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Pathfinder General /pfg/

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Pathfinder General /pfg/

Why aren't you playing a shota foxboi kitsune Magical Child vigilante with Companion to the Lonely?

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47148719
>>
First for incarnum!
>>
>>47164399
>Magical Child vigilante with Companion to the Lonely
>Magical Girl roaming the streets, hiding her real identity, giving 'aid' to homeless men to boost her power reserves

This is literally a doujin plot
>>
>Why aren't you playing a shota foxboi kitsune Magical Child vigilante with Companion to the Lonely?
Because my kitsune are based off the foxlings in Shining Force.
>>
>>47164392
Handle Animal takes a move action unless you've got the animal companion class feature. It doesn't help you save a move action by just riding an animal, nor does the skill unlock give it to you as free.
You still need to spend a move action making the mount move in the way you like. A DM could fiat a smarter creature only requiring a verbal command, but at least for animals and magical beasts it doesn't apply.
>>
>>47164399
Because all the animalistic races in my world are hengeyokai or the children of them
>>
>>47164399
>Companion to the Lonely
What is that?
>>
>tfw Riven Hourglass
https://www.youtube.com/watch?v=GoLhLn9hVkE
>>
>>47164399
Because this is the GM's first time running pathfinder, so he limited us to CRB stuff, and the game isn't even going to start for a couple more weeks.

Although my party seems to be interesting, as far as backstories go.
From what I can tell the party as it stands is this:
>Dragonblood Sorcerer, something about draconic destiny, I'm not sure, the player is REALLY into Fairy Tail
>Druid which doesn't even have a backstory yet, but it's looking like it'll be a half-assed "Left in the woods as a child, yet speaks common for some fucking reason" thing
>A divine being, the embodiment of water, youngest of the four brothers tasked with looking after a world, bestowed some power on a mortal, who went insane due to getting a shitload of power, the divine being got punished and sealed by their brothers into a mortal form to learn about being mortal or something
>Cowardly wizard, son of a couple of merchants who managed to get their hands on a small library's work of books somehow, and the madman actually read them all.

Bear in mind we are all level 1.
As a fun aside, guess which one is my character and how good do you think the backstory for each one is?
Obviously I shortened them for convenience/I wasn't paying attention when they were talking about it.
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So lately my character died (mainly because I chose to let him into an impossible situation, since the DM can't handle his damage output).

I've been looking at Warlock but dealing 1d6+3 per attack is beyond depressing at level 7.

Is there any interesting classes at level 7 which are beyond just racking up pure damage? 3pp probably allowed. No multiclassing or PrC, if possible.
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>>47164523
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>>47164535
What role do you want?
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>>47164399
Why can't there ever be a normal thread topic?
>>
>>47164556
Something mechanically varied, without too much game breaking potential, since I'm playing with three newbies and a veteran player who has the worst luck ever.
>>
>>47164537
Jesus, that, and the enchanting courtesan.
The book is legit lewd.
>>
>>47164574
A Psion can be fun.
>>
>>47164576

Enchanting Courtesan?
>>
>>47164491
You say that as if it's a reason against, not for this course of action.
>>
>>47164584
The lewdest PrC ever.
>>47160065
>>
>>47164584
It's a PrC whose level 10 capstone is an At-will, Ex-type Orgasm Touch

You can make people orgasm as a standard action. As often as you want. with a single touch.
>>
>>47164574

Eh, are you opposed to being a bard or skald on personal reasons?

Both are jacks of all trades (the bard especially so), can be decent to good in combat, usually do not break the game and can make other classes look even better. Also, if the newbies are not used to speaking much and shy away from the sportlight, you can be a great party face.
>>
>>47164535
Play a Warder with Black Seraph/Eternal Guardian Focus. Setup big threatened areas and Black Seraph's Glare+Circle of Razor feathers for easy AoE debuffing.
>>
>>47164559
Because fuck you that's why
>>
>>47160065

...what class would you even go into it with?

It asks for social skills and enchantment but it's stuff is mostly Wis-based. Bard feels fluffy but lacks the Wis support and would lose the most in actual class features.

Most Wis Casters lack the sort of enchantments needed to really take advantage of it.
>>
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>>47164587
Nah, males look like this.
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>>47164599
Hmm, you might make a point.
I keep forgetting that bards and skalds exist, somehow.

I didn't think of them as we barely have any direct damagers. We have a healbot oracle, a (really badly optimized) soulknife, a (really badly optimized) fey adept from SoP, and a medium, which means most songs are useless.

But you might make a point. Any interesting archetypes I can consider?

>>47164609
Huh, PoW classes, huh?
I don't really like Warder much, mainly because it skewers things a little bit to the powerful side, and bad memories that involved a minmaxing motherfucker who took all fun out of every encounter, but I may give them a look again.
>>
>>47160065
But why is the capstone Wisdom-based?
>>
>>47164633
Hot.
>>
>>47164632
Inquisitor of Calistria.
>>
>>47164581
Psion? Hmmm, I've never really considered a psionic class, really.

How good are they? Or are they just wizard 2.0?
>>
>>47164653
Tier 2.
Similar to sorcerer in both power level and how it's played, except less options (smaller spell list, less spells known), but more versatility in application of those options (mana instead of vancian, also, augments are fun).
Just make sure to learn all the mechanics like psionic focus correctly and not misapply them.
>>
>>47164650
>>47164632
Just in case:
Inquisitors of Calistria get suggestion as a fourth level spell according to deity-based unique spell rules.
Also, the conversion inquisition lets you apply wis mod to bluff, diplomacy, and intimidate, making cha unnecessary.
>>
>>47164675

Deity-based unique spell rules?
>>
>>47164698
You can see them in Inner Sea Gods or look them up on Archives of Nethys.
Here's that they have for Calistria:
Unique Spell Rules
Source Inner Sea Gods pg. 35

Cleric
Rage can be prepared as a 3rd-level spell
Suggestion can be prepared as a 4th-level spell [those with the Charm domain have access to it earlier]

Inquisitor
Rage can be prepared as a 3rd-level spell
Suggestion can be prepared as a 4th-level spell [those with the Charm domain have access to it earlier]
>>
>>47164641

Any archetype that has good buffing can work. Soulknives and mediums tend to usually be warriors (mediums often favor champion for combat or archmage for support) and inspire courage can make up for poor optimization. If you want to be a decent warrior yourself, the arcane duelist archetype deserves mention (although you do lose some of the skill support). The standard bard is okay, and I am a fan of the thundercaller for a pinch of damage through spell-likes via performance. There are other depending on what you like. I am not familiar with the SoP, though, do you have someone to cover the skulk/rogue role? If not, you might want to take over that.
>>
>>47164675
>>47164698
It's a full caster PrC, bro.
>>
>>47164739
Cleric, then. Works even better.
>>
>>47164644
It seems surprisingly wisdom based. Lots of sense motive and perception stuff.
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>>47164660
After getting psychic reformation they climb on the bottom of the first tier.
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>>47164771
I'm just used to psychic reformation being banned.
>>
>>47164632
Dude, it staggers even on a passed save. You don't NEED to be able to make people fail.
>>
>>47164775
Being staggered is still enough to use standard and swift actions.

