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Archived threads in /qst/ - Quests - 381. page

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Hello, dear friends, and welcome. Today, we are doing something we've all done many times before, and that is selecting a race and a place of a civilization. This time, however, it will be different. This time we will find ourselves fitting into a world as partners, not gods or demons, but as civilized races. We will not be learning how to forge bronze for the thousandth time, nor fighting for survival in the frozen tundra. No, this shall be a game of armies and cities, not camp-fires and unburied corpses.

Without further ado, and with the above in mind, pick our race. (No Insects, Demons, Angels, Etc.. We are to be civilized partners in a world, not abberant monstrosities or celestial beings. Golems are fine, machines are not, for example.)
16 posts and 1 images submitted.
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>>658254
Homunculus

Tundra city near the shore?
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>>658276
Second
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>Golems are fine, machines are not
I would say machines have way more chances of being civilized than fricking golems.

I vote for humans on whatever terrain people want...

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Twitter: https://twitter.com/bookerman32
Discord: https://discord.gg/yz7sDra
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Combat Rules (NEW!): http://pastebin.com/DvuKGNuC
Season 1 Aftermath Chapters: http://pastebin.com/R4DN9d2i
Character Previews: http://imgur.com/a/kYNpY
Season 1 Synopsis: http://pastebin.com/SzF8NfW8
Quest Theme: https://www.youtube.com/watch?v=_2aH4fTeAjM

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls. But a dark cloud approaches, and times are about to change. A new chapter in the tale of Dark Gate Academy is about to begin.

>Previously on Dark Gate Academy...
Akio returned to the school, and you faced off with a demon named Yami.
778 posts and 130 images submitted.
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It's a big day for Dark Gate Academy. One of the biggest of the year. No, there haven't been any new breakthroughs in containing the Darkworld. No, it's not a special holiday like Halloween or Christmas. It is, however, a day most of the students have been looking forward to. This week in September is a true anomaly in the class schedule for Dark Gate... an entire school week, five days in a row, that are predicted to be safe from any Darkworld incursions. While the Darkworld may be leaking out more and more into the real world, it's comforting to know that the school can still be blessed with five safe days in a row that'll allow the students to relax and have some serious fun. To that end, school staff have devised something huge to do with this time... and so, today marks the first day of the school arts festival.

“I hope that you all take this time to enjoy yourselves, revitalise and re-energize yourselves in preparation for returning to your duties in defending the school. Good luck.”

The way Wei phrases the whole thing as he stands at that podium atop that stage giving the opening assembly is almost enough to drain all the excitement from your body. Still, it'll take a lot to kill the hype you've felt since Saki gave you the news of this festival. It's going to be a hell of a lot of much needed fun for the entire school. As always, everyone is tense as hell, and recent developments involving the mysterious demons cropping up have only made things worse for everyone's mindsets.

As Wei finishes up his speech, the class begin to pool out of the assembly hall, many making their way to the courtyard in order to man their stalls. Saki stops you on the way to hers.
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“It's a shame you weren't able to sign up for a stall due to your absence...” she mutters. “I'm sure you would have come up with something nice.”

“Yeah, like a booth to sell some bootleg fireworks, a seminar on proper and effective pranking-”

“Or maybe something nice?” Saki asks. “Well, if you get bored wandering around the stalls, you can always help out at my stall!”

You cross your arms and smirk. “Remind me again, Sak. What's your stall?”

Saki smiles proudly. “Health and Safety guidelines!”

You burst into laughs, as Saki pouts. “Ryoji! You don't have to laugh every time!”

“Yes I do, Sak. Trust me.”

Saki lets out an annoyed growl. “Ryoji, health and safety is very important, especially during an event like this where the students can get overly stimulated and rowdy! It's my duty to inform them of how they can have fun while still obeying the school rules!”

Your girlfriend is such a dork. It's adorable. “Whatever you say, Sak. Good luck, and I'll be sure to visit in case you get lonely.”

“Lonely?” Saki laughs. “My stall is going to be the most popular on campus! Everyone appreciates knowledge!”

Saki reaches up on her toes and kisses you before skipping off towards her stall. Man, one thing you love about this festival already, since there are no classes this week, you technically aren't on school time, which means Saki isn't going to restrain herself when it comes to the public displays of affection.

You place your hands in your pockets. Just about everyone in the school is running some sort of stall or event during the week... except you. Just the way you like it. You get to reap all the fun, without having any responsibilities of your own. You pull out the schedule for Monday and make note of all the stalls and events going on. Class 3 are in charge of running the fairground rides that'll be set up for the entire week, there's a few food stalls set up for when you're feeling hungry, Sora running something called a meditation tent, whatever that is... two kissing booths run by the exact two people you expected to run kissing booths, a dodgeball competition you can sign up for, and of course... Saki's dumb thing. You wish she wasn't running such a pointless stall and the two of you could just hang out at the festival together, make a date out of it, but it would take a good bit of convincing to get her to shirk her “duties”.

Now, where to go first?

>Health and Safety Stall
>Takoyaki Stand
>Costume Picture Stand
>Dodgeball Competition
>Kissing Booths
>Meditation Tent
>Fair Ground Rides
>Ice-Cream Stand
>Meats Stand
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>Events Schedule

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Continued from last thread. >>649367

You cash out, but before you can leave, the dealer - a crooked leaning man in a cone cap, leans over you and says "Hey, this guy wants a chance to win his money back. You box?"

