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Archived threads in /qst/ - Quests - 382. page

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Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Tuffle%20Quest

>You are Maple Son-Mahogany, one of two young Tuffle twins thrown at Earth starting in early Dragon Ball by your "father," Dr. Raichi

>"Canon" had already taken a sharp turn from the "norm" when you began, and through your actions, choices, and dialogue, took even further turns from the "norm," and will probably continue to do so

>Stats and dice mechanics are used, and can be explained again as needed

>Let's all try to have some fun, ok?

And a pastebin: http://pastebin.com/i3LTW6kD

Last time, on Dragon Ball Tuffle Quest Z! You encountered the other Saiyan prince, Tarble, as the World Martial Arts Tournament began! Acer and Tien faced off in the first round, with a surprising double-knockout disqualifying them both! Meanwhile, you had your rematch with Vegeta! It was a fierce battle, one of the toughest you've ever fought, but by the end of it...
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>>642287
"TEN!"

You lost.

You open your eyes some time later, kids by your side, your head on Goku's lap. "Hey Maple... you okay?" he asks, a soft smile on his face.

"Well... I've been through worse, monkey boy." you laugh weakly. Looks like your injuries are healed, but you might still need some rest.

"You were in over your head." Piccolo grunts, walking out the doorway behind Mighty Mask.

"H-hey, that's not fair!" Chuu Lee protests.

Piccolo looks to Vegeta with a glare. "...don't think I'll let you use the Dragon Balls, Saiyan."

The Saiyan prince, leaning against a wall, chuckles. "You believe you'll take me down, Namekian? You fools should have learned from her mistake. Don't make promises you can't keep."

"Don't be so sure you'll be the one in the finals, Piccolo." Mighty Mask tells the Namekian with... an odd sense of familiarity as he says his name.

You sigh, turning your attention to your kids. Gohan looks at you sadly, but... there's also a look of understanding in his eyes. Peppa meanwhile is glaring at Vegeta, and you can feel how angry she is.

>A. Try and watch Piccolo's match
>B. Talk with Gohan a bit
>C. Talk with Peppa a bit
>D. Ask Vegeta what he's planning on now
>E. Something else?

Sorry for the delay, having some computer issues.
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>>642289
>A.
>D.
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>>642289
>A. Try and watch Piccolo's match
>C. Talk with Peppa a bit

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“Take your pleasure when you can, perform your duties when you must.” - Traditional saying.

There's something different about Lize, something you can't quite pinpoint. A kind of maturity, perhaps, as though she had aged a great deal in the few weeks you were away. Perhaps it's to be expected – after all, she's killed something now, ended a life with her own two hands.

Even if it's a beast, a monster that needed to be put down, that changes a person. Maybe not in a vast and overwhelming way, maybe just a little bit, but it changes them nonetheless. In Lize's case, it seems to have toughened her up, giving her a newfound confidence and sense of purpose... mostly. There have been times when her attention is elsewhere, when she doesn't think you're looking at her, and her guard drops a little. At those rare moments, the mask slips to reveal a different face.

She looks... scared.
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>>641573

Weiss is a rich man's town, a playground for pampered nobility and Ministry officials with too much time on their hands. It has history too, you learned, and close ties to the College. Weissman, one of the founders of the College, gave his name to the town and even today, it's still a common place to find Scholars – most often recovering from the arduous surgeries that mark their graduation to true Scholars. The sight of them, their heads swathed in bandages and their eyes fixed on the empty distance, haunted you all the time you were there.

On the whole, though, it wasn't a bad place to take a holiday. Better than the converted oil platform that served as a quarantine ward, in either case. The time you spent there could have been charitably described as a holiday, but you'd take Weiss over it any day. True, you did more or less the same things – sit around all day and occasionally eat something – but at least the food was better at Weiss.

All the while you were relaxing in Weiss, there was something hanging over you and Lize, a subject that neither of you wanted to discuss – the matter of a cure for her Dragon's Blood. The issue was left unresolved from the last time it came up, and perhaps that's for the best. Giant's blood, the universal panacea... what comfort is there in a lost an unobtainable cure? What proof do you even have that it would really work?

The day may come that you'll need to talk about it, and talk properly, but until then... let it rest. It's better that way.

-

The train clatters onwards, taking you back to Thar Dreyse and your home. Sitting opposite you, feigning interest in a thick book, Lize keeps glancing up, looking out the window and sneaking glimpses of your face. At several points, she starts to say something only to fall silent or make some banal remark. Then, finally, she gathers her courage together and forces the words out.

“So I gotta ask,” she begins, hesitating for a moment before charging onwards, “That letter you got. It was bad news, right? I mean, you got it and then we rushed off on holiday, so it's gotta be bad news. Hold on a minute...” Her eyes widen a little as a thought occurs to her. “You're not sick, are you? There was that quarantine thing, and...” the tension leaves her face as quickly as it had arrived, “No, wait, they never would have let you out if you were sick. Right, okay, that's fine, but...”

You're not sick, you interrupt, it's not anything like that. That letter contained official Ministry orders, summoning you to a meeting of the highest importance. That was the exact wording they used, you add, as if the Ministry seal plastered over everything wasn't enough.

