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Archived threads in /tg/ - Traditional Games - 4537. page

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>2015
>Still no system where skellingtons are a mainstream playable race
49 posts and 8 images submitted.
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>>43960904
Damn disgraceful that is. What ever shall we do?!
>>
>>43960930
We shall go to sleep.

Its probably not the answer you wanted to hear, but its the one you'll receive.
>>
I've actually been fiddling with something (wouldn't call it a system, just a bunch of rules and stuff right now) that has the players play as a band of skeletons in a worldwide graveyard. You fight, scavenge and thrive. Or you die, and your bones are used for some other to advance. Think of something along the lines of Monster Hunter: Spooky Scary Skeleton Edition. Complete with dragon, kraken, mammoth, and even abomination skeletons

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>Playing a Halo setting game.
>Pre -War and party are Innies. (They refer to themselves as The Minutemen).
>Responsible for the capture of 4 UNSC ships. (2 frigates, a cruiser and a "merchent ship" that was really a mobile ONI base.)
>One party member has become the "face" of the rebellion in this region. No idea how this happened as we are meant to be a secret taskforce.
>We are pretty sure the Spartans are gunning for him now. (IC, all we know is that ONI is sending there new project after him).

If he dies it will be a huge blow to moral now. Colonist throw out the near by colonies are singing about him standing up to Earth's goons. Any ideas on how we can keep him alive? We don't have a chance against Spartans...
61 posts and 6 images submitted.
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>>43960346
morale*

How did I miss that...
>>
>>43960346
Flee, hide.

The character is basically dead if you stay out in the open, and he probably is even if you hide.

Maybe fake a death?
>>
Your odds against a lone Spartan are very slim. Against a fireteam, it's so low as to be next to nothing. Run, hide, get the hell out, or give ONI something more important to worry about.

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Warmachine/Hordes general.

Dead Horse Edition

Warmachine/Hordes Books, No Quarter, & IKRPG
>textuploader <DOT> com / 5rkfo
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
> https://www.youtube.com/user/PrivateerPressPrime
List building at
> https://www.forwardkommander.com
>http://schlaf.github.io/whac_online/whac.html
Latest Errata
> http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Aug%202015.pdf
Steamroller Rules
> http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
> http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
> http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issu
Your Dudes
>http://privateerpress.com/community/privateer-insider/insider-2-3-2014
Abridged Lore
>gargantuans abridged: http://pastebin.com/XPKMKYUc
>hordes abridged: http://pastebin.com/6D1fwSgv

Iron Kingdoms Lore wiki:
>http://ironkingdoms.wikia.com/wiki/Main_Page
73 posts and 7 images submitted.
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>>43959830
thank you.

dear op please start including the abridged devastation link:
http://pastebin.com/KxkzfnXj
>>
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>>43959830
so i got bored. wip.. thoughts? what can i do to improve (i'm avoding brass)

I"ve gone over with silver drybrush to break up the outline of the brown and black washes to more blend in the oily look.
>>
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>>43960403
also just started working on these.. any new suggestions (i wanted a blue leather look. maybe some black in there?

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ITT: We post gladiator art. I'm looking for cool and big arm pieces like pic related
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Hey guys,

I just thought of a really great balancing mechanism for role-playing games.

>The greater your proficiency with a skill, the more likely you are to accidentally use that skill.

This should prevent characters from becoming overpowered once they reach higher levels.
147 posts and 8 images submitted.
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I... Don't understand. Why does this improve anything?
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>>43958570
What? So if i'm really good at painting i will suddenly start to draw all over someone's face in the middle of a conversation?
>>
>>43958570
>>The greater your proficiency with a skill, the more likely you are to accidentally use that skill.

I can see the rational behind this. Someone who fences all the time takes a fencing pose when they play air hockey. Someone who paints constantly is always aware of how the colours inside a building clash and how the shadow is totally off.

But how does this stop characters from become overpowered?

If anything, doesn't that make it worse? That they're constantly using something they have a huge skill level in for tests that are only partially related?

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MTG Modern General?

