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Archived threads in /tg/ - Traditional Games - 4736. page

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It's Friday, so you know what to do /tg/ - the Storythread is back again and in need of your writing. The spookiest day of the year is almost here, so this week anything Halloween related is particularly appreciated (but not required, though).

If you have /tg/ related stories to post, post them here, and maybe some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. Or if you have some other inspiration building up inside, compelling you to write a story, feel free to empty your brain into this thread. It may be a campaign setting you've played, it may be a book you read, or it may just be that a daemon is visiting you in your sleep to fill your dreams with wonders and horrors. Whatever it is, your story is welcome here.

As much as this is about encouraging people to write, Storythreads are story-oriented (well duh). Therefore character bios, greentexts, recollections of games you played, general snippets of writing, etc, etc, can go elsewhere.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

Last week's thread can still be found in the archive here:
>>43236237
and will be around until sometime next Friday morning.

And finally, don't forget to check out past stories on our wiki page:
http://1d4chan.org/wiki/Storythread
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>>43373199

I think I'll start off by reposting what I was working on in the last thread; I wanted to do a few edits and in any case I doubt anyone got as far as reading the ending.
>>
>>43373682

Skrritz of Clan Eshin was not a patient rat. He did not like waiting. In Clan Eshin famed for it's oblique and subtle approach to warfare, this should have been something of a handicap. A trainee assassin of the Eshin would be expected to be able to find a suitable tunnel or hole and there wait motionless for days until their target passed close enough for them to strike. Skrritz had passed this test, of course - failure is the deadliest poison of all, went the Eshin saying - but he had hated every minute of it. His wiry, almost skeletal frame, bespoke the sort of neurotic energy that gave rise to numerous tics and twitches. Indeed, he had come close to cutting his tail off at one point just so that he wouldn't have to deal with the thing wriggling around behind him like a worm on a hook. No, Skrritz was not a natural talent when it came to the Eshin's favoured combat tactics.

He made up for this deficiency by being very, very deadly.

As numerous rivals had discovered over the years, all that pent up energy meant that Skrritz was blisteringly fast even by Skaven standards. The ratmen, even in clans less stealth oriented than Eshin, always regarded speed and cunning more highly than brute strength. Skrritz had therefore risen high in the ranks of Clan Eshin, with his snake-like reflexes complimented (though not overburdened) by a certain degree of vicious intelligence. Ultimately, attitude was far less important than results - the only result that any Skaven cared about was that the enemy was dead and they weren't. And there was trail of corpses that could stretch from one end of the Under-Empire to the other that testified which side of that equation Skrritz was on.

Success had its problems though.
>>
>>43373887

Or opportunities, depending on which way you looked at it. As with any trade, the more an assassin succeeded the greater the rewards - and the harder the tasks he got given. The Masters of Clan Eshin had handed him some dangerous assignments before, naturally, but lately Skrritz had been starting to wonder if they were actively trying to kill him. Or rather, since all Skaven wondered this about every other Skaven all the time, it would be more accurate to say that Skrritz was starting to wonder if they would actually succeed. There was no option to refuse his orders of course - or rather, there was, but Skrritz didn't fancy being handed over to Clan Moulder to aid them in their experiments.

His latest mission was that insufferable combination of extremely tedious and downright suicidal. He had been instructed by his superiors in Clan Eshin to make his way, through the tunnels of the Skaven's Under-Empire, to an isolated yet well-fortified manor house in the wilds of Osterland, on the Empire's easternmost reaches. He was to infiltrate the cellars of said manor house, by whatever means were available, and there wait undetected for however long it took his target to arrive. If the target arrived, that is - there was no guarantee that he wouldn't change his plans. But assuming the target did show up at some point Skrritz was to kill him without leaving any sign of Skaven involvement. In and of itself, this mission brief wasn't particularly unusual - although Skrrizt was more used to eliminating rival Skaven than dealing with the man-things that occupied the over-world. What set the mission apart was the nature of the target.

He had been instructed to assassinate the Emperor Karl-Franz.

