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Archived threads in /tg/ - Traditional Games - 4744. page

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>>39649218
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Hello and Welcome to Magical Soldier Quest Number Four! You are Akane Shogo, an ex-member of the deadliest team of mortals called the Magical Threat Response Team, and now an actual member of an even more fatal group: Magical Girls. Now, you’re no magical girl yourself. No, that would be silly. You’re much more like an undeveloped Witch. That’s what you learnt yesterday, at least. But you also had a tea party with an eight foot tall cyborg, so that’s cool.

Archive: suptg.thisisnotatrueending.com/archive.html?tags=ArtemisQM
Twitter: https://twitter.com/artemisQM
Pastebin: http://pastebin.com/u/ArtemisQM

And now onto the adventure!
It’s with some apprehension that you finally wake up. For one, you can’t remember having any dreams of any sort. You don’t know whether or not that’s because you just didn’t dream or the large gathering of magical girls inside your room, all staring at you (probably only fitting because one of them made the room larger) scared away the nightmares or some such.

But there is a reason for your slight nervousness, and that’s because the engineers are standing at the front of the crowd, less looking at you and more like grinning and waiting for you to look at them. And Roland.

Roland himself is wearing the biggest fucking grin that he can possibly muster, though it’s barely visible since he’s wearing a big ass cloak over himself.

Scratch that, it’s actually your curtain, which he must have ripped off the wall, which may also be why you woke up so early apart from the other obvious suspects. You can make out the bottom of his boots peeking out from underneath the curtain, where you can see the tell-tale blue that would mark him a true badass.

“So, Shogo, tell me. When are you going to feed all these poor lasses just standing around waiting for you?”

You groan, slowly leaning up from your bed. “Is there a reason you didn’t?”

(1/2)
264 posts and 7 images submitted.
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“So, Shogo, tell me. When are you going to feed all these poor lasses just standing around waiting for you?”

You groan, slowly leaning up from your bed. “Is there a reason you didn’t?”

Roland shrugs, the shuddering and scraping audible through the thick curtain. “I was busy. With other things. I mean, I’ve had to make sure I can handle the surgeries-”

“Stop there, please.” You get out of bed, now looking down on the horde of Em-Gees quietly watching you, though Roland is still towering over you. “Listen, you look prepared, so...”

>Let’s have a hearty breakfast before your big match!
>Oh my, look at the clock it appears to be time for D-D-D-D-DUEL!
>Write In.
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>>39551578
>Oh my, look at the clock it appears to be time for D-D-D-D-DUEL!
Never do strenuous activity on a full stomach. I learned that the hard way.
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>>39551578
>>Oh my, look at the clock it appears to be time for D-D-D-D-DUEL!
Food later, never on a full stomach.

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Contacting Arcology MSP...
...SIN Accepted
...Secure Protocols Initiated
...Connected to Arcology Network
>>>Login: **********
...Biometric Scan Confirmed
Connected to < SHIAWASE ARC0125 "Grena" >
>Welcome to /srg/ Citizen

>Observe one's rear side
>Project lead in an accurate fashion
>Use ammunition sparingly
>Do not enter in to a fiscal agreement with Wyrmus Majoris

>Pastebin: http://pastebin.com/SsWTY7qr
>Chummer 5: https://www.dropbox.com/sh/p5yimzsgljq3nnn/AAAa2q6l970NAkUUtZ4CvOgpa?dl=0
>Issue tracker: https://github.com/chummer5a/chummer5a/issues

Recently Downloaded files;
>A Brief History Of Metahuman Rights.pdf
>Brothers Under The Scale: An Examination of Naga Psychology.avi
>Nella The Whorc Barbarian vol.23: Spear of the Troll King.btl
306 posts and 34 images submitted.
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Personal request for the other deckers or technomancers out there.

What does your Matrix icon look like? Could you describe it to me?
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>Do not enter into a fiscal agreement with Wyrmus Majoris

Do not enter int ANY GODDAMN KIND of agreement with a wizworm, chummer. Scaly bastard will find more ways to turn it on its head and fuck you over than you can imagine existing!

