling cute.

> “I'm fine.”
>>
>>635295
>> “I'm fine.”

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Civ quest, but you have a rivaling civ which you will probably compete with for a long time.

First 3 votes decide your civ location/race
Same for your rivals race

Also, do you want your rivals to be:
>Controlled by me, OP
>Controlled by others in a seperate thread

either way the rivals will advance at the same rate as yours, getting as many actions, and rolling dice all the same (although it might be secretly by me.)
32 posts and 3 images submitted.
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>>635118

Giants

Volcanic archipelago

>Controlled by others in a seperate thread
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>>635118
Harpies. Island.
>>
>>635118
Homunculus, Ruins

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Rules:
Depending on how active everyone is on this thread, we'll do a 5-10 minute voting period
Writes-in are allowed, but I may not choose to include certain ones
Have fun, and go easy on me. This is my first quest.

You are Fiela, a tall, pale, raven-haired woman at the age of 21. You have found yourself draped in a small crate. The room is almost completely pitch-dark, though your eyes are starting to adjust. You feel like you're moving somehow, but cannot see out of any windows. Sitting up a bit more, you realize how sore your body is, but that is the least of your worries.
You had just gotten back from picking apples off of the village trees when you noticed the door to your hut had been left open. Dropping the bags, you ran quickly to look into the dark hut. It didn't seem like anything was off. Maybe you had forgotten to fully close the door? Peering deeper inside, you decided to step in. The first step was easy and it didn't seem like anyone had actually taken anything, but that's when you felt a sack thrown over your head and something hitting the back of your head.
This is where you are now, in a dark room, in a crate. You reach up to feel the wound on your head, only to be met with a bump and pain.

A) Try to search the room
B) Try to search for a light
C) Get out of the room
D) Other
26 posts and 1 images submitted.
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>>633767
Search for a light
>>
You stiffly make your way out of the crate you were in, your head and shoulders screaming in pain. As you stand, you lose your footing, the feeling of moving growing stronger. As your eyes adjust to the darkness, you make your way towards the wall, fumbling over a few other crates. Your hands snake their way against the wall until the reach what feels to be a switch. You turn it on and a blinding light assaults your vision. As your eyes adjust to the light, you take in your surroundings. There are more than 5 dozen crates in the small room and a window on the far side of the wall.

A) Search the crates
B) Look out the window
C) Leave the room
D) Other
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>>633834
>C) Leave the room

>D) Be a Man instead of a girl.

This is a slow board QM, It's not rare for beginner QMs to do a single post a day or so.

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Time to choose your banner and take your place among the noble houses of the Riverlands!
singles: knight
doubles: Lord of the keep
trips: King until usurped by another trips
quads or higher: Worshipped as a god or mythic hero

Please include at minimum a creature, person place or thing as your banner.

Suggested format
house name: Cobbler
banner: Left Shoe
colors: Brown and black

All posts will be taken as DnD canon in an upcoming campaign. Posts that include intellectual property (Game of Thrones, Harry Potter, Elder scrolls etc.) or modern to futuristic technology may be modified to fit the fantasy genre, but all troll posts will still be included in canon. Have fun :P

This is a mirror to a thread posted in /tg/, where it was suggested that I make one here.
the /tg/ thread:
>>>/tg/49540689
10 posts and 5 images submitted.
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>>632977
house name: Cranner
banner: Crossbow on a blue field
colors: Gold and Blue
>>
op bump

house name: Engel
banner: Sword with wings
Colors: White and yellow
The knights of Engel are highly religious, spreading their gospel of the Saints of the Cross to the heathens across the Riverlands. Zealous and unafraid of death, they make fearsome warriors and even more terrifying war-priests. But their wrath is tempered by their virtues of mercy and compassion to those willing to convert to their cause. Virtue: charity
>>
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another op bump

house name: Lowell
banner: roaring lion
colors: gold and red
Known for their unerring courage, the knights of house Lowell are quick to take up a just cause against even an overwhelming foe. It is said that one Lowell knight is worth 20 of any other house on the battlefield, but this clearly must be an exaggeration. Nonetheless they are a feared and proud house. virtue: Valor

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Previous Thread: http://archived.moe/qst/thread/534591
Twitter: @scheissfunker for announcements

You are Cadet Lieutenant Richter Von Tracht, tank commander, if not yet officially, of the Archduchy of Strossvald. A position only held by the noble, valiant and talented. You are currently in the midst of the final training exercise before you and your fellow officer cadets are shuffled off to wherever they are needed, wanted, or would cause the least trouble.

