A slightly different "what is your favourite chapter" thread.
I really like the few space marine chapters with orange as their main palette.
Gives them a heroic glow and it is a shame not more chapters use this wonderful colour.
Anyway, what colour makes you tickle for chapters, no matter how lame their fluff and crunch might be?
>>43618658
I mean, who wouldn't want to follow this dashing bike into glorious death?
>>43618658
Blue, since I'm a blue guy. White or black also look good.
I hate red and red related colors.
>>43618703
I would agree on you with red chapters, just not on related colours obviously
Is there an RPG where resources refresh per encounter but you are not encouraged to blow your load at the beginning of each encounter?
>>43618196
>giant block of militia with archers mixed in
Literally why. The militia will break the archers morale just by existing, and the archers are in harms way when the formation gets crushed like the incompetent bug the militia make it.
Why not put the tribe warriors up front, the shielded militia further up front, and all the archers in the rear?
>>43618251
The tribal warriors are conservatives and so fear the sight of dicks. They stay behind for that reason.
The militias and archers are liberals.
>>43618251
Because it's a defensive battle and you don't get to position your PDF, Enlarged dick is likely scripted for RoS or Earthquake but the enemy army doesn't pass the gem usage cap and he went offscript
Do people play D&D in prison?
>>43617688
Sometimes, yes.
More importantly, what did you do?
I doubt it, but more importantly, why do you ask?
Discuss and vote for your favorite 40k army/faction! Based on the army list on GW's website.
http://strawpoll.me/5992841
Requires more Astra Militarum.
>>43617615
Dark Eldar up in this bitch
"Get off my lawns. All of them."
>in most sci fi/futuristic/cyberpunk settings, skintight bodysuits/jumpsuits are common apparel from civilian wear to military equipment
what do you think of this trope /tg/?
>>43617403
Sexy.
>>43617403
Sexy, but probably invented by someone who didn't have to work with shelves.
>>43617403
I generally don't have a problem with it, unless it's extremely out of place with the environment or it's done purely for fetish fuelnot that I'm necessarily against that, but it does sort of break immersion
Excuse me, Commissar, but why do we never use chemical weapons? I understand that the Necrons are immune, the Eldar, Tau, and Chaos Space Marines wear helmets, and the Tyranids are probably immune, but surely chemical weapons could thin out Ork numbers.
>>43616703
Because a techpriest with a conscience destroyed the STC for them. Thanks, Codex Cult Mechanicus...
Why are you asking this question again?
Really, you might as well try asking original questions, instead of just recycling these threads in order to repost your meme every single day.
>>43616703
The imperium values territory more than it does human life.The actual reason is the Virus Outbreak card was too good.
The Eldar are, generally speaking, still susceptible to chemical weaponry. Tau gear is woefully ill-equipped to deal with that kind of thing as well.
You're an evil evil warlord. Really good at what you do. You want to take over a well-defended city that's resisting your rule, and of course you need an army. You've got three potential offers, but none of them want to work with the others.
One is a necromancer, who would raise a horde of skeletons, zombies, and anything that you can kill that can be raised up again. Dragons? No problem, he can give you undead dragons. The main flaw is that the undead aren't able to follow very complex orders, or good at manning siege equipment, despite needing no food or water.
Another is an orc chieftan. His people aren't very good with tactics or logistics, but they are very strong and skilled warriors who can easily outmatch the average enemy defender. Their seige engines are crude, but can be quite clever, though they're not the most patient type.
The third offer is a mercenary leader, whose forces are mainly human, with a scattering of other races. Professional soldiers, well trained, and have done sieges before. But they expect Independence and to follow their own code, and could be enticed to join the enemy.
Who do you chose?
>>43616596
Make them work with the others. They'll be no bitching in my command.
Although if I have to pick, the Orcs.
>>43616596
Necromancer, and just a fuckton of zombies. Enough of them, they'll climb the walls on a mound of corpses. And every dead enemy is a fresh recruit. If I can't get that many Undead, smuggle the Necromancer into the city, start up a sketchy murder-cult to kickstart a zombie apocalypse and go from there. Alternatively, have your undead, tireless warriors dig under the city.
