Would the Borg be able to assimilate Tyranids? If so, would the Tyranids be able to adapt to and negate assimilation and its effects?
I don't know how this will end, I just know the result will be fucking horrifying.
The borg only work with humanoid species so I'd say no.
Borg can assimilate Nids
Can Nids adapt around it? It depends.
Is Tyranid adaptation a conscious act, or a reflex built into their biology?
If it is dependent on conscious thought, then no.
If is is reflexive, then maybe.
Pokemon League Round 1 Aftermath Edition
Archive: https://archive.foolz.us/_/search/username/Gobble/tripcode/!!5e7vwvXe%2F3r/type/op/
Twitter: https://twitter.com/GobbleQM
Pokemon, items, and summary: http://pastebin.com/tSNKt0Wm
FAQ and general concepts: http://pastebin.com/Ht1Q5E1p
All guides, player knowledge, and smutty stories: http://pastebin.com/u/Gobblepokemon
Themes: https://www.youtube.com/watch?v=6Y-ad_74T08
Quest theme: https://www.youtube.com/watch?x-yt-ts=1422579428&v=YW9QKy6oDkE&x-yt-cl=85114404
Recently: Your first match was a double battle! You barely won thanks to terrible rolls
General rules:
There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.
Write-ins for all votes or always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.
Very important or contentious votes may be redone in a stricter voting system as it comes up.
Combat involves rolls! Once there's a clear winner, we roll for the move accuracy/crit/secondary effect. Usually it's just three 1d100s. Sometimes you can get a modifier from circumstances, so be creative! Add flair, do tricks with moves, mess with terrain, whatever!
Call me out on a mistake and receive an apology butt or suggestive picture.
Badges: 9
Pokemon on you:
Oberon (Garchomp)
Aria (Meloetta)
Fel (Butterfree)
Devon (Houndoom)
Vlad (Crobat)
Raistlin (Alakazam)
In PC box:
Nibbles (Tyrantrum)
Leviathan (Gyarados)
Zappy Dan (Magnezone)
Trunks (Trevenant)
Destiny (Kingdra)
“And in a stunning display and grit and determination, Kat and Alvin have won the match!”
You walk off with Devon. Once you’re clear from the crowd’s view you head directly to the Pokemon center. The league has many, spaced all over the place and with very alert and ready staff. They take your Pokemon and quote only a few minutes. The nurse, seeing your face and apparently not the match, assures you your Pokemon will be fine.
“That was an interesting match.” You turn to see Robin’s mom. She’s wearing a wide brimmed hat and large sunglasses.
“Violet,” you cooly greet her.
“How’s Devon?”
You think back to the tiny scratch on his leg. There will be small scar. But you know you risked much worse.
“He’s fine.”
She laughs. “You pushed him pretty hard. Big risk. Tell me, would Devon as the same of you? Would he ask you to risk your well-being for his ego?”
>Doesn’t matter. You’d do anything for your Pokemon whether they ask or not
>No, he wouldn’t
>Go away
>Yank off her hat and glasses, point her out to everyone (Will require roll)
>Change the subject
>Something else
hey Gobble, good to see you again!
>>43630521
>>Doesn’t matter. You’d do anything for your Pokemon whether they ask or not
I need images of adventure locations where exciting adventures can be had.
http://thraen.minus.com/mbpoQJbjWEWUMg
>>43630280
Marcel shoveled the last piece of earth onto the grave. She was buried with all his failures to save her. He had shaved his head in the tradition his people, but felt no lighter. Inside their home the Alchemist had a noose waiting for him, but no amount of drink could take him to it. So he sent a letter to the guild for some high risk/high pay work and waited.
After eight days of staring at the rope a response came with another letter. Marcel's friends had noticed his request and demanded that he took someone familiar with him on this quest.
Choose:
>Muline: Daughter of two adventurer buddies from back in the day. She has taken both of her parents roles as a battle mage
>Sandy: Sassy Kobold rouge with strong opinions and keen insight. Marcel worked with her before he settled down.
>Desmond: Bishop Brother Matthew offers a paladin in training to assist Marcel in payment for all the help the Alchemist provided in the past.
>Richard: Count Bearington of the beastkin lands offers a knight in his service to be your bodyguard for this adventure.
>Richard
Always need a tank
>>43629908
>Sandy: Sassy Kobold rouge with strong opinions and keen insight. Marcel worked with her before he settled down.
Gotta pick the old friend.
>>43629908
>Desmond
DEUS VULT
>QM Twitter: https://twitter.com/SmileytheQM
>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Blood%20Moon
>Thread #45
>Champion info: http://pastebin.com/bNditXfG
You and Abigail run from the taxi to the cafe after paying the driver.
Even though it was a short run, both of you are completely soaked by the time you make it inside.
