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Archived threads in /qst/ - Quests - 376. page

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>Definite Change of Name Edition

>Change of name? Edition

You were not but a humble maid for fanciful estate in the prosperous Southern Counties, but alas you were cast out!

Escaping a fate most terrible, you found help along the way, starting out with barely rags on your back, to now a tenuous member of the (very) lower middle class. By the grace of God, fate, or perhaps just luck, your life has changed dramatically in the last year and may yet change still. Something which brings fear as much as anticipation.

>Behold, a pastebin with the previous threads archived, as well as some basic information which should be expanded upon;
http://pastebin.com/WAYN2D3D

>Supplemental video;
https://m.youtube.com/watch?v=KZ04mfAY2BU
1124 posts and 63 images submitted.
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>A link to the previous thread as well;

>>635583
>>
>>667406
Whoops, didn't take out the previous edition text. Oh well. Anyway

>Last 'twas left off

Magdalena (you!) had taken some time off from school to travel back to Rea, a coastal town in the south of the country. This time around you hired a carriage for that purpose, and brought along two friends.

Unfortunately along the way, your carriage was stopped and you all were accosted by a highwayman, who shot you when you made a fast move. Luckily the shot wasn't lethal, though your arm was broken by it, a nasty injury for sure.

>Currently you've stopped in a town for a day and a night to have your arm seen to, and plan to continue the journey tomorrow. Anything you want to take care of till then?
>>
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>>667415
Can't wait for more tales of a commoner dragon.

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You open your eyes to a dark, dimly lit view of what appears to be a prison cell inside of a dungeon of some sort. You have no recollection of how or why you ended up in here, but the rotted femur and rib near your feet is a grim indicator that staying in this cell means certain death or torture. Luckily, it seems like whoever locked you in here is as dim as a troll. You spot a promisingly golden key hanging from the wall inside the cell to your right, presumably left there by accident...

>What will you do?
68 posts and 19 images submitted.
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Take the key and quickly swallow it.
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>>667016
Pick up the femur to use as a shitty club, then poke the key a bit with the femur so its not a trick. If its clear try to unlock your cell.
>>
>>667048
This.
Also take note of ourselves. What are we wearing? Are we male or female? What color is our skin?

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Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lamplighter%20Quest
Twitter: https://twitter.com/OuroQM
Questions: http://ask.fm/OuroQM
Character Sheet: http://pastebin.com/4TrWRPPq
390 posts and 10 images submitted.
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Chapter Four: End of the Line


Light streams through the window.

Your eyes flutter open slowly and you squint and for the briefest moment as you wake, you feel the warmth of the sun on your face and the shine of blue sky above. Your work is done and you are no longer needed. You can rest.
But then you wake and you know it to be just a fantasy. The light is pure, yes and bright besides but it’s just the central lamp-post outside.
You’ve rested long enough.

You rise with some discomfort as you ease out the stiffness in your back and neck that comes from falling asleep seated in the corner. You’re still in the back bedroom of Enoch’s pub. How long did you sleep for? A few hours? All ‘night’?
You look outside the window to see a town in peace. The sun has gone down and the stars are out and Enoch is bubbled within a shell of golden light. Your handiwork.

Beatrice is still in bed, lying still with her hat stood on top of her face to ward off the light. Is she still sleeping? You suppose you can’t blame her.

But enough is enough. You’re burning time and you have to get moving. You can’t afford to be dallying about in towns that no longer need you. And the express line to Dis, now that you know it for what it truly is, calls to you. You doubt you’ll ever be able to rest again so close to that cursed track.

You nearly wake Beatrice first but in the end you stay your hand when you see her bandaged arms. Yesterday she risked her life to repair what could have been the greatest mistake you ever made and considering your history, that’s really something. If she has not proven herself worthy than at the very least she has proven her aspiration towards it. You know now that she will always chase the light.
But for how long? Trust not a witch’s heart to stay steady.

But she’s earned some rest regardless. And doesn’t she want to stay here? You see no real problem with Enoch and you’re sure the townsfolk would happily take her in even considering her rudeness. But they would only do so because they don’t know that she is a witch. Can you in good conscience let her find safe haven by fooling the grateful? She might claim right of hospitality but those are forgeries, customs set aside for humans. A witch is not obliged a safe home or hearth anywhere.