God help you if you stagger a caster or an initiator.
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>>47164742

Does Cleric get a way to get +Wis to social skills?
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>Clerics can now trade the worthless as fuck channel energy in exchange for wis scaling hexes
Oh happy days
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>>47164783

Wait, what? Jesus Christ that's amazing.
>>
>>47164660
That sounds dangerous.

>>47164723
Thanks for the recommendations.
A bard can take over the rogue role just fine, yes?
>>
>>47164781
Conversion inquisition.
>>
>>47164783
What archetype is that?
>>
>>47164799

Clerics can take Inquisitions?
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>>47164817
Inquisitons are mechanically domains without spells.
Common sense says any class with domains can take them, if they don't mind the "you won't get spells" part.
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>>47164774
That's sad.
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>>47164817
Any class or archetype that gets a domain as class feature can take a inquisition instead.
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>>47164796
>>47164809
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>>47164723
While we're here is there any other good bard archetypes?
Also the medium can't direct combat for shit.
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>>47164821
It's specifically stated that other things that get Domains can take Inquisitions, its just that Inquisitions don't have spells with them, so they're generally a lesser option.
>>
https://www.youtube.com/watch?v=ZRJ3d7-9wS0
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>>47164774
>psychic reformation being banned.
But why?
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>>47164850
Because it's broken as fuck?

You don't get to just rebuild your entire character on the fly.
>>
>>47164866
You can change:
1) Skills
2) Feats
3) Spells and powers
It is not looking like ENTIRE character.
>>
Is there any good artificer conversions for pathfinder?
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So /pfg/, can we discuss just how fucking good the Abeyance Blood Hex is? Too bad the rest of them aren't anywhere near as good.
>>
>>47164828
What do they get at levels 1-2?
>>
>>47164828
Eh, they don't get any particularly nasty hexes.

>>47164866
For something like a Psion? It may as well be.
>>
>>47164399
>Why aren't you playing a shota foxboi kitsune Magical Child vigilante with Companion to the Lonely?
Because I'm not a ridiculous faggot.
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New trap option? New trap option!

> still 1/2 BAB
> still use CON to damage
> No Composite Blast
> No metakinesis
> No gather power
> No Infusion Specialization

This mean you have to spend 1st level spell to shoot at 120ft or spend 4th level spell to do a pseudo-fire ball that do less damage 7d6+1/2 CON.

Might be worth it for Singularity + Black Tentacle though.
>>
If my players are level 3 and I face them off against a CR 4 necrocraft with grab and burrow (to grab singled out enemies underground), how likely will they handle it?
I love the idea, but am afraid of killing them.
>>
Say a stargate was discovered on an alternate earth and one of the connecting points is Golarion
The forces from earth send a relatively large armed squad with hostile intentions, how much of Golarion might be taken over by them?
Presume special ops training and a ten person squad
>>
>>47165361
I think they retards who only act in 6-second intervals don't stand a chance against actual soldiers.
>>
Fucking enchanting courtesan.
I'm now barely holding back from spilling my Magical Realm while DM'ing.
I already thought of a backstory for the character and how to inject her into the adventure and am currently working on a character sheet. Fuck my life.
>>
>>47165661
>what is abstraction

Pathfinder PCs can do a lot more in 6 seconds than normal people.
>>
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>Morale bonus based on if you've had sex in the past 24 hours, bonus determined by your or their Charisma
>Enchanting Courtesan class with abilities keyed around pleasure and guile
>Geisha class
>Dressing up as scullery maids is now not only possible, but mechanically encouraged

Why is Ultimate Intrigue so lewd?
>>
>>47165732
So can marines. Or whatever they were in Stargate. Airforce... soldier... guys? They had P90s and you can unload a lot of that into some dumb martials before you learn to always kill the casters.
>>
>>47165740
>at-will touch of endless orgasms
I wouldn't believe this shit if I didn't read it myself.
>>
I'm really into the Form of the Dragon, Beast shape and Monstrous physique spells but casting it as a 1/2 BAB Wizard is kinda lame.

What other 1pp classes can I roll to specialize in this spell and still retain full casting.
>>
>>47165942
Eldritch Knight if you're into CRB. You lose out on only one level of spellcasting, which ain't that bad with the magical knack trait.
>>
Anyone has that one anon Sniper Vigilante Stalker build? The one that attack from 2400ft or something.
>>
>>47164797
Pretty well, you have less backstabbing and more face options, and of course you have 6 levels of spells. A few archetypes (Sandman, Detective, Archeologist) do it particularly well, but they modify inspire courage (the sandman gets an enemy debuff/spellthief trick, the detective throws a long-duration skill buff, and the archeologist has a personal buff).

Speaking of support, an alchemist or investigator with the infusion discovery is also a very decent rogue replacement with some support options.

>>47165284
It isn´t great, but you are still a level 9 caster, and if I read it right you just get an at-will elemental attack. I am not very clear on one thing, though - do you only spend slots instead of taking burn for infusions that require it, or do you always have to spend slots for any infusion?

In the meantime, you can throw around some mediocre energy attacks whenever you feel like it. Considering that most witches are sort of low on direct damage, it is an option if you want to hedge your bets. It isn´t good, but in the end the character is still a full caster.
>>
>>47165942
Brownfur-transmuter? Use it on your party martials.
Or be Sylvan Sorcerer and use it on your Animal Companion.
>>
>>47165969
It replace all your Hexes. That make you a lot weaker than standard witch.

For the second point, despite the name "Spellburn" the ability doesn't even interact with Infusion's burn at all (it's infusion's effective spell level). So I was wrong about pseudo-Fireball thing... It's a 7th-level infusion, so you have to sacrificed a 7th-level spell, not 4th-level.
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>>47164641
Alternatively, Rubato also exist. They're the initiator bards. Much better at direct damage,though a handful of their abilities are wasted if the party has no other maneuver users.

If you really want to go for high direct damage, Warsoul's actually spectacular built right. Especially for range...
>>
>>47165969
>>47166018
So like Kineticist it's a good class to throw on an NPC/boss enemy encounter?
>>
>>47166083
Well it could be fun since you are still tier-1. You can be a true Magical Girl with familiar and laser.
>>
>>47165740
so as long as you're fucking partymembers you'll always max morale?

but GODDAMN JJ, that class. what the hell man.

>>47165771
Stargate, the cast was mostly air-force. The P-90s.
Goa'uld shields were immune to bullets, but you could just impale the fucker with a throwing-knife or lob a grenade in there since it basically only worked against things the speed of bullets or directed energy.
>>
>>47164399
Because I'm playing the antago ist to that shota magical child's story: A young adult kitsune sorcerer focused on enchantments.

I sure hope that shota has a good will save, or at least a high CON score.
>>
>>47164399
m o f u
o
f
u
>>
>>47166083
Say we were forced to be VMC, and we'll probably never go past level 10-11. We start at 5th.

