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Archived threads in /qst/ - Quests - 393. page

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Stage 136: Taking the Breaks.

You wake instantly at the first small cough. It's hardly an unusual sound, but when everyone in the room is a spirit child, and can't get sick, it is a noise that has no place in this room. A second soft cough makes you sit up slowly, blinking in the darkness of the room. Kiki-hime is curled up at your side, spooned by Akari who is awake and unmoving as usual for such situations. Er Yin is stirring slowly, pinned by Yui and Yuuhi, the former snuggled up against her side, the latter curled around Er Yin's head, tail wrapped about Er Yin's chest like a stole. The soft cough comes from between Kiki-hime's legs and your own; the bundle of warmth there coughing again, a soft, wheezing noise.

Er Yin blinks and sits up slowly, looking bemused. “Ryukusa?” It's the first time she's ever called you by name without an honorific, so she's probably still asleep by your standards. Akari is up, and looking confused as well, while Kiki-hime mumbles softly and squirms a bit. You sloe your robe with one hand as you roll easily to your feet and then to your knees, stroking Kiku-chan's back. Akari-niji-chan just watches for the moment, while Er Yin, pauses, listening carefully.

“Kiku-chan?” You speak her name softly, ready to draw your hand back if she wakes up swinging or biting. Fast she is, but you're ready. You aren't quite prepared for her to sit up and look at you with eyes glowing a dull cherry red; her cheeks are flushed too, in a distinctly more normal way. “Kiku-chan, are you all right?” She coughs once more, and then her burning eyes go wide and the Fire dragonette claps both hands over her mouth, her expression that of someone about to be sick.

….

….HOLY CRAP!

[] Have Akari get her to the bathing room – ceramic tiles can survive for long enough!
[] Cover her mouth with your left hand and try and locate the urn that has to be here.
[] Warn Er Yin; she is probably prepared for this kind of emergency!
[] Barrier, make a Barrier, and that way you have access to your powers!
[] Have Akari evacuate the princess, Yui, and Yuuhi. You and Er Yin can cope with this.
135 posts and 24 images submitted.
>>
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Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/579273/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Eight hundred and sixty-one cat youkai live in your aura

Matagama-no-Shitoki, a kami in it's own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan.

Go-Yūrei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Ryukusa's Family.

>Talismans:
Akari – Centipede
Er Yin – Scorpion
Kiki – Toad
Kiku – Lizard
Yui – Snake
>>
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Ryu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Kiku is 5' 1" for ever and ever. Lesbian submissive.
Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Yui is 5' 8" and will only grow due to circumstances beyond her control. Dyke, switch.
Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin is the tallest at 5' 10" and is fully grown. Lesbian dominant.
Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is 5'10” fully grown and utterly terrifying.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 2” and very soft.
>>
>>609605
>[] Warn Er Yin; she is probably prepared for this kind of emergency!
>[] Have Akari evacuate the princess, Yui, and Yuuhi. You and Er Yin can cope with this.

Hey XS. How are things?

File: GGO Quest #2.png (728KB, 1000x563px) Image search: [Google]
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QUEST DISCORD: https://discord.gg/gXfXt
CHAR. SHEET: https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit?usp=sharing
MANIFEST (STATS, SYSTEM INFO): https://docs.google.com/spreadsheets/d/1S2j97tFEa5B51Yw2ZW7wsTqNQYqU2G-MoxcPnWqFQtQ/edit?usp=sharing
TWITTER: https://twitter.com/gungalequest
ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive/592338/

> The boss wasn’t too hard to map out, so gg.

Four hours ago, you set out into the intermediate dungeon, Kobold Quarry, and its attached dungeon, the mineshafts within the quarry. It was known to be a player versus player point, popular with lower level anti-personnel squadrons for the amount of players that file in that cannot leave due to the dungeon locks. However, few anti-personnel squadrons expect players to be anywhere near capable of taking them on. That’s supposedly why you retained angry messages from “Cyrus_the_Boss420” over the last two hours, given that his Blackhearts were occupying the area.

