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Archived threads in /tg/ - Traditional Games - 4663. page

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Pathfinder General /pfg/

"Did you know that at least one guardinal type (vulpinal) was written by a bona fide furry?" edition

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous thread: >>43629780
382 posts and 47 images submitted.
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Reporting from last thread, how does one make a Nuclear powered character? 3rd party or not.
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>Touch fluffy tail
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>>43636964
If I ever did a fox related character
it would be the one from the redwall series, where he wears the skin of a wolf he 'killed'
that is how you play a fox, a vicious vermin who has the scream of a banshee

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no threads about Pauper? I'm ashamed.

talk about the best budget format in the game
complain about mono blue fairies
post deck ideas

Official rules:
http://magic.wizards.com/en/gameinfo/gameplay/formats/pauper

ToTT: What cards do you think need the boot?
60 posts and 6 images submitted.
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>>43636716
Not really into pauper, but a friend of mine wanted to try out Pauper EDH.

What would be a strong Pauper general in your opinion? I was thinking of Wasp Lancer for U/B faries/rogues.

I'm probably correct to assume that blue is the strongest color in Pauper?
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>>43636801
>Blue
Dunno, maybe because of counters, but elves are bretty gud too.

Currently I am playing Mono U Delver and Reanimator.
Delver works great, it's a very solid deck with tons of responses.
Reanimator... it's shit. But when it works it obliterates everything
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>>43636824
thats the thing with delver/fairies, it can be easily tailored to stop anything.
been playing a simic deck, http://pastebin.com/se6NtwRP is my current list

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Did other nations in the fallout world have vaults aswell?
I am asking this becuase I want to run a fallout game that is not set in the US.
318 posts and 42 images submitted.
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>>43636589
No one knows. They probably didn't have vault-tec ones with experiments and other hidden purposes but there is no reason for rest of the world to not have their own nuclear shelters. There is nothing in the fallout canon about rest of the world.
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IRL Russia has bunkers in the event of nuclear war.
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Vault tec was an American company and the fallout economy wasn't nearly as globalized being a hyper cold war, but you could simply come up with your own Vaulttec expy or government shelters. To say nothing of US imperialism into Canada, Japan, and China in the fallout universe

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While there tends to be a sort of agreement on how elves and dwarfs should be (at least superficially), gnomes are one of those races that are depicted differently in practically every setting. The only real commonality is they're small, but even then their smallness ranges from "child sized" to "pinkie sized".

How does /tg/ like gnomes?
27 posts and 7 images submitted.
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In my head there are gnomes, pic related, and "dnd gnomes" who are usually scrawny halflings.

Tinker gnomes like Warcraft just kind of don't come up when the word is mentioned
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What's it with gnomes and pointy hats?
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>>43636542
Compensating

Why is modern 40k art so soulless?
359 posts and 95 images submitted.
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>>43636478

Because it's done digitally instead of by hand.

And it's not soulless you're just a hipster and mistake nostalgia and primitive, outdated technical skills as characterful.
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>>43636478
It's done lazily with a veneer of sugar-coated colours. Such is the way of everything that cynically appeals 2dakidz.

It comes off even worse than the norm because of what it used to be.

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Oh fuck, /tg/. I'm DM'ing tomorrow and I've spent all week ignoring my duties to play Fallout.

I need quests. Simple town quests to give to my PCs until they level up and take on their first dungeon. Gimme some ideas that don't completely suck.

I have to sleep for now but I'll read them all when I wake up.
59 posts and 8 images submitted.
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Take a quest from Fallout 4, change names and creatures and location. Add or remove what is needed. Stop posting on /tg/ asking to GM for you.
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>>43635945
Never fear, /tg/ is here, to fix all your GMing fuck-ups.