“Oh,” Lize considers the issue for a moment, “So it WAS bad news.”

Pretty much, you sigh.
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>>641574

“So, I gotta say, you don't sound all that surprised by this,” Lize offers after a while, “Like, if I got a letter shouting about all kinds of important business, I'd be pretty curious about what it was. You know, wondering how badly I should be worried – that kinda thing. You, though, you don't look very surprised at all.”

You're not surprised, you reply, because you've known – or suspected, at least - that this was coming for a while. It seems like a long time ago, now, but Vas warned you that something big was brewing. Now, it's finally rearing its head.

“Yeah,” nodding thoughtfully, Lize frowns to herself, “Was that all your letter said? You don't got any idea what you might be walking into?”

You've got an idea, a bitter smile touches your lips, in the vaguest possible sense. You're going to be engaging in armed manoeuvrers against a high value target. All delightfully euphemistic, you add with a hard laugh, very polite and formal. What it boils down to is simple – you're going to get in a fight, and it's likely to be a nasty one.

“Huh,” Lize pauses as another passenger lumbers past, waiting for the man to leave before continuing, “How nasty?”

Chance are you'll be going up against the White Tyrant, you murmur, that's how nasty.

“Shit,” her reply is both simple and honest, “No kidding that's bad news. You're gonna be walking – sailing, whatever – into one hell of a mess. You okay with that? I mean, aren't you worried?”

>It's fine, just business as usual
>Sure I'm worried, but I promised Vas that I'd help him. I won't go back on my word
>Worried? I'm looking forwards to it
>Other
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>>641577
>Other
Smuggle dakimakura everyday

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(This is an alternate history where Jan Smuts held on in South Africa and was able to let loose the immigration gates turning South Africa less black and way more white and asian)


You're a young graduate of Jan Smuts University, the most prestigious college in the South African Federation with a PhD in Economics. After working three years at a bank you decide to run for city council, right in the neighborhood you grew up in. The demographics of your neighborhood are as following

White: 42%
Asian: 24%
Black: 21%
Mixed: 10%
Other: 3%

You answer several questions on the electoral candidacy form and you have two left

What is your race?

White
Asian
Black
Mixed
Other

What party are you?

Labour Party: Hard Left-wing socialism, popular among unions and some of the poor
Progressive Party: Center-left, popular among non-technical college educated whites and Asians
Federalist Party: Moderate-Authoritarian, popular among the middle class among all races
Free Democratic Party: Libertarian, popular among rich of all classes and many Asians
National Republican Party: Hard Right-wing, white-nationalism popular among Afrikaner, German and other "Aryan" stock
13 posts and 3 images submitted.
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>>643834
>White
>Labour Party
And what time period are we talking, 2016?
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>White
>Nat rep party
>>
Change my answer from above:
>white
>free democrat

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[Based primarily off of Digital Devil Saga, Deus Ex, and Genocyber - for your questing enjoyment, Cyber Demon Quest]
[Read the last thread here! >>613821 ]
[Official Rulebook: http://pastebin.com/uAYCsUNr ]
[Character Sheets: http://pastebin.com/Tw5BFQ1B ]

LAST TIME, ON CYBER DEMON QUEST
Your name used to be John Smith, and you used to be a relatively mild-mannered freelance cracker, someone who steals corporate secrets to trade and deal, in the towering city of Neo York. However, after an apparent job gone wrong for currently unknown reasons, you've been turned into Saurian, a mechanical creature known as a Steelshape; half a ton heavy, about 7 feet tall, and 200% murder-metal.

After escaping from Goetia Enterprises' towering headquarters, the place where you became a Steelshape, you went and slaughtered your way through several pussy PMCs, killed the Steelshape Kajiu, and then were attacked by Steelshape Berserker when you decided to try checking your old apartment.

You narrowly escaped death by punch, and proceeded to eat Berserker. Good meal.

After that, you decided to go to the Edge, the outer ring of Neo York where the poor, destitute, and downtrodden live (you lived in the Digs, the middle middle-class section, and in the center lies the towering Metro). After making a racket, you attracted the attention of four teens: Ava, Liv, Noah, and Cadmium (who goes by Cad). You pretended to be a wild animal sort of thing, but Cad wasn't fooled, sussed out your true function, and you shocked them with your sentience before making your escape.

Somewhere between those events, you also discovered that Neo York is inside a giant dome.

However, before you could leave, Liv begged to come along. You cautiously said okay, and then found out she was a total psychopath who literally has a fetish for violence. You killed some people, filled your stomach, and then asked her who she wanted to die. She said Ava or Noah, and you decided to go back and kill Ava.

Unfortunately, she was dead on arrival, killed by Steelshape Puma, who you engaged in combat and killed, and then ate. You have her very heavy sword as a trophy and memento.

Then, you were attacked by the White Skulls, an elite PMC group with a reputation for killing every and all witnesses, and actually capable of harming you. They used some sort of incendiary liquid to clear out your stomach's contents and force you into a rage state. This proved to be a fatal mistake for all of them.

