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Archived threads in /tg/ - Traditional Games - 4541. page

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Side A:
>80 level 1 wizards
>4 sentient rhinos

Side B:
>80 ISIS recruits
>4 FWD vehicles

They're in a sparse forest with uneven terrain, there's a hidden cave neither of the sides know about yet somewhere nearby.

Who wins?

pic unrelated... probably
17 posts and 1 images submitted.
>>
Sleep is a Level 1 Spell in at least three different editions of D&D.

So, Nighty Night to the murderous terrorists. Dream peacefully of the Caliphate while we figure out which of these idiots decided to awaken all four Rhinos.
>>
>>43962550
>Side A:
>>80 level 1 wizards
>>4 sentient rhinos
>
>Side B:
>>80 ISIS recruits
>>4 FWD vehicles
>
>They're in a sparse forest with uneven terrain, there's a hidden cave neither of the sides know about yet somewhere nearby.
This is gonna be a MOBA, isn't it?
>>
>>43962572
Bullets are as fast as spells and both need line of sight.

Hello /TG/ I'm creating a world, and I have a question. Is rewriting the orcish culture to be a warrior society based on the Asian culture a bad thing? Now, before you make your judgement call, I'd like to give you a small bit of back ground to help you make an informed retort so I might better improve them.

They were mongol like tribes, but much like rome, a leader soon came to unite these tribes under a banner against humans, the only other known species of sentient humanoids on the land mass. This ruler, currently nameless, decided that the orcs were still to disorganized and took on a caste system based on family lineage among the orcs. Now, a few hundred years later, selective breading in the upper families has created larger, stronger orcs to fight in their militia, opposed to their weaker ancestors and lower families of farmers and workers opposed to soldiers. You can tell most higher ranking families by their skin colors, while most orcs are white, pink or red, higher families tend towards grey and black pigmentation because of their selective breeding.

The army structure is based on groupings of six to ten soldiers, trained as individual units meant for larger group tactics. These tactics assume that each group of six to ten works coherently with other groups on the battlefield, with up to twelve other groups assisting in a single maneuver.

The orcs melee weapons are based on two groups of weapons, a straight bladed katana like weapon, only used in self defense, as a last resort, or in dueling. And axes mounted on the moderate to long wooden and sometimes metal reinforced shafts for fighting and military use. Much like the pole axe. However, they use a single style of ranged weapon. A crossbow like weapon with pulleys in the front instead of arms that draws the string down the body, that relies of spring steel levers on the bottom to drive it forward and propel the bolt as the string is loosed.
47 posts and 14 images submitted.
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>>43962312
>Let's just mix mongols and the wapanesse
>What could go wrong
>>
>>43962323
To be fair, I had it thought out, and based the culture on Asia and the formation of their society on the Roman empire, and the selective breeding aspect based on Persia.
>>
>>43962338
What bothers me is

>One orc unites them

This is kind of overdone. Why not have a nation led by successive rulers unite them instead?

>MUH KATANAS

No. Just no.

>Crossbows

Bingbongs invented gunpowder in the 900s. I mean, damn it.

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Who are they really?
15 posts and 2 images submitted.
>>
Do you mean Legion of the Damned?

And if so, just read their latest supplement. It includes a bunch of theories, most of them quite unique and different compared to the old, "They're the Fire Hawks!! No, they're Emperor Daemons!!" Both of which are also included with equal weight to the other four.
>>
>>43962272

They used to be Fire Hawks, but I'm not so sure now. They could still be the Fire Hawks due to the Inquisition's evidence of their time travel residue, but all we know right now is they are even more ghost-like than before.
>>
>>43962272
That is what I meant, too many DC comics at 6am.

I really hope that they don't end up as just being some edgy ultrasmurfs in the long run.

Remember when 40k was good? Remember when you had a game actually designed to accommodate super-heavies? Remember when a single stray rocket could hit an Imperator Class Titan in the reactor and cause it to explode? Remember when Eldar had transports with infinite carrying capacity? Remember the ridiculous pink Slaanesh crab-titans?

Specialist Games remembers. Talk about Epic. And Warmaster if you want to.
147 posts and 19 images submitted.
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Dunno why, but I always preferred infantry on the square bases (set out like the 5 on a die) than in a line. Pic may or may not be related.
>>
>>43962002
>Remember when you had a game actually designed to accommodate super-heavies? Remember when a single stray rocket could hit an Imperator Class Titan in the reactor and cause it to explode?
That's what's weird about superheavies in 40k. They blew the scale up so that one titan is the equivalent of a very large army... yet made the rules absurdly simple, so that it's basically just a monstrous creature with a bunch of weapons and 10,000 wounds- no lucky hits taking out the legs, no disabling weapons or shield generators, no nothin'.
>>
>>43962002
>ant scale
no thank you

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So zendikars pretty fucked now right?