You walk out through the pub and the few people currently still within hastily nod and get out of your way as you pass. But one of them follows after you, the hairy barkeep named Abraham. He steps over to you but keeps his distance. There’s an increasingly troubled look to his eye.
“How is she?”

“Still sleeping.”

“After all this time? Is she well?”

“Evidently not but in this case I think she just needs rest. But your concern is appreciated.”
To tell the truth the amount of concern he’s suddenly acquired to Beatrice’s well-being is somewhat perplexing. Does he feel guilty for the altercation yesterday?

1/??
>>
>>666927
“There’s something we need to talk about.”

“Is it urgent?”
The dismissive tone to your question startles him just a little and he takes another step back. A tad rude perhaps but you have never felt at ease assuaging the guilt of others. If he feels bad for nearly starting a fight with the saviours of the town and forcing you to step in personally that’s his problem to get over. You’ve already told him of this and you have little patience for those who choose to wallow in their regrets.

“No bu-”

“Then we can speak of it later. For now I have a task I must attend to.”

You leave him behind and return to the lone rail that bisects the town of Enoch right down its main street. The locomotive is still there, your battered old handcar looking even more destitute than usual sitting on the track next to it. The trolley still has an old hook so you should be able to connect it to the back of the train and take it with you. You never know when you might need a good handcar.

But before you can make sure that the train’s engine is in working condition you are stopped, brought to a halt by the approach of the mayor. You...You can’t remember his name. He won’t notice, will he?

“Mayor. To what do I owe this pleasure?”
This is fortuitous, you’d been meaning to speak with him about those two fool cultists.

“It’s about the train.”
You can feel your spirits begin to sink already as the mayor continues to speak.
“We lost our last carriage over a month ago and it’s been hard depending on the shipments of other towns. It would do Enoch much good if we could keep this for our own use.”

No.
You almost just say that out loud before you restrain yourself. You need this. You’ve found the express-line to Dis, you need a train! You need something with an engine, something to finally put an end to constantly working the pump trolley! And you’re to give it up for what? These people? You fought for this train while they hid. They don’t even need this beast, it would certainly make their lives a lot easier but so what?

Truth be told you don’t REALLY need it either but it would certainly make your life a lot easier as well. Can you really weigh the importance of yourself over the needs of an entire town?

“No. It won’t help you, falling stars have already ruined the track to many of the other nearby towns. Unless you have regular trade deals with Dis? And I need this engine. Would you ask more of me than you already have?”

He blanches at you naming the cursed city so freely but if he takes offense to your implication, he doesn’t show it.
“So be it, I thought you might say as much. I don’t intend to argue with you over it for you’ve already done enough. But...Dis? That’s a long rail Orion. It goes for miles and miles without a single stop and there’s wasteland up ahead.”
2/3
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>>666930
“There’s wasteland behind as well. I’ll make it through. And I promise you that giving this train to me will lead to good in the long run. Now, how are those two cultists doing?”

The mayor shakes his head.
“We’ve got them tied up in the town hall but they’re not conscious. They’ve lapsed in an out of sleep.”


>”Fine. Just send for me immediately when they wake.”

>Pay them a visit regardless.

>Ask for them to be dragged out to you.

>Other

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What is the movie ABOUT?

Take a picture, put on Chuck Norris And Charles Bronsons face and Tell us what your 80s Action movie is about.

Feel free to create a story around the pictures I upload.
2 posts and 2 images submitted.
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New one. Needs a titel to.

In the future, stock car companies invest their sponsorship's by branding teams of women instead of cars in a competition, taken to a desolate island where they must fight to the death against other sponsored condemned killer teams from all corners of the world, with freedom going to the sole surviving teams.

Erica, Jessica, and Karina awaken from their stasis pods, climbing out slowly as theyre groggy from their long sleep.

>who or what do they encounter first?
10 posts and 3 images submitted.
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>>671034
They encounter a man sitting at a desk shuffling cards for a children's card game that sponsors this event
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>>671034
A tentacle monster.
>>
>>671168
>>671313

"What is this?" Jessica looked at the two for a second before running over to the man shuffling cards.