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Delta Edition
310 posts and 44 images submitted.
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Is this a mispost or a quest? Or are people actually discussing running Bioshock-esque campaigns or games in Bioshock style settings?
>>
>>43332847
We have one anon working on a homebrew system, and another doing updated plasmid designs
There was another anon who had a system about halfway done, but they haven't shown up since the thread before last
>>
>>43332894

Are the efforts focused on Rapture, or are people interested in taking advantage of Bioshock Infinite's expansion of the setting? I think there's a lot of room for interesting RPG campaigns if you take similar themes and the anchors, the Girl and the Lighthouse. I have a vague idea for one, if sharing it would be relevant to the thread?

You open your mouth to greet the huddled girl, only to realize you've nothing to say. Even a standard polite greeting would ring hollow in your ears, spoken through massive steel bars to echo around a cold concrete cell.

You glance back at the two guards, and they nod slightly, sidestepping just far enough that they're out of direct sight - but only a few steps away, should they be needed. You stand by the doors to the cell and wait quietly, leaning on your cane.

It takes the better part of a half-hour before she bothers to look up. You feel the hair rise on the back of your neck as she sizes you up with one baleful eye glistening slightly in the shadow - seems she's been crying.

Another eternity stretches between you. You stand stock still, focusing on a patch of concrete to her side.

Waiting.

“... what do you want?”

At last, the quiet question, drifting through the chilly space between you.

“To listen.”

You see her eyes circle the cold little cell and return to you. “How generous.”

You sigh, but hold your tongue.

“What are you waiting for?” she says sullenly. “Just kill me.”

“Couldn't you do that yourself?”
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She raises her arms, showing you the heavy chains shackled to her slender wrists. You follow them to their anchor points in the floor, concrete dust still surrounding the recently installed inch-thick eyebolts placed at the far corners of the cell. The eyebolts are wired to heavy-duty cables that snake under a fresh mouse-hole in the wall. “Enough voltage to send my main breakers into series, I guess. Even if I've got my Outfit on.” She draws her arms around her legs again and hugs them tight, glaring at you over her knees. “I'm not going back out. I'm never going back out. And if you let me out-” she sighs. “Just kill me.”

“How?”

She glowers at you. “Same way you killed my sisters. You killed all of us, eventually.”

“That war's o-”

“No its not!” she snaps, slamming her fist into the floor with a sharp CRACK that makes her chains rattle. “All those girls I led to death? You think THEY forgive me?” She grabs her head and claws at it. “Its happening again. It's all happening again.”

You feel a chill race down your spine. Haruna said the same thing an hour ago. “It couldn't be more different-”

“It's no different,” Shigure says, the resignation in her voice weighing heavy in the air. “Everyone with me always gets hurt. Every time.” She seems to crumple, squeezing herself into an even tighter ball, her words muffled against her legs. “We were saved by a Divine Wind, remember? We h-had h-heaven on our s-side...” Her clawed fingers rip their way down her skull, pulling out strands of long black hair. “And th-then I h-had heavens f-favor w-when e-e-veryone else had lost it, when you w-were c-c-rushing us everywhere - m-mockery, heaven sent, an insult to the Emperor himself-”
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>>43531495
hi navyfag
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She cries, for a while. Quiet sobs fill the cell block, drowning out the muted buzz of the hallway's florescent lighting.

You wait.

Some terrible eternity later, you hear her murmur something.

“... a little louder,” you request quietly.

“Can I... get closer?”

The sounds of the guards behind you bringing their weapons to low ready demonstrates their opinion. You look back at them and raise an eyebrow in query, and they shrug - but keep their weapons up. Your funeral, buddy.

Good enough. “Yeah.” Laying your cane on the floor, you grunt with pain as you struggle to your knees, favoring your bum thigh as much as possible. Kneeling on the floor, you rest your hands on your thighs and nod towards her.

Shigure glances fearfully at her guards, then slowly unfolds herself. Her timid movements are punctuated by glances at the camera in the corner of her cell, as if any sudden movement will result in her being fried crispy by high voltage.

In fact, it probably would.

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TWITTER: twitter.com/planefag
ARCHIVES: http://suptg.thisisnotatrueending


“TEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATIME TEEEEEIIIIIITOOOOOKUUUUUUUU!”

You and Harder leap for the door as one, planting your shoulders against the flimsy hollow-core door (nice bid on that contract, assholes,) and lean against it without much hope. The doorknob makes a delicate tinkle as the cheap lock snaps under a shipgirl's grasp before the door opens a full three inches under Kongou's first attempt. You hear a feminine hmph! of frustration, then a deep intake of breath.