A rebellious child has wandered away from the village. The players must find the young vagabond and escort him back home. There's all sorts of variations you can tack onto that premise.
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>>43635945
>Several guards tired of low wages and long hours have taken an entire tavern hostage.
>A tiefling orphan compulsively kills and tortures small animals, and needs either a good home or a stern talking to so they walk away from the path of evil.
>Otyugh in the sewers, players will have to position themselves carefully so that it doesn't get a chance to hit them.
>Several farmers in the fields have been infected with tetanus.
>A critically wounded demon falls from a gate in the sky, and begins to rampage. The only cold iron weapon is at the museum, and is the only thing for miles that can kill him.
>A ghoul who works an honest gravedigging job is tired of being harassed on a nightly basis by a zealous cleric.

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Planning to run a low-power epic 6 game.

What I wonder; anyone know of base classes that only have 5-10 levels so someone can at least get full progression in something? Doesn't matter the d20 version, they're easy to adapt.
24 posts and 5 images submitted.
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You could always take an existing class and chop it down. Condense three levels in to one, so the fighter at 1 has everything from 1 to 3 on a normal level progression, level 2 had 4-6, etc.

It makes power scaling spiral out of control rather quickly, unless you put a serious slowdown but I think the only other thing that has less than 20 levels that isn't a prestige class is the classes from d20 Modern.
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>>43635975
And thereby invalidating the entire point of E6?
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>>43635944
Here's a bunch from a wiki I go to, several of which I've made.

http://dnd-wiki.org/wiki/Auferian_(3.5e_Class)
http://dnd-wiki.org/wiki/Avalanche_Knight_(3.5e_Class)
http://dnd-wiki.org/wiki/Orphan_(3.5e_NPC_Class)
http://dnd-wiki.org/wiki/Pacifist_(3.5e_Class)
http://dnd-wiki.org/wiki/Rifter_(3.5e_Class)
http://dnd-wiki.org/wiki/Servant_(3.5e_Class)
http://dnd-wiki.org/wiki/Paladin,_Condensed_(3.5e_Class)
http://dnd-wiki.org/wiki/Battle_Chef_%283.5e_Class%29
http://dnd-wiki.org/wiki/Body_Sprouter_%283.5e_Class%29
http://dnd-wiki.org/wiki/Lycanthrope_%283.5e_Class%29
http://dnd-wiki.org/wiki/Apothecary_(3.5e_Class)

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What system really captures the 'feel' of James Bond /tg/?

Alternatively we could just stat Jaws in our favourite systems?
17 posts and 5 images submitted.
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>>43635305
How about Victory Games ol' rpg called, coincidentally, James Bond RPG. Jaws is stated in there and everything.
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>>43635305
Ninjas and Superspies does a good job of it, if you can deal with the Palladium system. Gageteer Agents are pretty much James Bond, and since the game is compatible with the rest of the Pal universe, you can fight space elves or giant robots or aliens or whatever, or just other spies.

Barring that, >>43635552 this.
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>>43635552
Indeed
https://www.mediafire.com/folder/u56lcer8lg9gf/James_Bond_RPG
Scenarios are altered slightly so that you won't be spoiled if you've seen the movie, and because of copyright they had to use "Skorpios" and "TAROT" instead of Blofeld and SPECTRE. But there is a serious emphasis on keeping the feel of the movies.

You remembered when things were simple. When a man could grab an ice cold beverage with a couple of gleaming coins. A time when a man could buy a house on a hill and proudly say, "This is mine." A time where people didn't really mind or care why you were passing through. A time where a man could make a choice and never second guess himself.Where variety was available but you never too overwhelmed by what was offered.

You sigh, and pack a couple more SPICK N SPAM cans into your pack and frown. You were hoping there would a bit more here. Maybe there was some jerky you could...

A thundering roar interrupts your thoughts as you hear your new acquaintance come barreling down the adjacent aisle, ripping up huge chunks of tile as it charges.

Grabbing your pack, crossbow, and new dinner plan, you begin high tailing it for the exit. You knock over a shelf and throw out the last of the caltrops that you kept just in case.

You also remember a man could go to the store without someone trying to interrupt his shopping experience.

