You offer a prayer for safety in the shrine.
A prayer for understanding.
A prayer for a return home.
A few minutes’ pass and you move to exit the shrine and collect Yoru. The rain is now thundering on the tiled roof.
The doors to the shrine slam open before you can get to them yourself, letting a man with white hair splattered with patches of red stumble into the room with a shining white dagger in hand. The puddles he's leaving along his path threaten to flood the room themselves and are marred with ever increasing drops of red from a young woman he is carrying over his shoulder.
The girl is bleeding very badly, there are cuts all over her body. Looking closer you can see the white-haired man has bloody holes in his arms and legs, while the protective vest he wears is tattered badly in places.
Sakumo Hatake drops the young girl, herself coughing blood, at your feet. He says two words before he collapses to his knees, unconscious.
"They're coming."
You hear a scream from somewhere outside.
>Find Yoru, escape
>Try to get more information out of these two
>Take the Wen Qu, Find out where the scream came from
>Go to the living quarters, warn everyone by any means necessary
-----------------
Ninja monk quest:
Character Pastebin: http://pastebin.com/3vzHnmkj
>Your name is Amon Shuu, a humble monk of the Water Temple.
>You have no family to speak of. Whether you had any to begin with is a question you don't have an answer to. You were just one of the many casualties of the 2nd Shinobi World War, an orphan. Your luck pulled through when a wandering monk snatched you from the debris of a border skirmish between Konohagakure and Kirigakure, your village having been reduced to rubble in the midst of battle. You were 4 years old. The monk, Myatsuu, brought you back to the Water Temple in the marshy coastlines of the Land of Water. This is where your story begins.
>Last thread learned more of your predecessor, read the account of one of the legendary sealing sages, met the traveling businessman Yoru Norihime, and acquired a weapons of legend and treasure of the water temple, the Wen Qu
>>621475
>Take the Wen Qu, Find out where the scream came from
>>621475
>>Go to the living quarters, warn everyone by any means necessary
We're not the only ninja monk here. We don't need the whole temple to be hit by surprise. Any decision we make after this will be better the more people we can alert.
It is the year 1337, you are Guillaume D'Haute Rive. Or rather, you were. You lorded over the peasant rabble in the
river valley below your keep, great and magnificent was your power, your dominion over them unquestioned. And one day, it all fell
apart. You should have seen it coming, the inquisition had started in your beloved France, and by the time the local peasants had
convinced the local clergy of your foul and monstrous nature the countryside had already erupted into open revolt against you. With
the support of the church, your chattle had stormed your keep, looted it, gutted it and practically burned it to the ground.
You had been saved by pure dumb luck, having fallen through the burning floor of your private chamber, landing in the mud and filth
deep below in the basement. It was there you lay, comatose and dreaming. Dreaming of revenge, the hatred that filled your heart
began to smoulder once again. After a few years the hysteria had stopped, and subsisting on a diet of rats, snakes, insects and all
manner of vermin, you had finally started to look something like your old self again. Your rotted face gives betrays your
rotted soul. Your gray skin practically sloughs off at the softest touch. You're weak, for now. A little sustenance will fix that.
I'm looking to run a fun, free form RP. The twist is, we must embrace our monstrous nature. Killing a peasant is just fine.
Killing a peasant while forcing his family to watch, under the light of a full moon is better. Ceremoniously recreating a black mass,
using the peasants blood as sacramental wine, as he screams and gurgles for help, and having sewn the parishioners hands together
and breaking their legs to force them to kneel as an unholy parody of a normal mass is best. Lets get creative.
Your goals are simple. Get back into old form, get revenge on those that wronged you, get power and control back. Eventually,
expand your domain under the guise of the Hundred Years War that is to break out later this year. It's early June.
But what is your nature exactly?
Demonic:
The smell of brimstome follows you wherever you go, betraying your demonic nature.
