TORNADO CLAW
TORNADO CLAW
TORNADO CLAW
BERBBSRSB BARRAGE
TORNADO CLAW
BRSBRBS BARRAGE
TORNADO CLAW
TORNATORNADO CLAW
BERBBSRSB BARRAGE
>PROJECTED BARRAGE
>REAL CLAW
KINETIC CARD
KINETIC CARD
CAJUN SLASH
ROYAL FLUSH
SEE YA MON CHERE
>>3737498
Whoops
Hey all! I'm new to Retro Games and I just bought one of these.
Any recommendations? Tips/Advice?
Play Final Fantasy Legend. That's my advice.
>>3737471
Parodius.
If you want to play games, get a flash cart
If you want some pretty plastic on your shelf, avoid eBay except for bulk buys of cartridges. NES is a bitch to get into because are fucking expensive. SNES has a lot of RPGs but has the same problem as the NES. The genesis in the other hand is a cheaper 'alternative' to the SNES, if you like beatem ups. N64 has platformers but PS1 has RPGs. Don't know about the Dreamcast desu.
Look how far the rookies got.
>>3737342
>only Sigourney survives
every time
>>3737342
You're doing it wrong.
> arm all rookies with blaster launchers
> when they run out of ammo eventually, loot plasmas
At least what im seeing are Power Armor corpses and not Chryssalid corpses, though I think the latter would be more excusable.
>>3737342
Dear lord, not a space between anyone.
Don't bunch up like that. Ever.
What game would you recommend to someone who sucks at video games and hasn't played much video games to begin with? I have a NES and a SNES emulator but I have very little games to play.
earthbound
nes - super mario bros, metroid, the legend of zelda super c
snes - super mario wold, super metroid a link to the past contra III
>>3737204
>contra III
this guy
Play any Kirby game OP
It was Kuso-game, isn't it?
Git Gud
the reality is nobody gave a shit about this game until it was mentioned in smash bros
It's like Metroid lite where you go up instead of going down.
DI DIDU DU DU DU DU DE DUUUUUUU
DAAAYHAEEETONAAAAAAAAAAAAAAAA
I thought he said GAAME OVAAAAAAAAAAAAAAAAAA
GAY BONEEEEEERRRRR
>>3737153
BRU BRU SKIES I'C.
i make a Comparison from this game. Found only useless fanhacks, but a uncut patch NO.
http://www.movie-censorship.com/report.php?ID=3449
yeah, we need a hack that does this:
Restores Peach's and Bowser's original celebration animations from the Japanese Version where they're drinking their champagne.
The ability to play Special Cup in 50CC.
>princess peach deep throating a champagne bottle while red faced
What's keeping you from playing the Japanese version?
I CAN SHOW YOU THE WORLD
I WILL PLAY PRINCESS TRAAAAAAAAAINER!
snes version a best
BAD COLLISION DETECTION
I've been really curious about these cd-i zelda games for a bit, I've been saying for like 10 years that I'm going to buy a CD-I and the zelda games and mario game for it at some point.
The midwest gaming classic (a huge retro video game convention) happens to fall right around tax return season.
Should I buy these?
>>3736813
Short answer: no
Long answer: no you should not.
>>3736820
My collection will be pretty near complete if I get this and I feel like theyre just gonna go up in value over the years
>>3736830
Sounds like you already made up your mind then.
Post comfy snowy levels.
Snow levels are worst trope.
> he likes snowy ice levels
>>3736761
Tutorial underwater stealth levels are probably worse
So, in some /vr/ games, you have to figure out what you need to do next, and then once you figure it out, you have to do it.
Do you think that figuring out what it is you have to do is part of the challenge?
Or is it just tedium that slows you down from actually getting to the parts that are challenging?
Pic related, I just finished this game, and it would have been laughably easy, but figuring out exactly what it is I'm supposed to do in some situations left me perplexed. Going through a similar ordeal with Metal Gear, except the action bits are actually challenging.
It depends largely on the game.
In a Dragon Quest game? It's absolutely part of the experience. On a second playthrough or with a guide, a DQ game loses a lot of what makes it great, which is talking to every NPC you can find in order to figure out what to do next.
Unfortunately, some games simply don't intuitively let you know what to do and you end up guessing until you figure it out. This is a result of the piss-poor QA testing most retro games went through, where meeting license requirements was more important than bug fixes.
>>3736739
It's absolutely part of it, though I feel that while what >>3736769 says is true, that there is also a fine line to walk as to how a game is intuitive or not intuitive, and indeed, if a certain thing that you have to figure out even SHOULD be intuitive. It's a very subjective thing too, all things are in games (what's hard to some is easy to others, and it varies across genres or even games in the same genre) and it's based on what you're used to. Likewise, anything dealing with progress in a game where figuring out what to do is a challenge will be very subjective, as not everyone will struggle with the same things, and not everyone will see something as intuitive, and even then if you somehow do make everything intuitive, then you might yet get complaints that the game is too easy. I would argue that making a tough but fair exploration game is one of the hardest things there is to do, because chances are good that someone will not be able to get through a tough exploration game without either reading a guide or being very, very good at solving puzzles and riddles. La-Mulana is what I always think of, I suck at figuring out the real meaning behind clues and hints, so I'm awful at progressing in that game. But someone who is really good at that sort of thing may breeze through the title. That's why I don't feel like I could call it badly designed unless there are multiple spots where little or no people at all got through without a guide.
Depends on how cryptic or intuitive it is.
If it can be reasonably figured out within the game, it's a good thing that adds depth and exploration. Done well it can give the illusion that a linear game is far more open and alive than it actually is.
If it's random bullshit like "Stand on this specific pixel 10 squares to the left of some castle and pres up+down+A+select to enter the next stage" and there is no sort of puzzle or hint anywhere in the game that would even slightly suggest you need to do that, it's a lazy mechanic meant to artificially extend the length of the game by forcing the player to do random actions until they get lucky.
I have a few games that I would like to sell but I don't know if eBay is a good place to base the prices on. For example, the cheapest Ducktales 2 copy I see goes for 180, should I put it up for about 170 and hope it sells?
>>3736649
Put it up for $180 or nearest offer, or start an auction at $150-$160
List it for $40 buy it now and then PM the link and I'll let you know if it will sell.
Which one do you like more or feel like is more beneficial.
Just curious to see what others think cause I enjoy both but lean more to JD cause it replenishes health
I forget, can you parry during attack animations?
>>3736586
just defend is a better mechanic but parries are more satifying and show offy
>>3736586
Just Defend is superior, though I'd prefer both games without them altogether. There is a point where a game becomes too advanced to the point that it starts feeling like work to learn/play/improve.
When you see this logo, which games version of the fanfare do you hear?
https://www.youtube.com/watch?v=pSGfuxjjyxI
None, because I've never played a single one of these games.
The Wacky Wheels one I guess. I played Crystal Caves too though its version isn't exactly a memorable theme. Did the early Keen games also have that opening?
>>3736578
Blake Stone, Halloween Harry, Duke Nukem 2, and Raptor in that order. I do not remember the rest. I did play Rise of the Triad, but not enough to remember that the jingle varied.
I am guessing I placed Blake Stone first since the sound fonts were similar to Wolfenstein 3D which I think used the exact same one. However, I did play (and register) Halloween Harry for its music earlier releases had the audio player executable, and that sticks with me (fanfare used all 4 channels of my Sound Blaster).
I'm sorry, /vr/, I couldn't resist.
As long as you didn't pay more than $60 or so, it's fine. Good game.
>>3736534
That's what I paid for mine in 1998
I remember being excited when I almost got it for $200
At this point I will never own this game.