"Jessica wait! it's gotta be a trap!" Erica was surprised how quick Jess was to investigate as the three moved over to to the man who didn't answer them, simply continuing to shuffle his cards when suddenly a tentacle monster came out from behind the man who didn't even notice, still shuffling.

>what next?

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
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Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive


>QM Questions:
Did the players ever do anything you never expected? What happened?

Where did you get the art for your quest from?

>Player Question:
Do you trust the anons of your favorite quest to make wise/good decisions without you?
1005 posts and 228 images submitted.
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Whirlpool Quest returns in 3 days at most

>>666696
>Did the players ever do anything you never expected? What happened?
Diplomancy route, some unexpected third-way solutions and making good use of the fact that the MC can integrate objects into her suit

>Where did you get the art for your quest from?
Paint.NET and Google Images

>Do you trust the anons of your favorite quest to make wise/good decisions without you?
"It depends"
>>
>>666666 #
>>
>>666696
>Do you trust the anons of your favorite quest to make wise/good decisions without you?

> Valen Quest

Shit nigger, I don't trust MYSELF to make wise/good decisions.

> House & SurveyDominion

See the spoiler, we good.

> BQ

Is dead at long last. What fucking retard picks 5 math courses in one semester?

> Sith Apprentice Quest

Better now that more people from the first arc are coming back, and remembering that we play a diplomancer who uses stabby diplomacy a lot and is generally pretty happy and positive instead of edgelord, but still a Sith and all about that. Still kind of an edgelord, taciturn or arrogant when he does talk and all about absolutely crushing opponents. And the S&M threesome. Damn it, read the archives otherwise he comes off as a total edgelord.

> RE: Monster Quest\

It's going to end up with the MC in a very lacy spider dress. But that's just fate, not the players fault.

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Last time, in which we confirmed we are a jumper by getting laid with our harem and sorted our our head... mostly: http://suptg.thisisnotatrueending.com/qstarchive/652296/

My Twitter, for keeping track of when I'm running: https://twitter.com/KayabaQM

The Discord, for Shitposting: https://discord.gg/fzeqYXc

The character sheet, for things that may or may not matter: https://docs.google.com/document/d/17HaIOmLtT6mKhBf71pHVtX7pJ2RFquATuXMkigMd7KU/edit?usp=sharing

>>666125
"Let's grab those machines and see what they can do, you know how to run them?"

"If they're anything like what's in the engineering department, yeah I'm good to go"

You nod, and the two of you pad across the warehouse to check them out and roll them into the part of the warehouse with the portal.

"Holy shit dude, this is HUGE!"

"I know, amazing right?"

"NO SHIT! This stuff looks better than the stuff on the Macross!"

"Well, it should be, I paid good imaginary points for it"

She giggled, grabbing some of the controls and starting to wheel out a mechanical arm, raising up onto her tip-toes to see over the computer screen.

She was still naked.

"You gonna cover up?"

"Hmm? Nah, I don't have any clothes on hand, and it's easier to move around to build and fix shit with less clothing, even if my coveralls normally do just fine, they're dirty enough as it is"

You roll your eyes and attempt to control your bloodflow. God damn drugs.

"You fine with people seeing you out in the open?"

"Who the fuck said we were out in the open? You're gonna be wheeling the tools and shit inside while I set these up, I'll look at what we have and we'll go from there"

"Alright" you say, shrugging, this was her area, so you followed orders, getting all the trucks inside the portal while she drove the robots over and started programming them to lay concrete and rebar.

You let her direct the pipes and how fast to go as she used the tools to lay down a thick concrete wall on both sides of the portal, and welded steel plate in the middle, attached to the concrete, she steadily built everything up, making sure the huge steel doors could swing open smoothly and with little force.

"Once we get some more mechanical stuff I can have these set to open as soon as they're exposed to a signal, like from the Lucifer or from our phones"

You both looked at the wall. Holy mother of fuck, Russia and Trump would be proud. It stood at least 40 feet tall and 10 feet thick, and you had put it up in like six fucking hours, not to mention the steel doors, which through Lis' mechanical genius swung open with just a human hand unless they were locked, in which case they were practically immobile. It wouldn't survive a missile barrage, but it was a good start.

"So, this is done, what should we do now?"

You looked at her as she wiped sweat from her forehead, pink hair flying out of her face.