You’ve been sitting in what is to be a small encampment, produced by the Exclusion Zone team that has been working with you against the Blackhearts, supposedly for the time being. One of their players set up a campfire, others sat down a few stools meant for base creation, and you’ve held up ever since you reached the massive gate that sought to block your path.

You shift your attention around the Exclusion Zone team, analyzing those that were with you. Most of them toted a Kalashnikov, a rifle that’s seen determined experience – others carry weaker weapons, such as an MP5 or the PPsh-41. They’ve been prepared for anti-personnel operations, however even simple research into the Kobold Quarry revealed the existence of a massive gate that guarded a boss encounter.

You glance down at your Nambu, having drawn it for the moment to inspect it. With a small cleaning kit, you set out to work diligently – getting each little stray flake of gunpowder, each small speck of dust out of the weapon. It considerably increases the durability, and you turn your attention back to the boss gate.

Eighteen Exclusion Zone players, and four of you – players in an unnamed squadron. That’s always lovely.

You fish out a small handful of the .38 Special you emptied from the Nambu, slipping each round into the revolver’s cylinder. Once you set one round in, you turn the cylinder, and move on to the next. This carries on until all five cylinders of the Nambu are full, and you press it in and spin it to secure the revolver’s load and chamber a round.

You holster the Nambu, and draw the revolver that rests at your side – the Oathkeeper. It’s an odd one, a mediocre mix of Colt Single Action Army and Mateba 2006M, chambered in the .45-70 Government rifle cartridge. You elect to not think about it, spinning the chamber ‘til a round is chambered.

> Zone: change squadron organization.
> Party: change party organization.
> Both: enter the Boss Room.
470 posts and 10 images submitted.
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>>608029
> Both: enter the Boss Room.
>>
>>608029
> Both: enter the Boss Room.
>>
>>608029
>Party: change party organization.
Casimir is still using the Calico right? He can probably change back to his energy weapon, and then
> Both: enter the Boss Room.

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/QBfMms2

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive


QM Question:
What's the hardest part about writing for you?

Player Question:
Do you contribute write-ins? Why/why not?

Bonus Question:
What do you do while waiting for an update or for your players to vote?
924 posts and 166 images submitted.
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>>606293
>What's the hardest part about writing for you?
Trying to chain together the different ideas I want to put in a scene.

>Do you contribute write-ins? Why/why not?
Yes, but only if there's something that can be done not listed in the prompts.

>What do you do while waiting for an update or for your players to vote?
Procrastinating. (Sorry guys, getting distracted is too easy)
>>
>>606293
>What's the hardest part about writing for you?

Hardest part is definitely how much window dressing to include for this format. Like, how much detail to give the room, the location, the person, the beast, the this the that. Dialogue is easy as shit and so is writing the flow of things to keep the plot moving. Or even emotional responses and stuff. But straight up "how much time do I devote to describing this desk" fucks me up senpai.

>Do you contribute write-ins? Why/why not?

I think this is dependent on the QM and the style of quest. I definitely think write-ins should only be employed when appropriate. People that do write-ins for EVERY SINGLE CHOICE especially with the new problem of IDs quickly starts to develop this thing where I know someone has a reputation for write-ins and for every shitty write-in they offer up the less and less i give their next write-in even an attempt at getting my support for fear it will be stupid as fuck.

>What do you do while waiting for an update or for your players to vote?

Masturbat furiously.
>>
>>606293
Qm question: Finding the right music

Bonus: Watch videos or look at weird shit

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You are Klar, a traveler/merchant who rides his bike to different nations, living off by selling items you got from other nations. You also travel with Aarla, your friend rabbit who gives you wise advice during your travels.

Current Location: Signia, the country of signs.
Current amount of money: two hundred signs.
Current items in bag: Water bottle, revolver, five cans of food and ammunition for your revolver.

You are exhausted and want to rest at a nearby inn, but Aarla is uncomfortable about Signia, and clearly wants to depart the country.

>What do you do?
13 posts and 1 images submitted.
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fuck a rabbit
>>
>>617013
Seeing as your loneliness and lust has taken control of you, you decide to fuck Aarla. But because Aarla is a wise and observant individual, she bites you during your attempt, thus infecting you with the Rabbit's foot curse. You are transported back where you were, at Signia.

