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Archived threads in /tg/ - Traditional Games - 3582. page

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What weird shit has your character started carrying?

>pic related for my wizard
84 posts and 8 images submitted.
>>
>>47200419
A Mermaid Sea Witch.
I charmed her. We made all the sex. I tricked her into marrying me. We saved the Cleric on the process. And now I need to carry her around my back strapped in a jury rigged custom made baby-carriers.
The good thing is that she can cast druid spells like a fucking champion out of the wazoo making her a very reliable henchman that is always with me.
It is fucking beautiful.
>>
>>47200419
Lots and lots of blood. Very little of it is actually from enemies.
>>
>>47200481
So you used magic to trick a woman into marrying you then keep her as a prisoner in a place she can never escape from? Fucked up, dude.

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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Previous Thread: >>47129590

Starting question of this thread: What's your favorite bit of FFG-original fluff made for the RPG?
323 posts and 34 images submitted.
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The Grendel shoutout was one of my favorites.
>>
>>47195962
That was pretty good. I'm also kind of a fan of the Scintillan Fusiliers.
>>

Is /tg/ backing this game? So far I'm in it for roughly 140 pounds. It looks like it's going to be great, and the makers are really listening to what the community wants and is play testing things out to see if they work.

For the core game with SG's you get 79 minis for 80 pounds, and it'll probably increase by the end of this. Maybe get to 90 minis. For that alone it's worth the price, no?

https://www.kickstarter.com/projects/steamforged/dark-soulstm-the-board-game/description
342 posts and 36 images submitted.
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>>47182480
what kind of board game is? how is the gameplay?
>>
>>47182505
There's a gameplay demo on the kickstarter page which shows off two players vs the Dancer of the Frigid Valley. Short version is that it's players vs (card based) AI, positioning is important (better to evade attacks than tank them) and the more stamina you use the easier it is to get killed.

I've gone in for it, partially because backing now gets you a load of extra stretch goal enabled stuff, and because at the very worst it should be good for a few games with my fellow Dark Souls loving friends.
>>
>>47182480
Backed it.

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Drunk on power Highborne Edition.

Discuss Warcraft as a Tabletop campaign setting

>last thread:

>>47147395
313 posts and 38 images submitted.
>>
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How would you use the basic creep factions as a true power in the world and threat to both Alliance and Horde?
>>
>>47179340
By forming a confederation of mooks tires of being exp farmed.
>>
>>47179340
Intense Enthusiatic Breeding

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D&D
>Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma
Rolemaster
>Agility, Constitution, Memory, Reasoning, Self Discipline, Empathy, Intuition, Presence, Quickness, Strength
GURPS
>Strength, Dexterity, Intelligence, Health
RuneQuest
>Strength, Constitution, Size, Dexterity, Intelligence, Power, Charisma
Unisystem
>Strength, Constitution, Dexterity, Intelligence, Willpower, Perception
S.P.E.C.I.A.L.
>Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck

Which set of core abilities do you prefer? Is there a custom set you'd want to mix and match?

I'm looking for a certain sweet spot. The abilities need to cover everything a character may need to use during an adventure. On the other hand, the set also needs to be manageable and comprehensible during character creation.
54 posts and 4 images submitted.
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I prefer to not have ability scores and instead things be based around skills. Derived numbers from attributes naturally create a disparity for their usefulness. I.E. Charisma.
>>
Strength, Dexterity, Intelligence, Charisma
All the rest is skills
>>
>>47229081
I think skills are a bit too granular to use without broad abilities as a back-up.

Example:
A player may not invest in the Balance skill if the character archetype doesn't warrant it, but any character should be able to have a go at sidling along a narrow surface. Lack of skill or experience doesn't really stop you from putting one foot in front of the other. You could just have everyone take the same 'unskilled' check, but I think adding a little variation through Dexterity offers the players a welcome bit of control over their character.

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What is the highest amount of damage you can possibly do in [System of your choice] without cheesing hard and ignoring rules like you need to with Punpun and the peasant railgun?
60 posts and 7 images submitted.
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>What is the highest amount of damage you can possibly do in [System of your choice] without cheesing hard

?
>>
>>47221487
D&D 2E, 3.finder, 5E,
Shadowrun
WoD
GURPS

Any game you want, as long as you have an answer.

