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Archived threads in /tg/ - Traditional Games - 4738. page

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First off, I am a new GM, this is my first time running a campaign.

My main problem is that I get so nervous describing locales and progressing through the story, that I feel (in my mind) I have ruined the moment. The BBEG I spent weeks pondering over, how he would look, his goals and ambitions, etc. I describe him in 4 words.
He's not scary and powerful to me. I've been doing this for 4 months already and I haven't hit my stride yet. Has anyone experienced something like this? The party is supportive, but in my mind, I feel I could do better.
19 posts and 7 images submitted.
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You are not alone brother.
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>>43097180
If description is a problem for you, write out what you want to say and use that as a reference. It works for me. Don't read it word for word but it gives you something to fall back on so you aren't stumbling. Glad to hear your players got your back though.
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Wish I could help, OP. I'm in kind of the same situation although I'm still running a module for now.

I typically try and feel better by telling myself that I can't trust my own perception of myself so I have no choice but to trust my players when they tell me they enjoyed themselves. Go easy on yourself, OK bro?

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Stat me /tg/
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>>43097144
SR4 Adept
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>>43097496
based on this

https://www.youtube.com/watch?v=F2AitTPI5U0
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>>43097144
>>-10 HP

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I want to make a char that can both heal and take life to manipulate it, kinda like a necromancer.

I still want to heal though. Not 'cause I want to heal people, but because I want to heal people for money in-game.
19 posts and 5 images submitted.
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Cleric
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Play a cleric?
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Might try a cleric.

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How do you handle save or die spells as a GM? As a player?
17 posts and 2 images submitted.
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If an encounter ends immediately because a caster popped a Save or die spell ,then no XP and little/no loot is awarded.
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>save or die
I had forgotten that this was a thing that exists.

Why did any game designer think this was a good idea?
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>Remember, once you start using save-or-dies, so do the monsters.

Alternatively, play a system without them. They're dumb.

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>GM wants to run the new game in his own setting.
>Sci fi, we are gonna be a crew and well rolled for the captain spot.
>Time to chose races... Humans are space jews.
>Humanity controls key planets and trade stations because a few worlds were glassed when we were a neutral power in the last big war, losing Empire was forced to give us tech, training, territory, and a formal apology at the galactic level.
>200 years later humans run the economy and media, illegally colonizing planets, and accused of being involved in every conspiracy in the galaxy.

I don't know what to think about this...
17 posts and 2 images submitted.
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Your picture is stupid.
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>>43095696
k
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>>43095674
I think your GM has done some good setting building and that you're a massive asshole who doesn't deserve to have a game since you don't appreciate what you have.

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Whats better for complete a noob playing a rogue or a cleric
18 posts and 2 images submitted.
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>>43095669

What system?

If it's 3.PF, Cleric, rogues are terrible and Clerics can be built as combat monsters.

If it's a balanced system, do you want to be clerical or roguish?
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>>43095669
def cleric
Rogues are pretty difficult because they have to know about tactics to use their backstab/sneakattack.
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If you're playing Pathfinder, pick up a Rogue. Not an Unchained Rogue, just a normal one.

If you're playing DnD 5e, do not pick Cleric under any circumstances, they are the weakest class.

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>interactive wounds

Has LARP gone too far?
15 posts and 3 images submitted.
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>interactive onaholes

Has LARP gone too far?
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>>43095573

I don't think they've gone too far enough.
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I work in a restaurant, and as such frequently injure myself. I play around with my injuries, but I wouldn't let someone else do the same.

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I'm currently working on a campaign for some buds and I'm having trouble finding monsters

Any ideas for a very mountainous/rocky northern region?
17 posts and 13 images submitted.
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Take a monster that oridinarily doesn't live in the mountains.

Put it in the mountains.

Enjoy being creative and original.
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Yeah but thats total faggotry

I'll keep it in mind
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>>43095049
Galeb duhr. Rename them to Gayleb Durrr.

Also margoyles, moss dwarves and giant carnivorous auks.

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Anybody have any good ideas for an interesting Dracolich encounter?
14 posts and 5 images submitted.
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>>43094790
A non-violent one.

Perhaps the draco-lich wishes to be entertained, immortality can get rather dull after all.

Or maybe he needs some new minions to run around doing tasks that he considers beneath him.
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>>43095694
What kind of location would a non-violent draco-lich inhabit, assuming it's still evil and has dragon needs and all?

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Are there any free ways to play Magic: the Gathering online with full access to every card? Is it worth it to buy one of the online games, or do they also make you gamble / buy cards?

Also what is a good deck to teach someone how to play?
12 posts and 1 images submitted.
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>>43092466
Cockatrice? It's a pain to get working but hey, it's free.
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Cockatrice, Xmage

Use intro decks to teach how to play.
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>>43092466
LackyCCG is a good way, but you have to do regulate the rules yourself. Magic Duels exists and is official and free to play, but is shit.

Why are fat monkeys the best familiars?
13 posts and 6 images submitted.
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They aren't seeing as nothing is objectively the best
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thats not a monkey

what you should be asking is "why do orangutans make the best player race"
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>>43091876
>monkey
Aw, shit, you dun fucked up now.
Do not meddle in the affairs of wizards, especially simian ones. They are not all that subtle

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Do you like Dark Fantasy in your tabletop? Why and why not?

Personally I run almost entirely Dark Fantasy Berserk-esque stuff. After a while I could see the players not getting attached to npc's because they know the meta of dark fantasy and the best npc's have the worst time and stuff like that.
14 posts and 5 images submitted.
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>Every game I run is like this anime
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>>43091186
this thread seems very, very familiar
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Dark is boring.

Bright for life!

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sup/tg I'm going run a game of Soul Hunters which basically a Dark Souls RPG and I need help coming up with the big mystery behind the curse of the undead.

So far I'm rolling with:
>Long ago a Wizard found away to enslave the Gawd of Death.
>Wizard get's pwned by Heroes, but Death God is still trapped.
>Without the Death God souls can no longer leave this plane of existence. So Undead happen.
>Not everybody becomes Undead. Some people just die and their souls pop out of their corpses. (Kinda like the souls in the vidya game that are just lying around.)
>The number of Undead start to rise and become a problem as their bodies and minds start to degrade without ever truly dying. At this point it's gets pretty similar to the vidya where undead get locked up in asylums etc...

I'm not entirely happy with this and was hoping you guys could help me build on it or come up with something better.
15 posts and 2 images submitted.
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It contradicts with the lore of Dark Souls universe, and is retarded as fuck. Scrap that shit. I'll post some ideas a bit later.
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>>43091098
I forgot to mention: Soul Hunters is heavily based on Dark Souls, but it is not ACTUALLY Dark Souls, it's just a frame work rule set built around the PCs being Dark Souls style undead.

Each individual GM is expected to come up with their own unique reason for the curse.
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>>43091218
Oh, ok, thanks for the explanation. But the twist is still shit.

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What can you find in the land of wild magic?
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>>43090079
the wild
and ehm
magic
also land
oh and findings
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wild magic, I assume
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>>43090079

It's Canadian Sleipnir.

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Looking for space cowboys for an Edge of the Empire game my friends and I might be running

Post cowboys, space cowboys, or fantasy cowboys.
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>>43089260
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