“Nooooo,” you intone desperately.

“KOOOOOOOOOON-”

“NO NO NO NOOOOOOOOO-”

“-GOOOOOOOOOOOOOO-”

“NO NO NO NO NO NO NO-”
933 posts and 151 images submitted.
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>>43470194
fuck you navyfag
>>
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“DEEEEEESSSSSSSSSS!” she cries, hitting the door with her shoulder. Harder is knocked across the room into a pile of discarded cardboard boxes, and you end up on the floor, back against your desk. Kongou stands triumphant, hand outflung in her characteristic pose, the splintered door hanging in two sad pieces behind her.

“KONGOU! HAS BROUGHT YANKEETOKU TEATIME!” She tugs a small cart in behind her loaded out with a full tea service - it seems to be silver, even. You see another brunette head peeking through the crack in the door, flashes of gold hinting at a similar rangefinder-headband like the one Kongou wears.

“And Haruna,” Kongou adds as an afterthought. “Come on, Haruna~”

Haruna comes, carrying a big basket loaded with what look like scones. She gives you an apologetic smile and helps you up as Kongou begins industriously clearing your desk - she's careful with the computer, but she's already shorn it of all its cables and tossed them in a jumble to one side. Before you can spin up your brain to form an objection, Harder rises like a thunderhead, a half-crumpled cardboard box over his head. He tilts it up slowly to reveal a thunderous expression.

“KONGOU.”

“That's my name, don't wear it oooouuuuut~” she sing-songs.

You watch Harder's youthful frame seem to expand with barely constrained rage, his cold eyes clearly calculating the optimum angle to launch his attack.

[ ] Call him off - she means well.
[ ] Let him go - one of them will learn a lesson, even if you're not sure who.
[ ] Give Haruna a pleading look - she might know how to handle Kongou.
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>>43470212
>[X] Call him off - she means well.

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Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you wiped out the last of the void creatures and got accused of being a filthy degenerate.

It is currently the 19th of Svarthi, in the year 936 NH.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU

Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS
Combat:
http://pastebin.com/e1peu2ih
http://pastebin.com/1niidZEa
Enchanting:
http://pastebin.com/jUQKQLLx
Fluff:
http://pastebin.com/ydKwNLba
http://pastebin.com/sijmZSSf
http://pastebin.com/UygnkCBe
http://pastebin.com/gR0sgiFu

Archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asinus
Ask Page:
http://ask.fm/Quidam_Asinus
Tumblr:
http://somaqm.tumblr.com/
IRC Channel:
#BanishedDiscussion on Rizon

Notes:
Using names or trips in this quest is heavily discouraged. While it is impossible for me to prevent you from doing so, I ask that you not. I will also not count any votes made while using names or trips.
640 posts and 38 images submitted.
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The soldiers nearest you stare at you with a mix of horror, disgust, confusion, and disbelief. None move to attack you, for good reason. You're wearing armor and wielding weapons most of them could only dream of owning. You're about to try to put their fears to rest when a man's voice calls out from the back of the mass of soldiers, carrying over the muttering of the crowd.

His accent is distinctly rural, his words slurring together in a manner hard to make out. “Didja hear that? She say he's her lover?”

Another voice, this one powerful and booming, answers. “I think she did! What kinda filthy degenerate is this guy? Touching a human? Might as well fuck camels!”

You think you might hear someone mutter something about insulting camels, but you're too busy worrying about fighting off a lynch mob to really pay any attention. Fortunately, after a heated argument between himself and Mortia, your brother lends his voice to settling the crowd. “People, please! It was an honest mistake on her part, her grasp of our language is very limited. You know how humans are!”

A mistake on her part? Somehow you doubt that. Rather oblivious to what you're brother just said, Mortia quickly adds in “No lovers!” in her horribly garbled version of Samjan. You think some of the soldiers find it more endearing than off-putting. Like a child who's still learning to talk. Regardless the crow seems to calm down, many of them having a laugh at your and Mortia's expense.

A new voice cuts through the chorus of shouts and laughter, Darzi's voice. “I say let the degenerate be Matha! The man saved my life, I'd say he's qualified!”