What are solid options for a character NOT focused on charisma that aren't "3+CHA a day you can do a ray/meleetouch that does 1d6 plus a whole CHA to one target, aren't you awesome!" ?

I'm mostly thinking passives or the like so I never have to think of what I've lost.
>>
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>>47166121
>so as long as you're fucking partymembers you'll always max morale?

Yup, and you can even do it in your alter ego's kinky outfit!
>>
>>47164399
Because I'm playing a Reptoid Cleric of Bokrug.
>>
>>47165771
>kill the casters.
Greater Invisibility and Wall of Wind would like to have a chat with you.
>>
>>47166393
Cyclonic would like to have a chat with you.
>>
>>47165284
>everyone focused on the Witch archetype
>nobody talking about bloodline mutation system

Why play a kineticist-lite when you can just be a sorcerer?
>>
>>47166393
Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance.

Bullets are neither arrows nor bolts.
30% miss chance isn't that bad for automatic rifles.
As for greater invisibility, infrared vision devices exist.
>>
Why should or shouldn't I run an E6 game for my players?
>>
>>47166413
Cyclonic ammo, shoot this fucker flying away even behind a Wind Wall.
>>
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Whats the closest 1pp class to the eversor and why is it the beastform alchemist?

>Always jacked up on drugs
>Claws peoples faces off
>Access to lots and lots of explosives
>>
>>47166413
>As for greater invisibility, infrared vision devices exist.
Too bad they don't do jackshit against invisibility.
>>
>>47166442
Nuh-uh.
Spells like Permanent Image clearly specify Visual and Thermal elements as different from the perspective of magic.
Invisibility covers up only Visual stuff, while infrared looks at Thermal in these terms.
>>
>>47166471
Permanent Image, not Invisibility.

By RAW, Infrared don't work.
>>
>>47166495
Invisibility only covers up Visual signs of a creature's presence, but not Thermal ones. That's RAW for you, bro.
>>
>>47166471
Invisibility covers all forms of vision, including infravision.
>>
>>47166516
Uh, no?
It only says vision.
It doesn't say "this creature stops emitting heat." If you emit heat, you're visible to thermal vision. It's as simple as that.
>>
>>47166504
Post the page in the book where it says that you can detect Invisible creatures using Thermal.

Protip: You can't.
>>
so what other ways exist to apply Dex to damage aside from the dervish stuff? Any ways to apply dex to damage on anything NOT scimitar? Or is that only possible as unchained rogue?
>>
>>47166546
It doesn't explicitly say that invisibility covers up thermal components LITERALLY ANYWHERE IN THE BOOKS, thermal components are explicitly stated as a different thing from visual ones and invisibility only mentions covering up visual components. Therefore, it shouldn't cover thermal components as it's not part of the stated functionality.

>>47166556
Fencing grace, slashing grace, starry grace, deadly agility.
>>
>>47166538
Invisibility stops you from being visible. Thermal vision is still vision. Therefore invisibility works against thermal vision, just as it works against darkvision and other similar abilities.
>>
>>47166442
>>47166471
>>47166495
>>47166504
>>47166516
>>47166538
>>47166546
Hand grenades then?
>>
>>47166584
See invisibility is still vision. Therefore, you shouldn't see invisible creatures while using see invisibility.
I get your logic.
>>
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

from http://www.d20pfsrd.com/magic/all-spells/i/invisibility

Humans can't normally see invisible things, and infrared devices aren't employing magic. RAW, thermal signatures are unable to be seen except by creatures that naturally detect them or someone using magic to look for them. So like some snakes.
>>
>>47166565
Post source, or you are just words on us.

>https://sites.google.com/site/pathfinderogc/gamemastering/conditions#TOC-Invisible
>Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.

Nothing on thermal vision.

>https://sites.google.com/site/pathfinderogc/magic/all-spells/i/invisibility
>The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Again, NOTHING on thermal.

So, just stop beign a retarded and accept that by RAW you are wrong.
>>
>>47166592
See invisibility specifically states that it detects invisible creatures. Thermal vision does not.
>>
>>47166592
See invisibility specifically calls that it allows you to see through invisibility, why is this concept hard for you to grasp?
>>
>>47166617
>Again, NOTHING on thermal.
Exactly.
It doesn't mention blocking it, thus it doesn't. That's how pathfinder works. If a spell doesn't explicitly mention doing something, it simply doesn't do that something - that's the base principle of pathfinder.
>>
>>47166596
>https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/animals/snake/snake-viper
>Senses low-light vision, scent; Perception +9

In Pathfinder, snakes can't see you, but they can smell your position.
>>
>>47166592
>>47166584
A better argument would be to remember that thermal means infrared, which is just as much "light" as the visible spectrum.

Invisibility erasing IR makes perfect sense, and See Invisibility allowing you to see them thermally again makes just as much sense.
>>
>>47166587
If they are real world hand grenades that will gib most people that don't use fly....
But let's also not forget that once the casters learn these guys are dangerous they will just send shit that has no risk of death like summons.
Drop a few large or medium aether elementals just pick the soldiers up and drop them from 400 feet over and over until they stop living.
>>
>>47166635
Show me ONE RULE in thermal vision, you fucking ass.
>>
>>47166638
Right. I more meant pit vipers from Earth seeing the heat signatures than Golarion snakes having a perception score.
Really, it's kind of dumb to compare Earth to Golarion.
>>
>>47166642
Usual light is reflected, infrared light originates in the target.
The most reasonable option is that invisibility just makes you super transparent, which wouldn't do dick shit versus infrared as infrared is your "own" emitted light rather than a reflection.
>>
>>47166138
Anyone?
>>
>>47164399
Because what's Companion to the Lonely?

Also my foxboi Chosen One follows the Wily Linguist and gets punished for heresy by an Asmodean arcanist lady.
>>
>>47166617
>>47166619
>>47166621
Invisibility is an illusion (glamer) spell.
Illusion spells affect only senses they're explicitly stated to affect. For invisibility, that is vision.
Heat is not explicitly stated for invisibility and, for other spells, is stated as a separate thing.
See Permanent Image for reference:
>This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating.
>>
>>47166635
It blocks vision. Thermal is a form of vision. Therefore, it blocks thermal. Prove me wrong, cunt.
>>
>>47166653
>>47166642
>>47166617
What'd happen is that they encounter these invisibility wizards, get fucked up, maybe lose a couple of Red Shirt-equivalents, spend the episode developing a way to fight it, and in half a season it's just another ordinary part of SG-7's loadout.
>>
>>47166670
>Because what's Companion to the Lonely?
Have sex, get buffs.
>>
>>47166680
Thermal means heat.
>>
>>47166138
VMC Oracle or VMC Rogue.
Going in as Wizard and level up into EK or Arcane Trickster.
>>
>>47166697
Photons are photons.
>>
>>47166643
people have survived grenades IRL

and anyone of a decent level has a lot more HP than the average bum
>>
>>47166681
And then they meet the next wizard trick
>We made thermal vision that sees their invisibility.
>Now people are dieing from invisibility and we can't see them.
>Simulacrum
>>
>>47166680
Thermal is literally heat.
Thermal vision is using one thing to perceive another thing, pretty much equivalently to echolocation.
Heck, the most reasonable option is treating thermal vision as lifesense (as per the ability of some undead creatures).
>>
>>47166676
Why are you referencing Permanent Image, you retarded?