Most of the noble valiant and talented commanders and crew of your platoon in this final training exercise squatted in the mud and grass while their mighty armored steeds sat out of sight. Each group carried a squat bakelite cylinder, representative of a sundering charge, meant to destroy a tank in case of being forced to abandon them. Your remaining tanks lay in wait behind you, with only drivers and gunners, ready to draw any attackers across the bridge, where your bombers would try and “cripple” one of the “enemies.”

The rest of your company had been annihilated; your plucky platoon, down by two tanks, the only part of your team remaining. You had destroyed one enemy platoon and severely damaged another; you could only hope your allies had destroyed enough for your irregular ambush to work. You hear haggard, stressed breathing above the distant masticating of the ground by treads.

None of the sounds of armor grow any closer, however. Instead you hear a rustling in the bushes, soft footsteps in the grass, coming from the south where the climax of your company’s actions had transpired. Perhaps a local villager, unperturbed by the pretend warfare taking place and going about their business.

The person who stepped out of the bushes, however, was dressed in the dark blue covers of a Strossvald tanker. Immediately you recognize him as Van Halm, one of the standouts of 1st company’s roster. His family was foreign, and he was known for being inconsiderate to courtly politics, or even common manners.

Those quirks were not on your mind, however, as he spotted you, with only a flash of surprise before smiling wryly, and made a two fingered, thumb up, pointing gesture at you.

>Bang

>Brakkabrakkabrakkabrakka

>Wing the charge at his face

>Other
66 posts and 3 images submitted.
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>Bang

>>632541
>>
>>632541
>Bang
>>
You quickly point at him, but before you can say anything Van Halm says “Bang.”

The field immediately burst into a cacophony of grown men shooting finger guns at each other, with members of both parties interrupting fusillades to insist that they had struck the other. This farcical battle of digital weaponry continued for far longer than it should have before an observer rushed in.

“Stop, stop, stop!” the shooting mostly stopped, “Shut up! What the hell is going on?”

Van Halm grinned at the referee. “So who got who?”

“What? Uh…” the observer took off his field cap and sighed, muttering what sounded like an expression of disbelief, “Well there were more of them than you, so,”

“But we shot first,” one of Halm’s companions protested.

The observer appeared to stammer the beginning of some hypothesis, but he was drowned out by a set of tanks bursting out beside your group. They headed straight for the bridge, your tanks firing upon them, missing their first volleys.

You have a sudden realization. “You don’t have any weapons.” You point out simply. You weren’t issued any replicas to represent them in any case, but you had to press any point you had for a chance at victory.

Van Halm shrugged. “So I don’t.”

That son of a bitch.

The exercise observer struggled to contain his fury, but succeeded. You attempted to pursue the enemy to do what you originally intended to do with an ambush, but to no success. They simple moved too quickly, and with their actions combined with an attack from the rear, your defending armor stood no chance. Some small consolation was had with a single knockout, but the exercise ended in a loss for 2nd Company.

“Good try though, Tracht,” Van Halm placed a hand on your shoulder from behind. “You were far and away a better opponent than the rest of your pigshit company. Still not good enough, but hey, your sort can only do so well…”

“Your sort” being poorer nobility, your most valuable possession being your titles. You weren’t truly poor by any means, most people did not have a manor and a butler, but compared to most in the courts you were a pauper.

>Your victory was underhanded. I should be calling your effort not good enough.

>Thank him for his “compliment”

>Instigate a fight, and make a preemptive strike

>Ignore Van Halm

>Other (Input)

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This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Chunin named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your two squadmates are Kichiro, a young delinquent, and Ai, a strange social outcast of a girl. You are of average skill in most aspects, although your sharp intelligence, and your jack of trades skill set have brought you far. You have just recently graduated to a Chunin after winning the final tournament. You've been regularly completing missions as a Chunin, and making progress in training. Currently, you're seeking knowledge on the summoning Jutsu. A secret mission from Kakashi.


http://pastebin.com/g44gcuXh
136 posts and 9 images submitted.
>>
>>632432
You head deeper into the darkness. In order to conserve the fuel of your lighter, you only check the path every now and then. The hoot of an owl that had led you down this path is mostly silent at the moment, filling you with a sense of confusion as you go further. Is this really the right way?

https://www.youtube.com/watch?v=7ce-iuloaJU

Looking directly up, you can see the moonlight through woven branches. In a brief instant, something blocks the light and flutters past.

