Can anybody explain why does composite video blur everything so much?
I know NTSC standard by default used subsampling for color, so basically you had sharp BW picture, with slightly blurred color layered onto it. But composite output seems to blur both chroma AND luma. What gives? Basically, instead of 320 pixels horizontal resolution it displayed only 160, speaking of Genesis (albeit with more possible colors).
Also, speaking of Genesis, does anyone know what caused the infamous "rainbow" artifacts, e.g. like on tubes in Chemical Plant stage?
Because like its name says, it's a composite of all signals into one cable. Luma and chroma all in one bleeds together, the more you separate it the better the signals get resolved. It doesn't matter though as composite is how the games were intended to be played.
>>3568214
Yes, but I'd understand why they'd cause artifacts in each other because of interference. Not the blur, it makes little sense to me.
>>3568538
That's because you think it's blur but it's really just artifacts that give it a blurry appearance
Does anyone else feel that playing RPGs or other slow-paced games when they're young is a waste of time that should be spent playing fast-paced action games? I have a small pile of RPGs I want to get into, but I also have a big pile of action games I want to play/beat, and I feel like I should do the fast games now when I'm 'young' (25) and am still at a peak for reflexes/finger dexterity/etc. I worry that I'll lose my edge as time goes on and won't be capable of playing stuff like Ninja Gaiden, for example, but see that as the perfect time to start getting into slow, involved, time-consuming RPGs and strategy games.
But then again, I don't actually know anybody who plays a lot of games and is older than me, so my perspective could be a flawed one.
Pic only used for example, not specifically talking about playing games at 60+ (though if anyone has perspective on that I'd be interested to hear it).
Most of the NES speedrunning autists are well into their 30's and still doing fine.
Yes, patience is the worst value a kid can learn.
What did you expect? Video games are toys, not art.
Pic related. I know a lot of SNK bros think Choi is ugly and annoying but his spastic, drug-fueled fighting style is so fun to watch
Is King popular? Never played these games.
I also like Choi. He reminds me of that enemy from The House of the Dead.
>>3567771
98 and 2002 are number 1 on fightcade, I also remember hearing about it (and Virtua Fighter) being more popular than SF in either Japan or Korea, can't remember which though.
>>3566896
They'd squint their eyes
Many older games I have played most txt is in hiragana/katakana to conserve space.
Sometimes, a "silhouette" of the strokes and context is more than enough to figure things out.
Why the heck do folks call this guy a 'Buh bomb"?
Look at how it is spelled:
Bob-omb
If anything it should be:
Bob ahmb.
>>3566873
If you say it fast enough it could go either way
>>3566873
>that kid who pronounced it "bomb bomb"
NES, it had more sound channels.
Dunno mate
https://www.youtube.com/watch?v=ypNPxwnppU0
https://www.youtube.com/watch?v=hQPuI6tCh-4
>>3566541
Gameboy sound a shit! The only half-decent instrument I can get out of it is something drummish, and that's only because it's so damn noisy!
What is my NES collection missing, /vr/? I don't even like half of them.
Castlevania
Mega Man 1-6
Blaster Master
>>3565768
Wouldn't say Megaman 5–6 are a big miss. They're alright but not as good as the rest
did you beat it /vr/?
You kidding? I can't get past level 8 or so.
>>3565517
>Oh, a zombie killed a Neighbor you couldn't reach on the other side of a wall before they were even on screen?
>Enjoy having that hang over your head for the rest of the game.
Fuck you George Lucas.
>>3565517
I made it to the final boss twice, but no, never beat it. If only I knew about the flamethrower back then.
How well does snes netplay work? I'd like to try two-player mode but I don't have any friends.
I am not sure if it should count, thoughts?
>16:9
>>3565291
>Super Mario Maker for Wii U
>being in 4:3
>>3565282
I dunno dude, it wasn't even on Gamecube or GBA.
ITT games you wish the source code were available...
Killing Time (3DO version not PC) - would have loved to play that with an improved framerate. Chance of ever happening - nope - source code itself probably lost forever ;_;
>>3564775
Blood. Stop sitting on the IP Atari, you hacks.
>>3564783
OP here
>tfw many companies have IPs and do nothing with it, go after others cause 'muh copyright'
Origin released source code to WC3
Still, I just wonder when a company just goes up - and nobody buys them, does all their IP just .....disappear?
case in point my other post about Killing Time (Studio 3DO).
*sigh*
>>3564775
Daggerfall. God, imagine what could be done if Bethesda didn't do everything they could to keep the source code for themselves, and then lose it.
Think of the modding possibilities. Just think about what could be done with Daggerfall. How vastly it could've been improved. Every single cut and planned feature could've been added, plus who knows how many more.
Instead, because no one but (now former) Bethesda employees had access to the source code, there are only very precious few mods for Daggerfall, and they're mostly just very simple surface-level edits - editing what text can be accessed and changed with notepad from the Daggerfall folder, editing class stats, very rarely editing sprites - or simple, often literally broken, quests using basic, accessible templates in the DF folder. In any other TES game, almost all existing DF mods would be babby's first mod-tier, because that's all anyone can do without knowing the source code.
That's why DaggerXL and Daggerfall Unity are taking so fucking long; they're basically having to try to make the entire game from scratch (save for things like assets and text (which hasn't been implemented since they haven't figured out how to program NPC interaction)).
I have always loved Road Rash. I played the PS1 iteration of it, but it was also released on SegaCD, 3DO and PC. Not sure which came first (for this version of RR) maybe SegaCD?
Anyways, then and now my main gripe - What the FUCK is with the coloring of the FMVs? What kind of shit effect where they trying to achieve if any?
I am probably wrong, but I theorized that perhaps if it were released on the SegaCD first, maybe the color scheme was chosen to somehow mask all the digital artifacts? Shit theory but thats all I have.
Why couldn't they just leave the footage with normal colors god dammit!
Thoughts?
pic releated.
>>3564418
>Thoughts?
S'cool.
>>3564418
Played the crap out of the PC version as a youngin'.
Still have my original disc, plus another one when I was worried the old disc might fail.
probs trying to make it look a bit fake so it doesn't jar too much when you race.
they shoud've used the ingame engine like Road Rash 2.
I always hated FMV, it never looked like the game.
Did that one guy ever find out what was on that cart or disc that was with his SNES/PS1 prototype?
It was extra RAM to load the disc.
>>3563373
he didnt find shit because the snes-cd is just a regular snes with more storage.
>>3563373
debugger
Why do people say this game is unsettling?
>>3563292
primitive 3d graphics
>>3563292
Who says that? I want names. I want sources.
Was Terranigma deep?
>>3562856
Compared to most other games at the time I would say so in terms of story.
Not so much deep as widelike your mom
If you were 12 when you played it, yes.
I was, and its my favourite game
Now im a novelist because of the impact it had on me at such a young age
What are some cool, lesser known fightans?
>>3561785
Not really an obscure game but not well known either. It's also pretty good.
Sailor Moon SuperS: Zenin Sanka!! Shuyaku Soudatsusen
>>3561785
That one that features the Daytona USA car as a playable character.