Sustenance: Souls. The more pure, holy, noble and wise, the better. A filthy farmer doesn't do much. A fervent priest does quite a
lot. The soul of noble knight, pledged to defend his realm and his faith, having taken on vows of chastity and purity would quickly
provide all you need
Drawbacks: Holy symbols are your bane. Stepping into a church would cause you to burst into flames, a cross forces you to draw
away, a rosary could seriously hurt you.
Advantages: Extremely durable, demonic powers can be of untold might when fully developed, the sky is the limit. You can pass as fully human.
Vampiric:
Your red irises, your slit pupils and your fangs serve as a dire warning about you.
Sustenance: Blood. The more innocent, the better. A drunken whoremonger does little, a nun does quite a bit, the blood of
an innocent infant, just a few hours old, torn from the clutches of his screaming mother is practically the fountain of life for you.
Drawbacks: Sunlight, garlic, silver, no reflection. Upon close inspection, you won't be able to pass as human. Though a quick glance
shouldn't give it away.
Advantages: Somewhat durable, and the traditional powers of a vampire are nothing to scoff at (Flight, communication with certain animals,
strength, speed.)
Ghostlike:
The inquisitor got to you before you fell through the floor, you're just a pale shadow of your former self. Literally
Sustenance: Fear and anguish. Knocking a the crucifix off the wall in the middle of the night might give the peasants a startle while they sleep,
appearing at the foot of their bed, or in the hallway every night will cause them serious terror. Possessing their child, forcing it to speak
in long dead tongues, throwing itself into the hearth, peeling its own skin off with a knife and screaming will provide much nourishment.
Drawbacks: You are totally incorporeal and struggle to physically interact with the world. Possession requires a lot of energy and is not always successful.
Prayer, sung psalms, holy incense, etc will quickly and easily scatter your form.
Advantages: You are totally incorporeal and cannot be destroyed by normal means. However, prayer, sung psalms, holy incense, etc will quickly and easily
scatter your form.
First for 3 votes is the one I will go with
I'm going to bump this up once and only once, and let it fall off the front page.
Demonic
Rolled 71 (1d100)
What happens when an adventurer and dungeon keeper fall in love?
So the forbidden love continues.
Last time Avis the Adventurer got lost...again. To be fair he is really bad with directions. Despite having compasses even magical ones and despite being 'familiar' with the terrain. He still manages to get lost on a regular basis. On the plus side at least when he gets lost he tends to get so lost not even trouble or danger can follow him. He is special a getting lost like that.
Beyond getting lost Avis trained with some bandits in the art of being sneaky and backstabby. Beyond that Avis trains at the academy and tries to catch up on work as he fell behind when he and his fiance...were 'occupied' before she went on some kind of trip. Avis thus attempted to distract himself by throwing himself into training and work.
It helped he was too broke to afford any other type of distraction. At least until he stumbled upon a game involving a shadow, an undead shroomman, and a chef. Avis took part not only winning the hand but even acquiring the chef's services when Avis bet he would go on adventure to find a legendary ingredient and the chef bet his services.
Avis won.
Rolled 84 (1d100)
>>571888
Old Thread.
The adventuring expo is still several months away. As is the trip planned by some adventuring friends of yours. They plan to go about a month before the expo so as to give them time to investigate the finds they discovered and time to not miss it. Preferably before Hoz's girlfriend returns.
What do?
>continue work
>Tutor
>train
>Go home
>Dungeon raid
>Other?
>>610928
>train
For character informations, old threads and stuff:
>http://pastebin.com/RR1jbGbc
>Summary: Year is 1983. You are in your second year in Hogwarts. Lord Voldemort was "killed" by the Boy Who Lived two years ago. . You are John Apise, only child of a rich pureblood family, you started Hogwarts last year. You love potions, herbology and magical beasts. You played as the Seeker last year in the Ravenclaw Quidditch team but you couldn't win the Quidditch cup. Your house though won the House Cup, which is not a small feat. You stopped the half vampire DADA professor at the end of the year and saved your friends lives. You are now in your second year.