You killed them all brutally, ate a couple of them, and then passed out. When you awoke, Cad led you to their hangout and home: a coffee shop owned by Cad's parents. You smuggled yourself into the attic, metamorphosed, and then relaxed while Liv fell asleep next to you.
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Saurian
Level 4 (2/4 EXP)
HP: 6
EP: 6

STR++ (1d14+4)
SPD++ (1d14+4)
DEX= (1d10)
STA- (1d8)
CTR-- (1d6)
NRG= (1d10)

Passive Abilities
Feast of Kings 2 - STR increased by ++ for rolls involving biting enemies or initiating a Devour.
Shadowlurk 1 - SPD increased by + for rolls involving moving while unseen by anyone.
Active Abilities
Tonguepunch 1 - Once per encounter, free action. Perform a SPD roll vs your target's STA. If you succeed, deal 1 point of damage to them.

KILL LIST
Kaiju
Berserker
Puma
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THIS TIME, ON CYBER DEMON QUEST
You've been staring at the ceiling for about 6 hours now before Liv begins to stir. You think she's weird and creepy but it's in a cute way, like a pug, which was always your favorite kind of dog anyway. You wish you had the opportunity to own one, but the phenotype died off an indeterminate amount of time ago, and all that's left is archival videos on the internet. Plus, you're not really rich enough to own a dog anyway.

Slowly, Liv begins to stir next to you. If you tried to creep out you could probably make it out without waking her up. But maybe you should wake her up? Decisions, decisions.

>Wake her up, it's good to have a human sidekick. (Player Choice)
>Leave without her.
>PLAYER CHOICE.

You have control.
>>
[Pre-emptive apologies: Updates will be slower than normal over the weekend, and thus, CDQ will likely drag into Monday, because I have a busy as hell weekend. Please be patient :3]

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Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.

Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.

Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.

Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.

Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.

The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.

You are one of them.

https://www.youtube.com/watch?v=oRznDqTeHkU

Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=relic+quest
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>>654236
You hide on the balcony and spy on the people below you.

It's an orgy, no other way to call it. Human or animal, man or women - the fucking is indiscriminate, spurred onward by alcohol so potent that, even from this distance, the smell of it stings your nose.

Sitting upon his throne, Shezmu oversees the celebrations while shifting between his forms. Like Vucub-Caquix, he is a two-faced creature. One of his aspects is a pleasant drunk, while the other is a bloodthirsty beast driven towards violence. The slightest provocation is enough to shift his aspect.

"I have to say, we really know how to pick them," Orianne says. "I just hope all those worshippers are too drunk to accomplish anything."

"We were lucky enough to sneak in without a fight or getting," you say. "That gives us the element of surprise. If we can pull off an ambush, that'll give us the edge we need."

"My bow is ready to fell this creature," Selene says. A Silver Arrow manifests in her hand.

"Okay." Gleipnir uncoils from your arm. "Let's do this."

Before you start this fight, you need to decide when you're going to start it.

- Attack Shezmu while he's in his drunken aspect.
- Attack Shezmu while he's in his bloodthirsty aspect.
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>>654248
>- Attack Shezmu while he's in his drunken aspect.
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>>654248
Enemy: Shezmu
Health: 6/6
END: S
SPD: S
DIV: S

"We'll attack while he's in his drunken aspect," you decide. "He should be more vulnerable."

"That does sound like the wisest course of action," Natsumi says. "How should we proceed."

"I don't see anything wrong with our usual approach," Selene says. "Bind him with Gleipnir first and then attack him directly."

"I could lend Eamon some power first," Orianne says, "but Shezmu would most likely notice us if I did."

Your standard approach hasn't let you down so far, but getting a power buff from Orianne would make the rest of the fight easier, even if it would expose your presence. Or maybe you could try going for a lethal attack right off the bat?

- Ask Orianne to empower you, increasing your DIV to A.
- [DC17] Bind Shezmu, reducing his SPD to D.
- [DC17] Bind Shezmu, reducing his END to D.
- [DC17] Bind Shezmu, reducing his END and SPD to B.
- [DC13] Launch a group attack immediately.

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THE END OF THE AFTERMATH: A RYUKUZA SIDE QUEST

When the God of Destruction rose from Japan and brought the wrath of Amaterasu down upon that little island, things did not go so well elsewhere.

The Ghost Dance ended with the rising of Raven to enact revenge upon the invaders from Europe, striking their cities with earthquake and hurricanes, but not protecting his own people from the resulting disasters; the Rainbow Serpent rose and drove all men and women mad upon the island continent of Australia; the Undead and the Lycanthropes cast off the final shackles of humanity and ravaged the European nations; Africa stayed much the same, save that the spirits woke and the witches rose from their sleep, which only impacted those tribes bent on using the trappings of civilization to rule their neighbors.