I can also condense it into highest indisputably rules legal damage possible.
>>
>>47221413
Well, technically speaking you can do infinite damage in any system with exploding dice.

More importantly, I need to know how the fuckle you can pull that with Shuckle.

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I've been looking into this whole real life thing and its honestly not that realistic.

> Mongols Invade Japan
Is 'Kamikaze' Japanese for 'Blatant Deus ex Machina'
> Execution of Thomas Becket
Really? Could you not think of a plausible reason
> Nazi Germany
Alright, we get it, WWI was a bit too political. You didn't have to go full edgelord with the sequel
> Alexander the Great
100% Mary Sue Bullshit
> Soviet Union
So the nation of oppressed mud peasants executes its intellectuals, and then starts building rockets? Wut?
> Colonial Africa
'Le White Mans Steamroll entire continent of Ogga Boogas' go back to /pol/
> Caligula
Your fetish is showing
> Hitler/Stalin non-aggression pact
What?
Fucking what?
Are you even trying?
> Wars Over Spices
Is this some sort of shity Dune reference? 'Cause who the fuck fights over spices?
> Canada
This could be interesting
*reads lore*
...it's just there to fill space isn't it?

2/10 Would Not Recommend to Friends
344 posts and 43 images submitted.
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Terrible art, too. 90% of it is washed-out grimdark bullshit. And what's with the character "options"? Lel you can be a human from this shitty part of the world, or a darker human from this other even shittier part of the world.
>>
>>47219389
>Alright, we get it, WWI was a bit too political. You didn't have to go full edgelord with the sequel

"Edgelord" doesn't even begin to describe it. I mean, sure, there is a lot of edge. The bombs that work by converting rare handwavium into pure destructo-force are edgy bullshit, and the genocidal maniacs with LITERAL SKULL SYMBOLS all over the uniforms are damn edgy, and they evolve into Ow the Edgehog when they backstab their former ally to start a two-front war because they're Just That Evil. But so many other characters/places are also bullshit in so many miscellaneous ways.

You have mister "true man" leading the superpowered good guys late to the fight showing up with a superweapon developed just in time that ends the war almost immediately, and mister "man of steel" in charge of the Token Evil Teammate nation that murders more people than SkullNation McEvilGenocide ever did, and gets away with it because they're protagonists. Oh and Token Evil Teammate also annexes Poland which is what the good guys were supposed to be fighting to *prevent* in the first place. I suspect one guy wrote the leadup to the war and another wrote the aftermath and they didn't talk to each other.

And then there's Ike. Democratic societies do not work that way. Presidents do not get elected for having been successful generals invading another continent unless you're some kind of interventionist militarist state verging on junta, but the writers have been beating it into us over and over again that America is a democratic isolationist society that's slow and unwilling to show up to this war and then pulls out early next time and soldiers get spat on when they come home from Vietnam.

Speaking of America, they really need a better editor to sort out the naming mess that is the two continents called America, the country called United States of America, and the other country called United States of Mexico that leaves us with *no* unambiguous short name for the middle one.
>>
>>47219767
>mister "man of steel"
Still better than the leader of France-expy called "the gaul" only pronounced with funny accent so it becomes "de gaulle".

And the high level adventurer-scientist-polymath with a billion skill points in everything called "fine man".

And the encryption code called "enigma".

And the encryption-breaking machines called "bombes".

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Hello /tg/, I'd like some opinions on a project I've been working on.

Pic related, this is a board game I've been developing since last year called 'The 12 Towers'. In a nutshell, this game is loosely based on a variety of different games;

- Free roam board, exploration and lore (D&D)
- +550 game cards (Magic: The Gathering)
- Randomized Events (Talisman)
- Board control, PvP, Player Elimination (Risk)

I won't be posting the rules in this one, my patent paperwork is still going through, but I'll provide the basics of gameplay.

This game can hold up to 12 players at once, each player chooses a tower, which has it's own strengths, weaknesses and abilities, to control. The object of the game is to either control ALL 12 Towers, or be the last remaining player. The 12 Towers has very heavy PvP, which comes from the cards (Using melee or ranged weapons, spells, etc).