Again, the hoot of an owl draws you down the path. You take off in a sprint, the sound of your footsteps breaking the silence of night in a rhythmic fashion. Kicking off of one foot, you jump onto a tree and run vertically up it's trunk. Leaping backwards, you kick off another tree and start to bounce between them to climb. In a moments notice you've popped out of the top of the treeline, and the moonlight clearly illuminates the empty air above.

A common barn owl is flying away from you. It's difficult, near impossible to see in the night. The tell tale hoot keeps you focused while sprinting on top of the branches.

What on earth are you doing?

>A. Catch the owl
>B. Just follow it
>C. Call out and ask it to stop
>D. Write-in
>>
>>632436
>>B. Just follow it
>>
>>632436
>>B. Just follow it
Nice this is gona be a hoot

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PREVIOUS THREAD:
>>621786
>>634534

SHORT RECAP:
The crystallids have been awoken by the chaos left in the aftermath of a great war between two powerful mage-kings that attempted to dominate the world.

The result was a massive mana wasteland that covered a large portion of whatever continent you are one.

Now, you have decided to take advantage of the dangerous landscape and form a subterreanean crystal hive, managed by the powerful consiousness of a being named Aest, who physically controls and exists within the Hive.

Initial exploration attempts into the deepest parts of the earth you've yet to reach led to the discovery of a strange energy cultivating mushrooms. Upon experimentation, the mushrooms appear to be from some mycanoid creature.

Three mycanoids now stand inside an obervation cell surrounded by thick, clear crystal, deep within the safety of your Hive.

----

The things behind the containment shield were... Unnatural to say the least. Your own personal physiology was highly dependent on regulated and supreme order, ridgid crystal through-and-through, but the fungal beasts before you were natural expressions of chaos. As they grew, tumors and growths formed and reshaped themslves dozens of times, twisted, gnarled limbs broke out of their torsos ending in stubby nubs that probably worked as fingers or claws for the clearly... Strange looking beasts. If anything brought you unease about the mushrooms, it was just how oddly they seemed to characterize animal form - two stood, one taller than yourself, one far shorter, and even a small rodent or dog-like fungal creature. All three stared at you, horrible grimaces of displeasure being shown through their jagged faces.

Your best bet in communicating with them peacefully, you assume, is to hope they have some manifestation of language - so using Aest's manifestation, you have her speak through the walls in as many common tongues as your Hive memory had access to.

>roll 5 1d100 to determine success in communication with the mycanoids

DC: 50
Win/Loss ratios
-----
5/0 W/L - Crit. Success
4/1 W/L - Major Success
3/2 W/L - Average Success
2/3 W/L - Average Failure
1/4 W/L - Major Failure
0/5 W/L - Critical Failure
81 posts and 9 images submitted.
>>
Rolled 51, 95, 81, 2, 78 = 307 (5d100)

>>634675
>>
>>634691
No anon, just 1d100 per person
>>
>>634691
oh. okay. that will take a while.

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Your name is Jeff and you're a 26 year old college student. You are quite a big guy and have a mammoth head. People are scared of you at a first glance, but after they see your charismatic personality you quickly become friends.

It's 27 September, your first day of college, and very hangover. You're already late and decide not to go. You didn't care much for school anyway.

You remember that yesterday you got new flatmates. They are probably at college right now though.

What do you do?
51 posts and 18 images submitted.
>>
Search Bing for an epic quest to undertake
>>
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>>634452
Surprisingly, there are no results found. Perhaps Bing is not the best way to seek for an epic quest.
>>
Search Google for a quest, after contemplating why you have a stupid ass mammoth head

>This is a quest taking place in the Fullmetal Alchemist setting, beginning at roughly the same time as the original story. However, some parts of the setting have been slightly altered. You will be playing as a Iskander Steiner, a young alchemist, who will develop based on the choices made by the players. Remember that write-ins are always welcome, and to have fun.