You don't remember winning any money from anyone but the dealer, but orcs have three thousand metaphors for fighting, so you accept the challenge.

The center stage is cleared to form an octagon. The rules are simple, as explained by the dealer, you box, you don't fall off the stage, or you lose. The goblin girls kiss your cheeks for luck as you ascend the stage feeling like you don't need it. "Let's hear it for Bel-Samu!" Yells the dealer. Fuck. He just called you Samu, your baby name from when you were a ruk. You can see the orc female laughing. The goblin girls clap and cheer your name as the other patrons remain silent in their drinks.

The opponent enters. "And our reigning champion, PULLLLVVEEEEEERRRRIIIIIZZZZEEEEERRRR!" The Pulverizer is a wiry, tall fellow with curly hair, and enters to the applause of most of the hookers. You laugh. Your skinned cock weakens you immensely, but this is going to be easy. The gong is struck.

You charge your opponent using the length of your left arm to smack away his defenses and land crushing blows with your right. But this guy... His fists are like cinderblocks and his skin obsidian. Suddenly you see it in his eyes. Flecks of gray. He is half troll. Troll on the maternal side more specifically, the strength is in the mitochondria.

The Pulverizer counters methodically, striking your elbow, hitting the nerve by the inner bicep, he pushes you back. You respond to the new threat angrily, temporarily raising your strength. You launch a flurry of blows, most of which are deflected, but one right cross cracks the half-troll square in the right shoulder. His arm hangs limp. Now is your chance! You rush in for the kill, only to be greeted by a furious counter, one, two, and the right - apparently fine- blows through the gap in your defense and cracks you on the floating rib. You taste blood. The next blow knocks the wind out of you, but you grasp your opponent by the arm and drag him back with you, off the stage.
"A tie! Wonderful. Most of the time people die before falling off, it makes it harder to collect. Speaking of which, if you lost I was going to make you pay the three hundred cash you owe for drinks and services. But since you tied, you can go ahead and tell Mu-Basa to add it to his debt. Compared to that this is small change. Tell him the interest accrues. And payment will be due by the next moon."

Mu-Basa was apparently in debt to this guy. But he's dead. Ha! Put it on a dead man's tab. You hastily make your exit, double checking all your pockets for their contents as you leave. You fumble drunkenly in the dark, find yourself in an alleyway, find yourself pissing in an alleyway, find yourself passed out in an alleyway with your dick out.
6 posts and 1 images submitted.
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By the next morning your pockets are empty, your rings are gone, and you are down to the rags on your back. (maybe you shouldn't have carried your loot to the club) You instinctively feel your ballsack. At least your ancestral beads are still wrapped around it. Your head is pounding too much to think. Suddenly the voices in your head tell you what to do and where to go.

What do the voices say?

>free form
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You done fucked up now you ignant ass greenback. Let's head home, get ready to hunt for our junk.
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OI YOU STUPID GREEN FUCK TIME TO WAKE UP! YOU'VE BEEN MUGGED!

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In the beginning there was only dark.

A vast uncaring cold that encompassed all existence with immeasurable forces ripping at each other clashing in an endless swirl of silent destruction and creation. It was in this time that the light was formed, a conflegration that shocked the endless black but in truth was of little consequence. Again and again new forces of light formed and twisted banding together to fend of the shadow with their newfound power. Many forces shifted and changed in this new existence one filled with glimmering battlefields of light scattered across the expansive void.

In this time all forces were still without will, the light was am immutable counter to the dark and thus the forces of light made war upon each other, most changed themselves into new forms of stone and storm and clashed anew in their land of light. Those vanquished were cast out into the dark and drifted all but dead in the gray half lighted places. but in time the conflicts began to settle and a certain order began to take shape.

In this time something wholly new arose from that order, life formed in the lighted lands and with it Will. These fleeting sparks had the ability to change and shift the order that surrounded them and in time reached out to those primal forces and changed them as well. The primal forces that had once torn at each other so viciously now turned on each other once again, but this time in a far more gentile manner. They turned the mortals against each other and in so doing increased their own power and gained through them access to the power of Will.

The primal forces knew little of the true extent of Will and in such were caught off guard when the mortals reached out to the vanquished half dead outcasts drifting around the lands of light. These less settled forces now imbued with Will had little care for the order that had risen in their absence and twisted the mortals who served them and even the very land they claimed in horrendous ways and threatened to send everything back into the days of destruction and chaos.

The conflict settled into a grueling stalemate, a war of attrition. Slow and ponderous that even the farthest of foresight could see no end to it. In this time the Thirteen convened in secret, they had trained their Wills as many mortals had to survive and chose to reach out like those who had to awaken the outcasts. With the primal forces focused inward they hoped to find a primal force untainted by Will to shatter this stalemate for good or ill.

What they found however was something none among the mortals had considered and the primal forces had long forgotten. After years of reaching out they brushed against the cold uncaring blackness and they beseeched it with every fiber of their being to permit them to serve it and offer their Will to it.

