Is life insurance fraud an issue in some fantasy worlds with resurrection magic?
>>43086207
Life insurance is probably just different. Like, you pay the premiums and then if you die they cover the costs of resurrection.
High Fantasy Doc Wagon
>>43086207
Really?
So from a pathfinder standpoint, raise dead, the lowest level res spell, costs 5 thousand to cast and puts 2 negative levels on the dead person.
Average person makes what? 2 gold a year. So any life insurance policy that paid 100 gold would be a pretty big deal.
What I'm saying is, the cost to cast the magic would probably always outweigh the benefit from any "insurance". Also, you have to find some one powerful enough to cast that spell, who also gave a fuck about money.
I'm tired of being man sized, what are some games where I can play as giant monsters?
pic related is dead
>>43085819
King of Tokyo is pretty fun, and it's simple enough that you can play with children and normals. It's basically combat Yahtzee.
>>43085840
How's King of New York?
>>43085862
Haven't played it, but it seems to be just KoT with one or maybe two additional mechanics.
Oh, and if you get KoT, you should get the Power Up! expansion that actually makes the monsters different.
ITT:flawless class systems
I love me some Heroes IV.
>>43085748
>2015
>Class based systems
I found your flaw right there.
>>43085748
>Fighter
>Specialist
>Cleric
>Magic-User
>Elf
>Dwarf
>Halfling
There you go.
Greetings proficien/tg/entlemen,
The question I set before you is this:
How can a party of low level PCs defeat an extremely powerful BBEG?
Or more to the point, what should I provide them with in order to facilitate their success?
The campaign started as the party being the only surviving members of an army raised against a powerful demon wizard and his forces.
The demon was defeated, wounded, but not killed and his forces were scattered.
The PCs were totally cut off from their lands and were forced to escape deeper into enemy territory.
Cue survival hijinks in not!mordor.
After recently defeating a rather strong miniboss and forming a makeshift base under an abandoned inn, they put it together that the BBEG is alive, weak, and working to regather his forces.
They also know that the demon king is able to leave his body and possess the body of another.
What they do not know isthe demon is actually possessed by an evil spectral entity that has chosen the demon as the best possible body to use as it conquers the world.
The demon alone would be a serious threat, but is nowhere as controlled and calculating as the specter.
The players have, correctly, guessed that attacking the BBEG while he is weakened is there best shot at killing the demon.
They are more ambitious than I expected and want to slay the terrifying villain immediately.
I want to enable them to have a shot at killing it but even wounded the demon is vastly more powerful than them.
I can't come up with a way to aid them without powerful DMPC-like npcs or shoehorning in a set of "Silver Arrows" that will arbitrarily kill him.
I hate the idea of kryptonite lying around and it's against the whole theme.
The idea of the campaign, largely successful so far, was to put the planning entirely in the Players' hands.
I'd like to put something in their path or the BBEG's environment to give them an advantage.
Thoughts?
Also, feel free to post other stories of PCs fighting overpowered enemies.
>>43085056
>Or more to the point, what should I provide them with in order to facilitate their success
That's the point. You DON'T. Maybe you include in the lore the bbeg's weakness to silver or something, but you don't specifically help them plan to defeat an OPBBEG
>>43085056
honestly it depends on if they actually come up with a plan to kill it or just go with the old fashioned stab it to death plan. perhaps have hints of other stranded units in the area they could link up with to give them numbers for the assault? it may not be much but the ability to have meat-shields to soak the inevitable one-shots of the BBEG would be invaluable. Plus have perhaps hints to a weakness yet undiscovered, perhaps one of their armies magic casters found close to death searching for the last scraps of that knowledge in a ruined library currently occupied by one of the BBEG's lieutenants who is either trying to destroy said records or take them for its own use to usurp its boss while its weakened.
>>43085069
>Maybe you include in the lore the bbeg's weakness to silver or something,
I realize that was just an example, but the reason a weakness in the lore is tricky is that the army that defeated him did not know about it, and they are in enemy territory.
Having peanuts being banned from the land because the demon lord has an allergy or somewhatsits, seems too obvious.
How to I present clues like peanuts, silver, and kryptonite, without it seeming like I'm saying, "Here. This is what you need to do."
My best idea was to steal a bunch of ideas from y'all and then seed the territory with them until the party picks a plan.
Their plan now seems to be, get close and think of something.
>>43085126
>a ruined library currently occupied by one of the BBEG's lieutenants who is either trying to destroy said records or take them for its own use to usurp its boss while its weakened.
This has potential.
I made it very clear that there was no point in looking for other survivors, but maybe the magic user teleported a squad a great distance away at risk to themself, hence the close to death part.
Ok /tg/ so my adventurers are trying to escape Hell. It's a typical medieval style D&D format. Any suggestions for things to include would be much appreciated. I've also had a few passive aggressive remarks about my games being easy, so any suggestions on how to solve this without super overpowering the villains would be appreciated too.
Thanks
>>43085002
>without overpowering the villains
No, don't do this. Make the villains incredibly powerful, well over the PCs level. If they die, they're already in hell. They have to use cunning to escape.