>Illusion: Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.

NOTHING ON THERMAL.

Your dense motherfucker.
>Glamer: A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
>>
>>47166718
Heat falls under feel, not look.
Thermal vision, similarly to echolocation, simply allows you to perceive one sense through another. Thus, invisibility doesn't cover it.
>>
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So I just got around to reading the share in the previous thread. And, uh, does it actually state in pic related that Iomedae's faithful are working with Norgober's cult?

I mean, I'm not reading this wrong, am I? It's not a printing mistake?
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>>47166406
What is there to see? +3 damage per damage dice? Auto intensify? Sure, it's nice but it's still blasting.

Crossedblood/Admixturer wizard is still better.
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>>47166712
The season finale involves an Ancient weapon that will just create a planet-wide Anti-magic field.
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>>47166729
Chaotic Evil and Neutral Evil are only one step away, it makes sense.
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>>47166706
Heat isn't photons, it's energy given off by things moving and producing waste heat as a result of chemical reactions or friction.
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>>47166739
>Spell bane still exists
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>>47166753
Heat is carried through photons, you dipshit.
I'm the anon who posted the most about thermal vision and even I disagree with you.
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>>47166728
Ok. But you can't SEE the person with a THERMAL GOOGLES.

That is so hard to understand, you fucking autist?
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>>47166753
Thermal vision doesn't detect heat, it detects infrared radiation.
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>>47166729
>>47166751
>le Evil Iomedae maymays

The whole point is that cults that normally hate each other have to work together in Rahadoum to keep their faiths alive. When even that innocent-looking kid on the street might be looking to take you in to impress the Pure Legion captain he's got a crush on, there's nowhere safe.
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>>47166766
>hurr, there are photons flying your way since the person doesn't have their heat covered and thus they emit in infrared spectrum, but you can't see those photons
Real fucking logical, matey.
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>>47166680
but I can see light, it does not prevent the radiation of light. To me it is logical to assume it can't prevent the heat radiating, even if it DOES make your thermal signature invisible, there should still be heat signature left on the ground directly under his feet. And Wizards are not known for super thick sturdy foot gear that prevents that sort of thing.
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I'm a little confused. How many mutagens can an alchemist brew per day? It doesnt seem to be implicitly stated but from how I interpret it, it looks like you can keep brewing more mutagens provided you somehow find an extra 1 hour.
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>>47166738
Is there anything actually preventing you from just going Crossblooded Sorcerer VMC Admixturer, then taking those mutations, though? Because that shit would be pretty fucking stupid. The implications that bloodline mutations bring is the best part for me though. This implies that it's something they intend to expand on, and I /REALLY HOPE/ they can make some fun stuff for it.

Being able to finally get the +2/dice without crossblooding is also really nice, and means tattooed sorcerer is no longer the go-to if your 1st and 9th bloodline abilities are shitty.
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>>47166653
in BOTH cases, the light coming from the target results from the electrons in the material changing energy states and emitting (or re-emitting) radiation of the "reflected" or "emitted" wavelength as a result.
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>>47164399
Because
>shota

I love kistune though, shapeshifting is hella fun. Thinking of playing a Kitsune Cleric/Oracle of Pharasma at some point.
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>>47166753
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>>47166805
Yea, but.
Imagine this situation:
A large fire elemental has invisibility cast on it.
You're, like, 10ft away from the fire elemental.
Do you feel the heat from it? You should, since invisibility doesn't cover feelings other than vision.
And if you do feel the heat, infrared light isn't covered, thus you can see it via infrared goggles.
QED, fucker.
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>>47166789
How long would he need to stand in place to even make a noticeable difference in the ground temperature? Also what self respecting wizard stands on the ground in combat? You have fly by that level.
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>>47166805
Invisibility might just prevent the absorption of photons in the first place, making them pass through you instead, thus also preventing them from being reemitted (aka reflected). That is a fairly reasonable way for it to work and this way wouldn't cover infrared.
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>>47166831
So not a science anon but can heat only travel with infrared photons?
Because I have never heard of anything like that.
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>>47166841
The air you breathe out would be warmer than surrounding air.
That's more than enough to detect you.
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>>47166565
thanks for those suggestions. nothing else then I take it? Paizo really has a scimitar boner for some reason
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>>47166702
Any chance you can guide me through VMC oracle?
I have to choose a curse (str shouldn't be of much use, would 'young' be a good idea?) and then revelations... List is a lot smaller than the list of oracle revelations.

Well I can figure out "this part's useful", more like, are there particular traps to avoid or "NO YOU HAVE TO GET THIS ONE"?

I'm sticking to range, so 'clouded vision' is out.
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>>47166831
Not that guy, but you'd still not be able to see the elemental itself. It'd be super easy to figure out where it was, given there would be an elemental shaped hole in the middle of all that heat, but unless you could normally see heat or use magic to look for heat, you wouldn't see the elemental directly.
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>>47166859
I think you are very much over estimating modern thermal optics.
If you can accurately pick out someones breath from 100 feet away I would like to see it.
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>>47166831
Conduction, motherfucker. You feel the heat because air molecules bounce off of the fire elemental, gain more energy and spread that energy around. Not because of the IR radiation.
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>>47166857
Not only with infrared photons. But the hotter a temperature is, the more significant that is.
But in case of really high temperature objects, the rate of energy transfer through photons is massively higher than the rate of energy transfer through convection, meaning it can be the vast majority of the "heat" feeling you receive. If invisibility prevented that, that would be overstepping the limitations of the spell.
That's all there is to it.
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>>47166881
See this:
>>47166885
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>>47166845
Then it would also make you blind.
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>>47166831
Its magic. I DON'T GOTTA EXPLAIN SHIT.
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>>47166895
I'd imagine the magic allows you to somehow maintain vision despite that, since magic just works.
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>>47166885
>>47166881
Heck, I have a fucking infrared lamp at home.
The vast majority of the heat from it is through infrared radiation, not convection.
I should be able to see that shit even if it's smeared in invisibility, since I should keep feeling the heat from it despite invisibility.
>>
This reminds me about the absolutely retarded argument I saw on the Paizo forums where one guy was adamantly insisting that Faerie Fire defeats Mirror Image and smugly insisted everyone who was arguing with him wasn't playing by RAW.

That argument was so stupid.
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>>47166945
Yeah that sounds dumb. The doubles are in your square to begin with, so if you failed the save all of your doubles would also have the faerie fire, right? They just copy what you look like.
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>>47166831
Actually you shouldn't.
If it gets into contact with you that's a different story (but now you've been "attacked" anyways) but unless it deals damage with its aura (in which case the aura might actually be turned off by the invisibility) then no, the "you feel hot" would simply stop.

