Is there a tabletop game similar to Dominions? I'm looking for a grognardy army-level strategy game of armies with spells or abilities that have really strange effects or complex interactions.
It is not at all what you are looking for but D&D 3.X is actually really similar to Dominions in the way the magic system works. Spells are similarly bullshit with enormous "fuck you" effects.
Unfortunately, no. All the good grog games are either historical or spehs-based. For fantasy, there's Sorcerer, but it's not exactly what you want. Interesting 'terrain' system, though.
I've got my first game in a long time coming up and I want to make a good impression. Getting images for handouts of NPCs is easy enough, but is there a place to find images of items or situations?
Specifically, I need a group of thugs, bandits, or enemy soldiers entering through a door, with their leader at the front. I also need a gargoyle in flight or on a ledge with their back to the edge, and a sinister looking device for drawing blood samples.
>>43064078
Am I really likely to have a non-porn request fulfilled?
>>43063960
Soldiers, you say?
Also, >>43064078, stop being a faggot and help a brother out.
Wants to create a Homunculus as their improved familar.
Do you allow this?
>>43063849
> inb4 loli homunculus
Fuck off back to your magic realm.
>>43063849
Assuming he means the kind in the Monster Manual and not the kind that's basically another human, then I don't see why not. If they start to derail the campaign with it then I'll fix it and start sending tougher threats their way.
>>43063849
if he means this, then fine, or something similar.
What's the biggest plot twist/bad news you gave your players/have received?
I'm running a Traveller game where the players escaped a planetary bombardment and clean up by making a misJump and for story reasons it deposits them a kiloparsec away in civilized space, but still a kiloparsec away; on top of that its not as simple as Jumping in a straight line, the safest route would be to follow established trade routes and that would take them 7 years.
>>43063570
I'm going to let them decide what to do: stick around this area and start a new life or they can attempt the 7 year journey back home. I'm also going to let the captain (a player) break the news to the rest of the crew. This revelation is going to come after the players win a speeder race and they'll still be on their winner's high.
>>43063570
cool
>>43063570
I once ran a short little campaign of a tribe of peaceful, forest dwelling, totally hitting you over the head about Native American niceguy sterotypes, whose lands are being invaded by these tall, arrogant strangers with magic weapons and strange ships.
It was very shortly before the end of things that they realized that they were playing in Middle Earth, and they were fighting to resist the Numenoreans building a port on their turf in the Second Age.
What are some games to play with a group of people that normies wont shun but with no gambling aspect?
>>43062489
Cards Against Humanity
>>43062489
>What are some games to play with a group of people that normies wont shun but with no gambling aspect?
Settlers of Catan
Monopoly
RISK
UNO
>Games normies won't shun
>/tg/
Pick one.
any tips?
S E N T I N E L S
>>43060684
drop on objectives and hold them with what you got
which faction anyway.
elisions by the pic i would assume
>>43060684
Focus on Air power anon. Air power is how you laugh at all the things the ground war has.
Alrighty, im dming one of the most intresting charecters ive ever seen. He only cares about money... that is his only charecter trait. When combat starts, other PC litteraly have to bribe him to fight. He will literally do nothing unlss there is cash in it. Although his charecter has created some of the funneist moments ever, it kinda hard to get a quest going because he wont do anything unless there is massive profit, and even then he might go off and rob people and ignore the quest because the money is greater. How do i deal with this guy
>>43060666
Money golem
>>43060666
Rust monster
>>43060687
omg.... rust monsters.... nice
My DM says no, but I think he's just being That Guy. I mean, it absorbs water right? That counts.
Strictly speaking no.
But it is a good substitute.
Depends. What edition is that table from?
The Coasters joke stopped being funny six years ago.
When playing/writing traditional games based on established IPs such as Star Wars, Doctor Who, Conan, etc. do you prefer
>a ruleset that works well in-game but might miss some of the flavor of the setting
or
>a ruleset that captures the flavor/tropes of the setting in a way that might make the rules clunky
?
Why not go for
>a ruleset that captures the flavor/tropes of the setting in a way that works well in-game
you fucking shitty faggot?
In conclusion, the things you listed are shit and you should shut up about them forever.
>>43057950
I prefer the second one. Because you can always have some house rules or homebrew it up to fix some clunky rules. So, it shouldn't be a big deal if some rules are bad. But to take out the flavor of the setting? That's a lot harder to put back in.
I've been meaning to read a Scott McCloud book for decades.
Not sure if its common to ask for campaign advice but I really need some creative input. I have a simple problem in that I need some kind of enemy grunt that can be a threat to the world because they are seemingly infinite in numbers.