Far worse has happened as well. Dreams became living nightmares, the threshold between waking and sleeping vague and nebulous. R'leyh rose from the ocean, but the sleeping priest-creature that supposedly lies dead within it has not risen yet. The lonely places where men studied and investigated the continent of Antarctica have fallen silent, and no one knows what happens there. Civilization has not fallen yet; the cities are not burning, and power still flows through the ley-lines of copper, water and food still flows from the breadbaskets of the world, though more slowly, and with less mouths to feed. Magic has also returned in abundance, ready to be taken by the fearless and the bold, or the foolish and the careless. The greatest and the oldest cities of the world are protected, as though by nameless, potent gods or the will of some compassionate being, while fictional gods and demons live in the world. Only a fool takes anything at face value now, and paper money has given way to coin, steel, and flesh in barter and trade.

In a city unnamed, you run down streets made of darkness, limbed by white and yellow flame; your sister is lost, and you must find her again. Together you might make it through this place to the to where where there is safety, but alone you will undoubtedly fall victim to those strangers and beasts who live here. The pale globes of amber light that shine upon the white walkways that frame the black road illuminate the detritus of a city in slow decay; sacks and parcels of trash laid our for those who will never pick it up, wandering shadows of men or women lost and forlorn eking out a miserable existence in the night, glowering men-at-arms with weapons that an still spit death and armored against the fool who might believe himself stronger than the peacekeepers.
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>>651566
You spin around, looking at the few windows still dimly lit by candlelight or meager power bought at great cost. Here a shop looted and wrecked, empty and silent as the grave from which the dead may yet rise. There a barricaded and defended storefront, the peacekeepers alert and prepared to defend it viciously. There a place of ease, song and laughter and spirits imbibed and lifted alike. No peacekeeper there, but several men, tough and fearsome.

“Carmilla!” The voice that comes from your mouth is high, worry for your sister steeping her name in fear. “Please, oh please do not hide from me any longer!” The peacekeepers eye you warily, and the tough at the bar watch you with eyes dull and uninterested; you are not disturbing the place they guard, so you are of no interest to them. But there are those in the wide ally next to the bar near the side entrance, cherry glow from burning tobacco illuminating their faces in ghastly red. Five of them, men and women, friends perhaps, and your voice has caught their attention as well.

[] Seek aid from the Peacekeepers.
[] Seek aid from the Tavern.
[] Seek aid from the Revelers.
[] Go on your Way.
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>>651576
[] Seek aid from the Tavern.
Maaaaybe the Tavern. But honestly, the Revelers are probably worse than the Peacekeepers.
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>>651576
>[] Seek aid from the Tavern.

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https://twitter.com/ThunderheadQM

Archive (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pilot%20Quest%201989,
--------------------------------------------------------------------

"How are you doing up there buddy?" Zeus asked you from his seat in the back of your F-14. This question breaking the silence of the late patrol.

You had taken off just before dusk, the setting sun casting the final rays of the day's light as you took off with your wingmate following you up in a sedate climb.

Your patrol had been extended well past midnight because the flight that was meant to be replacing you had ingested some debris while on the runway.

From what you were able to gather from the guy in the control tower back at the airbase. The first bit of debris had been ingested by the lead aircraft as it taxied towards the runway with his wingmate in tow. This caused many of the compressor fans inside the lead aircraft's engines to shatter, sending more debris into the engines of his wingmate, causing the exact same problem.

As such, you had been ordered to refuel from a KC-135 and return to your patrol pattern. You were forced to fly with NVGs so that you could actually pick out things in the dark, even if everything was shaded in many different shades of green.

Zeus's question was not something you hadn't expected. Weiss had joked earlier that you were still on edge from your "little nightmare".

Or maybe you were overthinking Zeus's question and he was wondering if you were still awake...

>"I'm doing fine."
>"I'm holding up..."
>Act like you are asleep.
>Other (write in)
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>>648093
>"I'm holding up..."
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>>648093
>"I'm holding up..."
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"I'm holding up..." You responded with a yawn, you knew that you were fine for at least the rest of the flight, hell you had even grabbed a pair of energy drinks from the base's commissary before you had went up on patrol.

The drink itself was called "Red Bull", it was packaged in a blue and silver can with the slogan "Red Bull Gives You Wings!"

You had found that it was slightly ironic that a pilot was buying something that "gives you wings", you already had your wings.

"You better not be thinking about taking a nap." Zeus chided you jokingly. "You know that it won't be one you'll wake up from."

"Meanwhile you can just doze off to your heart's content. Hell, I'm surprised you're even awake." You returned with a chuckle, these little bouts of banter were the norm for a flight like this one, it was just another way to pass the time.

"Yeah, but the difference is that you need the sleep. Sounds like you had a rough time earlier..." Zeus added, all hints of joking having left his voice.

>Keep quiet about it, it was just a dream.
>Talk to Zeus about it, he's been someone that you can trust with things like this.
>Other (write in)

After 7 days and 7 nights Uryū can barely stand up anymore.
His pulse is sky high, his breathing irregular and his reiryoku reserves are completely exhausted.
Jakob looks at him witch condescending eyes and for the first time he draws his handgun and fires 5 shots.
The young Ishida dodges two Heilig Pfeils by jumping right, then another two by jumping left and finally he ducks under the final one.

He looks at the gun the elderly quincy points at him and speaks.
"That... that gun is not a Holy Weapon."