>Write in what they asked of the Endless Shadow
>Roll 1d100 best of the first thirteen
Low threshold = Dead Acolyte
High threshold = bonus Will score
60 posts and 1 images submitted.
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Rolled 71 (1d100)

>>645890
Peace
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Rolled 96 (1d100)

>>645890
feel free to make multiple roll posts I'm not actually expecting thirteen separate people but most challenges will be of a best of three verity mostly d100s
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Rolled 72 (1d100)

>>645890
Power

Wandering In Tall Grass Without Pokemon

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.

Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.

Combat mechanics are up in the air. Suggestions are welcome. I want to try to move it a bit away from just having video game mechanics of trading blows.

Call me out on a mistake and receive a suggestive picture.
934 posts and 83 images submitted.
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>>653540
I made a twitter account just to catch these! I'm glad it's working, but mostly I'm hyped!
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>>653540
Awww yah
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>>653540
Alright, here we go!

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A man sits with a child amid the orchids of the green courtyard, the man's silver-streaked hair blowing in the same wind whistling between the many monks sparring. Stories are spoken and lost freely in the wind, as the boy- weighed with silence- continues to look rather than listen.

Which was just fine with the old monk.

"A monk's life is one of peace, Amon. Life is to always be preserved or created. A monk will never attack another; A monk will never kill," Myatsuu recites, his eyes still closed in meditation. A weary smile on his face.
"But, what would it mean to allow oneself to be killed? A life is allowed to be taken, and are not all lives sacred? These are our questions. It is fitting our answer is one of repentance. A monk trains, prays, and strives a lifetime to cleanse his own soul for the duty he undertakes. He pay honor to the lives he may eventually claim. To kill one other is to kill the self."

The older man laughs, shaking his head.
"All of those lives...do not fear death as I have, Amon. Where you go, the souls of those closest to you will always follow.""

The wind whistles as the man continues to meditate, watching over the combatitive grounds. The boy continues to gaze into space, as if staring would recover those stories not already lost.
~silence~
"Where are my family, Myatsuu?" the boy suddenly asks.
"Are...Did...they-"

Myatsuu opens his eyes and looks at you for a few minutes before he gives you a small smile.

"You will always find your family here, Amon.
You will always have us to count on."



"Amon! Where did you go?"

The man looks the boy in the eyes, and helps him to his feet.

"Hey, I think I found him! Quick, Rin, take a look at this!"

"I will always be with you. If not here," he motions around to the Temple.

"Is he meditating or something?"

He points to your heart,"then in here."
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"No snoozing on the job, now!"
You feel someone grab your shoulders and start shaking you awake.


-------------------------------------------------------------------
https://www.youtube.com/watch?v=I_3fsMW1uSM

>Your name is Amon Shuu, a humble monk of the Water Temple.
>You have no family to speak of, another one of the many casualties of the 2nd Shinobi World War. Your luck pulled through when a wandering monk, Myatsuu, snatched you from the debris of a border skirmish between Konohagakure and Kirigakure with your village having been reduced to rubble in the midst of battle. You were 4 years old. The monk, Myatsuu, brought you back to the Water Temple in the marshy coastlines of the Land of Water.

>Nearly 14 years later, the Temple- your home- has just fallen to attackers from the Village Hidden in the Mist after a young girl. Leaving to honor your duties, you travel across lands to deliver the merchant, Yoru, safely to his destination and find any surviving monks of your order. This is where your story begins.


Character pastebin (to be revised): http://pastebin.com/3vzHnmkj
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Ninja%20Monk
QM Twitter: @TheRedL4dy
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You awake with a snap, the first thing your greeted by is a bright, mischievous grin.

"Ah, so the monk is awake now? We'd been wondering where you go off to every time we make a stop for a bit."

The "we" he was referring to probably included the girl, Rin, who followed in tow. She hadn't said much, or nearly anything besides her name for that matter.

You'd been on the road for the past 3 days since the Water Temple attack.

Needless to say, with Yoru around you'd been keeping a fairly...spirited pace.

You pick up your pack resting on the tree beside you.

>You want to talk to the girl a bit before leaving. She hasn't said much besides her name.
>You needed to refill the water by the nearby river, it was why you'd stopped in the first place.
>You'd meant to read some of the materials packed along in your bag
>You'd wanted to discuss the route ahead with Yoru, what's the next stop?
>You want to discuss the dream you'd just had while meditating
>You want to get to know Yoru a bit better. Three days in and- while you've heard him quite a bit- you don't know much about him.
>Talk about what happened at the Temple
>Write in(?)
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>>648536
>You needed to refill the water by the nearby river, it was why you'd stopped in the first place.

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>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Bladebound%20Retainer%20Quest
>Previous Thread: http://suptg.thisisnotatrueending.com/archive/49262706/
>Twitter: https://twitter.com/TaskForceKaz

[STATS]
>Combat: +++
>Social: +
>Knowledge: ++

[Abilities/Traits/Perks]
>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death: Craft your own Bombs and Poisons
>Nimble Fingers: +30 to non-attack actions involving your hands (lockpicking, pickpocketing, etc.).
>Specter’s Dream: A technique to allow one to rest while remaining aware of one’s surroundings. (4/8/12 hour intervals each with their own bonuses)
>Knowledge: Nobility (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Knowledge: Underworld (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.