The only 'good' wizworm was Ole D, and he got himself blown to bits because some idiots didn't like the idea of a dragon being president.
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>>39503534
>some idiots didn't like the idea of a dragon being president.

You mean like other dragons?

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How do you make your "boss" or end-of-dungeon encounters challenging and interesting beyond "they hit harder than usual"? I'm thinking of things like figuring out specific weak points, having to use flavored skill checks, and generally having to think outside the box.

Pic related, threw a magically enraged one of these suckers at a lower-level party, strikes did extra damage but had a chance to hit (and shatter) adjacent tiles, creating areas of rough terrain. Simple, but made my players think about how to approach it beyond "hit it until it's dead".
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I think using 'vidya' effects like this are an effective way to make boss fights more interesting.
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>>39295250
Make them fine some random object that they dont know much about and that they will think is junk, barring like a nat 20 arcana check. And then it turns out there's some machine that's missing a piece, and that's the piece, and it's the only way to kill the guy or it weakens the boss.
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>>39296480
Other examples of vidya effects?

I recently went to a Dystopia Rising game. Dystopia Rising is a weekend long post-apocalyptic LARP game. There are 10 chapters around the USA and Canada. Every weekend there is an event going on somewhere and as I type this there are literally hundreds (700 at least is one estimate from a source on site) of folks fighting a war for a shelled town in Texas. It's played with Nerf guns and Boffer weapons.
It's set 4 generations post a zombie outbreak and your PC's are a 'strain' of humanity. A psudo-human, mostly alive but evolved to be not only resistant to the infection but strengthened by it.
I went with very little preparation and no LARP experience (or even the desire to, frankly) and had an absolute blast. It's a sandbox game, totally in character and felt more like a Renaissance fair or street theater than a RP. All in all I find the game to be well designed, the community to be welcoming and the business model effective as they keep on growing.
I'm curious to hear what you fa/TG/uys and ca/TG/urls have to say on the subject.

Pic related- a commission weapon by a player for a player, done in private through social media.
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The town in Texas has been around since the game started in 2002 (?) Anyway, what's important is they had built an in-game Nuclear Reactor and had powered the whole fuckin' place, only to have it leveled by some Religious fanatic called General Mustang. This Mustang somehow found working artillery and shelled the town into submission the massive influx of travelers represents the relief effort by concerned citizens and armed forces alike from the rest of the nation to curtail this madman's bid for power. It started tonight at 9 CST.
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Characters are Body (HP) Mind (MP) and Infection that represents your ability to shrug off death because of your tainted DNA and your link to the gravemind. You choose a strain that gives you a starting Body/Mind and Infection, then choose a profession and buy skills from your pool. (Profession skills & Strain Skills)
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I played 'Merican gunslinger and regret not bringing a camera along or at least taking pics with my phone. they discourage that sorta' thing in character but out of character it's no biggie. you wear a green bandanna to signify if you're out of character at to be ignored.

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I didn't see a game currently running (that or I'm completely fucking blind). Anyone up for a new civ game?
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Shameful bump
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civs are always fun. assuming we are using the pic related, ork, mana wastes? the idea of a near magic dead race of tribal survivors in a scorched land interest me.
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>>39199854
1 vote for Shaman orks

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(Disc 1: https://4archive.org/tg/thread/38502297)
(Disc 2: http://4archive.org/tg/thread/38683419)
(Disc 3: https://4archive.org/tg/thread/38849427)
(Disc 3.5: https://4archive.org/tg/thread/39002270)

BONUS: Made a short game based on the quest.
https://www.mediafire.com/?itasndfsha0tudz

PREVIOUSLY on DRAGON QUEST:
You defeated FAIRY EMPRESS with the help of ELF and delivered the MITHRIL to the dwarves, creating peace between them and the elves. As promised, ELF led you to MAGIC SWORD. You claimed MAGIC SWORD but then DRAGON attacked! ELF has decided to stay back and distract DRAGON so you can escape.

>Leave ELF behind and escape.
>Stand by ELF.
>Try to take ELF with you.
10 posts and 1 images submitted.
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>>39080998
>>Try to take ELF with you.
>>
You take ELF's arm and try to drag her but she's rooted to the ground.