Jakob twirls the silver handgun around his finger and holsters it.
"Ya' got good eyes whelp."
He pauses for a moment.
"And since you managed to dodge them I'll give you a reward and share my history with you, including why I hate your old man.
I was always a bit of a failure as a Quincy. I always sucked at collecting reishi and I can't produce a Holy Weapon even if my life depends on it.
After a great curse befell my dear mother I was determined to get stronger and avenge her.
But since I lacked the talent for ordinary quincy techniques I had to get creative by filling pouring all my reiryoku into gintō.
My training had two effects. Firstly I could freely practice magic and my natural spirit energy reserves greatly expanded.
This gun is my own creation, a sort of substitute which was originally meant to compensate my weaknesses but nowadays it's a symbol of what I am.
I had to replicate my fathers gun with pure silver and then I enchanted it with numerous runes so it functions just like a Heilig Bogen."

"That's certainly interesting but that has NOTHING to do with my father!"

"On the contrary, it has everything to do with him.
Your father had the gall to call me a mock quincy while prancing around his self given title of "The Last Quincy".
It makes my blood boil whenever I recall that bastard insulting ME, the one who not only expanded but reinvented quincy spellcasting!"

Suddenly the realization dawns on Uryū.
Up until this point his master didn't use anything other than spells, each more potent than what he thought to be possible.
He was telling the truth.

"Oh? You figured it out huh?
Well then... Time for your last trial!"
He takes out one hand from his pocket and raises it high into the air.
"SPRENGER!"

From the five points where his holy arrows hit the ground blue spirit energy begins pouring outward, binding Ishida in place while the spell goes off and shakes the very foundations of the hospital above them.
When it ends Ishida is left standing in the middle, gravely wounded but certainly alive.

For the first time Jakob begins praising him.
"Good!
It seems you can finally use it at will... Blut Vene."
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"It hurts..."
You say so as you try and pry yourself free from the hole that you created after Ichigos attack hit you.
As you grab your right shoulder with your left arm and try to keep it from falling off you look at the others.
Each of them stare at you in horror as your right side is connected with only a tiny sliver of flesh to the rest of you.

"YOU IDIOT!
WHY DIDN'T YOU DODGE IT?!"
Ichigo screams at you but you don't pay much attention to him.

"Inoue... come and fix this before I pass out."
You order the girl as you thank your luck the attack hit your right side instead of the left.

As she healed your injury you got a good look at how it exactly works.
It finally makes sense now, her name contains the Japanese word for "princess" and her powers are a reflection of that.
They each represent a different aspect of a spoiled child who doesn't like tragic stories so she changes them as she wishes.
Her shield protects the hero of the story, her healing undoes anything bad that might happen to them and her attack is meant to punish the bad guys.
But it's thanks to this that you figured out her weakness.

Each of her powers are tied to her willpower.
If you didn't order her calmly to fix your arm she couldn't do it from the sheer amount of stress she felt.
You have no doubt in your mind that she'd crumble exactly when her help would be needed.

After calmly explaining your reasoning for not dodging Ichigos attack, namely that you have Inoue and the healing spring to fix any injuries, you continued to train the children. This time without holding back as much.
The days slowly passed until you reached the first day of August.

For the first time in a week the children took the time to unwind on the day of the firework festival while Urahara was busy preparing the portal to Soul Society.
They invited you and Asher as well and you met with the group at the riverbank.

Your boy Asher clearly enjoyed this little event and he looked like a complete tourist with how excited he was.
Upon your arrival you saw everyone including Ichigo, Chad, Orihime, Tatsuki and even Keigo and Mizuiro.
But the strangest of all was the Kurosaki family. Every member of the family with the exception of Ichigo were wearing traditional Japanese clothing.

"SO NOW IT'S FINALLY HERE!
THE LONG AWAITED FIREWORKS FESTIVAL!"
Asano is clearly pumped.
"I'M SO EXCITED I COULD EXPLODE!
RIGHT ISSHIN-SAN?"

"That's right young man!
In fact I reserved some quite good seats this morning!
Why don't we all go there together?"

"SERIOUSLY SIR?!
YOU ROCK!"

"Allright~"
Everyone shouts in unison.
>>
Ichigos father turns to Tatsuki and Orihime.
"How about you young ladies?"

Tatsuki raises a hand.
"P-perhaps later..."

"Right!
Okay dudes! Let's go!"

And just like that they left to the festival while Tatsuki and Orihime went their separate way for a chat.
They probably want to discuss Tatsukis recent victory at the national karate tournament.

"Well... It can't be helped."
Ichigo says.
"TATSUKI, INOUE! I'M HEADED TO THE OTHERS!
COME WHENEVER YOU WANT!"
He turns to you.
"You are both welcome as well."
And just like that he left.

You look at Asher who is clearly excited about this whole thing.
But before you head off you have to discuss something while you still have a chance.
After all this is your last chance to have a nice chat before heading out to Soul Society.

First:
>Asher should stay in the human world
>You'll need his help on the other side
>Other? (write-in)

Second:
>Mingle with the Kurosakis
>Go to the girls and have a chat
>Have some father son bonding with Asher
>Other? (write-in)
>>
>>645939
Asher should stay and bond with him.