Have them run a gauntlet. A series of encounters, varying between just below level appropriate and kinda easy. Then have them encounter your choice of either the bbeg (who should be able to give a weakened party a run for their money) or a giant fuck off demon. I would also suggest running the low level enemies akin to Tuckers Kobolds and maybe even forcing the party into a confined space, perhaps to escape an encounter they can't win. Remember, its a big world, not everything is gonna be at their level
Ok cheers, really like the confined space idea.
So /tg/ I was planning to do a campaign for stars wihout number , as I have never done a sci fi campaign could you guys help me with plot ideas?
I was planning on having 4 main human factions and the rest being aliens.
The factions would be:
>a country based on hyper capitalism with huge coroporations basically running the governments through lobbying etc.
>a future semi democratic communist regime
>a constitutional monarchy with theocratic overtones
>a federation which is a bit like the current EU if it federalized
I read that stars without number is a bit sandbox and there seem to be shitload of tools to generate missions but I was thinking of making like a main quest line and generating the rest.
bumb
>>43084995
Like with almost all sandbox games, run a few missions and see what happens. THEN figure out what the main 'story' is.
>>43085191
You mean think of something from what the players did ?
>we tried to find the city with divination magic and couldn't, what gives?
>oh shit, sorry. A few hundred years ago, an ice wizard warped a divination spell and destroyed an entire city. Since then we have put our entire city under a magical shroud
Have you included the locate city nuke in your game? Why not?
>>43084963
No.
Because I don't play with shitty editions.
Locate City nuke doesn't work. The area of the spell is a circle, not a 3-dimensional sphere, so at worst everyone affected will jump a couple feet in the air. Using Fell Drain, however, kills anything with 1 HD (and leaves all the buildings untouched, ripe for looting!). You might want to find a way to deal with the wightpocalypse, though.
>>43084963
Because when you try to abuse magic too much, it short circuits and you get hit by the backlash.
Coincidentally, the backlash is directly proportional to how much you need to abuse rules to get the intended effect. Anyone trying to Locate City Nuke anything would be struck dead on the spot.
Does the scale of a game affect your likelihood to buy it? We all know that Inquisitor failed because it wasn't compatible with the existing GW lines. When a new game comes out, or you see a kickstarter, let's use Kingdom Death as an example, did anyone not back it because they wouldn't be able to proxy the KD minis into their other games? If someone were to launch a 60mm skirmish game for example would you avoid it because it was incompatible with your existing terrain / games or if the minis look cool and the game sounded fun would you pick it up and have fun?
>>43083339
I want in, but I´m only interested in big scale battles with plenty of space for tactic bullshit.
The closest thing I know is Warhammer, but I arrived too late and nobody plays anymore.
I would gladly get a spiritual successor, but small skirmish games just aren´t my cup of tea.
Following that, I wouldn´t look twice at big miniatures.
>>43083339
I don't care about size, I care about availability and what I can do with it.
For example, I got into Ronin a while back and was on the fence whether to go 28mm or 20mm, since both scale kits existed. But what pushed me to 28mm, even though it'd end up being more expensive, was that I hate rubbery plastic minis, hard plastic or metal samurai stuff in 20mm is very limited, 28mm offers waaay more options to choose from, and I can convert 28mm stuff much more easily with other stuff (made tetsubos from lizardmen clubs and used Zulu War Brits to make Boshin War soldiers). If 20mm has offered a wider range of minis in non-bendy plastic, I might have gone that route.
>We all know that Inquisitor failed because it wasn't compatible with the existing GW lines.
What exactly stopped people from just buying 28mm inquisitor models and using them? We played Inquisitor with 28mm models without any problems or changes to the rules.
>>43084270
>What exactly stopped people from just buying 28mm inquisitor models and using them?
Nothing, but ultimately the game tanked because GW didn't support it as 28mm, no one bought the figures because they didn't work with the existing lines and since figures weren't selling it was axed.
>>43066738
>>GM/Player
>>System Preferred
>>Times Available (with timezone!)
>>Method of Play (Skype, IRC, roll20, etc)
>>Contact Info
>>Voice or Text
>>Additional Notes
>>43082700
>>43066738
>>GM/Player
Looking for 2-3 players
>>System Preferred
Dark Heresy 2ed
>>Times Available (with timezone!)
GMT+2, the exact time we will figure out with doodle
>>Method of Play (Skype, IRC, roll20, etc)
Skype for voicecall, roll20 for rolling and maps
>>Contact Info
Skype:rykenn
>>Voice or Text
Voice
>>Additional Notes
Making a new campaign with no plot in mind. Players write backstories and we play that. There is a huge setting to be played in, which i have been developing for 2 years now by DMing it. Its basicly a sub-sector in Calixis, almost in Halo stars.
Players are free to travel where they want and do what they want, as long as they somehow still act as inquisition.
PM me for more info, i am a friendly sort
>>43082706
There are two rykenns, are you the French one or the one from the illustrious town of Asdsafds?
>GM/Player
GM
>System
Ryuutama
>Times Available (with timezone!)
Sundays. (Probably)
>Method of Play (Skype, IRC, roll20, etc)
Skype for the bulk of it, Roll20 for the combat and stuff. (Probably)
>Contact Info
[email protected]
>Voice or Text
Text.