"uh, hmm"

>Go check on the other girls
>Go check on the Garbage
>Call Command
311 posts and 22 images submitted.
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>>666621
>Go check on the garbage.
Satanic Quads?
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>>666621
Check on the other girls
>>
>>666621
>>Go check on the other girls
>>Go check on the Garbage
Are they dead?

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Hello there human, or should I say humans. You appear to have lost your previous avatar, or perhaps you merely choose to leave it behind. Not that it’s my place to judge. Either way you’ll be needing a new one for this little game we'll be playing won’t we? Although I can’t just let you pick the avatar now can I? Where would the fun in that be? So I will ask you a few questions, nothing too complicated and no wrong answers, I just want to get a feel of who I will be playing with.

For now we will just do first come first serve to keep the the speed up.

Question 1: How childish do others consider you to be?
443 posts and 41 images submitted.
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>>666142
Somewhat childish, if the conditions are right.
>>
Serious Sam most of the time
>>
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>>666147
Interesting...

Question 2: Your friend fails to show up for a meeting at a promised time. What do you do?

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I have decided to try something with you guys after it failed with /b/

I will produce a single sentence starting off a incomplete story, and each poster must consecutively add 1-2 sentence(s) to the thread. The Final Product will be rated by /b/ for its quality.
this will be a continuation from a /lit/ thread
Lets begin:
...
Fag knew something happened, something uncommon, if it had a color it would be green as opposed to purple or gold. Kneeling and kissing his hand: "Let me follow you and spread your message", aside to himself "even though you have none", "to the ends of the earth."
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>>675528
The ever so suddenly Devote Man spoke, his croaking echoes bouncing to and throw about the decadent walls of the laboratory. As he prepared the atomic fissures to spread in a beautiful bright light amongst the citizens above.
>>
*teleports behind u*
*grabs you by the neck*
"Back the fuck off?!!?" said anon.

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: http://pastebin.com/sYpqmWZg

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

With the Abyssal threat in the south Atlantic ended, or at least greatly crippled, it was now no longer necessary for your task force to stay in the Falklands. In fact, once the mission was done, the Captain had informed you all that the Admiral had recalled you all back to Hawaii, in preparation for an expedition to Japan, of all places.

Getting back to Hawaii was simple enough. The Admiral had arranged for a transport plane to come pick you up, since they couldn't afford to wait for you to travel with the conventional fleet all the way up from South America.

However, you were going back with some new additions, too. Apparently, the Admiral had managed to convince Britain and Germany and allow Dorsetshire and Graf Spee remain attached to his command. You figure that like with Canada and Haida, the two European countries suspected something big was going down in the Pacific and wanted to at least claim they had a part in it.

Still fresh off the battle to destroy Atlas, practically everybody had fallen asleep the moment the plane was airborne, turbulence be damned.

Well, until...

>You started having weird dreams again.
>You woke up in the middle of the flight.
>Other
208 posts and 34 images submitted.
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>>674590
>>You started having weird dreams again.
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>>674590
>>You started having weird dreams again.
>>
>>674590
>>You started having weird dreams again.
So pumped! Favorite night of the week!

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>>Previous threads can be found at: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Samsara%20Quest
>>For information about characters and the quest: http://pastebin.com/g1LAqp6s
>>I'm changing the way I quest, just to see how it works out. Instead of posting constantly and consistently for a full 'session', and then vanishing forever between sessions, I'm just going to hang around and continue making updates basically constantly, if intermittently.

Hellebore's Tower is, both an amazing, masterful structure that belies an intrinsic knowledge of manaflow through certain materials and also that of Analytical and Astral magic taken to the extreme... But also a hint of exactly how much one wizard can screw things up even if they have a step-by-step guide.

The blueprints you pore down at is a complex, elegant creation. While you haven't discovered all of the details behind how Ebonstone and void-gem functions, you can figure out how the structure would siphon the spare mana out of every person on the planet, except for one protected by the wards within the tower itself. With the right enchantments in the right locations, and the pattern of the tower's structure, when complete it would only take a single mote of magic energy to begin the process.

The only problem is that Hellebore was supposed to construct it, and botched it up as much as a wizard could botch something up and still have it function. The tower might have worked, when complete, but orichalium cables were just thrown askew, runes weren't in the correct locations, and the materials used weren't synthesized as purely as they could have been.