This makes the elemental insidious and fucking scary if using improved invis, since you won't even know until you fucking catch fire.

>>47166845
If it prevents anything from being re-emitted it would have to also prevent emission in the first place...

Now some materials are wavelength-specific, this is true, but the important thing is that heat is not *purely* emitted. It is also reflected. Any heat (including from torches, fires, fireballs, SUNLIGHT, OTHER PEOPLE, etc) reflected by the character would also be treated the same way as any other wavelength.

It's also worth noting that Darkvision (the descendent of "infravision/ultravision") specifically points out that invisibility works against it.

>>47166857
Heat is emitted as infrared; its tendency to be absorbed easily and its excitement of the molecules forming our body and various materials is what our nerves translate as warmth.

Technically that energy is also imparted by the rest of the em spectrum, but its effects range from "passing through you harmlesly" (down in radio waves) to "violating the fragile bonds that make up your fucking genetic code" up in the high frequency ionizing radiation levels. Meanwhile, IR heats you up.
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>>47165689
>>47165740
Is geisha class you're referring to the enchanting courtesan?

I'd like to have some sort of social courtesan but not necessarily a lewd one. People come for 'stress relief' but it's usually stuff like massages, chiropractic/acupuncture, delicious tasty bakings - like cakes and strudels, happy conversation, hand holding / hugs and cuddles and maybe even some actual healing magics.

Not completely ruling out lewds, but I'd prefer cuteness and aesthetic beauty. Overall I'm going for something between Kestra'Chern from the 'gryphon' series of books who could be super lewd with bondage even! who have special empathic talents... part actual geisha... and creatures of pure beauty like nymphs.
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>>47166967
>so if you failed the save all of your doubles would also have the faerie fire, right? They just copy what you look like.
Exactly.
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>>47166981
>Actually you shouldn't.
Why the fuck? Invisibility only makes the target invisible, not unfeelable.
Heat is a feeling other than invisibility.

>>47166981
>If it prevents anything from being re-emitted it would have to also prevent emission in the first place...
I said it could prevent the initial absorption, and only through that proxy the re-emitting.
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>>47166985
Geisha is a Bard archetype.
There's two of them, in fact
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>>47166985
>Is geisha class you're referring to the enchanting courtesan?
No.
New PrC with an at-will (ex) touch of infinite orgasms.
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>>47166967
IIRC his argument was something about how because the Mirror Images are illusions, the light they shed wasn't real light and you could tell which one was the real person because you know exactly how far the light shed by Faerie Fire travels (so you measure from the edge of that light inward to see which image is actually the source). He had a couple different arguments throughout the thread, I can't remember if that was his final one.

Here's the thread, I dug it up in case anyone wants to read it and get angry: http://paizo.com/threads/rzs2qga6?faerie-fire-question#1
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>>47167014
>>Is geisha class you're referring to the enchanting courtesan?
>Posts enchanting courtesan
Are you retarded?
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>>47167014
>is it enchanting courtesan

>No, it's enchanting courtesan.
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>>47167029
Actually, I am.
Nevermind.
I misread that.
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>>47167038
At least you owned upto it.
May the blessings of a muscle wizard shine upon you retardanon.
>>
What are the ways, outside of going Umbral Blade, to become a living shadow in pathfinder? I want to make a maximum edgelord harbinger based around the concept, but I'm not sure it's worth giving up the harbinger levels for it.
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>>47167063
I'm still obsessed over that PrC, which is probably the reason why I misread that.
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>>47167075
Get killed by a shadows strength drain.
>>
ITT the reason 'Infravision' was changed to 'Darkvision'.
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>>47167075
Get a constant effect shadow projection item.
http://www.d20pfsrd.com/magic/all-spells/s/shadow-projection
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>>47166845
Isn't it just reflecting light or something. I remember that Invisibility negate Numerian robot's laser.
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>>47167134
If it was reflection, you'd be super visible.
Transparency is more sensible.
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>>47166985
Things I would like to take from nymph.

>Inspiration (Su)
>A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (typically a lock of her hair). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph's token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has a nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his nymph muse's Charisma modifier. The nymph retains a link to her token and its carrier as if she had cast a status spell on the carrier. The nymph can end this effect at any time as a free action. A single nymph may only inspire one creature at a time in this manner.

I'd like to keep 'bardic knowledge' (albiet with some changes so it applies to healing, diplomacy, a profession skill and a few knowledge spells) and then tack this onto it later, when this is used they temporary lose their 'bardic knowledge'.

>Unearthly Grace (Su)
>A nymph adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.

Loss of armor proficiencies.

>Stunning Glance (Su)
>As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Tweak to bardic performance.

>Blinding Beauty (Su)
>This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.

Very high level upgrade to the stunning glance.
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>>47167098
>>47167111
Hmm, I'm not sure if it'd be worth dying for or possibly dying for. Are their any classes that could do the trick while remaining just as edgelord as a Harbinger?
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>>47167106
At least it would be covered by the rules and we wouldn't need to have this argument.
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>>47164537

>Innocuous Servant

I kinda want to have a scenario where a party rogue uses that to go undercover as a maid, only to find out the entire household staff of the noble she's targeting are Innocuous Servant rogues.
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>>47167000
If it prevents the initial absorption, it will also prevent the initial absorption of the light emitted from within by the cooler outer layers of your body, as that heat is produced by metabolic activities of far higher intensity than anything your dermis could produce.
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>>47167203
maid related.
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>>47167214
Within the body, energy transfer via convection is generally higher than via photons, so it's kinda irrelevant in terms of vital processes and you'd emit heat either way.
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>>47165284

>Blood Havoc

...So Dragon/Orc with Spell Focus (Evocation) can trade out the claws and get +3 damage/dice rolled on their element-appropriate spells, if I'm reading this right?

4d6+12 scorching rays sounds pretty painful.
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>>47167154
ACTUALLY it isn't.
People don't always know this but high intensity lasers (and I've seen people field ones in this game with damage higher than falling in lava) will actually slag perfectly transparent glass, and many "you can see through this no problem" materials on its way through.

Invisibility has to bend all light around the user, such that that "point in space" is not there to optics. Anything less would give the highly-obvious predator shimmer and allow lasers to cause damage.

Since invisibility protects completely from any kind of potentially dangerous thermal resonance effect, it cannot be interacting with heat emissions on the way through the target.
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Can you make multiple attacks with Mystic Might of the Archemage from the Living Legend(iteratives, rapid shot, etc)?
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>>47167203

Really? Now I want a Battle Maid with one level in Rogue and the rest in Savage Technologist Barbarian.
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>>47166985

Now I want to play a high-level courtesan that's hired just as much for his popularity and stimulating conversations as she is for his other stimulating qualities.
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>>47164537
What are those things on Mersiel's eyebrows anyways?

Kinda reminds me of implanted ioun stones
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>>47167482

They *are* implanted stones, though they don't provide any mechanical bonus.
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>>47167276
You can also get 1d4+3 magic missiles with just the orc bloodline.