Honourary Faeries Edition
334 posts and 44 images submitted.
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That card has won me quite a few drafts back in the day. Being a 1 drop flyer that can potentially replace itself is pretty damn amazing. Its really a shame that it isn't viable in modern.
>>
I really hate this Faerie meme.
>>
>>43958427
Is modern faeries a viable thing?

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RIP tiger
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>>43958424
He's not dead yet, no X_X

The T-Rex interrupted before he could drain him fully.
>>
>>43958424
Why couldn't bird just fly out the window like the vampire does.
>>
>>43958512
The bird isn't made of gaseous form.

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You are Siris Erickson, and you are a mutant. This is hardly surprising, considering both of your parents are mutants, and you grew up surrounded by mutants. Despite being somewhat of a late bloomer with your powers, the leaders of the Xavier Institute saw incredible potential in you and your abilities. With the ability to control the wavelength and frequency of light, as well as emit light from your body, you could theoretically do incredible things, although that is currently limited to a limited control over the light in the surrounding area and the ability to concentrate light into a laser. Both of which tend to give you painful headaches, and you can only do those with the help of a specially created suit. You were accepted into the Xavier Institute mid-year despite the late arrival of your powers, and you have been accepted into the Paragons squad.

QM Twitter: https://twitter.com/Xavier_QM
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Xavier%20Institute%20Quest
Squad List: http://pastebin.com/sXjEpkx0

https://www.youtube.com/watch?v=WlBiLNN1NhQ
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>>43957751
A week has passed since the end of your intense and exciting, if a bit distressing, first week at the Xavier Institute. Life has more or less returned to a new normal, with you falling into a semi-daily ritual fairly quickly. You adapt incredibly well to life at Xavier’s, likely due to your own experiences with mutants. Nothing too exciting happens during the week, the most interesting thing being the field day exercises you and your squad do occasionally.

> What did you focus on doing during the week?
> Spending time with your friends.
> Studying.
> Working with your powers.
> Other.
>>
>>43957751
I was wondering where this went.

>>43957765
>Working with your powers
It IS kind of what we went to the Academy for. Plus with all the bad mutant robbing stuff and.. yeah, getting [AdvanceLaserPlus] or [Novice's Hardlight Armor ]doesn't sound like a bad idea.
>>
>>43957765
> Working with your powers.

We gotta flex those photonic muscles.

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What does /tg/ think of golems and how are they usually used in your campaign?

Have you ever played a sentient golem like a warforge or otherwise?
51 posts and 16 images submitted.
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>>43957254
>images.duckduckgo.jpg
>160x175
I like my golems properly proportioned and well named.
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>>43957287
/thread
>>
>>43957254
What is this? A golem for ANTS?

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Old General is dead long live to the new GURPS General.

I've never posted a GURPS General, so hopefully everything works as is edition.

The usual disclaimer that some of these links may not work applies.

=GURPS Resources==
If you want to learn the basic mechanics of the system, get GURPS Lite for free at www.sjgames.com/gurps/lite/

Character Templates. Think Character Classes.
http://gurps.wikia.com/wiki/Character_Templates

GURPS 4th edition Books:
https://mega.nz/#F!RcJUHApY!uVGhU1FAZaWQAURsfrOgyQ!8cgQgBpL

4th edition Character Sheet utility:
https://www.gurpscharactersheet.com

Combat Examples. Very useful for new players and GMs! Check out how different options effect things.
http://www.themook.net/rpg/examples/

GURPS Murder Simulator, a fun tool to simulate shooting people in GURPS.
https://dl.dropboxusercontent.com/u/40207800/MiscDev/MurderSim2015.exe

GURPS 3rd edition PDFS. Unreliable. Try again if they don't work.
https://www.mediafire.com/folder/qiq29z073l9zs/GURPS
https://www.mediafire.com/folder/fvkg5h94x1k1m/GURPS

What Skills should every PC have? Good idea, moderate execution.
http://forums.sjgames.com/showpost.php?p=369148&postcount=22
http://forums.sjgames.com/showpost.php?p=676097&postcount=4