I've designed several new combat mechanics as well, that involves siege engines, setting up fortification, and board placement strategy. Additionally, this game can be Modded (I've played Steam games forever, and I love breaking my games with the Workshop). At the end of the rules, I've added over 100 different 'mods', that change how the game is played, either a little, or a lot. (For example "Dragon Battle", everyone has a permanent dragon card that matches their Tower at the beginning of the game, bonus to movement and damage)

This game is still in progress, posted pic is my 2nd edition (1st edition was hand drawn and broken to all hell), would /tg/ play my game? I'll answer whatever questions, and take any advice.
105 posts and 16 images submitted.
>>
How many players?
How long does a game take?
How hard is it?
>>
>>47206387

2-12, most I've had so far was 8, at a game night a few months ago.

Standard game takes between 45 minutes to an hour and a half.

It might look complicated, but it's really not. The same process repeats over and over. During a players turn, they can

- Roll to move
- Draw an Event card, if they land on an orange space
- Cast 1 spell
- Attack a player with their Melee/Ranged weapon, and a Siege Engine.

Those can be done in any order, or none at all. (With certain cards, skipping a turn actually benefits you) I've offered a lot of freedom of choice in this game.
>>
looks cool

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Faction concepts for post-apocalyptic skirmish game?

Ideas for iconic units for said factions?

Current factions:
Settlers - pioneers and escorts trailblazing the free wastes
- APC-like super haulers
- standardized soldiers/guards
- mercenary characters that have different quirks and a wider variation of stats

Raiders - sociopaths bandits and murderers stealing for excitement as much as necessity
- gun buggies and motorcycles
- dime-a-dozen sociopathic murder hobos
- berserkers
- guys with standout weaponry like flamethrowers or grenade launchers

Ghouls? - like a vampire counts situation with a sentient mutant leading a horde of monsters?
Singularity? - still-functioning robots working under the orders of some hive-mind super computer?
104 posts and 15 images submitted.
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Chrome Domes- a group of Raiders that believe that by grafting metal and chrome to their faces and bodies in order to become closer to their "god", a military ai trapped in a bunker
>>
Post-apocalyptic is such an overdone genre. It's synonymous with "I'm not creative enough to create a new setting, but I'm not adaptable enough to reconcile my creation with the real world, so I half-ass it and create a lackluster setting that is mostly the same grey-metal grim Mad Max motorcycle crap that has been done over and over, and a couple semi-creative tidbits will not inject nearly enough originality to save a genre that is so mainstream and cliche that it has been overdone to the point of death from exhaustion.

Post-apocalyptic is literally the same tier as heroic fantasy now, in terms of being plebian garbage. Pick something else.
>>
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>>47224469
You dropped your hat.

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After all is said and done, including personal goals, what is your character going to do after the end of his or her adventure?
65 posts and 13 images submitted.
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My current character is likely going to train a Batman equivalent with the stupid amount of money I am amassing due to in game investments in trade. That character will be used in the next relevant campaign.
>>
As much as he would love to, he can't go back to being a farmer, nor can he really settle down. He will wander, doing what good he can and carrying out his god's will.
>>
>>47222891
Well, my Fighter is going to slow burn his way from a shittier Arthur Dent from the worst family in the kingdom to a respectable hero.

He'll probably be employed under the king as a problem remover.

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Poorfag trying to play mtg here. wanted to go B/G aristocrats, but just a bit too exspensive.
So then I found a list for meme wolves for under 30$ no arlinn kord, but i will probably get them in trades or a few weeks or whatever.

Creature (28)
3x Breakneck Rider
4x Duskwatch Recruiter
4x Geier Reach Bandit
3x Hermit of the Natterknolls
3x Kessig Forgemaster
4x Lambholt Pacifist
3x Pack Guardian
4x Village Messenger
Land (23)
1x Cinder Glade
2x Evolving Wilds
7x Forest
9x Mountain
4x Timber Gorge
Instant (3)
3x Moonlight Hunt
Enchantment (4)
4x Howlpack Resurgence
Artifact (2)
2x Neglected Heirloom
Sideboard (15)
3x Clip Wings
1x Dragonlord Atarka
3x Fiery Impulse
2x Radiant Flames
3x Reckless Bushwhacker
3x Roast
Maybeboard (13)
1x Canopy Vista
4x Looming Spires
4x Looming Spires
4x Rending Volley
1x Smoldering Marsh
3x Westvale Abbey


How do I fix this shit? not really interested in the zada build of this, or any exspensive cards from origins/dragons (i.e. coco) but anything in the last 3 sets would be fine since they will be in for a while.
It's gunna be fairly weak to board wipes, but it seems fast enough. considering using bushwhackers mainboard.