Current Location: Signia, the country of signs.

Current amount of money: two hundred signs.

Current items in bag: Water bottle, revolver, five cans of food and ammunition for your revolver.


You are exhausted and want to rest at a nearby inn, but Aarla is uncomfortable about Signia, and clearly wants to depart the country.

>What do you do?
>>
>>617034
try fuck rabbit again

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ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20Bomber

> Note: Chapter Two is missing because I'm a numpty that forgot to archive it. It's probably somewhere around here.

The soft jazz playing in the auction is replaced by the ripping sounds of machine gun fire. Everyone starts diving for cover and running for their lives as the Soriano camorra family hitmen blast away. “EAT THIS YOU JEWISH SONS OF BITCHES!” yells the lead man wielding the .30 M1919 from the hip, heedless of aiming for any specific target, instead making everything in front of him a target. Several people are shot in the chaos, while men from the Speranza family attempt to fire back but are cut down as quickly as they pull out their pistols.

You, Val, and Anneliese dive for cover behind a dining table, with Anneliese faceplanting directly into your chest. “The circumstances appear to have changed dramatically,” says Val.

Anneliese pulls out of your chest, shaking her head and blinking from confusion. She then says, “The Jewel!” You all look to see the Jewel, and find that kid Kiril grabbing it out of its protective case.

“Hey!” yells the auctioneer. “That kid's got the goods!” Kiril runs for it, following Don Speranza down one of the hallways.

“Dang it!” you yell. You stand up, but are immediately forced down by Anneliese.

“Don't go up there!” says Anneliese.

“We have to do something!” you respond to her. You poke your head out again, and find the Soriano hitmen continuing to blast the place, heedless of ammunition loss. They finally stop firing however, but only to reload.

One of them motions to the others. “Find the Don! He's not here!” The other hitmen start spreading out. “Find that Jewish-loving fuck and paste his brains on the walls!” They start towards the hallways, coming towards you three.

Anneliese places her hand on your shoulder, whispering to you. “I'll delay them! You get the Jewel!”

> “No. I'll delay them. You get the Jewel!”
> “Fine! But be careful!”
> “I'll go! Val, stay with Anneliese!”
> Other
140 posts and 5 images submitted.
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>>607815
>> “I'll go! Val, stay with Anneliese!”
>>
>>607815
>> “Fine! But be careful!”
>>
>>607815
> “Fine! But be careful!”

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Thread LXXIV:
Treading new ground. Half expect the pace of this to be significantly different. We'll see.

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Lamia%20Legacy%20Quest
Twitter: https://twitter.com/LamiaLegacy
Opening Theme: https://www.youtube.com/watch?v=RCQmQwKEEOM
Story Thus Far: http://pastebin.com/v15SABfr
Season: Late Winter

Money: 975
New Backpack - (Sealed)
Kozak Bladesx2
Repeater - Unupgraded

Sasha: Skill list
Ranching +4
Scholar +3
Marsksmanship +5
Natural Ability (Lamia) +3
Intrigue +4
Casting (Draconic+4 Roc+2 Leviathan+3 Troll+1 Elemental+1)
Falconry +1

"You sure about that?" You say, letting the link between the gateway room and your house close and turning back to the old snake.

"Not as much as I would like no. However, it is just as good a reason as any and accounts for what we have found." Veles admits, turning back towards the warmer areas of his lair

Following him, you call out. "You said the Leviathan slept under the mountains, right? Could they be there now?"

"The direction the portal was pointing was away from where Tanak makes his lair. Even if it was part of the same cavern system, they'd have to make it to the mountains from the coast. No mean feat, besides..."

"Besides what?"

Reaching the main cavern of the lair, he turns to you. "There's the biological defenses to worry about. Even sleeping a Leviathan is deadly." Looking at your perplexed face he continues. "The leviathan blood is what gives us our dominion on toxins, I would not doubt Tanaks resting place would be exceptionally poisonous, even the air."