You sit back, closing your eyes. A loyal Demon- this one spun out of your knowledge on portals- obligingly opens one to your pocket dimension to stuff the rolled-up blueprints into. There's a lot of information in the blueprints you haven't figured out yet.

The Demonic Core, as it turns out, isn't the cure-all to your woes. They're useful, that's for sure. They seem to be 'shells' of magic that you can put any kind of spell or magic into, and control the shell the same way one controls a familiar. They're far more efficient and more convenient than dweomers. It seems like Hellebore fed her demons a copy of her synthesis core, so that she could speed up construction, while also using them as soldiers. The only downside- and it's a rather large one, for you- is that Demons can't use Analytical spells. You're still scratching at their abilities and their limits, but there's a lot of information you have to go through- veritable piles of books to read, magics to study, and Hellebore's Gate to dissect.

Sorcery, Yule's biological magic, Morrigan's history, Void-gem and Ebonstone... and the few inklings of dimensional magic that you've found... There's a lot of it to look through, and you've spent your time since the fight pouring through it.

>And what have you been studying the most?
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>>665936
>A quick note: I mistakenly implied that Demons are artificial cores, last thread. They're not. Artificial spiritual cores are things invented and created through 'sorcery'. Demons and demonic magic are just a special kind of astral dweomer.
>>
>>665936
The book about creating artificial soul cores. Specifically trying to create one that fulfills the requirements to perform counter magic.

Basically trying to create knowledge demon soul core that isn't just hermetic magic twisted into a temporary soul and therefore unable to interact directly with mana. Rather we should create a true soul core that can be used to touch magic at the instant it is formed and disrupt it.
>>
>>665936
Yule's biomancy. In secret.

We only gave Kristoph a sample of ebonstone right? Can we offer him a sample of void-gem in exchange for several favors? Actually even better, could we offer him some along with the information from the book in the tower that explains it in exchange for him supplying us with a bit of the stuff in perpetuity once he has figured it out?

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And what a year went by.

It saw the spawn of countless Hands all around the world. Big, white, shining balls, capable of natural gravity manipulation, the Hands get their name by the way they expand their bodies to wrap and crush their victims. Which is, mostly, every single thing that isn't themselves. Including other Hands.

This is because their natural enemies, the man-made Armas, are in very short supply. Armas are expensive to pay, risky to make, long to raise, and not everyone can be an Arma. Yet those who can, in this darkest times, often choose not to take that way to spare their memories and their bonds, since becoming an Arma is akin to rebirth.

One particular Hand now dwells underwater. It's one thousand times bigger than your average Hand, and, so far, it has seen no hostility. It moves, and sometimes, it rises from above. They call it, simply, "Big Hand".

Some Anythings saw the surface as well, logic-less beings that can't be erased by normal means. The world was sunk to stall them, and most of them still lie stuck deep, deep underwater, like a whole layer of earth made of strange images that tilt and wave, shaking reality. All sentinent, All waiting.

One who made it up was labelled "the Angel of Rivadavia". A massive, towering colossus of soft shapes and hard, darkened metal, it hovers the waters and roams without aim. Anyone unfortunate enough to be less than ten miles away from the Angel has its heart explode inside the chest. It's permanently being tracked down.

And more than a few underwater cities, the main supply of food and resources the surface dwellers rely on, have been already declared empty.
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It’s not, however, all bad news at least.
From the depths of the endless blue, a new lifeform rose, sheltering itself inside most hollow objects one could imagine. The Inkeds. Black balls like ballons, the Inkeds inflate without restraint, and explode in violent fashion once they reach the size of your average ship. Their kin was met with distrust and even fear at first, but their harmless nature soon earned them a place in the surface as they proved to be unmatched pilots of most crafts. For their sake, mechanical, humanoid shaped armors are now being developed. They are still settling in, and do cannot; they communicate by spawning images. Some, by now, spawn words in the air.