>Second Year so far: Before the school year started, you went to Bordeaux with your dad and met with the new DADA professor there then you attended a Quidditch friendly match with your friend Tim but the match was disrupted by the attack of Death Eater remnants and you duelled with one of them briefly before he escaped, then you started the second year in the Hogwarts and managed to get in the Quidditch team again as the Seeker, you are a member of the book club, duelling club and your friend Valdis' astronomy club.
>Now: You are on your way back to Hogwarts after the Chirstmas break.
>"Holy Shit in 2 days the Quest is 1 year old" Edition
Hype!!
>>614060
>the Quest is 1 year old
Does a hiatus really count towards time though
It was a sad moment when you said goodbye to Astrid. She left back to France leaving you alone with riddles in the dark about Death.
Finally these endless days end and you say goodbye to your parents. You have studied a bit, less than your usual self but that's normal considering this was the first time you hosted a foreign friend. You didn't practice Quidditch, but for sure Captain Anthony would understand...he must surely think it is acceptable not to fly during blizzards.
You arrived a little early to the Express and let yourself into the train. You sit in one of the compartments and let Cordelia out of her cage to buzz around freely. The weather is pretty cold and it is snowing outside. Inside of the train is quite warm though.
1/2
For those who are new, this is basically a quest about Stojan Kopanski, who was experimented on by NAZIS at the beginning of the war. As we all know, Nazis fucking love wolf insigna, so like the furry neds they are, they turned Stojan into werewolf. And he has a russian wife werewolf.
Twitter: QuestingQM
Character Sheet:https://docs.google.com/document/d/1dbHfLvUNQVM4qsomLlvpMOEWO7IDEf1fmC1ICYzJBdA/edit
Last time however, we were Ivanka, who was "captured", then hauled in to see her father, she promptly escaped (and briefly reunited), and went back home, exhausted. After killing a mere single person.
You are Stojan Kopanski, who is currently in bed with your wife, who's cuddling up against you. And you've just fucking woken up from a terrible fucking nap. You yawn softly and begin to get up off the bed. You have stuff that needs to get done, for Poland and for God.
You begin to get ready to leave the house, which in a earlier life you would of dismissed as "Holy shit this place is fucking terrible", thanks to bloodstains, bullet holes, stains on the carpet thanks to having claws instead of fucking proper fingers, and therefor cannot fucking hold a mug worth a damn. At this point you just practically guzzle coffee from the coffee maker, since Ivanka complains about you spilling it. Oh, and it was worse earlier. There were human skeletons all over the place, in fact they're in your closet. Which smells of rotting human. Actually, the entire house smells like it. You were fortunate enough to be able to afford a larger bathroom, however. That's nice, being able to actually fit into a bath.
Some part of your mind tells you that you were human, but you've stopped listening to it long ago. It just doesn't work out well. You can't help but wonder how the neighbors dealt with it.
Either way, you make preparations to head to the city hall...
When you arrive in your truck, you see Demetrynev waiting for you, apparently.
"Comrade!"
The two of you shake eachother's hands eagerly.
"What is it, Demetrynev?"
"NATO has requested reinforcements from us. They've been losing manpower against the Soviets, apparently."
Actions.
>...I'm not sending anyone. That's their problem.
>Send a token force of soldiers.
>This is easy, send plenty of lycanthrope and human soldiers.
>...Send a commander. (Specify who)
>Well... It's been a while since I ate a conscript... I'll go personally.
>Write-In
>>613756
>Send a token force of soldiers.
>>613756
>This is easy, send plenty of lycanthrope and human soldiers.
Waiting fifteen minutes
You are an Orc. You have a chinstrap beard, a heavy unibrow, and narrow eyes. Your dick is rumored to be large but is actually of average size. You have enlarged teeth to the point that in the future you earn the moniker "Dentatus," but today you are known as Orc. That's what people call you. On the caravan paths in the wilderness, men would think twice about speaking to you in that manner, but today you are among civilization and it would be all too easy to identify which snaggle toothed orc bashed a man's head in. All the orcs would be rounded up and put into a lineup. Sometimes the original escapes, but one always takes a fall. Because of this urban Orcish communities tend to be very insular. They would not think twice to identify an outsider. And you are an outsider.