>Additional Notes
Still need people, email me if interested.
What ever happened with that Golden Sun RPG that some one was developing and posting here on /tg/?
It was worked on roughly two years ago, pretty much by one anon (though I had a good hand in it). Here's what came of it.
>Core
https://docs.google.com/document/d/1xCdK8cps-tu1B89HQAessLfjZ1nsoImJk4KPS-xVjZI/edit
>Custom creation
https://docs.google.com/document/d/1c6F_SnivgEt-bdej0t5gdAP5zyKBM31o6-Be1ZI80Fo/edit
>Class Psynergy gains
https://docs.google.com/document/d/1so7SYpkyeMdwVhDFewwrbC68peZH5iviEXZhxIyh4Gg/edit
>Character sheet
https://docs.google.com/spreadsheets/d/1SOojefFIRym_LNpfCn0TOgWxprJNXBcNkIw7V5rn9XU/edit#gid=0
>Consolidated Psynergy
https://docs.google.com/spreadsheets/d/1MUqfz6GMhIm4Oti4kjlJynEJUsgJS2jkFBZR7yTDPVM/edit
>Psynergy balancing
https://docs.google.com/spreadsheets/d/1IyFDws-8OsYrmmp5GeOv9wJCCO1FJgghL_hABbPGqGU/edit
>>43082119
>roughly two years ago
Was it really that long ago? Wow time sure does fly!
>>43082147
For what it's worth, I really like how absurdly flexible the abilities are, how you can craft skills, equipment and djinn unleashes all from the same base system.
shitbrewing.
>>43079465
So how are you going to tap Eater of the Dead again?
Combine Eater of the Dead with Phenax for an actual shitty combo worth posting about
>>43079465
https://www.youtube.com/watch?v=2aegP8j5al0
>>43080095
it doesn't need to be tapped. you just fire it off as "0:do nothing" over and over.
As a player making a character for an rpg, what do you like in a race option?
A wide variety? Just humans?
Weird new stuff? Traditional fantasy races?
I've heard the opinions of plenty of other DMs and worldbuilders, but I recently realized that their opinions don't really matter at all compared to what players want.
GM's/DM's - how long have you been DM/GMing? What is your favorite system to run and what is the best advice you can give for a first time GM/DM.
I've been GMing for... Throne, 9 years? Seriously?
I've been having a lot of fun running my current Only War game. Because who doesn't like hellish urban combat that tends to leave at least one character in Critical Damage per combat?
I'd say my most important discoveries GMing were that planning is only good in moderation and that cheating is okay if it makes the game better. Too much planning leads to inflexibility, which can lead to railroading. Too little leaves things disjointed and confusing. And as the GM, if a situation is harder than it should be, fudge rolls, remove undiscovered components of the situation, whatever. Too easy? Fudge rolls, give the boss extra HP, bring in enemy reinforcements, and so on.
>>43079039
I've been GMing for about 30 years now (jesus!), with large gaps in there of non-activity. I pretty much make my own systems these days.
It's kind of hard to give advice to somebody without knowing anything about them. It's sort of like me asking you how I could improve my basketball game without telling you anything about how I play. But with that said...
Talk to your group beforehand about the tone and etiquette of your game to make sure that everybody's on the same page. How serious or silly is the game? How much table talk and joking around is okay? How much are people expected to actually role-play their characters? What's the focus of the game? Is it okay to try to kill other players or leave the group (hint: no)?
You can save you so much heartache and trouble if you do that, and it's something that it took me decades to figure out. I always assumed that people would naturally pick up on things like this, but it's not all obvious, and some people are completely oblivious.
I started GMing around 8 years ago. Since then, I've run the wide majority of my group's games, my latest being a 1 on 1 with a close friend. Savage Worlds has been my favorite at the moment.
All of >>43081009 is very handy advice that I have only recently been putting to work. Having a list of appropriate names for NPCs can help alot when you need to create one on the fly. When needed, slap like two characteristics on them quick (kind, eager, greedy, cowardly etc), think of their profession and you'll have something to work with in a snap.
>players journey into Hell
>see enormous towers made of glass and steel
>a sky of choking black clouds, acid rains
>the devils use strange devices and ride iron beasts
>players start to piece together the bizarre truth
>Hell is actually a distant future of an alternate material plane
Could it work?
>>43078875
More likely they'll just assume you're making some social commentary by making Hell like a twisted version of our world. Making the jump to "this is the future" is unlikely.
So Hell is our modern world? Hmm, that would explain all the invasions Hell commits to the material planes. The question then becomes why the heck are the material planes not nuked to oblivion?
>>43078939
Hell is post-apocalyptic, and nuke knowledge is lost?
>you will never play a robot in a fantasy setting
I played a Warforged for TWO SESSIONS then the group disbanded! fml
Well for what it's worth OP I just probably wouldn't have let you without a pretty compelling reason, so take what you can get I guess. I'm really not a fan of warforged
>>43078902
Good reasons, you say?
>>43078956
>transform into dildo
>finally understand the strange human emotion you meatbags call "love"