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Previous thread: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dieselpunk%20Magical%20Girl%20Quest
QM Twitter: https://twitter.com/kojimaQM
You’ve got a job to do here, and you don’t know how much time you have left to finish it. You don’t know if the Krauts have got some kind of surprise in store for you somewhere on the sub. And Freedom is looking to run straight into if if she’s just gonna rush straight into uncharted territory like an idiot. That Agent wasn’t kidding when he said that these Majestic people weren’t the most competent bunch. Freedom’s blonde locks flutter as she runs down the hallway to an unknown fate, you pull Diane into your arm, locking her arm into the crook of your elbow as you make a made dash for the golden haired magical girl. She struggles against your grip as you do, whimpering as you keep her from trying to slaughter whatever remains of the crew of the submarine. You leap forwards, managing to grab her by the hand just as she’s almost about to leave your reach. Jeez, she’s heavy as a pile of bricks. Maybe all it has something to do with all that metal they shoved into her. You struggle to pull her back, and she gives you a quizzical look as you do.

“Hey, what gives? We’re supposed to send this hunk a junk to the bottom, and I’m not leaving until we do.” You roll your eyes at the girl’s protests and drag her and Diane back to the makeshift fortification that they just left.

“And I’m supposed to get you outta here in one piece! You’re justing making my job harder!” She pouts, you turn away from her, in an attempt to resist her try at persuading you. The other Majestic troops are already tending to their fallen comrades. One’s even helping

“C’mon, let’s get these boys outta here!” You shout at them, they look up at you in apprehension, but are quick to follow through with your order. Freedom’s toned arms wrap around Archer’s body, hefting her over a shoulder. Your little group of soldiers and magical girls makes their weay through the labyrinth of corridors that compose the massive submarine. Things are going well, for now. Until you hear the tapping of boots on metal, but see no one.


Uh oh, not them again.

You barely have time to call out a warning before a glowing blue baton slams into your ribs, hard. You can hear the cracking of your ribs as they splinter. You wheeze as you stumble back from the invisible soldier’s strike.

[x] Ignore them, you gotta get out of here.
[x] Get back to the group and have them deal with it.
[x] Write in
75 posts and 23 images submitted.
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>>643950
>[x] Get back to the group and have them deal with it.
NOT THESE GUYS AGAIN
>>
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>>643950
>[x] Get back to the group and have them deal with it.
Finally, more Victory!
>>
>>643950
>[x] Get back to the group and have them deal with it.

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Hey /qst/!

I got this book, and I've been messing around with it all day. It's actually a fucking awesome way to generate characters. I originally made a post on /tg/ until I realized that it was more appropriate for here. So let's play a little game, shall we?

The book is too big to upload, but fortunately it's step by step and very simple. Each step, you roll some dice on a table to find out what features your character has. So, I'll tell you all what to roll, you reply to my post with the dice roll. Simple, no?

Let's have two characters to start, a male and a female.
4 posts and 3 images submitted.
>>
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>>656559
Here's the male character sheet! We'll start both of them off by rolling up their race. The possibilities are:

1-14: Human
15-16: Elf
17: Dwarf
18: Halfling
19: Half-elf
20: Other Races

To start, just reply to my post with a dice roll, and we'll go from there!
>>
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>>656559
Here's the female character sheet! We'll start both of them off by rolling up their race. The possibilities are:

1-14: Human
15-16: Elf
17: Dwarf
18: Halfling
19: Half-elf
20: Other Races

To start, just reply to my post with a dice roll, and we'll go from there!
>>
Rolled 4, 9 = 13 (2d20)

>>656599
>>656612
I want to be a New Yorker.

>/qst/ Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beyond%20the%20Gate
>QM Twitter: twitter.com/SmileytheQM
>Character list (Incomplete): http://pastebin.com/ffH25ciB

You sit at the table with Georg and Paula, eating... whatever this is. Is it soup? Hard to tell.
It is etable though, so you eat it.

"So you really can't use magic, huh?" Paula asks.
"Nope" You reply. "Just like how you guys can't use soul"
"Good point" Paula says.

"In spite of all that, you're pretty good. You seem like you'd make a fine striker" Georg says. "I thought you were done for when Rhea tossed you up, but then you came right back down"
"I knew she'd do that" You say. "She always did that when we were training"

"Right, I'd forgotten that you trained with them" Paula says. "Are they really as rowdy a bunch as we've heard?"
"Pretty much" You say.
"And what's up with that other guy, the one who's got everyone abuzz?" Georg asks.
"... me?" You ask.
"No, not you" Georg says. "The other one. Black hair, uses a sword, name starts with an R"
"You mean Derrick?" You ask.
"That's the one!" Georg says. "Now why did I think that started with a R?"
"Pip calls him Ricky" You say.
"There it is" Georg says. "Anyway, there's somebody who came outta nowhere. I don't think I've ever heard of him before, but supposedly he's pretty close to the Commander"

"You've never heard of him?" Paula asks. "Odd... I could swear I've heard that name before somewhere..."

>Wait, what's a striker?