You have come to retrieve your father's hammer. Your brother has it. He a city orc now. He don't use it to bash people's heads in. He hang it on a wall and pray to it maybe.
Down the busy lane you see vendor stalls, wackheads, and parallel courses of flowing sewage. The town is quartered by a central road that meets in the cneter. You are on the west side of town. Your brother is on the northeast side, in the Orc Ghetto. If you follow the main road you have to pay a toll at the cross, possibly two tolls if the gate guards on either side feel like being assholes. You could avoid the toll by taking side streets, which can be dangerous and you should probably avoid violence. On the other hand the road to the central square, and the square itself are filled with shops from which can be seen displayed weapons, armor, conveniences, food, dainties, laundry, slaves, magic, apothecaries, and religion.
Choose your path.
>free form
>>610062
'Ead inta da soide roads, if any git troies 'ta mug me Oi'll jus' bash 'ere 'ead in.
We are a badass Orc I think we can handle a little violence
>back roads we go
>>610293
>>610295
You head north to avoid the main road. The streets are narrower here, the vagrants scrawnier. Back alley bars dot every corner. The open sewer has given way to an entire street covered in muck. The smell is pungent and skunky. Beggars and orphan children crowd around you, the potential for pickpockets makes you glad of your codpiece. A brothel gleams of faint magic further down the lane, you can just make out a glowing red outline of a female figure. A dark alleyway hints invitingly at more direct passage east.
Choose your path.
>free form
https://twitter.com/ThunderheadQM
Archive (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pilot%20Quest%201989,
--------------------------------------------------------------------
To say that the last few days had been tense was an understatement.
When you had woken up from your post-mission nap, you and Zeus had both been taken to a second debreif and interview. There you faced a wave of spooks. Including ones from the CIA, ONI and the DIA being the 3 main parties. For each one, you gave an accurate, second-by-second account of the mission. From the second you had stepped into the briefing room the previous day, to the second you had been brought in for the day's interviews.
In every interview, the spooks took notes and asked questions. Questions relating to the decisions you had made on the mission, your decision on what load you went in with, and many more questions that the spooks before them had asked.
By the time you were allowed to return back to your unit, you weren't sure if the major intelligence agencies even shared information with each other...
Surprisingly, you returned to find that nothing had really happened out in the big wide world. The Soviets were acting as normal, tensions were still reasonably high with the Soviets gearing up for their annual victory day parade in Moscow, and the follow exercises in Poland and Eastern Germany. NATO was on guard as always, and stories of TU-95s being intercepted around Alaska and Hokkaido were common on the news. Almost comically paired with stories of the UN calling for calmness in these troubled times.
While part of you was glad for this apparent oversight from the Soviets, the rest of you had the horrible feeling that it was only just a matter of time before the Soviets found out about your unit's transgression, and responded with an all out war.
Either way, your gut feelings couldn't stop your inevitable schedule of patrol flights. In spite of everything, you still had a job to do and by heck you would do it.
And as if to cheer you up, you had dusk patrol. You always found that the sunset was rather calming, even if you had to fly a length of your flight at night.
By the time you had gotten caught up with your assignments for the day, you had a few hours to spare to get some things done.
>Get some rest before the flight, you're still pretty tierd from the mission for some reason.
>Check in with your ground-crew, you ought to make sure that your bird is in good shape.
>Find one of your comrades and chat about the extra interviews (who?).
>Check the base's post office, maybe you have mail?
>Other (write in)
>>620215
>Check the base's post office, maybe you have mail?
>>620215
>Find one of your comrades and chat about the extra interviews (who?).
The Germans.
>>620215
>Find one of your comrades and chat about the extra interviews (who?).
The German girls.
Also we should flirt just a tiny bit with Weiss.