What about you?
Playing?
Building?
Curious what the meta is like elsewhere.
65 posts and 4 images submitted.
>>
also, 6 other mtg threads, no standard.
>>
>>47220464
werewolves suck
>>
>>47220498
it's typically how it is here

Gotta go to goldfish or salvation for standard discussion. Faggots here would rather have 360+ posts about the lore or waifus.

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Lets have a thread introducing eachother to systems that might work for games we've been dreaming about running.

I've been trying to find a system to run a less-serious combat-heavy modern/near future game. Sort of like Borderlands.

I want a really quick and dirty system but one that has a good system for character skill progression so PCs can feel like theyre growing. I havent had any luck yet; hopefully you guys have heard of something.
80 posts and 14 images submitted.
>>
>>47219160
Over The Edge / WaRP is pretty good for what you're describing. Very quick and dirty, new skills can be acquired in a straight-forward way, existing ones can be raised but get exponentially harder past a certain point (e.g. karate above 4, time to go find a kung-fu master).

Very freeing system, and does guns quite nicely.
>>
>>47219256
Oh, and it's great for weird tech/psychic/supernatural abilities too, if you've got PC's who are gonna have those.
>>
>>47219276
Sorry, one last thing: XP in WaRP is great. You get extra "experience dice" to spend on things whenever as long as you can justify it (e.g. "jeez, this is like the third knife fight I've been in this week!" /throw in experience die); however, you can "cash them in" for permanent ability/skill acquisitions. It's really cool.

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High level campaign edition

Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Old dungeon: >>47201342
359 posts and 45 images submitted.
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>>47218576
Are they?

2 warlock, 18 sorcerer:

Quickened Spell Eldritch Blast, with the invocation, and 20 CHA

That's 8d10+40 damage, 48-120 damage per round, average: 84 damage, and you can do it more times per day than action surge.

Without quickened spell, you deal 4d10+20 damage, or 42 damage on average.

Is there a non caster build that can beat that for damage, both peak and sustained?
>>
Do you plan to lv 20? Should you?
>>
>>47218728
Ooops, sorry, I neglected Hex. Add in an extra 8d6 damage on the quickened spell, and an extra 4d6 damage on sustained.

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What major change did GW to Necrons? I am relatively new to 40k universe.
64 posts and 25 images submitted.
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They're Tomb Kings in spess
>>
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>>47218008
Presuming you know the basic lore of the necrons at the time of dawn of war, judging from the used picture, the major changes are
-no more pariahs
-the necrons are not slaves of the c'tan, instead the necrons broke the c'tan into shards and imprisoned/weaponised them
-instead of exterminating life to feed the c'tan, the necrons have the intention of rebuilding their empire to its former glory, conquer the rest of the galaxy and exterminate/enslave anyone who fights back
-the biotransference into metal bodies didn't kill off individuality the more you get up the in the hierarchy: normal warriors are almost if not completely mindless, immortals can have and follow memories/protocols of their former lives and lords can be as varied as one can imagine, from silent murderer to megalomaniac artifact collector
-more color schemes, aesthetic additions and unit types like manned vehicles


they're less terminators and more egyptian undead
>>
They were "EXTERMINATE ALL LIVING THINGS" faction. The only interesting thing about them were hints about how they set up a setting for others.
Then, Matt Ward made them Tomb Kings in space: undead, soulless, but still willing to communicate... sometimes, when they don't feel like reclaiming the galaxy from lesser species.
I like this change. Many others don't. Skub must flow.

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What happens when two chainswords clash edge-to-edge?
73 posts and 8 images submitted.
>>
Baby chain swords, and awkwardness between the owners.
>>
>>47217679
They grind against eachother in an impressive display of sparks until one backs off and ripostes
>>
>>47217679
Some metal looking imagery fit for an album cover.

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