>I could ask him

>Ask about other things they've heard

>Other
187 posts and 2 images submitted.
>>
>>653201
>>I could ask him
>>Wait, what's a striker?
>>
>>653201
>I could ask him
>>
>>653201
>Ask about other things they've heard

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>Information

This quest takes place long before the events of The Last Airbender. Long before Aang, Roku, Kyoshi, Kuruk, or Yangchen. You play as a young Earthbender from a small village in one of the many Kingdoms scattered across the main continent. As a powerful villain strives to dominate the world, you will be forced to make choices that can stop it, aid it, or have no effect whatsoever.

>Rules

After each update I make, there will be a voting period of ten minutes. Once ten minutes have passed, whatever option has the most support will be the winner.

Write-ins are accepted, but only when specified If you see a write-in option, suggest whatever you like. If not, choose from the options I have provided.

Sometimes, rolls will be required. I will assign them, and they will operate under a d100 system. You will have three chances, and if one of the rolls succeeds, you pass. There are no crits, but I do take into account how much you succeed or fail by.

I reserve the right to veto certain write-ins, but will try to avoid doing so.

I hope you all have fun

>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=earthbender+quest
396 posts and 75 images submitted.
>>
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>>642707
holding onto my butt
>>
"You're serious?" Mauya asks, staring at the massive beast that now stands warily at the edge of the camp.

"Yeah," Lantana answers, beaming. "Pengsong's going to come with us!"

Sansha raises an eyebrow, stifling a chuckle. "Pengsong?"

The Avatar gives an eager nod. "He can carry us when we're too tired to walk, and help protect us. We can feed him and protect him, everybody wins."

"What does a monster like that need protecting from?" Mauya inquires, only to shrink back in retreat when the Elephant Mandrill, evidently dissatisfied with being called a "monster", bares its teeth and lets out one of its terrifying shrieks.

"We saved him from some poachers," Lantana explains, calming the creature by gently rubbing his head. "And without Sansha's village around to keep track of them, there's going to be a lot more. It won't be safe for him out here."

"How can you even tell it's a "he"?" Mauya asks.

"That's a good point," Sansha agrees. "Hold on, I'll check."

>A. No, nobody check

>B. You agree with Mauya, you shouldn't bring Pengsong

>C. Let Sansha do whatever she's doing

>D. Something else
>>
>>642732
>We're going to need a saddle

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The year is 2175
Civilization collapsed a long time ago. Noone knows who shot first. Here you are, having survived to your current age in the hell.
You come up to what used to be a city, long ago. You need supplies, food, water, anything to get you by.
Untold dangers await, what do you do?

RULES:
Food + Water: roll 1d6 as your starting amount. The result is how many days worth you have. Rolling a 1 is just enough to get through the current day.

Weapons: Roll 1d6
1- Unarmed
2- Basic hand weapon (hammer, screwdriver, kitchen knife, tire iron, etc)
3- Good hand weapon (sledge hammer, sword, barbed wire bat)
4- Hand gun, basic
5- Better gun (rifle, shotgun, semi-auti weapon)
6- Any combination of 2 of the previous 5

Ammo- Roll 2d20, that's how many rounds you have for your current gun. If you dont have a gun, its your choice of kind.

Encounters will be determined be settled by the a d6 roll.
You will gain extra die as you get better at certain skills.
When you roll multiple, you choose which one to use.
At the end of each day, you will have the option to gain a die in a skill you successfully used.

Damage is generalized as mild -severe. Too much damage and youre dead.
14 posts and 1 images submitted.
>>
Rolled 2 (1d6)

I'll see what this is about.
>>
>>652539
Shit we only got 2 days of food and water on us man.
>>
>>652545
Now roll starting gear

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Karthen is burning. You watch from a field of Hiatha flowers that lay in full bloom, the ground wet with blood. The sky tinted a blackish red. From the sea, a great black serpent slowly rose and crawled through the town, tearing down buildings as it approached you. Slowly, it lowered its head to you, each eye as large as you, and it stared into your soul. You fell backwards as it let out a huff of breath at you, fire began to spread into the field, and as you seemingly could not stand up, the great fire and heat began to lick the sides of your vision.

You wake up sweating.

The morning light shines directly on your face, feeling warm. You stand up and slip on your travel cloak. Simple brown leather, unassuming. Your serpent scale cloak should only be worn during ceremony, and battle. Only the Durat Lon and the chief should wear their cloaks outside of ceremony.

Maya is awake, sitting alone at the fire pit in the common room.

“You were restless, tossing and turning in your sleep.” She looks up at you for a brief moment, before staring back into the fire. There’s sadness in those eyes.

>I dreamt of death.
>It was nothing. I’ll be fine.

[Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Durat%20Lon%20Quest ]

[Twitter: https://twitter.com/Durat_Lon ]
20 posts and 5 images submitted.
>>
>>644394
>>I dreamt of death.
You should advertise in the /qtg/, sometimes it brings players, other times it doesn't.
>>
>>644421
Duly noted, I'll shamelessly plug for this soonish
>>
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>>644421

(I realize it's only one vote, but it's not an overall important deccision, and this next decision is pretty important to mull over, plus i got hit by a blast of suddenly real tired, so it's better to leave you with this than the previous post.)