You pause for a moment, "So you don't rate their chances?"

"They don't have a sliver of one."

>Why not tell the Nitor? I'm sure they'd be able to do something.
>I need them gone, so long as they are here they are a problem.
>I suppose we've got a breather. Shall we continue with my magic lessons? (specify what you want to work on.)
>other?
79 posts and 18 images submitted.
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>>607807
>I need them gone, so long as they are here they are a problem.
But as we dont have any specific leads at the moment...
>I suppose we've got a breather. Shall we continue with my magic lessons? (specify what you want to work on.) I forget what we showed a propensity for before, besides fire. I think I remember Illusions? maybe we could leverage that somehow into being able to shoot better. or make other shoot worse.
>>
>>607845
Roc Magic and Draconic Magic were the two major ones you had aptitude in.
Leviathan abilities and Troll magic you had a minor affinity.
Elemental magic you had no strong affinity toward.
>>
>>607807
>>I need them gone, so long as they are here they are a problem.

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=Beleaguered+Prince+Quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

You admire your brand new pavilion, the seat of Degfford's future government. There's only just barely enough furniture to make the place functional, but you don't expect any guests in the immediate future anyway.

Myrddin has also arranged for his agents to find work as servants, apprentices and other positions that allow one to be in the known without being in charge. The reports have already started to come in, so that's one less thing on your mind.

Instead, you're currently preoccupied with money. Degfford's merchants have goods to sell and stalls to sell them in, and merchants from the neighbouring lands have already arrived in the city, but this is just a little demonstration for you. Your true goal is to get them to invest in Degfford and create permanent businesses in the city instead of just buying small amounts of goods whenever they pass through.

You can get involved directly and "sell" the city's benefits, or you can let Degfford's tradesmen speak for themselves and take a more discreet hand instead.

>You need to take charge of this yourself.
>You've done enough work already. Now's the time for a more subtle approach.
99 posts and 16 images submitted.
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>>615078
>>You've done enough work already. Now's the time for a more subtle approach.
>>
>>615078
>>You've done enough work already. Now's the time for a more subtle approach.
>>
>>615078
>You've done enough work already. Now's the time for a more subtle approach.

Welcome to 1940's Mech Quest!
You will be playing as young Benjamin Grant, who is on his way to boot camp. He is among many hoping to enter the army's new mech division. How well he does is all up to you.

Choose a perk from here
and you have 10 points to put into stats


Stats and Perks: https://docs.google.com/document/d/1YGBWsk1acEKflIM_NR4AJB5NIWQTywnTz4FZJt_o-tU/edit?usp=sharing

> Rules
After each update, there will be a ten min voting period. Most popular option will be chosen to advance the story.

There may be the option to write-in from time to time.

All rolls will be done with a d100. Best of 3, just need one to succeed. Your degree of success and failure determine outcomes.
394 posts and 15 images submitted.
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>>609070

Agility 1
Dexterity 2
Intelligence 2
Strength 2
Intuition 3

Combat Reflexes
>>
>>609070
Agility: 1
Dexterity: 2
Intelligence: 3
Strength: 2
Intuition: 2

Gearhead
>>
>>609178
I'll support that

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>Got a chance to start, so will go today rather than Wednesday.

You were not but a humble maid for fanciful estate in the prosperous Southern Counties, but alas you were cast out!

Escaping a fate most terrible, you found help along the way, starting out with barely rags on your back, to now a tenuous member of the (very) lower middle class. By the grace of God, fate, or perhaps just luck, your life has changed dramatically in the last year and may yet change still. Something which brings fear as much as anticipation.

>Behold, a pastebin with the previous threads (now!) archived, as well as some basic information which will be expanded upon;
http://pastebin.com/WAYN2D3D

>Thread theme;
https://www.youtube.com/watch?v=3vlAdMeZSfw
567 posts and 27 images submitted.
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>Last 'twas left off

Magdalena (you!) had been accepted to the lone magical school of Almace in the country's capitol, the Royal Academy of Magic. You were somewhat on the fence on the matter though, torn between the appeal of magical studies, and the imposed debt to the crown which would be supporting your study at the school.