Realistically you'll just take draconic and be chucking around (1d6+2)/level fireballs. If you take the right feats, and with the right charisma, you could just go straight nova with 20+ d6's if you take the ghetto intensify bloodline ability. A regular intensified fireball caps at 15d6, empowering is 1.5x damage after rolling afaik.

With crossblooding, with spell perfection at level 15, that could be an intensified empowered dazing fireball, assuming you were allowed to take both metamagic traits, you've just dealth 1.5 * (15d6+45) damage and dazed the target for 3 turns if they fail their reflex save, in exchange for a level 4 spell. It's bad compared to what you COULD be doing, but I have a blasting mage fetish so I'm cool with it.
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>>47166801
That's how it works. You can only have 1 prepped at a time, but you can make as many as you want.
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>>47167436
Well they are a bard archetype, so their diplomacy is likely through the roof. Hiring one is basically asking them to perform diplomacy on you and entertain you for a few hours - so it's incredibly likely they'd be *extremely* popular.

The thing that I liked a lot about the kestra'chern of the 'gryphon' series, was that, despite people making appeals to see one *they* chose their clients and the price of them. They were 'spiritual healers' that focused on the overall wellness of a person, so if your kestra'chern took you out shopping it was to your own benefit. often the good kestra'chern were filthy rich, they'd be paid well by their 'high-class' customers and then use that to fuel more charitable cases and causes. A "nobody" could have their prestige boosted quite dramatically by a popular kestra'chern seeing them (though they'd evaluate them and probably send them to one of their less important peers depending on the case).
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>look at paizo release schedule out of curiousity
>Legacy of Dragons, Pathfinder Player Companion, July XX, 2016
>my favorite bloodline is getting it's own companion book

Thank you, book-leaking anon, for making me look at this. I now have something to look forward to and inevitably be disappointed by.
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>>47168015

Who knows? Maybe the heavens will align, the oceans will boil over, cats and dogs will live together in harmony, and Paizo will make it really good.
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>>47166083

It´s a witch with a lot less utility and some lasers (or lightning, or whatever). It could work, but I agree, it strikes me as somewhat worse than the standard witch.

>>47167436
A bard can definitely do that in pretty much any archetype. Sadly, the Geisha (not the Lotus Geisha) is rather lacking when it comes to adventuring. I think the Lotus Geisha manages well enough, though, and any other archetype can work. You can also do very well with the court bard for the insane diplomacy check (via their version of bardic knowledge), but this would be more of a "mistress of intrigue".

Either way, prepare for the Perform (Wind) jokes :P .
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>>47165361
Not a lot considering how relatively weak guns are. Send in the iron golems and fireballs.
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>leave for one session
>the at-the-time all female party has made our home base in a "catboy settlement" in the jungle instead of literally anywhere convenient
Unsurprising surprises

What is it about CATBOYS?
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>>47168451
nothing to do with "catboi's" and everything to do with hambeasts. Stop playing with hambeasts.
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>>47168233
Keep in mind modern guns would at *minimum* get the stats of the 'rasputin must die' variants, with larger capacities. And everyone has gun training.
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>>47167325
Paizo seems to know it, since lasers damage transparent physical objects they pass through.
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>>47167436
>his
>she
>his

Guys, I think we found a paizo author :P
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Paladins can't work with evil that offend their moral code, but do you think that one could work with an evil character and tolerate some misconduct in attempts to try to convert that character to the ways of good and righteousness?

The reason I ask is because I have an extreme rulesfag of a DM who has the rules guide his game with almost no DM intervention ever. I needed to know if my idea for a Lawful Good that doesn't believe in killing and believes highly in reformation of evil/criminals (as he believes that deep down everyone has good in them) could be rules lawyered in (so the DM doesn't take away his Paladinship when he starts working with a party that contains evil characters).
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>>47168691

Paladins are allowed to work with evil characters when they believe doing so serves the greater good, although they are advised to seek atonement from a cleric of their faith regularly when doing so and obligated to end the alliance the instant it does more harm than good.
>>
Quick question, am I reading the rules wrong or is Fleshcrafter Poison just as broken as it seems?
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>>47168691
PF paladins can't really do the redeeming side of thing as written, you'd be better off with a cleric in those regards. That said, the Redeemer paladin archetype for half orcs has an amended code that permits associating with evil as long as you believe them capable of redemption, as well as some features to permit taking people in alive.

In short, play a half orc.
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>>47166775
>there's nowhere safe.

Except for outside of Rahadoum. How many of the Iconics bailed on that awful place already, two or three?
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>>47168685
IT'S A TRAP!

>>47168691
You're misreading it.
EVIL offends their moral code.
Only if the evil character is actively repenting/attempting to change their ways, OR for short periods of time in emergencies (usually an immediate "greater evil" showing up) can the Paladin team up with evil.

Basically, if the evil character *isn't* showing clear signs of trying to change their ways (ideally with your help) or worse yet tries to convince you their evil acts aren't a problem when they "fall" back to their old ways, it's smiting time. And if you DON'T, then YOU are willingly associating yourself with Evil, and are headed straight for powerloss cliff overlooking falltown.

One warning: Paladin and No Killing doesn't work very well. Paladins are on the "angry zealot" side of the spectrum.
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>>47168805

I dunno about that. Sarenrae is all about giving your foes one last chance to mend their ways before getting down to business, and paladins can divine bond their swords to be Merciful for a REASON.
>>
Why is Pathfinder so anime
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>>47168837
actually nonlethal fails to work on increasing amounts of things as you level, so it gets to the point where mercy literally does not function.
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>>47168852
Because your gm allows 3pp.

Otherwise it would follow perfectly reasonable mechanics where old men in pajamas control reality while the martials are not bad at hitting things.
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>>47168758
That actually works perfectly. Sadly my character is a human, though. I don't feel right in making him a half-orc (unless I can do a Russian accent with the half-orc and not seem too unrealistic).

>>47168805
>One warning: Paladin and No Killing doesn't work very well. Paladins are on the "angry zealot" side of the spectrum.
Yeah. Honestly, this character idea was originally a Cavalier, but I found that a Paladin suited him a lot more (also I already had a mounted summoner that died, so I didn't want to play two mounted chars in a row in the same game). Though, the thing is that nobody likes those crazy zealot types of Paladins in their party, so I thought that making a different type of paladin would be better. Having his personality would mesh well with any party (except all evil parties), because he is extremely jolly and is truly concerned about his comrades/their moral standing.
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>>47168863
Hey, if you warded yourself against nonlethal damage then you cant complain where the PCs decide to stab you for real.
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>>47167338
Yeah, it's a projectile weapon that doesn't require ammo.
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>>47168802
Two - the Oracle and the Arcanist.

But of course the whole goal here is to eventually bring the faith back. "Giving up" is not exactly a trait the gods admire.