>The Regent

It is a world of ash and fire.

You stand upon the scorched earth, the soft glow of molten stone visible through cracks in the dirt. In the distance, the Wrehlzwth Mountains stir, hellfire and smoke belching from wide gouges in the earth. Old Allant rumbles, the inert volcano active for the first time in hundreds of years. Along the cracks, geysers of magma blast liquid fire into the darkened sky.

The clothes you wear, fine silks and leathers, should be little more than cinders, not to speak of the flesh of your body withering under the heat. Yet for every step you take, all that you can feel at the soles of your feet is pulsating warmth, not unlike the beating of a heart. Nothing grows here, no scrap of green or gold, a barren wasteland cleansed of all life. The hot gravel underneath you churns with every step taken.

Your steps take you to the base of the mountain, as ash falls like the snows of winter. Fine little particles dust the golden points of the Vethic Crown, black pigments that come to gently rest on your person. They do nothing but stain the white that your beard has become, adding more years to your fifty three seasons. Time has not been kind to you as it has been to Alistair or Kieran. At least they could ride with their men into battle wheras your son had long taken your place.

Even before the burning fever laid you low upon the bed, the weight of your years feels heavier than it should be. Inexplicable joint ache had set into your bones, flares of pain that the healers said should not have appeared until you at least passed sixty five. And your hair, once the firm and radiant goldspun yellow of the Crowmonds, bleached away to fragile and dull stocks of white.

“The Old Emperor” they called you. Your hearing had not gone with your appearance, and you could hear the concerned whispers about your health, and whether or not Emeron was ready to take the throne. You always hated that, for planting the seeds of loathing in your heart towards your firstborn child. No matter your appearance and aches, you are not about to die just yet.

(cont.)
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Yet in this delirium, you find yourself as hale and whole as you once were: the youngest Emperor to take the Bladebound Throne of Aderaveth with all the assurance in the realm behind him. The years have been scoured away, the pain vanishing as if it never was there to begin with. And in the place of leathery skin that burns hot with fever, pink flesh suffused with blood and life pokes out occasionally from holes in your clothes.

If it were not for the burning landscape, this might have been a pleasurable dream. Gods know that you deserve it more than anyone else in the wake of the latest Vascieli uprising. But that is neither here nor there, and you have little desire to remember those troublesome times.

From the base of the slope, the stone peaks of Wrehlzwth loom high above you. Allant still disgorges its deadly breath into the sky as you cast your gaze once more across the area. This is not the first time you have dreamed this dream, but this is the first time you would ever get this far. It would always end prematurely, slipping away from coherency into the fever dreams typical for those with the Burning Plague.

But here you stand, at the base of the mountains. There. It is almost hidden among the rocks, a series of stone steps that form a crude stairway. Your eyes can perceive the first hundred, twisting up the mountain’s incline like a serpent’s body, languid and without a care for how disorganized it looked. Not stone, but obsidian, you realize with a tentative step. In spite of the heat, the stone itself is cool to the touch, a jarring contrast to the near-scalding gravel.

Your eyes narrow as you stare up the mountain. There is neither rail nor any sort of assistance that the mountain offers save for irregular gouges in the bedrock. And the stairs themselves hold no end in sight, disappearing into a slip between the crags of two smaller peaks. You could very well be climbing these steps for hours without an end in sight.

You welcome it, however. As you feel the vigor of your youth giving you strength beyond your years and the debilitation of the plague, so too does determination burn in your heart.

With that resolved, you take the first of many steps, and begin your journey up the mountains. And it is only for the briefest of moments, but in the billowing smoke of the sky, you could have sworn you saw something in flight. Something with wings large enough to blot out a blackened sun…

>???

“Gods help us…your majesty!”

“Be quiet. Yaya has only gotten him to sleep, and it would displease me to have him roused back into rambling incoherence.”

“I…your grace, I don’t understand…this…this is…”

“So you know what this is, Ansell? Good. Then it saves me the time to explain his symptoms.”

“Your…your grace, when you asked me to check on His Majesty, I was under the impression that he was awake and ready to converse. You have kept me out of his chambers for so long that-”

(cont.)
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oh boy this is running again!
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Hi Kaz, SMT when?

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Welcome to You Awake in Westeros Quest – Trick Edition.

In this quest we follow the Anons, a group of 4channers reincarnated across the realms of Planetos, as they try to survive and thrive in the world of A Song of Ice and Fire.

Last thread, Mira failed to reverse the assassination of Joffrey Baratheon, Mannis successfully halted the assassination attempt on Melisandre, and Velo successfully made port in the Free City of Volantis.

Now, he accompanies the red priestess Kinvara as she informs him of his 'destiny'.


Character Sheet: http://pastebin.com/uTnPBM61
https://discord.gg/2NP7e (Lasts 24 hours)
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Westeros
https://twitter.com/TrickQM
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“Yes,” you answer her question decisively as your group makes it to the Long Bridge's entrance. A group of six or so spearmen, adorned in tiger masks and gauntlets with sharp jutting blades in the facsimile of claws, stand guard, barring entrance to beggars and paupers. The green tiger stripes tattooed upon their cheeks advertise their status as slaves.

They part to let your group pass by with a few muttering prayers to the Lord of Light.