All the while you were dealing with matters of becoming more established in the capitol of the country, having paid for the lease of a store, which your hired alchemist Aea would be operating for profit. On more personal matters, you'd also located a potential errand boy and knife combat teacher in the city, as well as a second hand gun seller.

>You still have a few days till the news of you being accepted to the Royal program of study comes, if there was anything you wanted to do?
>>
>>604685
Op why u no quote this thread the previous one

Practice our reading and writing, we're a farm girl after all
>>
>>604977
I didn't think people would check that, but I can back post sure.

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Welcome to infinite dungeon quest! We are trapped in the infinity dungeon and need to get out!

LAST TIME: We got jack the doggie and began fighting the robot guardian.

OUR ITEMS: Brand(fire sword), shotgun,laser blaster,suit of armor,badass cloak with no effect,how2teleport,dragon jizz, and 2 bombs

LAST THREAD: >>>575292
96 posts and 14 images submitted.
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>>603838
Bomb the robot
>>
he poops his pants
>>
Rolled 17 (1d20)

>>604716
you use brand to light a bomb and throw it. Hope this works!

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Yesterday we created this lovely character for a Traveller Quest, and here we are for the first session.

Character Sheet is the Image Post.

Quick Rule Information:
-When i ask for a roll i take the first roll made, most of them will be 2d6, as the rule of Traveller are made that way.
-I wait about 30 minute between each post, the majority rule when making decision, if there are a tie, I break the tie with a dice roll.

So let's begin!


Rage was waiting on a bench, inside LXII-23c's starport, a medium sized C-Class starport.
Your comm ring in your pocket. You take it out, you know that name.

"Baron Simel? what does that weirdo want?" you ask, you know his name, but apart from that and his neon green suit, he's a mystery, he gave you a few job about a year ago, paid well, but a bit risky.
You answer the call.

"Good morning Mr. Rage! Glad to have you in direct, that mean your still in the system right?"he say enthusiastically.

"Indeed, and it's the evening where I am ,Baron. What..."

*BOOM*

The deafening sound of an explosion is heard not far away from where you are. You see no smoke from where you are, the spaceport is silent for a few second, everybody around you look in the direction of the origin.

>Hang-up and go in the direction of the explosion?
>Keep on the call, and pay no further attention to the hustle?
4 posts and 1 images submitted.
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>>611023

>Hang-up and go in the direction of the explosion?

Loot?
>>
>>611023
spaceport guards will probably be able to take care of anything happening, but still I think we should investigate.

can we ask baron if we can call him back?
>>
>>611023
>stay on the line but go and see what happened.

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New-ish name but the somewhat same old quest- for now that is.

Quest Summary - http://pastebin.com/PuEDV5Ac

Thread Archive - Read here to understand - http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon%20civ%20evo
General Civ. Stats - http://pastebin.com/B4bgBxNn
Military Stats - http://pastebin.com/K5ydbEM8
Twitter - @Artic_Kobold

---

TECH -| Electricity - 2
TECH -| Light Steam Cruisers - 8
MILITARY -| ---
MILITARY -| Glider experiments - 1
POLITICAL -| ---
POLITICAL -| ---
SOCIAL -| ---
ESPIONAGE -| Spy, Feran - 5
ESPIONAGE -| Unrest, Karovia - 1
30 posts and 4 images submitted.
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>>606733
[1/?]
All Techs researched so far (Incomplete): http://pastebin.com/fbNuApJf
Tech research tree: Under Construction

---
http://suptg.thisisnotatrueending.com/qstarchive/562896/#p592125


>be a little greedy, mark up the price 20% (along with arming their ships with outdated, to us, weaponry)
>trade, diplomatic relations, and the current happenings in this peninsula during it."
forgot to ask kova about this. what things do they have to trade besides foodstuffs

"Just a bit under 15,000 actually."

"Oh my..." Mihael thought for a second, making it look like he wouldn't accept. "That's doable- not much else we can trade with your nation. I accept what's been proposed."

"So do I. Onto other things, I'll let my colleague, Krištof, take over."