(1/2)
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Her declaration starts the crowd chanting 'Matha' with all the vigor of apprentices trying to goad their poor, unfortunate victim into some humiliating task or another. Much as you might be irate with your brother, being pampered for nine days really doesn't sound like that bad an experience. By the same token, you'd like to get back on the road in the near-future. Taking more than a week off to be pampered by attendants isn't exactly conductive to making progress.

>Decline the offer as politely as you can, but let Mortia do as she likes.
>Hey, if they want to lavish you in luxury who are you to complain? Go along with it, join Mortia at the front of the crowd.
>Fun is just a buzzword. Refuse the honor and encourage Mortia to do the same, so you can get back on the road.
>Write-in
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>>43239602
Is there any precedent to refusing? If so leave it up to Morita. If not join her at the front.

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TWITTER: twitter.com/planefag
ARCHIVES: http://suptg.thisisnotatrueending.com/archive.html?tags=kant-o-celle_quest

For an eternal heartbeat the world pauses as all eyes go to the long ribbon of shining steel in your hand, the sullen gleam of the sodium lamplight playing down its length. You're as surprised to see it as they are; so you all reach the same conclusion simultaneously.

The balance of power has shifted greatly.

Then your heart beats again, and they rush you.

You lunge sideways, flinging your left foot behind your right as you take a long backstep; sparing your bum leg the more arduous motions. It's sufficient to block one man's path with his fellow, and *he* leaps back from a quick, darting thrust - he wasn't in range, but with the scales shifting so quickly, he's cautious.

That won't last long.

[ ] You have the reach advantage. Keep circling, keep dancing, keep them on their toes and play for time.
[ ] Two versus One is very bad. You need to even those odds *fast.*
[ ] They'll never expect this....
909 posts and 151 images submitted.
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FIRST POST
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>IN AFTER FIRST POST
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>>43259853
>[ ] They'll never expect this....
Is it time to use 'that'?

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Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. Taking place in 284AC a year after the Rebellion has ended you are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy.

House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. The new Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.

If you’ve played the one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.

GDoc Resources:
Brynden's CharSheet: https://docs.google.com/spreadsheets/d/15t70f-uSAGgm9tFSADoJfgfhcQwaAHKMSEVeTTIhkho/edit?usp=sharing
House Malroy Stats:https://docs.google.com/spreadsheets/d/1ok_UzOYKm6XyIPb4Gs6xNyiL3IPXCl1CFBS9CBpAC4g/edit?usp=sharing
Military Strength:https://docs.google.com/spreadsheets/d/1Ex5M5bDpJcC9hQNaZRLCV-IjHs55UgC9qIJZiOxCfUo/edit?usp=sharing
House Malroy History, Holdings, and Household: https://docs.google.com/document/d/1MB1FAoklpIRj8rCyY6rHCDcmTIASW3Vcl4caxJDy9-E/edit?usp=sharing

And now without further ado.
483 posts and 16 images submitted.
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The fires in Steadhold’s hearths burnt fiercely, attempting to combat the chill another summer storm had brought in. You stop a moment, your monthly ritual of clearing the great hall with a step interrupted by a thought. Emerald flame reflects in your eyes as you stare into the fire, it crackles and bites into a fresh log fed by one of your servants. The past month had brought so much, you had not thought to return from King’s Landing with the weight of gold burdening your caravan. The trip home had been slowed by the carefulness Dontos had shown, he did not wish to bring undue attention to yourselves, despite the Goldroad being safe the majority of the time. It was an easy trip, until the storm had landed and near drenched you the entire rest of the way home. The Storms Gods come bore witness to the marriage of the King they spoke of, as if a monsoon was a sign of favor. By the time you had made it home the Blackwater Rush had begun to overflow, Steadhold’s moat was a mess of muddy water and debris and the bridge your castle watched over had a bum support and threatened to crumble. You had immediately had to put your builders to work, constructing supports and a scaffolding around the support, and pray to the Seven for reprival.