“R'hllor,” the captain of the squad speaks, thumping his fist into his breast. Kinvara nods pleasantly and her acolytes willingly fall in line to allow you room to ride beside the high ranking member of their order. Despite how grand the bridge looks from a distance, the presence of such closely packed together buildings would disturb the claustrophobic. There is maybe enough room on the bridge for two carts to pass side by side, if neither driver was uncomfortable with getting close.

Passing temples, taverns, inns, brothels, cyvasse parlors, shops of all sorts, and everything else under the sun, you continue your conversation as you stroll to the eastern side of Volantis.

“Of course,” you qualify, drawing an inquisitive look from Kinvara who must have believed the subject concluded, “If my destiny is to be trampled by an elephant on my way to purchase a bowl of soup, I won't profess my fire to be burning bright afterwards.”

She chuckles. “No. You would not be here if your destiny was so meager.”

You squint. “Here in Volantis?”

Here.” Her monosyllabic answer is final. “Now dismount. You follow the God of Flame and Shadow. And in Volantis, we adherents walk.”

Sighing out, you decide to oblige her request. Handing your steed over to Plague in the midst of the bridge's traffic proves less of a hassle than you had believed the process would be. Seems people wearing the vestments of red priests like yourself are afforded some level of personal space, due either to respect or fear. Perhaps a mix of both.

The rest of the journey you link arms with the green-eyed fortune teller, the atmosphere almost akin to escorting a noble lady to her bedchambers. At the bridge's center, another contingent of slave guardsman stand watch over a gathering of dismembered hands and heads hung from a thick, coarse rope extended between two four-story buildings. Kinvara explains the hands belong to recent thieves and the heads to executed criminals. A display for all those with ill intentions in their hearts to witness exactly how crime is handled.

Enveloped in an atmosphere of near-tenseness, the feeling compounded by the muffled rustling of robes from a dozen or so mute companions, you reach the eastern gate of the Long Bridge.
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An archway of black stone carved with a variety of strange beasts – dragons among them – is much more ornate an entrance than the wooden one on the western side. Your exit into the area before the Black Wall, which safeguards the Old Blood of Volantis, is nearly halted by the much larger force of guardsmen – thirty altogether, possibly – who eye your band of foreigners warily. Still, you are allowed entrance unmolested. Having the second most powerful or respected red priest on your arm may be the reason why.

The Black Wall looms before you – not as large as the Wall – but its presence seems much more menacing than protective. A thick wide oval – grand enough to hold an entire chariot race atop its two hundred foot high form. The marvel of architecture stands as a reminder of who are the haves and who are the have-nots in this storied city. Pure blooded nobles who can trace their ancestry to ancient Valyria and their guests are the only people allowed within the walls. A labyrinth of palaces, courtyards, temples and towers is locked away from such humble foreigners as yourselves. Thankfully your destination lies not within the walls, but just outside it.

You've been walking in such pregnant silence for far too long to suit your tastes and there is an urge to fill the void with some noise.

>Talk to Kinvara about something (what?)
>Remain quiet
>Something else (write-in)

AND

>Roll me 1d100 +8, best of 3. This is a spot check.
>>
Rolled 13 + 8 (1d100 + 8)

>>642801
>>Remain quiet

File: Ultra Supernova quest 3.jpg (584KB, 1948x804px) Image search: [Google]
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Twitter: https://twitter.com/TheHeadMasterTG

This, is a world of wonder. A world of heroes and Villains and everything in between, were the lines of imagination and reality have mingled and become one.

We have achieved technological marvels beyond the imagining of previous generations in just two. All because of a miraculous substances know as Ultra, or the blood of gods. It came into our lives from the invasion of the warmongering Alliance of the Rek'a'dari and Mikal races, the first contact our little blue earth had with the stars beyond. That was but a short Seventy years ago, where we as a race teetered on the edge of extinction or enslavement. Or so it seemed, until we discovered on complete and total accident that their main power source, the substance the would become ultra, made us as gods when exposed. The powers it grants as you know, are based on purity, how it came into contact with the infectees body, and the newly reborn Ultras' personality.

What seemed like a hopeless war ended in our victory in just two years, as heroes emerged for the first time and with their bravery, compassion and honor convinced the Aliens' champion, the cross breed known as the Hybrid to fight for earth against his own two races.

And ever since then, Ultra has been vital to our lives and culture. Heroes and Villains pop up and gain fans, their exploits recorded in Comicbooks that have replaced newspapers in most modern parts of the world. Fan clubs, merchandise, group events, ride alongs, reality tv shows, You name it. Nullifiers designed to shut of powers gained from minor ultra exposure are sold at most Ultra Stations.

What was once just idle fantasy has become mundane. Superheroing is a hobby or job if you become good enough at it. The damages wrought in the battles between good and evil, order and chaos are repaired via the Masks and Caps bill of 2035.

Electricity is a thing of the past. as is gasoline, except for a few eccentric collectors ,history buffs, and conspiracy theorists who enjoy collection and using old tech, or just to minimize their risk of being exposed to the wonder chemical.

The world has changed for the better due to ultra, Society has evolved with it. We wouldn't be were we were today without it. Sure it might have made the random psycho or crazy several times more dangerous, but with Nullifiers and Groups of super heroes *Government sponsored or not* protect us from these new dangers.