Krištof stepped forward and shook Mihael's hand.

"My name is Krištof Dvorak. I represent Valornia in matters that involve politics, This peninsula is quite interesting in multiple ways- constant strife between neighbors even through there are nations far more threatening just beyond the mountains- how did it come to this?"

"It's a long story. Want a short version or a the long one?"

---
-political: take in the 'mons expelled from Scanio-Taska and warn our allies to be wary of this typist crap.

Stepping forward to assist the monsters expelled from Scanio-Taska, Valornia promises to give them a place to stay as well as warning the coalition and the allies in Rulona about this. Most are dismissive, having seen this happen time to time but the Muinal Knights were not pleased.

Naturally, Scanio-Taska- or really, the clergy as not pleased... which meant the people weren't either, considering how the clergy were the educators of a sort. The queen herself was also angered by how a nation small as Valornia would dare interfere with religious matters and official denounced the nation and all those on Haven Isle as well,

It will take 30 days for the ships to carry over the exiled. It may be a short-term loss as it will strain resources but the new population will be a boon in the future.

-political: continue our dealings with Crokal

Marta and Žofie were lead, with a large escort of Fighting and Ground soldiers watching them over as they're taken to the palace in the city. It turns out that Kralj Točka is the king's summer vacation destination away from the capital in the heartland.

Walking through the castle, all eyes on them, the duo had noticed the suspicious lack of Ghost or Dark types around and the only Poison types look miserable.

Once in the throne room, the two can see a Gallade along with a Medicham next to him. They both looked highly impatient and were rather annoyed. The second they saw the two diplomats, was the second the king's look grew far darker, as if he was geting some nasty thoughts in his head.

Once in front of him, the royal herald decreed them to kneel, which they did. The two were still kneeling when the king spoke."
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>>606887
Wouldn't mind the long one
>all this specism, gonna need more allies in rulona
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>>606733
>>606887
Here's a religion map from long ago that will help envision what my be wrong. The Scanio-Taska problem is far more pronounced than one thinks.

"When they said that a couple of descendants of nightmares and death arrived on our shore, I was expecting barbarians- not diplomats. Rise you two." he commanded.

Marta and Žofie stood back up, only to feel the tips of spears behind them. A small glance back gave away the truth.

They were being held at spear point in a throne room.

"I am King Sanel Zorić of Crokal. I have driven out those who stand in the name of Dialga, son of Arceus and ruler of Time... yet here they are, standing before me. What is your purpose here today? To spread chaos and corruption. Speak lightly our feel the tip of those spears more closely to your hearts.

Marta was practically shaking in place, looking paler by the second. Žofie assumes that the only reason she hasn't fainted yet is her oath to her duty as a diplomat and would never dare make Valornia look weak in the face of other rulers.

Žofie stood in for her co-hort, considering she wasn't really in the best of ways to speak.

"Our purpose here was nothing more than to introduce our state to talk with your's, your Benevolence. We, as diplomats, would never think to try and do such as you said. Especially as mere guests in your land.

King Sanel pondered for a moment. He looked unsure about something before he shook that thought away.

"And how should I believe you? What stops your kingdom from coming over here and taking over?"

"Well for one, we have no king per say and two, Valornia is far away- a good 3 months by boat. The surprise of invasion would be hard pressed if it takes but 3 months to get here. Plenty of time for you to shore defense against us. We have more pressing matters military wise anyways."

The king took in the words. He wasn't completely convinced, nor was the Medicham they assumed was queen.

"I'm not convinced by your words... but at least unlike those I've caught and personally slain." he looks straight at Marta. "You know when to cower in fear. Humility is something I don't ever see from you darkies or ethereals. At the the toxic ones decided to give in when they could."

What will you say past this point? I'm going to start being more open end more with the text. Letting players actually write dialogue- would you all like this?

---
-social: instate environmental protection laws against pollution, overhunting/gathering, and excessive deforestation or biome degradation

Grass and Water types within Valornia have been petitioning for the government to at least enact some laws against overhunting, water pollution, biome degradation and deforestation.