>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Alchemist%20Quest
229 posts and 13 images submitted.
>>
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YES, FINALLY!
>>
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Leore is a lot farther out than Resembool, and you have to switch trains multiple times. Days pass before you and Leah finally reach the town. During your travel, the two of you polish off the sign language book. You're both feeling confident enough to turn it back in the next time you head to Central. There was still time left over once you'd finished that book, so Leah decided to read the other material she had gotten.

"I hope I get the chance to try fixing some of these soon." Leah says, pulling out the cookbooks she had borrowed from the library. They're not really books however, as they look like handwritten notes bound together. "I saw these in the library, and since they were written by hand I thought there had to be something good in them. Let's see... 1000 Easy Recipes, by Tim Marcoh."

You and Leah are silent for a while, staring at the name.

"Isk, this Tim Marcoh..." Leah begins. "Wasn't that the same name as Doctor Marcoh? The one who put his research notes in the first branch of the National Central Library? Where I got these?"

You take a look at the notes, and while they seem to be ordinary recipes at first glance, you think you can make out some kind of code. Though it would take a good amount of dedicated study to crack it.

"So then, this is what the Elrics were looking for..." Leah sighs. "We'll have to call them once we get to Leore."

Your train does eventually arrive at its destination, the town of Leore. You standby as Leah finds a phone, then puts a call through to Central.

"Edward? Yes, this is Leah. It's about those notes you're looking for." Leah says over the phone. "... A fire? The library burned down? Well, it turns out we had the notes you were looking for all along... Yes, I'm sorry for not realizing it sooner... Hm? Photographic memory, you say? Are you sure? ...Well, alright. I've still got them, just in case. Right. Goodbye."

"Well, I guess everything worked out." Leah tells you, as she hangs up the phone. "They'll be getting copies of the notes, but we'll hang on to these in the meantime."

So those notes hold the secret to creating the Philosopher's Stone. You make note of that in your mind, but change focus to your job here. Looking around from the station, you don't see anything out of the ordinary. Just people going about their business.

>A.Head straight for the big building that looks like a church, no fooling around

>B.Walk around, talk with some of the townspeople to get a feel for things

>C.Other
>>
>>635638
>>A.Head straight for the big building that looks like a church, no fooling around

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It is black. It is cold. You are hungry. The ships stillness is disturbed by a sudden pulling sensation. You can feel the metal wall you are curled against vibrating ever so slightly as you are pulled off course. Your mind drifts in and out of dream, remembering civilisations and worlds from eons past. THUD.
The ship clunks to a halt jolting you slightly, you feel your body being pulled down by some artificial gravity. the dust in the room begins to fall slowly, your alien eyes peel open in the dark closet you had taken refuge in, adjusting to the almost pitch blackness of the metal husk you've called home for millennia. You slowly limb your decayed lengthy limbs and muscles into life, snapping into life you begin to unfurl and clamber to your feet. You are cold and hungry. Pulling the door open you slowly stagger into a 3 pronged hallway. It is dark and cold out here too, ahead you can hear faint noises and the sound of your abductors attempting to cut through the hull. You crack your tired body into life, staring down a dark corridor of vents and ancient walls with long dead lights. You hear a thud ahead as the hull drops to the ground. The intruders have breached your home. You are hungry.

>Follow the corridor left
>Follow the corridor right
>Go straight ahead
>Go back into the closet
>RollD100 to attempt to climb into the vent above you (will need a 50 or more)
>Other
101 posts and 8 images submitted.
>>
check the closet for anything usefull to bring, and also quickly check if you are still able to ejaculate after all this time
>>
>>634713
You turn around and stumble back into the closet, your dust covered eyes adjusting to the pitch black, you make out some strange metal utensils, cylindrical in shape although you don't under there use. You reach your clawed limb out grabbing one of the pipes and letting it hang at your side. Your body is twisted flesh (no gentials you are aware of) and strong bone, naked and cold you walk back into the corridor, hearing noises ahead of you and a faint breeze glide down the corridor, the first you have felt in as long as you can remember.

>Follow the corridor left
>Follow the corridor right
>Go straight ahead
>Go back into the closet
>RollD100 to attempt to climb into the vent above you (will need a 50 or more)
>Other
>>
>>634715
grab the most dangerous looking utensil and go straigt ahead through the corridor

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