The shining Beacon of The Golden Guard is known through the world, as it is the first sponsored group, and the ideal even the unofficial, unaligned hero strives to reach. It is head By the Hybrid as you know, and only recruits the greatest of the great.

It is rumored they're battling the supposed "Cabal of the stars" a organization only spoken about by not jobs and freaks, said to be a collection of the most ambitious villains in the world.

But you should worry about them just yet.

So, tell me? are you ready to begin?
_
cont
597 posts and 32 images submitted.
>>
>>653401
Luck: Luck allows for rerolls, and can be spent or burnt to lower the dc of rolls, ignore damage, and play fate to your favor.
Destiny:Destiny allows for you negate negative effects, Increase the success of rolls, undo damage, and even come back from death if spent or burnt. It also connects you to various strands of fate.
_
Who am I?
[] Emily Smiles.
Age 20.
The Pampered, immature and slightly perverted daughter of the Inventor of the Nullifier and owner of Smiles INC, Diane Smiles. Unknown to the public, She's a shut in with a bit of an ego. Her only friend is her bodyguard, a retired merc known only as Moriarty.
-
"Morty? Come on, will you ever learn to knock, How many times to I have to tell you! I need my privacy!

Starting stats: -2 strength, 0 endurance, 2 Agility, 5 Intelligence, 3 Control, 5 Willpower, 0 luck, 1 destiny

Unique Attribute: Silver spoon *You can buy practically anything, and start with a loyal, and deadly bodyguard, but if you anger mother...you will lose the money*
_
[] Grace Marrow. A volatile and headstrong orphan who turned to a life of crime, eventually being adopted by the four man gang "the Hooligans", led by the Ultra known as "The Purple Wraith" Jerome Wilkers.
Age 19
-
"Retiring? Jerome, are you going straight bro?...wait robbing a bank? Have you gone crazy man?! I'm in"

Starting stats:5 strength, 5 endurance, 3 agility, 0 intelligence, -2 control, 1 Willpower, 1 luck, 1 Destiny

Unique Attribute: I'm the boss now *Jerome died, leaving you in charge of the Hooligans and your three other "big bros". Will you seek revenge or forgive his killer?"
_
[] Cyra Kingsby. A nerdy highschool girl, who's a big fan of super heroes and villains. The head of the comic club at her school, she has a big heart but is a little awkward and weird sometimes.
"I wish I could have powers...real powers, not just having flashlight eyes or the ability to attract lost change..."
Age 16.
-

Starting Stats: 0 strength, -2 endurance, 5 agility, 3 intelligence, 5 control, 2 willpower, 1 luck, 0 destiny

Unique Attribute: Biggest fan! *You know everything about most Heroes and villains, but are prone to fangirling. You're also very good at making up a fake Persona to use behind a mask*
_
[] Subject 767 *You get to choose her "real" name*
Age : *Classified* The only Successful Chimera produced from various samples of DNA taken from a select group of Heroes and Villains. All of the other 777 subjects perished in their mechanical wombs or during the accelerated aging process.
-
"I'm...Alive? Being alive feels strange. Wait, What are those noises? is there something else here with me? It's so cold in here"
-
Starting stats: 2 Strength, 2 Endurance, 2 Agility, 2 Control. 2 Intelligence, 2 Willpower, 1 Luck, 1 Destiny

Unique Attribute: Genetic Father/ Mother *Gain an extra power and trait from the hero or villain used as the base for your body(all of which cannot usually be taken at Character creation)
>>
Rolled 499 (1d666)

HAIL SATAN!
>>
>>653406
>[] Emily Smiles.
Age 20.
The Pampered, immature and slightly perverted daughter of the Inventor of the Nullifier and owner of Smiles INC, Diane Smiles. Unknown to the public, She's a shut in with a bit of an ego. Her only friend is her bodyguard, a retired merc known only as Moriarty.

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Shinobi Quest #42

This quest takes place within the lands of the Five Great Shinobi Nations (aka Narutoverse) starting roughly around the beginning of the original series. The world of this quest remains similar to the original, with slight but notable differences in certain areas, based upon the passage of time from a single slightly altered event.

(It’s a goddamn Naruto Quest, you bastards. Have fun, participate, and write in when you feel inclined. Most of the outcomes of this quest will be determined by you, the players. Critiques and questions are always welcome, as my knowledge of the weeby shit is not all encompassing.)

http://pastebin.com/WiPdCqLH


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Shinobi%20Quest

Last thread, the Final Round of the Chunin exams finally began in earnest, beginning with Hinata’s match against Rock Lee. Utilizing deception and sneaky tactics, she was able to overcome Guy’s pupil, and move on to the next round.

The next bout was more personal- Tsuki chose to stick her plan, making both a glorious entrance and proclaiming publicly the purchase of Ichiraku’s Ramen. Backing off at the last second, however, she chose to declare her terms privately, which resulted in a reaction from Nori that she didn’t expect.

With the fight underway, Nori quickly put Tsuki on the back foot, either dodging or tanking Tsuki’s attacks with little effect. Thankfully, Tsuki was able to avoid her powerful strikes as well, leading to an effective stalemate until Tsuki started using her stellar abilities. By utilizing shadow clones and illusions, Tsuki was able to hide while making vast amounts of Stellar Phoenix Flowers, eventually overwhelming Nori with them. However, the perceived danger was enough to tap into whatever was living inside Nori- showing it’s face to Tsuki for the second time.