Your feet slam the ground in well practiced rhythm as you expertly turn the corner, continually knocking over more empty displays to litter your trail. Leaping over debris and other assorted bits of fallen roof and metal you almost laugh at how routine things had become. You sprint past the medicinal aisle giving a little whoop as you almost trip over "Phil the Pill." and "Gerturde Germ". Hopping a bit, you let out a shortlived curse before seeing the dirty and broken glass doors of the Supermarket.

Seeing how the exit is well within sight, you wonder if you should take a peek and really see what you're dealing with. Of course you won't be staying long enough to really appreciate this marvel of Wasteland evolution, so why bother.

What do brave anon.
44 posts and 7 images submitted.
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Recall that simple truth learned in many a youthful foot race: pay no mind to whats behind.
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>>43635257
Take a peek while bitching about how shit wasn't this tedious when you used to go grocery shopping. Also, you might not get a lot of reception tonight due to other quests running tonight.
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>>43635257
We can worry about what it is once we're safe. Get out that door and find the fastest route to the rooftops.

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My next campaign setting will be nothing but anime waifus appropriated and gender-swapped into men.

That is all.
16 posts and 4 images submitted.
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>>43635184
Fine.
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>>43635184
Fuck that shit, run a Cromartie High campaign.
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>>43635184
What's your campaign setting going to be though?

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ITT we fix FATE to not be a retarded bribery system where you have to pay people with rerolls to roleplay
39 posts and 14 images submitted.
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No longer reward players for roleplaying and tell them that it is expected of them to roleplay, not something above and beyond they do for bonuses. Done.
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I mean, got any suggestions? It seems like rewarding immersive role play with in game rewards seems disjointed, like Whose Line is it Anyway but with RP. But it also encourages the behavior a lot of GMs want out of their game.
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>>43634844
Yeah but then FATE doesn't have any rules

Japanese TRPG Thread

>Preparing for Shinobigami Edition

Last thread was pretty successful, so here we go again.
32 posts and 8 images submitted.
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Who knows about this one?
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>>43635014
It's one of the Saikoro Fiction series, basically Yugioh the rpg, a moonrune-reading guy on Something Awful organized a group to play them on Roll20.
They played it just last month.
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>>43635080
Yugioh the rpg? Explain a little bit more. Sounds interesting.

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>You are the king.
>You discover that your daughter has completely taken control of your spy network and assassin order without you or your top advisers finding out for six years.

How do you react?
244 posts and 33 images submitted.
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>>43634312

Congratulate her on her skill and ask if she would like to rule over the kingdom alongside you, or if she would rather handle the shadowy affairs in the background.
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>>43634312
Good job Honey.
Well done.
Is... There anything you want?
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>>43634312
Pride, you obviously taught her well.

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So, I have a faggot friend who is learning GURPS, and he's trying to defend it to me. I put a challenge to him, and he failed it, but said that you fuckers would know. Anyone feel like trying to prove GURPS a superior system? I want to play Palom and Porom. Not Palom, not Porom, Palon AND Porom. Is this possible in gurps, and how thoroughly gimped will they be by it? Also, I want dualcasting. That was a cool mechanic, and I bet I can do a lot more with it in an RPG.
35 posts and 4 images submitted.
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>>43634304
Lean Duplication, Learn Magery, Learn appropriate spells.

Have one duplicate cast black magic, have the other cast white magic.

I don't even play GURPS and I found this in 5 minutes of googling and searching through the basic rules.
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>>43634694

dude, that's casting a spell to double your characters, not PLAYING two characters. I'm asking if GURPS has rules to let my character technically be two characters.
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>>43634304
I'm not familiar with those characters, but dual casting can be accomplished with Compartmentalized Mind for extra mental actions. And you might need high magic skills to cast without physical action to make it work, as well, I can't quite recall.

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Absolute Essentials every self-respecting GM should have:
Personal Favorites:
Indie/obscure/underrated:
and WHY?
35 posts and 6 images submitted.
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I'm all for a thread about roleplaying tips and tricks but what OP wrote is confusing. Care to rephrase?
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>>43634298
I think he's talking about RPG systems.

At least, that's what the "Indie/obscure/underrated" would suggest.
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>>43634326
I think he's talking about accessories and shit for DMing

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