“Brynden?” Mason’s voice catches your ear and you turn to your old friend. The Knight had healed well enough from the Melee, but he had a new scar above his old one, looking like a one eyed monster with a terrifying grin. He had been able to ride home at least, though Elionwy had worried after him much of the way. It was an odd site to see Mason with a woman still, her quiet regard for him seemed cold, yet it was her eyes that spoke to him and he was always brought to a smile for them.
>>
You place a hand on Mason’s shoulder when he comes to you side fully, he was wearing a cloak of black otter pelt and it felt smooth against your hand, he slips his own onto your shoulder and you stand watching the fire for a quiet moment before he speaks in a harsh whisper, “We’ve yet to hear word from Illiad, Asher and Sallo, they should have arrived by now.”
Your brow furrows and thoughts turn to your Myrish companion, in truth you did not know whether or not to expect word from him, perhaps he wished to keep a lower profile while he was in Essos? He had not spoken at length of the subject, in the days before he left off his face had grown serious and collected, the other two Sons much the same. They took every meal together, spoke at length of plans you were only aware of in a cursory manner. When you had wished him off after arriving in King’s Landing, he only smiled and promised to be home soon. The use of ‘home’ was what had caught at you, a man from halfway across the world, who only knew Essos and traveling had found a home, and he intended to make it his family’s as well. Even in your own mind Steadhold hardly felt like home sometimes, it was in name and in fuzzy memories of rebellious youth, yet often you would find yourself awake in the deep of night, staring off towards the Narrow Sea from the Dragon’s Roost. It was wistful thinking at best, at worst desire. But you stayed, never stepping foot beyond the ports of King’s Landing.

“I would not worry after them Mason. Illiad is resourceful, how else would you explain him convincing two sellswords to buy him from a stockyard in the middle of Myr?”

The Knight thinks on this for a moment, “Aye, you’ve the right of it Brynden. I simply worry, I dislike having the Sons at partial strength.”

Turning to regard him fully and removing your hand you agree, “I as well Mason. But for now, we wait. Nothing more to be done for it.”
>>
1st

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I am Daniel Speltin, top tier waste of potential and mid tier student, all round unimportant person about town.

Saturday ends up with me getting dragged out of the house, Rosa insisting that Avery and I need to buy 'actual' clothes for dinner with her family. Whatever that means.

She spends over an hour stuffing me into outfits that all look way to expensive for me to be wearing, humming in consideration as she makes me spin around. Kill me.

Avery spends most of the time spacing out, staring at a wall blankly, before Rosa finally nods in approval. "There." She nods, patting my cheek, "Now you look like a grown up." She hauls Avery towards the women's section, the latter girl grumbling, seemingly pissed off due to a bad night's sleep.

Rosa dumps about fifteen dresses into a changeroom and practically drags the dark skinned girl in. She doesn't seem willing to change, but Rosa's getting adamant, with the party tonight, practically tugging Avery's clothes off to get her changed, when suddenly Rosa pauses.

Avery's shirt is pulled up over her stomach, and we can both see two very obvious changes. The medicine formula thingy that's tattooed on her stomach is... off, it's pointing towards her left side rather than the usual right. But more noticeable than that, is that Avery is lacking a belly button.

Well.

Avery's sweating now, as Rosa stares back in her face, clearing her throat and looking for escape routes.

With a wrench, she tears free of Rosa and bolts for a door, but I shove a rack of jackets over on her, pinning her to the floor.

Rosa dives into the pile after her, dragging her free and pinning her to the ground as staff start to rush towards us, but Rosa aims a finger upwards, a pink blast let off as a warning shot as her magic dress replaces her clothes. "Just doing some work. Stay out of my way!" She growls, the staff retreating as Avery gulps.

>Who are you?
>Where's Avery
>Rosa, let her up.
>Write in
490 posts and 23 images submitted.
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>>43176957
>urinate in her face
>>
>>43176957
>Where's Avery
>>
>>43176957
>Where's Avery

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Previous Thread: http://suptg.thisisnotatrueending.com/archive/43079098/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Sith+Apprentice+Quest
Rules: http://pastebin.com/SLcWd2JX
Force Points: http://pastebin.com/UCjidBTg
Character Sheet: http://pastebin.com/az0Aj5Lz
Character Bios: http://pastebin.com/QsGYg36t
Force Points: 3
Auto-Regen: N/A
Twitter: @sith_q

- - - - - - - - - - - - -

"If you don't mind... can we talk together? Alone?"

Rodrik asks you, an odd tension gripping his voice, almost as if he's fighting with himself to even speak to you right now.

Nivah and Cael'la share a bewildered look before turning to you inquisitively, silently inquiring as to the nature of this discussion. Your eyes meet theirs and you are at a loss for an answer, you and Rodrik have shared few words since his defeat at your hands in the tournament. If anything he seemed to avoid you more often then not, you suspected it was likely to avoid any self induced shame.