In this bestial state, Nori was much more dangerous- and as such, Tsuki activated Afterglow to compensate. With her methods of attack limited and her Chakra quickly depleting, Tsuki decided to make one all out attack with Shooting Star, hoping to overwhelm her friend’s defenses. With the benefits provided by Afterglow, Tsuki was able to charge up her most powerful Shooting Star- and maneuver in such a way to cause a direct hit. However, this expended most of her Chakra; Tsuki remained conscious just long enough to be declared victor, and give a rousing final advert for Ichiraku’s.

------------------------------
738 posts and 72 images submitted.
>>
>>643217
WEEEEEEEEEEEEEEEEEEEE!!!!!!
>>
Its time
>>
Are you prepared to be violated by snek

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Welcome to Not so Glorious Quest!

This is a drawquest and an anything-can-happen wacky adventure, where (you) the player(s), will dictate the actions and decisions of our young 16 years old girl protagonist “Ilin”, in a medieval fantasy-esque setting. Her main objective is to become GLORIOUS! How do you achieve gloriousness? Well, we’re going to find out!

Illin will do anything you guys say. But her chances of success will depend on how well you describe her actions, if they make (some) sense and if she doesn’t suck at it. Have fun!

Disclaimer: My English sucks, mature themes could appear and this will get even dumber.

Twitter: https://twitter.com/91m10

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Not+so+glorious+quest

Summaries, draws and Information: https://docs.google.com/document/d/1Q7Cc_ztUb-GhH3B-WAPCFfVyi4pfYFa_v_01ooTafuo/edit?usp=sharing

Last time our heroes finally arrived to Pasiturnia (Tinco’s Hometown); we had a weird time participating (and losing) this town’s beauty contest, after that you celebrated your birthday with your friends only to find out 2 of them where going to leave without you! At least they gave you a house to live with your more important friends Emily and Shimilia. They promise you too a good education and a tutor, who happened to be Tinco’s sister “Joane”, a bossy smart-ass teacher. She decided to scold Shimilia with some good old spanking because of Shimi’s bad behavior. You ended paying her back with her same medicine and Joane left crying!

Now, you’re at home without knowing anyone in this town and the only person willing to help you went away! What are you going to do now?

Well, let’s found out!

(Sorry for the delay!)
158 posts and 34 images submitted.
>>
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20 minutes have passed since Joane left embarrassed, atmosphere have calmed down after all commotion. Emily decided to talk about what just happened.

“Now that you two left whatever was that you did out of your system, you two need to apologize to her.”

“Apologize?! What are you talking about?! She touched my bum! She humiliated me!”

“Shimi! I know what she did and I agree she exceeded herself with her authority! But we need her to survive here! Even if we decide to left things like they are, she may talk shit to other town folks about us and we don’t need another town to hate us. Besides, if we act quickly she may forgive us.”

“She’s just a teacher! She has no control on this town! We’re going to be fine.”

“That’s the problem, Shimi! It’s not about Joane! Instead it’s about how you always expect everyone to solve your messes or leave them under the rug! Everyone on Cacoth hated you for that; you need to change if we want this whole adventuring thing to work! And I think this is a good first step”

“Maybe next time I fucked up, Joane doesn’t deserve our apology, right, Ilin?”

Shimilia looks at you with confidence, almost smugly.

>Side with Emily; Shimilia has only caused chaos since joining you. Maybe this is the best opportunity to make her change for good.
>Side with Shimilia; Joane was a complete asshole and you know she deserve it.
>Write In
>>
>>643019
>Shimi you need to apologize. So should I. So should joane. Because we all messed up. So let's go fix this and make up.
>>
>>643019
>Side with Emily; Shimilia has only caused chaos since joining you. Maybe this is the best opportunity to make her change for good.
>But you're right, Joane was a complete asshole. We need to be the bigger man here.

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>Welcome to all. First-timer here.
>Anyone up for a Harvest Moon-inspired quest? If you've played Rune Factory, Stardew Valley, big papa Harvest Moon, or even Minecraft, you’ll pick up on this quest quickly. Expect slice-of-life with romance, action, farming, and crafting. Let's have fun.

------
The bus doors open with a soft wheeze and you step out. You exchange a short wave with the auto-driver and, then, just like that the bus doors softly close. The engine rumbles and the bus is gone: down, down along the highway, leaving you alone.
Welcome to Sunnyvale.
The valley is a green, green world. Life in all its forms fills your senses, and you are amazed by the sense of energy and life throughout. Yet, there's a certain serene stillness in the air that gives you pause. Where the bus had climbed mountains for the past hour and a half that were rough and rocky, harsh and desolate - they have given way to a cozy, green, verdant valley. Treetops in the distance sway in a gentle breeze. Birds sing. The sun shines brightly overhead, melting the few snow patches that remain from the vestiges of winter.
There's an over-sized wooden sign that's pointing south. You read "Sunnyvale" in faded, chipped green paint. “Five miles,” it says, and your thoughts go back to humping the trail back in boot camp. “Easiest five miles I’ll have done in a while.” And that’s the truth.
You exhale a soft sigh, take a deep breath of cool mountain air, and realign your overstuffed backpack on your shoulder. It’s time to walk to your new future.
You've got clothes packed up, a phone (probably without reception), some meager savings, and a few mementos of your time in service. That's it. Or, on second thought, you also have that crumpled old letter in your back pocket. You dig it out. Your fingers trace familiar, worn creases and bumps. Stuffing it away and pulling it out recently, you’ve practically worn holes into the paper. And in such a short time – seems like yesterday you just got back stateside. You note that the corner of the letter is damp and, of course, your name is smudged to the point of being illegible. Reading the title words “On Your Inheritance,” on the page brings a sad, dry taste to the back of your mouth.