"HERO, you have to go now before DRAGON kills you!"

>Leave ELF behind and try to escape.
>Stand by ELF.
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>>39082147
>DESTROY roots
unless these aren't literal roots, in which case we are clearly still EMPOWERED and can just lift her and run

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(Disc 1: https://4archive.org/tg/thread/38502297)
(Disc 2: http://4archive.org/tg/thread/38683419)
(Disc 3: https://4archive.org/tg/thread/38849427)

PREVIOUSLY in DRAGON QUEST:
You went to BLACKSMITH'S SHOP and purchased FORCEFIELD and ROCKET-DRILL SPEAR.

>Leave BLACKSMITH'S SHOP and go to VILLAGE.
>Leave BLACKSMITH'S SHOP and go to FOREST.
39 posts and 3 images submitted.
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>Leave BLACKSMITH'S SHOP and go to FOREST.
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>>39002270
...what?
I'm... I'm gonna go read the archives.
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LEVEL: 8

STRENGTH: 16 [32]
DEXTERITY: 20 [40]
VITALITY: 20 [40]
MAGIC: 18 [36]

SWORDS +0 [10]
HAMMERS +0 [10]
AXES +0 [10]
SPEARS +1 [15]
BOWS +0 [10]

DUAL-WIELDING +0 [30]
EVASION +5 [35]
LUCK +10 [60]

HURT +0 [10]
HEAL +5 [35]
CURE +0 [MAX]
BUFF +0 [10]
SHIELD +5 [35]

HP: 9/50
MP: 5/9

INVENTORY:
ROCKET-DRILL SPEAR (e)
FORCEFIELD (e)
SLADE SLEDGEHAMMER
FOUR-LEAF CLOVER TREE FOCUS
ADAMANTINE ARMOR (e)
COMPASS
HIKING BOOTS
SKILL JOURNAL
SLIME LIVER (2)
MUSHROOM CHUNKS
FLOWERS
MILK

XP: 74/989
GOLD: 369

>>39002358
You leave BLACKSMIT'S SHOP and go to FOREST, meeting ELF and the elf in FAIRY MEADOW.

"Are you ready to go to FAIRY REALM?"

>Go.
>Don't go.

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>The gestalt exhibits an apologetic tone of thought for it's late awakening. Preparations are underway for the void battle.

Previous Session Neural Archive: https://4archive.org/tg/thread/38863194

Establishing synaptic connections. Synapses are encouraged to review current status as of last convergence amongst ourselves whilst the gestalt disseminates sensory data.
121 posts and 16 images submitted.
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>>38975632
We have awaited your return, Gestalt
>tfw when I waited here just so I could say your late
>>
Evening gestalt. Fellow synapses.
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>>38975632

Hunger is eternal; mind is ephemeral. Thought has returned to us once more.

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stat me /tg/
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NOIDED/10
>Mfw listening to Beyond Alive now
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WS:8 BS:8 S:4 T:5 W:3 I:5 A:3 LD:10 Sv:3+

Wargear: Lesser Gift, Exalted Gift, Mark of Tzeentch

Special Rules: Fearless, Fear, hatred: (Adeptus Arberites) Psyker level 4, Daemon, Feel No Pain, Rage
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>>38901331
that picture's what i reckon ride imagines himself as when he does his mic dick thrusting schtick onstage

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(Disc 1: https://4archive.org/tg/thread/38502297)
(Disc 2: http://4archive.org/tg/thread/38683419)