Combat Cheat Sheet
https://dl.dropboxusercontent.com/u/10971026/Combat%20Maneuvers%20Cheat%20Sheet%202.04.pdf

Random utility
gurpscalculator.com

Magic System comparisons
http://pastebin.com/4Wk6gB2D (HTTP)

Planet and star generator:
http://higarashi.big-metto.net/upload/CeleNavigation/CelestialNavigation_x86.zip

Innate Attack Calculator, missing some modifiers:
www.sjgames.com/gameaids/gurps/g4innatecalc.html
172 posts and 8 images submitted.
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Old Thread >>43920250

"But why GURPS?"

1) The splatbooks/worldbooks are universally written by people who know what they're talking about. The Fantasy book is written by archaeologists and historians, the Space book is written by astrophysicists, the Guns book is written by gun experts, etc. The factual mistakes are few and far between, and almost always acknowledged later. They give great advice on how to make believable worlds, how FTL affects society, how magic changes warfare, how real supernatural elements change secret societies... or how to ignore all realism and make whatever setting you want in a way that players can't take advantage of. They're great reads, even if you don't use the system.

2) GURPS has rules to handle anything. You don't need to use them all (why bother with rules for asphyxiating in a vacuum in a game about biker gangs?) but they're there. So if a game doesn't go where you expect, and your party of adventurers buy a wagon and start managing a merchant caravan company, there are books to support that style of play in a systemic way, integrated with the core rules in a way that makes sense. This also makes it great for crazy blends of game. Dungeonpunk with automatic firearms? Yes.

3) GURPS by default uses "heroic realism". This is when the odds on the heroes' sides but reality doesn't bend for them. Two bullets will knock a human unconscious (but not immediately kill him - this is fairly realistic) but hitting a moving target more than 100m away in a firefight is hard as hell. It suits games that go for a realistic or gritty feel and gives a break from the slightly cartoony damage sponges in games like D&D but can be customised with optional rules to change the feel from "Fuck You, There Are No Heroes and the World is Shit" right up to "The Heroes are Good and Always Triumph Over Evil". Incidentally, what makes it heroic realism also makes it the best game on the market to play a game about Operators Operating Operationally.
>>
Which is better, Sorcery or Ritual Path Magic?
>>
>>43957530
I think Ritual Path Magic is more interesting, but only works if the players care enough to actually read it and understand enough to use the system without you doing everything for them.

Sorcery is better if the GM wants tight reign on the system or wants a system that supports high power levels easily.

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Become The Dragon Quest 28

You are Countess Kotijah Imidarius, and you want to be a dragon. You have known since your birth that you wanted to be one of them, to be among your ancestors, a true dragon. Instead you have been confined to something less, something lacking the grace, ferocity and raw power that you deserve.

Last night you celebrated your hard-won victory over the Order of Oak with a party, and after several rounds of drinking and risque games you wound up in bed with Taret. It was... nice. After everything Kat told you, you were expecting your first time to be a hectic and frenzied fuck-fest, but instead everything was careful, gentle and wonderful. You'll probably have to apologize to Taret for what you did to his back, but to be fair, he earned those battle scars for dragging a third orgasm from you before he got done with you.

You awaken to the feeling of Taret pulling you closer. Your hips are still sore and you feel a little hungover, but for a few moments everything else is perfect. Allegiset didn't visit you during the night, either out of disgust or because of your new arrangement with him. You didn't lose your claws or wings, and you can still feel your magic, so it's likely the latter. You snuggle up to Taret for the time being and consider your next step.

You need to press on and claim the White Blade. You've bought yourself time, but you don't know how long, and once you have the blade you still need to travel across the kingdom to find the Red Rose and confront whatever lurks within it. Time is of the essence. That's what you tell yourself as you turn and look at Taret's sleeping face.