Even if Kalim Onaku was right.
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>>47168863
Nonlethal fails against an increasing total number of creatures at higher levels, but it still works against the vast majority of creatures.
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How good is a 2-level fighter dip in gestalt? Assuming my other side is full oracle and the fighter side would be paladin apart from the two fighter levels. I can't see much stuff for paladins that scales amazingly with class level.
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>>47169158
Why do you want the Fighter dip?
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>>47169211
More feats, I'm guessing. That, or he's taking a specific archetype because he wants a particular low-level ability to compliment his build.
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>>47164535
That guy detected.
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>>47164537
What book is this from?
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>>47169305
Inner Sea Intrigue
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I've been idly curious and I'm trying to figure out what nonstandard healing spells there are.

Does anyone have a list of spells that aren't [healing] but still heal or cure the target of shit?
>>
>>47169158
Better 2 levels of psionic warrior then.
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>>47164783
In what universe is channel energy a useless class feature? Sounds like you need to git gud at building characters, bud.
>>
>>47169211
Bonus feats.

>>Level 1: Noble scion of war for CHA to initiative checks
>>Level 1(fighter): Improved unarmed strike (prereq for...)
>>Level 3: Snake style
>>Level 5: Fuse styles
>>Level 7: Power attack
>>Level 9: Hurtful

I'm going for the half-elf oracle archetype on the oracle gestalt side so human for an extra feat isn't an option.

Taking one level of zweihander sentinel, using the trait to swap for access to black seraph disciple, and as a swift action at the start of combat I can enter both snake style and the black seraph's glare stance thanks to the fuse styles feat.
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>>47168805

There was a recent discussion on the PF forums about cases where the deity´s code conflicted with the core book paladin code.

I think it was JJ that said that the core code was meant to be setting-agnostic, and on Golarion the deity´s code takes preference. Shelyn and Sarenrae are a bit more lenient in such matters.
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>>47169348
>>Level 1(fighter): Improved unarmed strike (prereq for...)
>>Level 3: Snake style

Why aren't you just dipping Master of Many Styles?
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>>47169348
You could also just be in black Seraph's Glare out of combat
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>>47168890
all those holly knight types tend to be a little touched...
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>>47169323
Paizo hates anything that wants to heal that isn't a cleric, so there's basically nothing.

Occultists and warpriests get (Su) abilities that do it. There's also Life Pact, but that is literally the worst spell in the entire game.
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>>47169403

In my experience, the Paladins tend to be the more reasonable people in the party. It ends to be the wizards and rogue-types that are insufferable if anyone is, at least in my experience.
>>
>>47169323
Celestial healing
Infernal healing
I think some spells can grant forms that get fast healing maybe?
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>>47169369
There have been discussions about cases where smiting your own fucking deity would have been required of a paladin (hint: trumpets), and the acts not only conflicted with core paladin codes but ALSO that deity's specific tenets as well.

Paladins are the sword that cleaves evil. If Evil happens to be their old boss (and it is now 'old' boss now current boss as of that very instant), then that is what they must cleave and smite.
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>>47169431
No one said insufferable, we were talking about insane.
>>
How do I make a Path of War character that isn't completely insanely overpowered?

I was intentionally trying to make a weak character and I still can be permanently incorporeal at will, hit for 12d6+27 per hit, and have evasion with +10 saves on everything at level 4.
>>
>>47169370
I didn't even know that was a thing, thanks! I'll be a bit behind on BAB progression but it seems worth it.

The fuse styles class ability on MoMS looks like it won't work with the PoW stances so fuse style feat will still be necessary.


>>Level 1: Noble scion of war for CHA to initiative checks
>>MoMS grants improved unarmed strike and snake style (prereqs for snake style do not need to be met, whoop)
>>Level 3: Fuse styles
>>Level 5: Power attack
>>Level 7: Hurtful

So my progression would be full oracle up one side, then one level of monk, one level of warder, and the rest paladin up the other. Looking fun, cheers for the advice!
>>
>>47169451
Celestial and infernal healing both have [healing]. All Form spells intentionally omit fast healing.
>>
>>47169484
I'd like to see the details of this build. Too often people post ridiculous numbers without justification and it turns out they're interpreting something incorrectly.
>>
>>47169484

Citation needed?

Post your build.
>>
>>47169489
You can already be in a style and a stance at once you dingus. You just can't enter them with the swift action.
>>
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>>47169456
>Paladins are the sword that cleaves evil.
Muh nigga
>>
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>>47169158
>I can't see much stuff for paladins that scales amazingly with class level.
Tons of swift action self-healing.
>>
>>47169489
Styles aren't stances according to DSP writers
>>
>>47169545
Why would be? They (awkwardly) have a similar name, but they don't even follow the same rules at all.

Styles can't be entered outside of combat, for example.
>>
>>47169484
Oh hai BP, off your ban I see?
>>
>>47169484
sheet or it didn't happen.

No one's saying (and don't even TRY that accusation) that one cannot make a powerful character. But if you don't want to be insanely strong, there's nothing in PoW that forces it on you.
>>
>>47169559
Can't be BP. They didn't post a build
>>
>>47169158
You mean aside from Smite and LoH?

To be fair, you could just cast grace of the champion on yourself as an oracle, so w/e.
>>
>>47169537
>LOUD
>Introduces himself to enemies
>Colossal Blade
>Command Aura
>Highly intelligent bonded mount
>Smites from the sky

Truly, are there any better examples?
>>
>>47169559
What it is with you and thinking that all criticism of PoW comes from me, AND that I get banned all the time?

>>47169569
I second this. PoW is stronk, but it isn't THAT stronk.
>>
>>47169476

Again, that tends to be the rogues and wizards, Paladins usually wind up as extremely reasonable, pleasant people to be around with multi-faceted personalities.
>>
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>>47169617
I prefer the classics, honestly. Pic very much related
Kenshiro is also a good choice
>>
>>47169531
>>47169545
Even better than I thought. There's nothing in the RaW as far as I know that prevents you from being in a PoW stance out of combat, so I reckon I can adopt black seraph's glare when we enter a dungeon, and snake style in the first round of combat?

>>47169543
That's a good point actually. I'll be giving up some progression of LoH, but that's more justification for me to go lore oracle instead of life oracle which was what I wanted to go anyway.

>>47169588
Smite means I'll be doing 2 less damage per attack per hit, less uses too. I'll be behind on LoH by one dice I think. Hopefully the action economy advantage given by the feats will be worth it.
>>
>>47168837
Newfag question here.

Does Merciful works with Power Attack?
>>
>>47166546
It's common logic. Invisibility doesn't nullify your temperature... In, like, any movie/game/irl.
>>
>>47169665
>There's nothing in the RaW as far as I know that prevents you from being in a PoW stance out of combat

Nitpick: It's not "there's nothing in RAW that prevents" is the wrong mindset here.

It is literally. The point. Of stances. That's why there's so many utility stances. By RAW and RAI, you're SUPPOSED to be using stances outside of combat, for utility, mobility, etc.
>>
>>47169652
>What it is with you
>implying its just one guy
Plus it helps that the timelines between posts help corroborate it. Plus it's your own fault that you make an easy to blame autistic pariah
>>
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>>47169653
Hey guys, I found the Paladin
>>
>>47166584
You need to put points into your Int score, dipshit.
>>
>>47169682
Invisibility nullifies a lot of things. Common logic doesn't apply to rules; unless you can see invisible things specifically, then you can't see them.
>>
>>47169652
yeah for example if you're running around with a longsword and using silver crane's first level stances (either), then 1d8+STR is probably all you're getting until you add in feats.