You sweep your wet hair back and laugh. "Well, the rain certainly snuck up on us" You say.
"No kidding" Abigail says. "Ugh, I'm soaked"
"On the upside, at least you aren't wearing white" You say.
"Like you?" She asks. "Your nipples are showing, by the way"
You shrug. "Nothing these people haven't seen" You say, turning to the others in the cafe. You only see Boss here. No customers, no employees...
"Are we alone?" You ask him.
Marissa bursts out of the back room. "Is who alone?" She asks, "Oh, hey Saif. Wasn't expecting you... or uhh... Hi, I don't believe we've met"
"Marissa, this is Abigail" You say.
"I work here now" Abigail says.
She doe- oh right, she does. You'd forgotten about that.
Well either way, Marissa being here sort of complicates things. You feel like you should let Boss know why you're here, but you can't do it in front of a normal person...
Fuck, is this how they used to see you? 'Oh dang, Saif's here. Better stow all the magic talk till it's just us mages'... God, what a stupid system you live in...
>Chat for a bit, mage talk can wait
>Pull boss aside for a moment
>Grab some towels
>Other
>>43629790
If possible, use
>Grab some towels
to
>Pull Boss aside
>>43629790
>Grab some towels
>Pull Boss aside
>>43629790
>God, what a stupid system you live in...
In nearly every fictional modern day based magic society they have a shitty system for dealing with 'Normies'; the Beaumonts had the right idea.
Pathfinder General /pfg/
"Kineticist alternatives other than the psychic armory, the psionic kineticist, and Spheres of Power" edition
If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.
Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
Previous thread: >>43620714
>>43629780
>Suli Brawler
>>43629860
This is how I Axiom Daevic with the mech piloting feat.
So, anybody haves the pdf of Races of the Inner Sea?
Would like to see the stuff it haves for the less know or popular options, like fetchlings and androids.
How do you like your "creatures made from darkness stuff"?
They were kinda cool in gravity rush
>>43629728
either low power mooks, or obvious puppetcovering some supergod-cthulu entity is piloting around in our reality.
Or hexxus.
>>43629728
Swarming, all-consuming, and most importantly; absolutely fearful of the light.
Belief shapes the 40k world and warp. Those who believe in the emperor strong enough become empowered by him, such as the SoB and their saints, becoming manifestations of their own belief empowered by the Emperor.
Could the Admech belief in the emperor being the Machine god have a similar effect? Or could the Emperor start taking on aspects of the machine god?
Can the emperor speak to machine spirits? Or even that the Admech's belief makes the machine spirits real (and not just ai)?
I mean, if supposedly the majority of humanity believes that machine spirits are real, and in turn they are subservient to the Emperor, surely there would be an effect on the warp?
>>43629668
Well first of all, the Emperor is not the Machine God, but only the high ranking Admech even know this. The rest believe they're a duality.
Next, are you suggesting the SoB and saints operate on Ork magic? Because in universe, the Emperor is indeed what empowers these things.
So combining this, the answer is no, the emperor does not speak to machines, because machines are not his domain. Humans are, and only humans.
>>43629741
>the Emperor is indeed what empowers these things.
Did he every empower anyone like this before he ascended? Because that would have been another nail in the shitty coffin of "no I'm not a god really, this flaming sword was from dad"
Do aliens such as greys ever work as a race/antagonist/plot point in fantasy settings like D&D? Anyone have any experiences with them? I feel like they'd be a pretty interesting curve ball to throw at my players; something outside the normal villains you see in fantasy campaigns.
>>43629281
Ever heard of White Plume Mountain? It's a D&D module going clear back in the greybeard era where a flying saucer is crashed in a D&D world. the adventure goes up against rogue robots, mutant monsters, and alien plant monsters.
As for the Grey proper: there's a monster whose stats are in both d20 modern and the first D&D monster manual who are tall, grey-skinned humanoids with big eyes. They are shapechangers, and really fucking evil, and i can't remember their names.
>>43629281
The only "safe" way to do it is to have them be a "progentior" or ancient visiting race, that either no longer exists on the planet or is in such an extremely small concentration that they have no influence in global affairs. For whatever reason, they were unable to leave the world, so they were forced into some sort of hiding.
Have them be technologically advanced, but everything is beginning to fall apart, and the big, cool stuff isn't working anymore, meaning they're having to rely more and more on local technology to function (if they still exist). You could have their base be built around their crashed ship (most likely a colony ship if you want an actual race) that is barely functional by their standards (Basically AC, lighting, weak power, and medical facilities), but almost seemingly impregnable by local standards. Extra fun if they're all dead, and you have the party attempt to plunder the base and fight with the remnant security forces they left behind them.
TL;DR yes, but you can only really do it a certain way.