PREVIOUSLY in DRAGON QUEST:
You went to DWARF FORTRESS in MOUNTAIN and slew DEMON, which allowed you to meet MASTER SMITH. MASTER SMITH told you how to retrieve MAGIC SWORD but refused to make peace with the elves, demanding the head of their queen as a sign of trust. You talk to ELF and she suggests you deliver MITHRIL as a peace offering instead. You go to FOREST to retrieve MITHRIL but are told that it was stolen by fairies. You are currently in FAIRY MEADOW, preparing to confront the fairies.

~~~

You tell the elf to wait and return to CITY. You go to BLACKSMITH'S SHOP.

"Welcome! I have shields now."

>SWORDS
>HAMMERS
>AXES
>SPEARS
>BOWS
>FOCI
>SHIELDS
22 posts and 1 images submitted.
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>>38849427
>>HAMMERS
>>
LEVEL: 8

STRENGTH: 16 [32]
DEXTERITY: 20 [40]
VITALITY: 20 [40]
MAGIC: 18 [36]

SWORDS +0 [10]
HAMMERS +0 [10]
AXES +0 [10]
SPEARS +1 [15]
BOWS +0 [10]

DUAL-WIELDING +0 [30]
EVASION +5 [35]
LUCK +10 [60]

HURT +0 [10]
HEAL +5 [35]
CURE +0 [MAX]
BUFF +0 [10]
SHIELD +5 [35]

HP: 45/45
MP: 8/8

INVENTORY:
SLADE SLEDGEHAMMER (e)
FOUR-LEAF CLOVER TREE FOCUS
ADAMANTINE ARMOR (e)
COMPASS
HIKING BOOTS
SKILL JOURNAL
SLIME LIVER (2)
MUSHROOM CHUNKS
FLOWERS
MILK

XP: 74/989
GOLD: 569
>>
>>38849630
9/50 HP
5/9 MP

>>38849464
>>HAMMERS
>COPPER HAMMER (30 GOLD)
>COPPER SLEDGEHAMMER (35 GOLD)
>BRONZE HAMMER (40 GOLD)
>BRONZE SLEDGEHAMMER (50 GOLD)
>IRON HAMMER (50 GOLD)
>IRON SLEDGEHAMMER (65 GOLD)
>STONE HAMMER (60 GOLD)
>STONE SLEDGEHAMMER (80 GOLD)
>STEEL HAMMER (70 GOLD)
>STEEL SLEDGEHAMMER (95 GOLD)
>WEDGE HAMMER (80 GOLD)
>WEDGED SLEDGEHAMMER (110 GOLD)
>MITHRIL HAMMER (:^))
>MITHRIL SLEDGEHAMMER (;^))
>SLADE HAMMER (100 GOLD)
>SLADE SLEDGEHAMMER (140 GOLD)

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>Same Day, Different Thread

Part IV Archive: https://4archive.org/tg/thread/38856003

Invasion of prey-world II (Oceanic Biome) Day 7:
Commenced orbital spore bombardment of prey-vessel in the Polar North. Void shield generators were activated in response, rendering the attack ineffective. Counter-fire received by surface-to-orbit melta torpedoes. Damage inflicted was non-threatening but forced a retreat, as sustained fire on the lower carapace could become lethal given enough time.

Feeding broods have multiplied exponentially. Capillary spires now emerging from the ocean floor.

...

Detecting psychic disturbances from two locations: One centered on the Warp-world, another at the system's edge.
189 posts and 12 images submitted.
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This one had a flight of fancy, a consideration that isnt very relevant -right now- but may become so later.

The gestation of 'challenger' strain hive ships.
We produce a vastly immature ship, sustaining a largely empty, but very large and intimidating outer crusts. The purpose of these vessels being the production of attractive targets to draw enemy fire at substantially smaller biomatter cost than fully fledged hive ship.
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>>38862952
Reverse preference from this synapse.

>>38862950
Understood. Predicted effectiveness of such?

>>38863194
Biovores can sustain bombardment, potentially overwhelming void shields.


...feasibility of crashing a drone-ship into escort husk and disgorging broods into prey-nest to overwhelm?

Request relative location of disturbance at system edge compared to Warp-world and hive fleet.
>>
Have Sporocysts been deployed yet?

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Previous Threads:
Part I: https://4archive.org/tg/thread/38685904
Part II: http://suptg.thisisnotatrueending.com/archive/38707081/
Part III: https://4archive.org/tg/thread/38835027

>If anyone knows how to transfer over the Part II archive to the same site as the others, let me know.

+++ OVERVIEW +++
In orbit over prey-world (Deathworld) in D-System:
- Queen Hive Ship (Titan class)
- Offspring Hive Ship (Light Cruiser class)
- Ramsmiter Kraken (Medium escort class)
- Stalker Droneship (Light escort class)
- Narvhal Droneship (Light escort class non-combatant)

In orbit over prey-world (Oceanic) in A-System (astropathic contact lost):