What are your hopes for Oath of the Gatewatch and Goatse mana?
14 posts and 1 images submitted.
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>>43961773
>More Red
>More Black
>Less shit
>Cool artifacts and enchantments
>Eldrazi hard counters
>>
For nissa and jace to die
>>
>>43961773
>So zendikars pretty fucked now right?
I hope it is. Getting sick of this shit, it's time for the Eldrazi to go fuck other planes, preferably New Phyrexia.

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So how would the Adeptus Mechanicus react when they discover Linux?
13 posts and 1 images submitted.
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>implaying they aren't using linux
>>
You think they would tolerate an OS other than Windows 40,000? Heresy
>>
>>43960651
"Oh look! This truly is a rare find. Good work brother, this is worth putting in the Reliquary of Technology.
Sadly useless for any meaningful task however, it seems to be code from the... Second or Third millennium? I'll have to check the archives. In any event, nothing exists that could possibly run it, and at best it would be a program to mill simple stubber parts.
Ah brother, we may have lost much knowledge but the technology of Man has come a long way has it not? Pack up that find and we'll present it to the Magos, I wouldn't be surprised if you got yourself a masterwork implant for this!"

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Your character is separated from his party due to being sent on his own personal quest of enlightenment. His quest pertained to simply walking around in solitude to calm your thoughts, heal your spirit, and to find inner peace as well as understanding. You have been ordered not to speak for the duration for the quest, only speaking when you feel it's right, and when you feel you have achieved what you were instructed to do.

Your first words must be a lament, of not only before but what you have experienced. Your quest it feels like, and your mouth is unbound. It is time to speak. What does he/she say for their soliloquy?
32 posts and 4 images submitted.
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>>43960612
"I can't remember a damn thing.
>>
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>>43960662
>>
>>43960612
"Well, that was fukken boring."

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Tell me about your warforged, /tg/.
18 posts and 4 images submitted.
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>>43960555
Are warforged always medium? There aren't any halfling sized warforged are there?
Wouldn't be hard to add, just wondering if it's been done before to remember.

I like the idea that a dwarves house commissioned a few, and so in dwarven style they're angular and have massive metal beards.
>>
>>43960648
If you take Keith Baker's version of 5th edition Warforged, there are Small size warforged, yes. Officially, there's no Small warforged, but then again, officially there's no QUALITY Warforged either. (they suck in 5E)
>>
>>43960555
I've always sexually identified as an attack helicopter, but my DM says that flying is OP.

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I swear, these threads are moving faster and getting less accomplished.

But for anyone who's just joining us, most of the resources from the starting post are out of date or broken, so we should work together and make a new batch of resources. If you've got a house rule (1e, 2e, or even oWoD) feel free to share it. What do you do in your games to make things run smoother? Does anyone want to stat up some NPCs? Maybe some monsters? Do you have any homebrews to share? If anyone has advice on making a Chummer style sheet generator, that'd be super helpful.

Here's the images I use to start threads http://imgur.com/a/oerTd

Previous Thread: >>43934653
353 posts and 12 images submitted.
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Any good examples of Changeling the Lost actual play, like youtube videos or podcasts?
>>
I hope Dave reads the old thread an clarifies the dispute over the different understandings of the effects of the Quiescence.
>>
Why is immortality for nWoD mages a bad thing?

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How would it work and could it work?

A Night Lord as a Black Shield, from fluff it might be possible.
>No Chaos corruption
>Hates Xenos
>Not technically a traitor
>Loves human kind
>A nice guy compared to most Imperial space Marines
>A psychopathic douche bag but still not as bad as the Marines Malevolent or Iron Hands. .

Image highly related if Malcharion wasn't a dreadnought, kinda hard to walk up to the watch fortress looking like that. Or is it?

Assuming a untainted NL could get to a watch master to present his case could he have a chance?
54 posts and 8 images submitted.
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>>43960218

>nightlord
>loves human kind

Even terran night lords were given the job of sowing terror and destruction. They're not loving. Then their recruitment came from primarily murderers and rapists.

Like, black shields are already inherently a bit special snowflake, but it would have to be an actually well thought out story.

Malcharion was super excited to be able to murder a blood angle champion twice. Mostly because it would make the blood angles feel bad. He wasn't a nice guy, he just wasn't a daemon prince.
>>
>>43960533

But they are loving, at least compared to most Imperial Marines. Most SM are unfeeling lunatics who give zero fucks about the people they defend, NL care. They might care because they want to know how to kill you in the most terrifying way but they still do care.

They hate xenos, they hate psykers, they hate traitors. They have uncorruptable geneseed.


They are perfect Black Shields besides the whole 10,000 years out of date thing.
>>
>>43960936
You're gonna have to forgive me if I have a hard time believing that superhumans who literally would skin people alive just for the hell of it and wear their bones as armor while mindfucking entire societies to the point of mass hysteria "loving."

Look, I love Night Lords, but don't even try to paint them as "loving." Only Curze could even SLIGHTLY be given that trait, and the buck stops there.

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What would a humanoid unicorn PC race be like?