Dear --- ...

>Some short Char Gen:
>What is your name?
>What is your gender?
>First suggestion, from each of those two prompts, to be “Seconded” three times wins. Runner-up name can be used as surname if it’s sensible.

>I reserve QM fiat in any cases of grave stupidity, but I trust you guys
169 posts and 31 images submitted.
>>
>>642746
>char gen....grave stupidity, but I trust you guys
you weren't kidding about first timer
>>
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>>642811
>pic related
>"Please be gentle, onii-chan"
>>
>>642746
char gen is hard to do especially on this board do to how slow it is.

Anyway.

Jacky Richmond
Male.

>>642821
Its better to do a teaser for char gen. Basically something like having the players make a series of decisions that based upon them determines the character.

If for instanced they chose a sneaky or melee approach. The character is more specialized towards that. Making indirect makes it easier to do more in depth character gen with less problems.

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A monk walks along the great road, intent on mentoring one of the fabled heroes that pepper the ruins of a once powerful empire. But of course, he can do nothing, without a name.
>What shall this monk's name be?
27 posts and 6 images submitted.
>>
How about... Melvin St. Pierre
>>
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>>648928
Yes, Melvin Pierre. Sadly, not a saint, in fact, he is technically a friar, and of course, there is a question of where he will find a hero.
>In the shady vale, where even the kobolds are friendly
>in the wizards spire, where strange things are made
>in a lords castle, where young men train for war
>or in the nearby city, where it is rumored even toenails get stolen.
>>
Justin kase, you need it. https://discord.gg/bEef6

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You are Purps; an amnesiac starborn. Things have been pretty hectic since you woke up on a random hill - thus far you have killed a midget rebel, had a dance off with a foxman, went undercover with your new friend to find who mugged your new boss, had a weird dream, fought a crazy cannibal priest, died, came back at the cost of some memories and emotions, killed the cannibal priest who killed you - then you decided that you're going to get your maimed friend a new magical eye. You just trained a time stopping sniper (Tiny Dio/ Luc) before insulting his father into a fight, during that fight you tuanted one of the most powerful men in Munis with the dead wife he had to kill in battle. So he snapped. Good times, now you're legging it while your boss handles his pupil.

Tw: @StarbornQ
Cs: https://docs.google.com/document/d/1csg7vC-Yz10aAqk9ZwdCNv24obLGTtM5p6bKkPq1Pgc/edit#heading=h.74gk3dg6mvjp
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn

[CONTINUED LEX FIGHT HYPE]
116 posts and 19 images submitted.
>>
>>648366
Game on
>>
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https://www.youtube.com/watch?v=o0MIFHLIzZY

You are Vernon Lexington. Last of the Ghenrisian first batallion. First Archmage of Ghenris, former Court member, captain, historian, biographer , soldier, sailor, tinker, soldier, spy.

You are the oldest Starborn in existense, eclipsing The Senator by at least fifty years. Over the centuries you have killed countless as much as you have loved, fought under kings, queens and senators. Now you face a task that always falls upon you - to stop a pupil.

Matt always got to attached, blinded by emotion, he was loyal to a fault and then some. His coddling of Luc was suffocating the kid and it had took a full night of drinking to get him to agree to entrust him to the academy. Then Purps trained the kid, shattering the belief that he'd be there for Luc 28/8.

You don't want to know what Purps said or did, but Matt went from teaching her a lesson to wanting her head and that kind of break is nigh impossible for starborn to recover from.

Once the zerker switch is flipped, he's no longer trustworthy.

You spin your old spear and feel the familiar enchantments buzzing in the air even as you inhale the cigarette Purps offered you. No matter how may times you do this, it never gets any easier.

You smoke as you walk down the slight incline, satisfied that the kids aren't going to be here for this. You spit the cigarette out and get your game face on applying ward after ward on the walk. Space folds around you as you enter the range of Matt's enigma, he's still looking for Purps and relying heavily on his enigma to do so.

> The fuck are you doing Matt?

> Don't make this difficult Matt.

> Stop. Sit Down and try to meditate.

> Attack (Magic, Spear or other?)

> Write-In
>>
>>648408
he fuck are you doing Matt?
Lets try to end this without killing him
And then have a talk with purbs aboutin b him off

File: risk ww2.png (377KB, 1795x1200px) Image search: [Google]
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game here: >>>/pol/91033514
3 posts and 1 images submitted.
>>
>>643021
New game?
>>
Any players around?
I'm trying to see if people are on right now.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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