- Vanguard Droneship

Additional data:
- Second potential prey-world (Warped) also in A-System, origin of psychic interference

+++Other Systems+++
B-System: Contains a small, cold sun, less likely to have abundant biomass. Several large planets, possibly gas giants. They seem to have moons. These might be worth checking, but will take the droneships longer to scout.

C-System: A binary system, two massive suns and many planets. At least one artificial orbital object of notable size. Definitely settled by prey-things, likely fortified.

+++New Gravimetric Data+++
E-System: Small, cold sun, but significant mid-sized planetary presence. High gravitic flux-pull indicates this system may also be a centralized hub to many others - likely well-trafficked by space-borne prey.

F-System: Super-massive sun, likely to reach nova within the next few millenia. Planetary determination impossible due to overwhelming gravity.
202 posts and 4 images submitted.
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Current determinations requiring synaptic attention:
- Allocation of remaining biomass absorbed from current prey-world.
- Current focus for Norn Queen genetic alterations.
- Composition of recent droneship clutch. Five such drones must be morphed into vanguard, stalker, or kraken strains (kraken use up biomass equivalent to two drones).
>>
Evening gestalt.

A 3 stalker, two vanguard disposition was discussed during our last communion.

In what manner does biomatter allocation require our direct attention?
>>
>>38856321
>In what manner does biomatter allocation require our direct attention?
Remaining biomatter can be allocated towards the following:
- Allow the Offspring Hive Ship to molt and increase in size.
- Calf a second offspring hive ship.
- Birth a second clutch of ~5 droneships.
- Focus on gestation of complex synaptic terrestrial strains.
- Focus on gestation of overwhelming numbers of simple terrestrial assault strains.

Up to two of the above options are feasible once this prey-world has been entirely consumed.

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+++ Overview +++
The Hive Fleet currently consists of the following:

In orbit over prey-world in D-System:
- 1 recovering Hive Ship harbouring Norn Queen, few broods of zoanthropes, several tervigons, several trygon primes and mawlocs, various lesser strains (warrior/gauntii/genestealer/subterranean/toxic node/fexii/artillery) in moderate numbers.
- 1 mutated Ramsmiter kraken armed with grasping claws/tendrils, harbouring several broods of hyper-adrenalized hormagaunt and genestealer strains.
- 1 stalker droneship with functional spore cysts, harbouring several broods of hyper-adrenalized carnifex and hormagaunt strains.
- 1 narvhal.

In orbit over Oceanic prey-world in A-System (psychic contact lost due to warp interference):
- 1 vanguard drone ship harbouring vanguard organisms (lictors/genestealers/gaunt strains)


Invasion of prey-world I (Deathworld, Jungle Biome) Day 77:
38.2% of landmass has been stripped by feeder organisms
~55% of watermass has been infested with tyrannic algae
Hive Ship within upper atmosphere, suckling from capillary towers, unable to escape planetary orbit until the atmosphere has been drained, carapace regeneration is nearly complete.
154 posts and 9 images submitted.
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>Previous thread memory imprint::: http://suptg.thisisnotatrueending.com/archive/38707081/

+++ Conflict Overview +++
Engaged in escalated struggle with metallic non-prey entities on western desert/jungle biome merge.

Non-prey originating from two sites, pin-pointed via scouting ravener/genestealer brood packs.

Primary combined arms forces engaging at front consist of infantry and heavy infantry backed up by varieties of skimmers.

Hive Fleet forces consisting of:
- Backbone of Carnifexii strains, selected for resiliency, ease of gestation and anti-infantry killing power
- Rearguard of Hive Guard strains bearing adaped bio-electric impaler symbiotes, providing ranged cover fire and anti-air support
- Mobile response broods of Mawlocs directed by Lictor infiltration packs, proving highly effective but numbers dwindling