Last time, in which we discover drugs are bad, and our major secret is finally found out: http://suptg.thisisnotatrueending.com/qstarchive/598365
My Twitter, for keeping track of when I'm running: https://twitter.com/KayabaQM
The Discord, for Shitposting: https://discord.gg/fzeqYXc
The character sheet, for things that may or may not matter: https://docs.google.com/document/d/17HaIOmLtT6mKhBf71pHVtX7pJ2RFquATuXMkigMd7KU/edit?usp=sharing
>>618219
"So how do you prove you aren't insane?" Incog says
"Simple, I know for a fact that Jeffery is the leader of Laughing Coffin, and this potion is only further proof, proof I can actually take to Diavel and get a proper investigation going. I also know the mafia that either already exists or will soon is going to be led by Don Fluffles, so once they're common knowledge I can prove that. Also, that speech I gave to Kirito? I stole that from someone else, who's going to say it in about.... a year or so, if you're willing to wait that long, you can listen in on it with me and see for yourself. But in the short term? I don't really know how to prove it"
"Wait" Argo says "you said you know who Kayaba is! We could find his avatar here and force him to end the game!"
"Hmm" you say, downing your glass "that's an idea, but I don't know if he'll allow it, he can make himself an immortal object at any time, so it'd have to be a public accusation he couldn't just deflect by calling me a madman..."
"I might have an idea!" Incog says
You're not sure you want to hear this
Listen to Incog's plan and try to end this game here and now! WARNING: HIGH RISK
Let things play out, try to go back to normal for a while
>>618264
>Listen to her idea, but don't immidietly do it
Ending it now is no fun.
>>618264
We paid 0 dollars for this shit game and we are going to damn well beat it properly.
> Let things play out, try to go back to normal for a while
>>618272
Jesus christ I can't spell.
Hello! Welcome to Magical Girl For Hire Quest!
You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest and get details for your next job. Currently, you're in the middle of a job in a swords-and-sorcery universe to take down a ragtag group of youths call The Longshots that probably have some kind of chosen ones shtick going on- whether it's by convincing them to join your clients, the mysterious Knights of the New Moon, or by outright elimination- the choice is yours.
After discovering corruption in the major religion of Alban, the Church of Orind, you've set out to uncover it and present it publicly in an attempt to utilize it to convince The Longshots to join the Knights of the New Moon- as opposed to simply killing them. You're currently attending a tournament following a medal/award ceremony for several people who made outstanding effort for helping protect Alban during a massive marauder attack in which a Great Creation- an artifact of legendary power, one of several- was used. It's the break before the final match; the winner of this will face whomever wins between you and Adel, one of The Longshots. Sorina and Basil, two other members that helped you uncover said corruption, are missing, and the leader, Tavis, you just found backstage, brainwashing one of the losing contestants (although you're unsure if he's aware it's brainwashing), involving his sword, and a strange red crystal, which you broke after a quick ambush and punch to the face. You then told him Adel was looking for him, took the girl away, and are currently in a small sit down area some distance from the arena, deciding what to do with her.
Previous Thread: >>591020
Character Details: http://pastebin.com/9J70gqM2
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
Twitter!: https://twitter.com/MGFHandler
>>612754
Huh huh.
>>612754
Okay...think a bit. How best to shake someone awake from a mental fog like this? There might be a way you can use mana to snap her out of it, but you're unsure, and you don't want to test it right now. Maybe you can force her to snap out of it herself…but first you need to see if she's even responsive. “Hey. Hey, girl. Can you tell me who you are? You need to focus.”
“Iiiiiii’m Charlotte!” She giggles, “And thank youuuuu! I’lll do it!” It's strange how you say she appears to be. She sways from side to side, and it's as if her bones are made of rubber. “What else d'you want me to say?”
Okay. Right, then. You clap in front of her face without any warning. She simply giggles and laughs. “Oh wooooow… should I try that…?” before you can say no, she raises her hands and loudly claps once. “Woo! That felt so niiiice…what else?”