Unicorns have come in many variants throughout mythology, from the traditional European unicorn, to the East Asian qilin/kirin, to the Arabic al-mi'raj, to the Chilotan camahueto.

Surely their horns would be a focus for great magical power, particularly restorative magic. Would there be a black market for their horns? Would one of them rather die than live without a horn?
14 posts and 2 images submitted.
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>>43959999

Unshorn fetlocks

Beards for male and females. Possibly make them an all-male race.
>>
Like a regular unicorn. Except with a humanoid corpse hanging off of its horn, head impaled by the horn. It's kept fresh by the restorative properties of the horn, which is also used to make it talk like a ventriloquist's dummy.

As for the dehorning, if it can't be regrown and it causes loss of magical abilities, it'd be effectively crippled and it'd depend on the unicorn in question.

If it still retains its magical power, I don't see why it won't just replace it with a fake horn. Or a shiv. Or a wand. Or some horrible combination between a shiv and a wand.
>>
>>43959999
+2 to Scottish Kiss damage.

But seriously, it'd depend. Where are they from? As with every thread asking questions like this, it depends on the place they live and where in the food chain they are. Usually, they live in the forest and are ridden by the fae. To convert them into humanoids, they'd probably be quite humble and may be natural workers or slaves for the higher ranking fae beings.

As workers, they probably do a lot of lower class work; builders, masons, farmers, all those things. They're the fae version of the working class. Some individuals with stronger magic would probably end up working in hospitals, having a natural talent for it and all. They'd probably be the elitists who only breed with others who qualify as healers and doctors and such, for eugenics, you monster.

If you're wondering about black market influences, do their horns already get sold on the black market? Probably a decently potent ingredient in a healing spell, so yes, probably.

>Would one of them rather die than live without a horn?

Would you kill yourself if you lost an arm? This is pretty much the extent of it. It'd depend on the individual. If it was an elitist about magic, maybe, unless they were incredibly potent with their magic, in which case, they'd be used for breeding purposes. The rest, maybe, maybe not.

But that's my 2 cents.

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>Son brings home a girlfriend.
>Didn't just get a robowaifu.

Where did I fail as a father tg?
18 posts and 5 images submitted.
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>>43959845
>Son brings home a girlfriend.
>Didn't just get a griffonwaifu.

Where did I fail as a father tg?
>>
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>>43959845
>>43959866
You both have a son, so you didn't fail, as far as I am concerned.
>>
>>43959845
You had children.

Rolled 1 (1d12)

Fantasy Craft is a fairly crunchy style RPG based on the same core game engine as D&D 3.5 (as released under the OGL), but rebuild form the bottom up to be more cohesive in vision and contain no 'trap options' when it comes to character building.

Here is a link to literally all the books released so far (though you should definitely buy a hardcopy if you are at all interested, as Crafty Games is a very small operation): https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0

In fact CG is selling a bundle of all of the printed stuff right now for a very good price: http://www.crafty-games.com/fantasy-craft-print-bundle/ !

Because character-building has some many different facets to it, I have made a 'Roll-a-Character' PDF for the game, for players interested in coming up with random characters, and to facilitate making characters in-thread.

And for those still unsure about the game, feel free to ask questions and make comments.
15 posts and 1 images submitted.
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Glad that you fixed that 1d14 error in the species line.
>>
Rolled 24 (1d46)

>>43959699
A drake. A drake? A Drake!
Fuck, yeh.
>>
Rolled 17 (1d17)

>>43960635
A mystic Drake even.
>>43960559
I'm gal you noticed, though I have made a few more corrections even size starting this thread- like removing the extra '-' after "Species".

And now for a potentially stupid question: what exactly does gaining caster levels entail for a PC, especially in regards to expert classes that advance spell caster levels?

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so is gates of antares any good? was it worth the wait?
15 posts and 3 images submitted.
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>>43959693
The website is way too busy (and "imtel"? really?)

Models look okay but generic, like someone filed the serial numbers off of Infinity.

So probably not, and probably not.
>>
bolt action IN SPAAAAAAAAACE
with d10s
>>
>>43959693
I've heard people say the beta rules had some janky stuff. Didn't read them, so can't personally comment on them.

The models outside of the Ghar are all pretty bland.

What's your best Ultralight/Rules Light system to use? I'm a big fan of this due to its easy compatibility with the massive 1e Module catalog.
5 posts and 5 images submitted.
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>>43939702

For oneshots I tend to go for extremely-narrow scope rulesets, e.g. Lasers & Feelings or Everyone Is John.

For campaigns I'd prefer a more comprehensive system. A lot of these fall into an uncomfortable space of being too little for full campaign so you'd have to houserule out the ass or too much for a oneshot that you'd be learning the rules for half the time and not get the adventure done.

>>43959197
I don't think World of Dungeons even counts since you wouldn't know how to use it without having read Dungeon World.

Here's Old School Hack which does a great job of having the early DnD feel without paying any undue attention to following DnD's ruleset conventions.
>>
>>43959317
>>43959197
>>
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>>43960344

shut it craig

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