Now the setting is a mix of different things. If you have played dragon age origins you know about the deep roads which I thought was a cool concept. So I wanted to make my players be in some sort of nights watch organization from a song of ice and fire but placed underneath the earth fighting creatures from the "underdark" so to speak. Now for gameplay reasons there will be more than one kind of enemy in the caves like bandits, goblins, liches/necromancers. Perhaps buried dragons even.
But I still need an enemy that just infinitely spawns from the abyss. Which I ripped off from Dark Souls. But I just cant decide on how they should look or if they should talk or not talk at all. Should they appear seemingly intelligent but not interested in communication? I cant decide what would give the best gameplay and hopefully a good dramatic and scary atmosphere.
Pic is their base of operation.
>>43056490
What is the Abyss in this setting? Is it some horrific nether of inexistence, just a dark unexplored area, or some gate to another dimension?
I think something that takes the form of a shadow would be an awesome concept in an area like that. In a place of darkness, shadows can be infinite.
>>43056490
Billions upon billions, endless in number, horrid, tentacled beasts surge from every dark tunnel and passage.
The flumph are coming.
What's the funniest scene you've encountered in an RPG
>>43056435
The party Thrikreen and Warforged don't sleep, so they stay up all night in their respective "half-sleep" states at a small table in the shop we owned, attempting to play some sort of card-game which neither of them remembered the rules to. There was something about these giant thugs just sort of spacing out and asking each other if they had any Jacks every couple hours.
There was one time a player jumped into a box without checking it and then asked what was in it. One of the other players suggested it was a box of dicks, so we went with that suggestion for a good 10 min before backtracking to before that point.
Hey, /tg/, in next few days I'm probably gonna have some free time that I might wish to spend productive doing something for you.
I'm a shitty graphic designer/front entrance developer, so it would probably be some kind of a website. I thought about another "funny" generator (no idea for a theme) as I did them before, but I'd like to listen what you might need. Preferably not anything too challenging, so don't expect me to program an AI GM.
So, what kind of /tg/-related website/generator would you like to see?
>>43055205
I regret ever making that webm. Don't be like me. Don't make something you end up regretting.
>>43055353
It's funny, because it's exactly what your mother said about you.
>>43055205
How about a setting generator? Most of them out there are shitty and sparse. Like what you'd see in those civ threads images, but even more decked out with stuff. It could help people come up with ideas for settings a little more easily than "how do i make X a setting' and shit.
So...
kinda working on a space opera setting and I'm trying to think of the kind of culture one of the alien species, I've worked out a bit of it's biology and it's environment, I'm just racking my brain trying to put these things together to form a coherent society from these factors.
>Biology
On earth all multi-cellular organisms are comprised of either plant or animal cells, well on earth there is a third type of single-celled organisms called Euglena (as seen in pic), a type of Protist, these organisms are neither plant nor animal but have elements of both. have chlorophyll like plants but can move around and absorb food like an animal, this alien species's cells are evolved Euglena, as a result this creature can subsist on both photosynthesis and foodstuffs like meat and plants. though at pre-adult ages relying on photosynthesis for long periods of time is not good as it will stunt their growth.
>environment
the world they live on gets very little light due to their star being either a very dim red dwarf star or possibly even a brown dwarf star. Their world is actually a moon of an ice-giant (like Uranus or Neptune) the giant is a rogue planet that got caught in the star's gravity well. Heat on the moon is derived from the moon's erratic orbit around it's host planet causing the gravitational pull on the moon to fluctuate resulting in friction on the moon's crust. this results in high geologic activity and as such numerous geothermal pools dot the landscape and it's around these pools and geothermal vents that the moon's lifeforms tend to dwell in and around.
So This is what I got to work with, what Kinds of culture(s) do you think would develop among this species?
>>43054821
I'd go with roving bands of hunter-gatherers, possibly scavenging relics from a more advanced civiliation. They'd want to record the locations of things like geothermal pools and anywhere heat, light, and food could be found.
Sounds like a world where complex life would never evolve, much less anything as sapient as a dog.
If you're just going to make up a magical setting, don't waste time shoehorning in realism that just clashes with everything else.
>>43054821
http://www.iflscience.com/plants-and-animals/sea-slug-steals-photosynthesis-genes-its-algae-meal
So, like these slugs but maybe more intelligent? Or read Sidonia No Kishi that is about space people that use photosynthesis as their main source of energy.
Does anyone have any science-fantasy art or pulp sci-fi art?
I'm mostly looking for characters but objects and landscapes would be great too.
>>43054544
>>43054544
>>43054544
>>43054544
Has anyone had success running a pokemon table top? if so, care to share what obstacles you had, tables and charts, you developed?
this may lead to some questions, but let's keep questions to a minimum
The main obstacle I faced was looking for a system that isn't PTA/U.
Here's one.
>>43056189
And here's another one.
>>43056189
>The main obstacle I faced was looking for a system that isn't PTA/U.
You look at Pokerole yet?