Okay. Very reactive and responsive, seems to be very susceptible to suggestions, like you figured. If anyone got ahold of her in this state, she’d be probably end up following anything that vaguely sounded like a command instantly...at least until it wore off. IF it wore off. You know it was partway, but you're still not sure how far. She's malleable, but accepting any commands, not specific commands, or been ordered to 'act normal'- because anyone acting like this, you're SURE would have been given an order to hide it... although, thinking of that fact... Hm. You wonder if you could use this. It might be too risky, though. For now… “What do you last remember?”
“A very nice man by the name of Mister Tavis wanted to talk with me!” She answers clearly; no lilt or anything in her voice. “He said he was worried for my spiritual health and wanted to perform an emergency cleansing ritual on me! I wasn’t sure what he meant, but I heard of him before, so I said okay. He pulled out what he called an 'emergency cleansing crystal', and then he told me to focus inwardly on the mana the stone radiated, and to clear my head of thoughts.
Ugh. Figures that’s what he'd say he was doing. Or heck, maybe he actually thought it.
>Did he say anything else?
>Continue trying to snap her out of it.
>Other
>>612803
>Continue trying to snap her out of it.
man, that crystal fucked her up real good.
Twitter: https://twitter.com/MercCommand
/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Infinite+Stars+Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Infinite%20Stars%20Quest
Other Quests: http://pastebin.com/sYpqmWZg
You are Captain SAMANTHA WELLINGS, a newly minted captain of the Centauri Accord!
Currently, you were riding on a PalmSec transport that was giving you, Tank, and your hungover crewmates and sister back to you hotel. However, as you gaze out of the observation window, you could see the countless beaches of Palm Isle below. White and golden sand bordering the planet's endless sapphire blue seas.
It looked so inviting from up here. You glance at Tank, and then back out the window. This might be one of the few times you could actually have a bit of privacy, without having those harpies you call crewmates stalking you.
And you still had that nano-swimsuit on you...
>Set down on a beach right now. Bradford can find some comfort in managing the cleanup of the others.
>You might as well see these losers back to the hotel at least.
>Other
>>621735
>Set down on a beach right now. Bradford can find some comfort in managing the cleanup of the others.
Hey Merc.
>>621735
>Set down on a beach right now. Bradford can find some comfort in managing the cleanup of the others.
>>621735
>Set down on a beach right now. Bradford can find some comfort in managing the cleanup of the others.
> ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=LGA2
> Monday, July 20th, 2015
SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8
Winona sneezes right into a tissue, shivering as she ducks underneath a blanket. Yes, as it turns outs, rolling around in mud and heavy rain for an hour can result in fevers and colds. Thankfully, after diagnosing every single Tanker, you have concluded that at least nobody has the flu.
The team as a whole has taken shelter in the Tankery HQ, for the rain has not stopped or even let up since yesterday. It appears LGA's luck of good weather has finally run out and now God is punishing the students' hubris by flooding LGA with its rainwater. Thankfully, LGA can't actually flood, at least above deck. You could go on but you've bored way too many people with the details of how an Academyship works before.
With the tank fair over, the foreign crews have gone home, and unfortunately they were just as sick as your team was. However, they were still in high spirits. And even Oryola Kuznetsov (the only foreigner not to get sick for some reason) was able to personally see you away. “Da, solnyshka, we will be happy to visit LGA again in the future. And perhaps we will you see in the postseason, da?” You nodded at that, smiling as she left in one of the trucks with many of her sick comrades.
That just left your crews. Ingrid looks up at you jealously, her nose red as a reindeer's. “Ellie. Why the hell are you not sick like the rest of us!?” she asks through a stuffed nose.
You shrug. “I have a good immune system, what can I say?” Years of being raised in New Jersey builds up your tolerance to all kinds of things. Disease included. “Are you guys going to be okay?” Stack snorts up a huge batch of snot into her nose. “Stack, don't snort, blow your nose.” She groans, reaching for one of the many tissue boxes available. Everyone was crowded on the engine block. The tank was actually running on idle, which meant the idle heat was allowing the crew to warm up a little. “Again, you guys going to be okay?” They all shrug and mutter indistinctly. “Well, okay. I'm going to head to work then.”