You try to get a read on him but aside from a general look of discomfort he's not giving you any clues as to his intent. For a long moment there's a tense
silence at the table, so much so that it draws in a few sideways glances and curious whispers. At last you speak.

>What do you say?

>Anything you need to say to me, you can say in front of them.
>Alright. Cael'la. Nivah. I'll be right back.
>Why on this planet would I want to talk to you?
>Fine, but Taral is coming with me. He can't understand Basic, so whatever secret you want to share will be safe from him.
502 posts and 26 images submitted.
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>>43144208
>Alright. Cael'la. Nivah. I'll be right back.
>>
>>43144208
>Alright. Cael'la. Nivah. I'll be right back.
>>
>>43144208
>Fine, but Taral is coming with me. He can't understand Basic, so whatever secret you want to share will be safe from him.
It's time

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You are Ur'shal, Chieftain of the Stonetusk Clan and Warlord of the Wastes. The assault on the dragon cultist compound in the jungle has gone well, and while there have been some unavoidable losses you have had nowhere near as many deaths as you'd been prepared for. Your Stormhorn riders have demolished the wall and your orcs have swept through the outer compound, cutting down or subduing the cultists, including a few of their lamia leaders.

All that remains is the large structure at the compound's centre, which you are guessing is some sort of temple. What remains of the cultists are mounting a fighting retreat back within the building, though at this stage it's only a matter of time before your warriors overwhelm them.

That's not to say it'll be easy mind you, several of the lamia have retreated within, and their combined magic could prove a serious obstacle. Furthermore, it seems that at some point, your priest Vor'zal infiltrated the building and run afoul the cult's leader, a large albino lamia who's done quite a number on the tough old orc. Impressive though that is, you'd rather not have her kill the old man, priests are hard to come by these days. Unfortunately up on the balcony as they are, they're a bit out of your reach. You could order your archers to fire at the lamia but you are aware that bows are still new to many of your orcs, so there is a definite risk to that plan. You could also order Bra'kur to target her with his magic, though that risks setting the whole structure aflame, and the sorcerer seems to have trouble with the concept of not causing collateral damage.

>Order the archers to target the leader.
>Order Bra'kur to target the leader.
>Order the archers and Bra'kur to target the leader.
>Vor'zal can hold on, force your way through the defenders to reach them.
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>>43177535
Links:
>Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing
>Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
>Setting Info: http://pastebin.com/aRt0MR72
>Twitter: https://twitter.com/BrightTegu
>Ask: http://ask.fm/BrightTegu
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord
>>
>Order Bra'kur to target the leader.

Loss of a priest is not an option. But tell Bro'kur to be at least a little bit careful when zeus-ing the shit out of her if that's possible.
>>
>>43177535
>Vor'zal can hold on, force your way through the defenders to reach them.

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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=homeless+mutant+quest
Pastebins:
http://pastebin.com/UuVeJFig
http://pastebin.com/98mpGLrh
http://pastebin.com/PmF43Sr1
http://pastebin.com/JYrcDPPk

>(1/2)

You are John James Green, mutant vagrant.

Your blood glows faintly as it fills up the syringe, reminding you of way your palm looks when you shine a powerful light through it. You feel the heat beside your heart spread out, sending a fevered shiver across your skin as it pools in the flesh of your stump. The limb begins to grow back toward its original, unhurt state at a rapid pace, bones stretching through skin, muscle slinging itself across bone, until you can see the shape of a wrist beginning to unfurl and coil together.

“You might want to get another vial while it’s charged like this.” You say, referring to the bioluminescent state of your blood. “I don’t know how much it takes to actually work.”

Doctor Rao tears her eyes away from your soon-to-be-healed arm long enough to back up your request. You feel a second needle press against the flesh of your arm.

“You’re not worried about blood loss?” She asks, impassively.

You shake your head. “I’m probably producing more blood than I’m losing like this.”

She seems to accept that.
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>(2/2)

You’re in a much larger tent than Rao’s, equipped, it seems, for various medical procedures. You feel distinctly ill at ease, but you keep reminding yourself that these people are, supposedly, humanitarians. They haven’t done anything to make you distrust them. Yet. Judging by the tension in Laura’s stance, she’s little more relaxed than you are.