>>43616596
Necromancer:
Use the necromancer to raise enough men to kill the other two groups. Raise them. Have a huge army. Who needs siege machines if we can have undead trolls and a few skeletal dragons. Also, even if undead are stupid we can probably get them to "dig a tunnel that way" so they undermine the walls.
The biggest advantage of undead is their lack of fear or grumbling. Throw waves against the walls time and time again and they won't care. The orcs will get impatient or be scared, the mercs will get pissed and want to quit, but undead don't care. If the enemy loses men we can just take their numbers.
Why aren't Imperial Guard lasguns made completely useless by the existence of mirrors?
>>43616536
You forgot the "excuse me commisar" bit.
>>43616536
If the 40k setting followed any kind of basic logic at all the whole thing would completely fall apart immediately.
Sorry dude, but it's not a particularly well thought-out setting that really only exists as a vehicle for a wargame that itself only exists as a vehicle to sell models.
>>43616536
You try keeping a mirror clean enough to reflect a beam on a muddy battlefield.
We're bringing these motherfuckers back
First to 3 gets race and terrain
Myceanea
Forest
Bumperino
>>43616574
Support
What would happen if someone was "cursed" with supernatural luck. Except, what is deemed as "luck" changes to a random living person's thoughts and ideology once an hour?
>>43615912
So... what if people sometimes randomly changed their personalities?Why even mention luck? lolwut
Anarchy. People couldn't rely on anyone. Most people would be cynical quasi-sociopaths exploiting those who the curse had turned into trusting fools.
>itt:
Smoke weed everyday.
>>43615912
That person would beup all night.
Stat me /tg/
>>43615696
-4 STR
Do owlbears lay eggs or birth live young?
>>43616581
The one in the op pic looks more avian than mammalian, so I'd say it lays eggs.
>"The number 4 loomed large over the original release of DCC RPG: specifically the 4th edition of Dungeons & Dragons. DCC RPG would likely never have existed had D&D 4E not failed so spectacularly. I was personally motivated to create a game I actually enjoyed playing, and Goodman Games needed a product line to replace the faltering sales of 4E products."
>"What exactly are those cultists burning?"
>"The answer is, D&D 4E books."
https://www.kickstarter.com/projects/1409961192/dcc-rpg-4th-printing/posts/1412693
>>43615316
>kickstarter
>edition wars
>DCC
It's triple the bait!
Too awesome to be bait.
>comes with six adventure modules if you purchase the 40 dollar core rulebook
I wish I could get that Hackmaster money back right about now.
so i know hero clix isn't popular on here but i need some help. my friend insists that he has a team that cannot be beat at 400 points. the team consists of Tiamat from the deadpool set and 3 mole men from the galactic guardians set. essentially he could get 4 attacks out of tiamat each turn. what can i build for 400 points what could actually go toe to toe with with team?
i would like to run legion of super heroes, but i'm open to anything.
Take the GotG Captain Marvel and a probability controller so whenever Marvel hits Tiamat he can't attack next turn.
>>43615697
thanks! i am not too familiar with marvel clix. i was planning on running superdoom at his 175 point line and smww049 Superman with a hired thug. that way when he picks up an ultra heavy and hits someone with 7 penetrating damage the two main pieces start with invincible
>>43615817
Another piece you might consider is slosh039 Bizarro, since he has to be hit six individual times to be KO'd independent of damage, which would put a damper on Tiamat's alpha strike.
If you want to be a dick you could always find whatever the cheapest possible wild card is and run a whole mess of them with a mystics user, so Tiamat kills himself trying to get through the chafe.
Stat me, /tg/.
>>43614981
+10 dank
>>43614981
Size:Large
mana cost: 4U
In terms of D&D stats, what level campaign would the Potterverse roughly be?
Besides the magic missile analog, do HP wizards have any purely damaging spells?
And can they teleport without using a permanent teleportation device?
I've read all the books, some of them twice.
I still have very little idea of what the actual limits and capabilities of potterverse magic are. I don't think you could run it without some heavily narrativistic rules.
>>43614633
>5e
Their best wizards are probably in the 5-10 tier (and that's the teachers/principal/nurse).
>Shadowrun
The worst aspected sorcerers in the world. Only paid lip service to because muh tradition while modern universities provide modern education to mages whose goal in life is to do more than masturbate about muh pure awakened lineage.