>>43629359
You're thinking of Expedition to Barrier Peaks anon.
What would be easier to conquer in the 40 thousandth year, Terra or Mars?
>>43629074
Yes.
>>43629074
Just call the tanks bad names, they'll all shut down because "muh macheen spear-it!"
Then you can have some swole niggas jump in and punch old robo-men to death.
>>43629074
The god dwelling on Terra is crippled.
The one on Mars is merely slumbering.
Stat me /tg/
Size/Type:Large Magical Beast
Hit Dice:5d10+25 (52 hp)
Initiative:+1
Speed:30 ft. (6 squares)
Armor Class:15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple:+5/+14
Attack:Claw +9 melee (1d6+5)
Full Attack:2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab
Special Qualities:Scent
Saves: Fort +9, Ref +5, Will +2
Abilities:Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills:Listen +8, Spot +8
Feats:Alertness, Track
Environment:Temperate forests
Organization:Solitary, pair, or pack (3-8)
Challenge Rating:4
Treasure:None
Alignment:Always neutral
Advancement:6-8 HD (Large); 9-15 HD (Huge)
>ITT
My nigga
>>43629158
Drawn by my primary school friend's grandmother/10
Stat me /tg/
>>43628925
2cute4teeg
>>43628925
Deformity: Cleft lip
>>43628925
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
Part 1
(This is a spinoff of the long discontinued Peasant Quest done with the original QM’s permission. Same mythology/universe though I’ve taken some liberties with the original pc/npc history. The original Peasant Quest threads can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=Peasant%20Quest)
It’s November 2015 and you are a young man of 20 years. On a whim you’ve spent the whole evening drinking alone and have now gone for a walk in the cold air to clear your head. You’ve felt strange the whole day and you can’t seem to recall why you were drinking or the route you took to get here...
>Your name?
You are a:
>Medical student at a local university
>Soldier recently returned from deployment abroad
>Struggling writer
>Plausible write in
>>43627830
>Medical student at a local university
Keith Schwarz
>>43627830
>>Soldier recently returned from deployment abroad
Aphonse Slaughter
I'll wait for another ten mins or so for more responses and pick the option with the most support or failing that the one I like the most.
Don't bully anybody but Carnac edition.
New Models Soon Sub-Edition
RIP and stay safe Frenchbros Real Life Edition (And Nipponbros)
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf
FAQs
http://www.blacklibrary.com/faqs-and-errata.html
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>43627776
First for best chapter
>>43627199
>>43627377
Ahhh okay. Seeing what you guys said, then I got:
Company Command Squad - 194 points
-Boltgun for Company Commander
-Astropath
-Master of Ordinance
-Officer of the Fleet
-Plasma Guns for two Veterans
-Medi-pack for one Veteran
-Regimental Standard for fourth Veteran
-All Veterans have Carapace Armor
2 Commissars - 26 x 2 = 52 points
-Boltgun
Primaris Psyker - 75 points
Psyker Master Level 2
1 Ministorum Priest - 25 points
-Autogun
---Troops---
Infantry Platoon
Platoon Command Squad - 71 points
-Boltgun for Commander
-Flamer
-Heavy Flamer
-Medi-pack
-Platoon Standard
3x Infantry Squads - 56 x3 = 168 points
-Boltgun for Sergeant
-Flamers for two squads
-Grenade launcher for one squad
3x Heavy Weapon Squads - 75 + 105 + 120 = 300 points
-First squad has Autocannon
-Second squad has Lascannon
-Third squad has Missile launcher with Flakk Missiles upgrade
Special Weapons Squad - 60 points
-All three possible weapon upgrades are meltaguns
Vets
2x Veteran Squads - 120 x 2 = 240 points
-Plasma guns
-Carapace armor
---Elites---
Militarum Tempestus Platoon
3x 4 Militarum Tempestus Scions with Tempestor - 100 x 3 = 300 points
-Plasma guns for two Scions per unit
Comes out to 1485 points.
Still wondering if I should just have almost 7 Chimeras, or 2 Leman Russ' + Enginseer with a Servitor + 1 Chimera to go along with this making it a 2000 point army.
>Again, I'm just wondering where you're going to put them.
1 Commissar for Infantry Platoon
1 Commissar for the first Veteran Squad
1 Priest for the second Veteran Squad
1 Psyker for the Militarum Tempestus Platoon
So, confirmed new models are
Reclussiarch(?) Blood Angel
Tank Commander IG?
Anything else?SoB?
>plenty of people still giving money directly to GW after all the shit from the past half decade
and /tg/ claims to have taste
Butthurt: The Thread
>>43627744
>hating based GW
baka desu senpai
>>43627744
>Still getting mad about people spending money on something you don't like.
and OP claims to not be a faggot.