There was no guarantee that these laws would pass through the council considering the nation had a need for resources and that meant getting them anyway they could but a try is passing through now. Some compromise might be needed.

[2/?]

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You're presently sitting in the guild, enjoying the rise and fall of noise all around you, the murmur of talking and the clatter of cutlery.

You're pleasantly warm at the moment- A lovely combination of a solid roof, a full stomach and good company.

Good company plus one, anyway.

'Dan', Guildmaster, halfling and likely remarkable liar and drunkard, is sitting across from you, distraught.
This is, of course, brought on by his secretary/enforcer informing him that he will be paying for your meal.

And while you feel that, traditionally, breaking into sobs when being told you're paying for a young lady's meal is probably frowned upon, You are a giant spider.

An arachne, specifically.

And so, to distract yourself from the fact that your food bill has brought a man to tears, and to also distract yourself from the fact that the food is now gone, you lean over the table and pat his shoulder.

>There.... There? It isn't that bad.
>So, what is your name, yes?
>It went to a good cause.
>Other (?)
327 posts and 11 images submitted.
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>>603085
Woo, spider quest!
>There.... There? It isn't that bad.

I mean, he's a guild master, right? Those guys make money, I think?
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>>603085
>Don't worry. We get sad when food is gone too. there will be other meals, yes?
We are a very compassionate baby spider.
>>
>>603085
>It went to a good cause.

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About this game:
The essential rules are here:
http://pastebin.com/etm1V11S
I've started working on a pastebin about the world as well:
http://pastebin.com/JeLgCpu6
An archive of all previous threads here:
http://pastebin.com/sJUQB60g
In regards to anything else, just ask.
All factions please give an update on your current assets.
Story summary in the next post.
Here's a discord invite, ask for more if you need 'em.
https://discord.gg/D9e4q

Year 334

>>Population:2099k
>>Food production:8/10
>>Food stockpiles:7/10
>>Resources:5/10
>>Trade:6/10
>>Finances:5/10
>>Morale:6/10

>>Buildings: great forge,stone roads,docks, barracks,Gladiatorium,The Tomb, monuments, King's Palace,Great Temple, watermills,lighthouse;
>>Economy:manoral agriculture,irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,improving steel
>>Culture: festivals and folk culture, Codex books, dragonsslaying, good arts, warrior cult
>>Government:improving bureaucracy, Town Watch,Legisature, trial of ordeal, elective monarchy, Council
>>Military:2000 iron hoplites,2000 iron swordsmen,2000 archers, 2000 shock cavalry, 2000 centaurs, 2000 nomad riders,2000 goblin soldiers,4000 norse warriors, various local miltias and faction troops
>>Navy:10 triremes, 8 quadremes,40 longships
>>Religion: old gods shamanism, Pantheon worship

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
526 posts and 34 images submitted.
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C
>>
>>601894
>D.Military
Deal with the stone giants/golems
>>
>>601894
D find way to deal with giants

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>Information

This quest takes place long before the events of The Last Airbender. Long before Aang, Roku, Kyoshi, Kuruk, or Yangchen. You play as a young Earthbender from a small village in one of the many Kingdoms scattered across the main continent. As a powerful villain strives to dominate the world, you will be forced to make choices that can stop it, aid it, or have no effect whatsoever.

>Rules

After each update I make, there will be a voting period of ten minutes. Once ten minutes have passed, whatever option has the most support will be the winner.

Write-ins are accepted, but only when specified If you see a write-in option, suggest whatever you like. If not, choose from the options I have provided.

Sometimes, rolls will be required. I will assign them, and they will operate under a d100 system. You will have three chances, and if one of the rolls succeeds, you pass. There are no crits, but I do take into account how much you succeed or fail by.

I reserve the right to veto certain write-ins, but will try to avoid doing so.

I hope you all have fun

>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=earthbender+quest
312 posts and 24 images submitted.
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>>603523
YEAAAAAAAAAAAAAAAAAAAAAAAAH
>>
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>>603523
>>
So has Ba Sing Se been founded yet? if so who currently controls it?

our world map should provide a kingdom/empire name if it has been.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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