Just to be safe, you told them you had imbue your blood with curative properties. In case anyone got any bright ideas about forcing it out of you.

The Red Cross staff take two more vials before the effect of your inner light wears off. You find yourself brandishing a brand new, entirely healed hand.

“If only,” Rao begins, her eyes focused upon your newly-grown fingers “every mutant were as lucky as you.”

You can’t help but frown at that. You get what she means, but you’ve never considered yourself lucky.

>Present Time: 20:23 PM
>Current Funds: $780
>Hunger Level: 2

>Solar Charge: 0/5

>[ ] Ask if you can see the reporter that visited.
>[ ] Ask if you can see your blood being used.
>[ ] Take your leave.
>[ ] Write in.
>>
>>43144341
>[ ] Ask if you can see the reporter that visited.
>>
>>43144341
>[x] Ask if you can see the reporter that visited.
Yo Crusty

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>Pre-Layout 3E Leak https://mega.nz/#!4IIXVLZC!Nej_jw7d1UT6qOUI3_6zwVXSdWOml4oZbxHa95zyAJM
>Character Sheet & Init tracker: https://drive.google.com/#folders/0B3I6-eDu-lQ6aUZDaS14Tlh1a3c
>Collection of 3e Materials, including organised Charmtrees as well as comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>3e Alchemical homebrew Google Doc: https://docs.google.com/document/d/1bcMUnb-2RQoPn6tATRSqmDkFvjD_vROp4nu5ls9vBqo/ (MF folder also has version 1.0)

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Backer PDF spotted tucked behind Duke Nukem Forever case in the clearance bin!

Thread Question : What's the least reasonable thing you have ever done with custom charms?
571 posts and 92 images submitted.
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>>43216147
Least reasonable? Scene-long Sledgehammer Fist Punch maybe, or the charm to knock-back battlegroups.
>>
Stalwart (Element) Host
Cost: 3m per soldier, 1wp
Mins: War 5,Essence 4
Type: Simple for one soldier, a minute long ritual for multiple
Keywords: Combo-OK, Obvious, Elemental
Duration: One Scene
Prerequisite Charms: Ramparts of Obedient Earth

There is horrors in Creation that can freeze blood in the veins of even the bravest mortals with their mere sight. Worse still, there is beings whose deceptive beauty and poisoned words easily bend mortals, no matter how faithful, to their will. But Dragon-Blooded commanders can bring an army with them even to the places where the human bravery falters and human will fails - an army made of Essence and pure elements. It is said that Immaculate Pasiap himself invented Stalwart Earthen Host as a mean to combat Anathema who was able to enslave any mortal and nearly any Terrestrial with a single glance, and this Charm gained widespread popularity among Dragon-Blooded officers since then.

The Dragon-Blood touches a large quantity of the charms associated element with his palms, and for every 3 motes spent on this Charm, one animated figure of an armed and armored soldier rises from the earth. Elemental soldiers have the base statistics of elite troops (Exalted p.280), except that they soak lethal damage with their full Stamina, and have no will of their own, obeying all orders of their creator unquestioningly. They follow normal construct rules.

Cont.
>>
https://www.youtube.com/watch?v=7qFF2v8VsaA

Infernal or Abyssal? Or Exigent of some Forbidden God?

Seems to me like it could reasonably be an Infernal exaltation, except for the fact that he's dead.

“Why do we fear them so much?” you ask sharply. In the shadowed confines of this little cell your long-buried irritations are itching harder than ever, worming their way to the surface. “They came back for us, didn't they? Either on their own, or because we called them, and they answered. If we can't trust them, why are we making them fight our battles? We draw chalk circles around them and put up “No Unauthorized Personnel” signs and then we go 'gee gosh' when they go bugshit and we never noticed the signs? Does that rea-”

“You really think it's voluntary?” Goto says, his tone so flat and empty that it cuts you off mid-rant. “Settle, has Naka ever told you about how she was summoned? Because I was there. I saw it.” He takes a deep breath, composing himself. “It wasn't beautiful. It wasn't special. And it sure as *hell* wasn't *voluntary.* We were trying for a battleship - Haruna, I think - and we ended up with her. First thing she heard was the shinto priest apologizing for mucking things up and getting her instead.” He falls silent again, his dark eyes focused on something in the unseen distance. “She found a purpose, eventually. Found a place. She's... happy.”