“Noooooo~!” Winona immediately reaches out and hugs you. “You can't leave us, Ellie! We're going to DIIIIEEEEE!”
“It's a fucking cold,” you say. “Don't be such a pussy.”
“I've never had a cold before!” Winona whines. WHAT!? How the fuck- wait. Winona's rich. No, that actually makes some amount of sense. “It feels terrible!” She rubs up against you. “Help us, Ellie, you're our only hope!”
> “Ugh. Fine. One minute.” (Call the Captain and ask for a sick day.”
> “Alright, alright. Jeez.” (TAKE VACATION DAY: 9)
> “Nope. Sorry. Later.”
> Other
>>619037
> “Ugh. Fine. One minute.” (Call the Captain and ask for a sick day.”
> Other
Marvel at how well the Red Sox are doing
>>619037
> “Ugh. Fine. One minute.” (Call the Captain and ask for a sick day.)
>>619045
Actually, by July 20th 2015, the Red Sox were 42-50 IIRC.
2016 though, they're great.
Alright guys, let me know when you are here!
Once more into the breach!
>>609620
Miellewds-guy here.
More lewding of the Honeybreeding slaveQueen and her princess daughter!
>>609633
>>609629
Hi hi
So, wholesome family fun in the day then lewd at night? Or simultaneously, by leaving the cute pets and little sisters play in the main bath while we take the grownup girls to a private room?
We could also break in our island manor's bath instead? So we have wholesome family fun in the beach during the day then break in the bath in the night?
Also if we are gonna have family fun first, I assume we check if Stella is available and wants to come play for a evening?
{(FIRST TIMER/NEWCOMER)}
My first time on this board, unfortunately i cannot attain drawfaggotry. However, i would like to lead a simple quest story.
Setting: forest
Time: unknown
Char:Simple forest peon
Parental Status: Code Batman/Dead
Bloodtype:Unknown
Other Stats Available at request
Roll dubs for race and Status of weapon, 99 good, 11 bad (1 in race is probably gonna be jew)
TLDR
ROLL DUBS FOR RACE/STATUS OF WEAPON
Self bump, I'm high on brownies and ocd, my mehtod will be flawless
>>624057
Clinically diagnosed, I'm not a fag
Also, is it cool to post nsfw shit on these boards?
Gay and asleep
Title for the movie about this board
Yarrgh! New lands, more loot!
4 rival crews (drawn red) arrive with fortune-lust and a common mission: to become the richest and most powerful man in the archipelago
OBJECTIVE: Make one of the 4 crews earn 10,000 points.
To begin, let's choose names for the captains. First 4 posts are respectively naming each one.
Rosa
>>616468
Captain Barnaby Crimsonblade, scourge of the seven seas, reportin' in ye landlubbers.
Rex
Shinobi Quest #41
This quest takes place within the lands of the Five Great Shinobi Nations (aka Narutoverse) starting roughly around the beginning of the original series. The world of this quest remains similar to the original, with slight but notable differences in certain areas, based upon the passage of time from a single slightly altered event.
(It’s a goddamn Naruto Quest, you bastards. Have fun, participate, and write in when you feel inclined. Most of the outcomes of this quest will be determined by you, the players. Critiques and questions are always welcome, as my knowledge of the weeby shit is not all encompassing.)
http://pastebin.com/WiPdCqLH
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Shinobi%20Quest
Last thread, Tsuki Norihime returned home from her training to discover that her first round match was going to be against her friend and teammate, Nori Uzumaki. Immediately Tsuki began to plan- eventually decided on a rather unorthodox approach: buying up the rights to Ichiraku Ramen, Nori’s favorite restaurant. After a conversation with an impassioned artist, Tsuki headed home to rest up before her final free day before the exams….
>>612411
Yeeeah!
Welcome back Wargle!
>>612411
Time too enter the Chunin exams with a god damn hostage
Where am I? I seem to be in some sort of heavenly thread. Oh thank god its Wargle!