- Concealed stealth counter-assault broods of genestealers with broodlord integration, serving as second-line defense and synaptic support, massing wherever opposition forces interlope into jungle territory
- Shrike broods with Gargoyle fodder screens acting as primary synaptic nodes
- Hive Crones as primary anti-air and secondary anti-infantry response organisms
>>
Evening Gestalt. Preservation synapse connected to synaptic communion.
We will start by listing current issues, as we understand them.
Issues that require our attention:

- #1; Ravener scouts have located remaining oppositional strongholds in western wasteland.
- current solution; Large broods of trygons and massed genestealer forces are being prepared for targeted search-and-destroy missions against these complexes.

- #2; enemy 'deathmark' strains are targeting our synapse creatures.
- current solution; All lictor and mawloc operations have been refocused on the location and elimination of these units, addtionally we are gestating ravener 'alpha' units to evade the sight lines of deathmark strains.

- #3; A massed force of enemy infantry is moving towards the border of our territory, initial intel suggests these forces are completely without air support, air superiority still remains firmly in our grasp. Enemy command strain is suspected to be among these forces.
- current solution; Massed carnifex forces WILL arrive at territory border in time to intercept. Specialised 'Challenger' tyranid prime strain is being gestated for the explicit purpose of preying on the 'honour' of enemy command strain to lure it into an ambush.
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Currently employing the following behavioural stratagems:
- Second generation Trygon clutch has been birthed, preparing for subterranean strike on non-prey origin sites followed by overwhelming second wave of genestealers through emergence tunnels
- Currently gestating modified 'Challenger Strain' Warrior Prime organism bearing ostentatious display of colouration patterns and superfluous carapace ridges to lure non-prey leader entities into "selective combat" trap.

Two current considerations awaiting synaptic deferral:
- Prioritize incoming biomass between terrestrial assault organisms and reinforcing space-borne organisms once Hive Ship ablative carapace restoration is completed.
- Determine ratio of Trygon attacks between northwestern/southwestern non-prey origin sites. Northern serves as primary launch location for aerial entities, southern as primary beachhead for infantry forces.

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(Disc 1: https://4archive.org/tg/thread/38502297)

PREVIOUSLY in DRAGON QUEST:
You, HERO, have embarked on a journey to slay DRAGON, who has destroyed VILLAGE. You went to CITY to gather information and learned about MAGIC SWORD, a legendary weapon that will be of great use against DRAGON. You learned that FLOWER GIRL is actually ELF, who wants to restore peace between dwarves and elves. You have agreed to help her in exchange for guidance to where MAGIC SWORD resides in FOREST. You also purchased several spells and a couple of high quality weapons, namely the SLADE SLEDGEHAMMER and the FOUR-LEAF CLOVER TREE FOCUS, to prepare for the fast-approaching confrontation with DRAGON. You are at MOUNTAIN, after being chased by a massive beast out of FOREST.

~~~

You arrive at MOUNTAIN. You hear the sound of hammers striking anvils as you approach. The entrance to DWARF FORTRESS, where the dwarves live, is probably at the summit.

>Climb MOUNTAIN.
>Go to FOREST.
>Go to CITY.
85 posts and 2 images submitted.
>>
LEVEL: 7

STRENGTH: 15
DEXTERITY: 15
VITALITY: 15
MAGIC: 17

SWORDS +0 [10]
HAMMERS +0 [10]
AXES +0 [10]
SPEARS +1 [15]
BOWS +0 [10]

DUAL-WIELDING +0 [30]
EVASION +1 [15]
LUCK +0 [10]

HURT +0 [10]
HEAL +1 [15]
CURE +0 [MAX]
BUFF +0 [10]
SHIELD +0 [10]

HP: 45/45
MP: 8/8

INVENTORY:
SLADE SLEDGEHAMMER (e)
FOUR-LEAF CLOVER TREE FOCUS
SLIME LIVER (2)
MILK

XP: 291/321
GOLD: 8
>>
>>38683419
>>Climb MOUNTAIN.
>>
>>38683419
>Climb MOUNTAIN.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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