>Rise and shine, Starlight Knight, we're moving out
>Let Taret sleep in, he's earned it
>Find the others and discuss the next step
>No time for discussion, load up and roll out, chop chop!
>Other (write-in)
262 posts and 7 images submitted.
>>
Character Sheet:
http://pastebin.com/hZThyQm7

Thread twitter:
@BecomeQM

Previous adventures at:
http://suptg.thisisnotatrueending.com/archive.html?tags=Become%20The%20Dragon%20Quest

The rules:
Best of three rolls, critical threat on a 20, confirmed if another roll is 20-modifier or higher. Modifier is Stat being rolled+Relevant skill. You can decide which skill to apply. If no one applies one, no skill will be added on. If you don't have a logical reason to apply a skill, don't do it.
Critical fails are at least two 1s on a roll. May expand this later to increase shenanigans.
Success is on a sliding scale and is situational. Some things are easier than others. Use your head.

Check out the side stories!
Millie's Day Off
http://pastebin.com/9dmr6XWx
Sir Black and the Red Scale
http://pastebin.com/5JMxmEay
Ildareth and the Dragonblood Witch
http://pastebin.com/N83MDEHq

Yes, the story of the night before will be posted when it's done. No, it's not done. Sorry Silver.
>>
>>43955724
>Let Taret sleep in, he's earned it
Glad that an important decision like whether Kot loses her virginity was done as the result of a majority decision in the high point of a thread instead of two suggestions in the dead of night neither of which even requested anything beyond light lewds.

Oh wait.
>>
>>43955732
Yes it is done, dammit.

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ITT: Say something good about the game, system or book that you hate the most.
142 posts and 10 images submitted.
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40k is a somewhat interesting setting.
>>
I don't hate any games, systems or books. I have no enemies in all the world.
>>
>itt:repost a thread, any thread, as long as we have had it 100 times before

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The Inquisition has a new mission, wipe out ISIS.

Assuming they can bring in any resources they have access to in 40k, Grey Knights, ships etc. how long would it take them?
250 posts and 19 images submitted.
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>>43951322
However long it takes a missile to reach the Middle East from their base. They'd just dump a viro bomb on them.
>>
The Sisters of Battle would be the best choice there.

They are specifically anti-heresy/anti-cult with armour that ISIS would have a hard time touching and high mobility troops that could easily hunt them down.

Marines don't really have the number to fight against a skirmish group.
>>
24 hours, flat.

They wouldn't even need to big stuff, just Stormtrooper killteams could do the job with support from the relevant chamber militant.

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>"My skeleton has lycanthropy"
117 posts and 21 images submitted.
>>
That sounds like something a psychotic would say. Source: A psychotic.
>>
>>43951224
But not the rest of you? Tough break
>>
Fuck off with these shit threads.

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You are Alice, a woman who might be having the most awesome dream ever. Or is it really a dream?
You woke up in some castle dungeon, found by a goblin, who proclaimed you as the new overlord. Along with nine other of his kin, you started rebuilding your once great empire from scratch.
In the last episode, you recruited a Kraken into your ranks (who sadly isn't much help yet), ended a fae party with a bang (and iron. Mostly iron.) and found a group of goblins, including an old, wise one in the mountains.
At the moment, you lead your army to the forests of Darthmoore, were you hope to fill your dwindling food stocks.

>We only were able to find two rabbits and three hands of berries, overlord Alice...
Kislax proclaims. That's not much. You need more. And a cure for being dependent on lucky scavenging, too.

What do you want to do?
>Return to your castle (you still have food for a week)
>Make camp in the forest (Gives another action in the forest)
Possible forest actions:
>Find something to train you/your army on
>Scavenge for food
>Scavenge for materials
>Scout for potential recruits
>Other (write in)
267 posts and 2 images submitted.
>>
By the way, sorry for starting the thread this late today. University stuff kept me in charge longer than expected.
If you still want to torture me for my wrongdoings, specify which way and we'll discuss it.
>>
Bump.
>Summoning players
>>
>>43949255
No punishment this time Overlord, you've been pretty cool about keeping this Quest going pretty regularly.

>Return to the castle

We have enough minions we should start restoring the castle. Food can be put off a little longer.

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