Another eyebrow-rising news is the unexpected appeareance of the Whats. The old sunked ships, either by the They’s or other ships, started, one day, coming back to the surface, wheter they were hibridships or not. Manned by small beings with long snout and big, long feet they use as hands, it was quickly proved those small beings were controlled by the ship itself, that each ship that returned from the deeps was a hivemind of sorts. While their kind had, at first, more than a few rough encounters with the other surface dwellers, their behavior was soon compared with those of animals. Less than soon, more than enough methods were discovered to deal with them peacefully. Now some of those haunted ships are taken for pets to other bigger ships, and most of the feral ones are simply left alone since their kind has proved, to mostly everyone’s joy, that they can stand their ground against both Hands and Anythings.
They are known as Whats because it sounds similar to what the ships spawnlings blurt out almost all the time.

Among a lot more news, coming from a very troubled year, there is one clear silver lining. One particular Arma, “LOST”, had lured her brethen into mass suicide. This was because their makers, afraid and perhaps jealous of their status and power, took it upon themselves to seat fear deep into the hearts of Arma in order to keep them under control, by planting detonators inside their bodies and inflicting psychological abuse upon them on a daily basis. After 9/10s of the whole Arma population got wiped out, the whole world got the message, and since then Armas are raised and even spoiled by their first generation survivors.
“LOST” had absorbed the GOG gas of a whole generation of Armas. She then took a whole piece of the world exclusively for herself, more than likely the only piece of land remaining by now. She has lately communicated with the First, Second and Fourth, and it’s been six months already since her island is open for Armas all around to world to grow, live, and learn, no matter the race, no matter the age.

And as far you are concerned, Leateli has been inside the First four months by now.
>>
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Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Haremhorn
Twitter: @haremhorn
Himehorns? http://manga.clone-army.org/wiki.php?entry=horned_ones
“What’s that?” http://ask.fm/himehorn

You are Roomba. A Fake. You used to work at the Himehorn Support Center a year ago, and you are now currently filling a dented mug with beer behind a bar inside “The Whatever”, a bar-brothel inside the lowest floor of The Second, a gigantic city-ship scouring the skies above the clouds, where you’ve been living humbly, yet peacefully, while all of this happened.
“Would you like anything else?” you ask to the old, bearded man on the other side of the bar. He dimly shakes his head, smiling.
He goes to take his mug and another hand grabs it first, you follow the mug with your eyes and witness as Ado downs it in one fell swoop, smashes it against the table, then smashes a yellow bill in front of the old man, who glares at him, shakes his head, takes the bill and leaves.
You stare at Ado, wide eyed, as he cleans his mouth with his sleeve. He finally gives you a deep look, it seems this year gave him a humble, faint beard.
“…Motherfucking cat ears?” he asks.
You gaze at him, scoldingly. He was visiting “soon”, a whole year behind.
>>
>>668233
"Nyaaaan"
(Lifts hands up to face in approximation of cat paws)

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It is the 31st century. A time of endless wars that rage on across human occupied space. As star empires clash, these epic battles are won and lost by giant war machines known as battlemechs. These awesome weapons of war are giant humanoid titans of metal, bristling with built in lasers, autocannons, and dozens of other lethal weapons with enough firepower to level entire city blocks. The men and women piloting these devastating machines are known as, Mechwarriors.

Your name is Nicholas Parker, a newly hired mercenary fresh out of academy looking to score what you thought would be the easiest payday of your life.

Stuck in a poverty stricken wasteland with a deadbeat father unable to keep food on the table, as well as a job that you hate never paying you enough at the end of the day, Signing on to a mercenary company sounded like a good way out. Especially if they were willing to pay for your education. You never thought you would see yourself piloting a battle mech. The money would be more than enough to support you out on your own as well as keep the family fed back home. They made it all sound like it would be a piece of cake.

Now you were already making your way planet side onboard a company dropship, staring down the biggest sum of C-bills you’ve ever seen. And all you gotta do is scan some lousy buildings and make it back to the dropship in one piece. The company was leasing out a mech for you, considering there was no way in hell you could afford your own, but the payday was still looking mighty fine, even after the expenses. There were still a couple of hours before making it to the landing site.

You wondered what it is you should do to kill time.

{majority vote will decide the course of action outside combat situations.}

>Find out exactly which towering death robot they expect you to drive.

>Get to know the people you'll be heading out with on this operation.

>Grab a nap so you'll be well rested for the mission.