You tell her of the dream. Maya sits in place, looking between you and the fire as you finish your story.

“That cannot be a good omen.” She said, prodding the fire with a half burnt stick. Water boils on an iron pot hanging above the fire. Mupon leaves steep in the water, they let off a pleasant aroma, though have a slightly bitter taste. Though, you’ve grown to enjoy the flavor.

“I can’t believe you’ve had to fight this early in the year. It’s only the third of Spring, and yesterday you almost killed a man. Today you’re leaving for a diplomatic mission. Unbelievable.”

“Mur Cahash is more frequent now, our father was constantly battling in winter, it was his favorite season.” You remind her.

“Ah, I remember he always did love his symbolism, didn’t he?”

“Yes, the warrior of the sun, clad in his white scale cloak and wielding a white iron sword.” You say, poorly mimicking a sword slash. You never did take to the sword.

“Say, you remember that time he brought us to the top of Cawibel hill? During my 6th winter. . .”

“How could I forget? He let me ride his shield down the hill, I ended up running straight through the briars and caught this little scar.” You say, flicking along a small scratch above your right eye, long since healed. Maya smiles at you. It’s been awhile since you’ve seen her smile like that.

You sit with her and reminisce while sipping Mupon tea. Soon though, the sun reaches ever closer to mid sky. You sigh and stand up, grabbing your spear and holstering it behind your back, as well as your replenished quiver of javelins. It never hurts to be prepared.

(cont)

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The day could not be more pleasant as you ride forth from the gates of Volterra. The second of May is Mercoledi, Mercury's day, auspicious for travel if you believe the astrologers. Peasants throng the road, chatting as they return to their fields and properties, now that the previous day's celebration has ended. Most are small farmers, returning to weed their strips of land or plant peas and beans to enrich the soil. After a few miles they disperse down smaller tracks, and you are left alone on the road save for a party of three salt merchants, no doubt grateful for the protection of armed traveling companions.

Sir Lomar speaks freely about the Bishop when you ask him. He is not very flattering in his appraisal.

> His Excellency? A tired old fool, to be sure. Hard to imagine him being sore after out little rebellion, I suppose. His nephew's the head of the household, and he fled with all his retainers when he saw armed men in the streets. The Belforti palazzo's now the property of the Priors. Maybe they'll give it back to him when he starts cooperating.

The old man adjusts himself in his saddle. His wool doublet is much too small, and seems to be itching him.

> He was a soldier, you know, before he was a bishop. Second son of Bernardo Belforti, fighting Volterra's little wars and serving as a mercenary for Pisa, against the Ferentines -- that was before they had the Duke,mind you. Then the old bishop, God rest his soul, passed on, and Ottavio was called home, informed of his duties, and sent to university to prepare for his new office. The bishop's always been a Belforti, at least for a hundred years. Well, that will soon change, along with other things in Volterra. When he dies, we'll have a proper election: assemble the heads of all the parishes, big committee meeting, that sort of thing.

As the road stretches onward into the north, you pass out of the domains of Volterra and into the lands of the Frescobaldi. Sir Lomar warns you that the nobles that rule this stretch of road are exiles from Ferenza, sent packing by a rioting mob a few years before the Duke came. Apparently their keep and village are far off, on the other side of the Arno, but these lands belong to them as well.

Shylock and Carlo: hearing this, the servants lower their voices and the salt merchants draw their mules closer. The merchants -- the man Jacopo, his brother, and his son -- were talking with the servants about the battle a few days ago. Muso, the burly footman, cannot remember the details. He was looking over the walls when it happened, but he has very bad eyesight and couldn't really tell. Pepe the stableboy and Tossa the maid were both hiding during the battle, so they have no details to give. The merchants are very curious how Ernando and all the militia managed to drive off the knights -- they could never dream of facing mounted men like that!

Despite all the worrying, you pass through the Frescobaldi lands without incident.
7 posts and 1 images submitted.
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>>649710
We continue on toward Ferenza
>>
The rest of the day continues without incident until nightfall. You had hoped to make good progress and reach Ferenza before nightfall, but with most of your party on foot this has proved impossible. While you do not relish a night outdoors, this seems the to be your only option.

Sir Loma had spotted a large farmhouse only a short walk off the old Roman road you had been using; the first sign of habitation you had seen in an hour. It looked to be a converted inn, but as you approached people began to point out how overgrown the garden was, and how there was no noise from animals or residents, no fire in the chimney. When the mules started to bray and slow their strides, you stopped, and a breeze at that moment brought the charnel smell out from the structure's interior. You left swiftly after that -- no sense risking contact with the plague.

It has been several hours since then, and everyone is much quieter than before. Night has set, and all parties are feeling sore and weary. It is decided that a safe place to camp must be found, but no good opportunity presents itself. There are no thick woods in which to hunker down and gather firewood, only shrubs and the occasional olive or oak sentinel. Farms and wells have also been absent, though you have seen plenty of small streams through the day. There are hills that you could shelter behind to keep out of sight of any bandits on the road, but you would be no less protected from the elements, or any wolves that might come wandering.
>>
>>651195
We sleep in shifts.

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