You wince.

“I think.”

You wince more.
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>>43208043
inb4 navyfag
>>
>IMPLIED FIRST POST
>>
>>43208043
first post!

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TWITTER: twitter.com/planefag
ARCHIVES: http://suptg.thisisnotatrueending.com/archive.html?tags=kant-o-celle_quest


[X] She's not a child. Just make it clear that her volunteering scares you.

You snatch your hand off Arizona's shoulder guiltily. Reclining in your creaky office chair, you try to project an air of casual nonconcern which seems to slide right off Wilson's hard grey gaze. “You know what you're doing,” you say to the air over the table. “But...”

Arizona's hands are folded before her on the table again as she looks straight ahead, sitting straight with military composure. Some vague jumble of officious objections with phrases like “risk management” and “sure bets” come to your lips, but your voice fails even as you draw breath to speak them. Everyone knows the time for caution and half-measures is behind you, now - you were arguing as much yourself not a minute ago. Everything you know about command, about leadership and *especially* about covering your ass in a highly political meeting with the CO of 7th fleet itself looking on screams against being too honest, but you can't force the lies past your lips.

“... I just wish you wouldn't,” you say quietly.

Arizona's gaze flicks sideways at you for a heartbeat, then away. She lowers her eyes to her clasped hands on the tabletop and squeezes them a little tighter.

[ ] ... the traffic cone was right. Naka was *right.* Oh, shit, I have to head this off.
[ ] ... nope. Once glance an attraction does not make. Test this theory.
[ ] Poor girl's feeling uncomfortable in the HALL OF INFINITE BRASS. Shouldn't have put her on the spot like that. Give her a chance to slip out early.
836 posts and 151 images submitted.
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FIRST POST
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>>43203074
>[ ] Poor girl's feeling uncomfortable in the HALL OF INFINITE BRASS. Shouldn't have put her on the spot like that. Give her a chance to slip out early.
>>
>>43203074
>[ ] Poor girl's feeling uncomfortable in the HALL OF INFINITE BRASS. Shouldn't have put her on the spot like that. Give her a chance to slip out early.

So this is it! Haha. Been a long, long run.

Archive here:
http://suptg.thisisnotatrueending.com/archive.html?tags=Strike%20witches%201989

++

"Jesus that thing's big..." You hiss, looking at the massive shape of the shield. You don't vocalize your thoughts on how stupid a name that is, however fitting, even if it is just a reporting name. It's turning inbound, which somehow strikes you as comical- that thing's got to be the size of a decent cruiser, and it's in the merge with you.

It stops being comical when Merlin calls a warning at the same time as your automated threat detection gear. "Frank, we're painted!" She yells, indicating a fire-control radar has your big fighter on it's screens.

"Break Break!" You order, slamming the fenrir into a hard right turn, launching decoys to try and throw off the radar.

"Frank it's firing!" Merlin calls- you feel the shockwave of several massive shells punching through the air behind you, the monster's tracking systems struggling to match your fighter's turn.

"Jesus." You hiss, leveling out just at treetop level, still approaching- you're just over a hundred and ten miles out, and it only barely missed you. "Everyone still here?"

"Two." Wendy responds, like any good wingmate.

"We are several miles to your north, my love, but we are unharmed." Konstantina answers, a second later. "How do you wish us to attack?"

[] We'll go in high, you go in low, try and confuse it.
[] We'll come up from below, you see if you can't dive on it.
[] We'll all hit it from above, keep our energy up
[] We'll all come up from below, it shouldn't be as well defended on the underside

And

{} We'll see about knocking out some of it's weapons, you focus on knocking out it's engines.
{} Take out it's guns, we'll go after it's engines
1069 posts and 151 images submitted.
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>>43148286
>[X] We'll go in high, you go in low, try and confuse it.
>{X} We'll see about knocking out some of it's weapons, you focus on knocking out it's engines.
>>
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>>43148286
>[x] We'll go in high, you go in low, try and confuse it.
>{x} Take out it's guns, we'll go after it's engines
Bounce that fucker right outta the sky! Best night of the week!
>>
>>43148286
>[] We'll all hit it from above, keep our energy up
>{} Take out it's guns, we'll go after it's engines

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