>write in
80 posts and 5 images submitted.
>>
>>665687
>write in
Research what weapons and mechs you are likely to face from the opposition of this mission.
>>
>>665687
>>>Find out exactly which towering death robot they expect you to drive.
Insist they paint it Red.
>>
>>665697
You should paint it blue or something, a flashy color like red will have everybody homing in on your ass.

File: GGO Quest #4.png (2MB, 1694x940px) Image search: [Google]
GGO Quest #4.png
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Subtitle: “Hurricane Matthew isn’t going to stop the grind.”
Twitter: @GunGaleQuest
Discord: https://discord.gg/J9Zzvec
Archive: #3 is not fully archived. Anno’s half was prewritten and is available here. http://pastebin.com/5UBxTGhJ

Your chest heaves for a few moments as you vacate what little you’ve ate in the last few days into the waste bin underneath your desk, clutching the rim of the trash can with weak fingers. You come to remember that the AmuSphere was recording – hauling yourself backwards to sit down and lean against your bed, trying to ease your breathing.

Your name is Aedhann, and over the last handful of days you’ve been fired from your job over a business trip, begun playing a VRMMORPG, assisted a government agent in detaining your former best friend, killed a man whom broke your door down, and went on a date with the aforementioned government agent – and to top it all off, gave someone whom was being a bit of a whore your address.

You’ve grown quite accustomed to virtual reality over time, though no conditioning would be able to support you in ignoring the body’s needs, which – on top of an elevated heart rate – has lead to you vomiting in a waste bin for some time.

The last time that something iffy happened, you ended up killing someone – so it’s time to take stock and do what you can do in a manner that doesn’t suggest you’re mentally disabled. You hear a faint ringing, which you might be able to confuse for tinnitus if it wasn’t the distinct ring of your phone.

> Lock the door and calm yourself down before moving back onto Gun Gale Online.
> Open your desk drawer and grab your gun. You might as well be ready in case shit goes awry.
> Check the caller ID and pick up the phone.
25 posts and 2 images submitted.
>>
>>669124
> Open your desk drawer and grab your gun. You might as well be ready in case shit goes awry.
> Check the caller ID and pick up the phone.

love that new thread smell
>>
>>669124
> Check the caller ID and pick up the phone.
>>
>>669124
> Check the caller ID and pick up the phone.

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You know this dream. It mocks you. It teases you with visions of grandeur. You don’t have it every night, but when you do, it is unchanged. Always the same events, yet you can never predict them. As you progress through it, you remember. Never different, never straying. You’ve begged the gods for an explanation, but they remain silent. Either ignorant of your inwards protest, or uncaring towards it, the damned dream marches on.

Standing at the bow of your longboat, you can feel the salt wind in your beard, and hear the worried shouts of the villagers that are just now seeing your arrival from the horizon. Gathering the children inside, trying to hide their valuables, setting the livestock free, grabbing whatever makeshift weapons they could find. None of it would matter. The men of the North were about to descend on them, and nothing short of the divine intervention of Odin himself could stop that.

Your boat hits the beach, rocking you and your men forward with the force. Almost immediately, your men drop their oars, pick up arms, and leap over the side of the ship. You quickly follow suit; no men respect a leader that will not fight beside them.

How do you hit the surf?

>Heavily, nearly sinking in to your ankles.
>Gives body type ‘Huge’. Bonus to axes and power. Penalty to daggers and stealth.

>By swinging down, and dropping the last few inches.
>Gives body type ‘Long-limbed’. Bonus to spears and thrown weapons. Penalties to daggers and axes.

>Rolling nimbly like a cat as you hit the beach.
>Gives body type ‘Athletic’. Only class that can dual-wield without training. Penalties to power and stealth.

>Like everyone else. Why would it be any different?
>Gives body type ‘Average’. Bonus to swords and unarmed. Penalties to two-handed weapons.

>With a bit of a shameful struggle.
>Gives body type ‘Small’. Bonus to stealth and daggers. Penalties to power, two handed weapons, and shields.
354 posts and 11 images submitted.
>>
>>669713
Awwww shit here we go boise.
>Heavily, nearly sinking in to your ankles.
>Gives body type ‘Huge’. Bonus to axes and power. Penalty to daggers and stealth.
Going for that tank character
>>
>>669713
>By swinging down, and dropping the last few inches.
>>
>>669735
Yeah but what kind of character you want man?

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