Maybe +2d6 with strikes, but that's willingly trying to boost one's output.
>>
>>47169674

Yep. It just means your power attack damage is also nonlethal.
>>
>>47169688
I have literally not talked about PoW for a month. Plus if I was going to start shit it would be with an actual build.
>>
>>47164537
>companion to the loney
On average the elderly have higher charisma.

Elderly halflings or gnomes is who you should ALWAYS seek out to sleep with using this talent. Sleeping with dwarves is actively discouraged.

Average venerable gnome has 15 cha, you can easily find one with 16-18.
>>
>>47169740
Or just the party sorcerer/oracle.

Is this the lewdest book that pazio has ever published?
>>
>>47169740
Toshaka what are you doing on 4chan? I thought you didn't even own a computer, much less know how to use one
>>
>>47169751

Spellcasters are sluts, news at 11.
>>
>>47166714
This^^^^^^
>>
>>47169723
Nice, I was worried by that bit of "doens't apply to effects that do not deal hit point damage". My damage is pretty shitty as it is and trading those +6 for 1d6 may annoy people that don't see the joy in doing things for flavour.
>>
>>47169769
But what about a creature with the Cold subtype?
>>
>>47169799
>>47169769
>>47166714
>>47166680
>hey guiz lets try to apply physics to dnd!
pls no
>>
Is there any way to get Dex to damage with a bow?
>>
>>47169751

Why not go for the paladin? Clearly, s/he needs some tender loving, and as responsible, lawful type must understand that with their dangerous current career it would be irresponsible to marry and likely leave their loved one a widow/er and broken-hearted.
>>
>>47169815
Probably because the caster has 20 cha, while the paladin probably has closer to 16 due to also needing other attributes.
>>
>>47169814
What books are allowed?
>>
>>47169845
All 1pp material, possibly DSP
>>
>>47169814
Yes. Use Empty Quiver Style to hit people with the bow and one of the melee options for Dex to damage.
>>
>>47169518
>>47169526
Excuse me, level 5. Staker, Veiled Moon Ghostwalk with full-round maneuver recovery for permanent incorporeal. Deadly strike 2d6+pugilist stance 2d6+dragon ferocity for x2str to damage+steel flurry strike 3d6 OR resonance strike 3d6 and wis+unarmed strike +1d6+bronze knuckle 2d6. 2x str to damage and power attack does wonders for the static bonus.

For saves, wis to reflex goes a LONG way, and good constitution+fort save traits work.

You are correct, I did miscalculate. 11d6, not 12d6.
>>
>>47169369
>>47169456
>>47169537
I always liked Rueben J. "Rooster" Cogburn type paladins.

>You two, stand aside, I have no quarrel with you today.

>What are your intentions Rooster

>I mean to kill you in the next minute, or see you hanged and given proper burial with full rites in [city] at [Judge]'s convenience. Which will it be?

That last bit about proper burial rights I think is actually quite an interesting threat - most people who have any knowledge of religion know that only with proper rights are they guaranteed to be sent to their gods *and* that their body can't be desecrated or turned into undead. Without proper rites, it is entirely possible that you could wander forever as an unclaimed ghost or vengeful undead.

It's basically - you have fucked up, and you *will* be executed for your crimes. You can choose between whether you suffer a miserable death out in the middle of nowhere, or whether you suffer a 'humane' death with proper burial in a city.
>>
>>47169814
A bolt ace gets dex to damage wit crossbows. The trench fighter archetype gets dex to damage with firearms I think. It is a "literally from ww1" archetype though.

>>47169869
I'm going to go double check that but if this is legit it is serious bullshit. At least its a melee attack.
>>
>>47168852
Because fags insist on making it that way and because people allow 3pp to write wtf-ever they want.
>>
>>47169869
You do realize that your full-round action recovery means that you can't do SHIT between your bursts, right?

>Level 5
>>47169484
>level 4
>>
>>47169869
And mind you, all this shit is in making an UNARMED STALKER. A character that theoretically relies on crits and is using unarmed strikes, doesn't get IUS for free but took it at level 1 anyway, and then focusing on unarmed.

I even took Mithral Current with the trait and used my human bonus feat on getting that feat that lets you sheath your hands.
>>
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>>47169885
Why are paladins so shit.

>tfw they will never be as cool as skeletons
>>
>>47166714
>>47166680
It's magic. Invisibility makes it so that you cannot be seen, regardless of 'vision type', without some sort of true vision or invisibility counter.

It does not operate off of 'physics' or 'logic'. Hell they could still be seeing you and then just getting magic signals to their brain that say "forget that you saw that person".

It is fucking magic.
>>
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>>47169930
Tar-Baphon please go and stay go. You got rekt, just accept it.
>>
>>47166689
Have physical intimacy. It could be hand holding or cuddling, doesn't even need to be sex.
>>
>>47169912
Well, yeah. You can still move up to your speed and stay permanently incorporeal though, because the full-round recovery for a stalker allows you to move.

That's more of an out of combat utility thing. Just a REALLY GOOD out of combat utility.
>>
>>47169799
Repeat step. IR detects cold (a lack of energy in an area) too.
>>
>>47169908
>3pp

3pp isn't anime enough. They don't even have to call their attacks like spellcasters do when they throw fireballs by making physical movements so elaborate that a heavy suit would interfere with.
>>
>>47169930
>Not combining the two and becoming the LG Lich god of TROLLIN' FUCKS (Domains: Redemption, Trickery, Undead) and having Skeletal Paladins.
>As in, all the skeletons of every paladin to ever die, reawoken into skeletons with paladin levels
Beyond Morality and Divine Source are some shit bro.
>>
>>47169986
Or cut those fireballs out of the air
>>
>>47168881
>bladed dash magus totally isn't literally Japanese cartoons
>abberant bloodrager totally isn't Japanese cartoons
>power of friendship bard totally isn't Japanese cartoons.

Because Japanese cartoons are fun? LotR is kinda a shit setting to play in. Being a naruto ninja with super powers sounds hella fun.

>>47169912
With that damage you don't need to. But yea it isn't as bad as I though. I think he +2d6 per arrow damage at level 2 is a worse problem.

>>47169963
As a DM I have no idea how I would deal with permanent incorporeal. I mean I probably could, but I would have to think about it.

>>47169972
Infra-red is still on the EM spectrum. I think invisibility blocks everything on the EM spectrum otherwise things like snakes could see you.

Old people here will know that thermal vision was only recently re-named to dark vision.
>>
My DM just have hints about the BBEG.
Seems like it's gonna be a Reality bending level Wizard against a party almost full of Martials. Do we even have a ghost of a chance?
>>
>>47169992

I kinda like the idea of a skeleton paladin whose every bone was preserved as a sacred relic before it was cobbled back together and reanimated by the powers of good and law.
>>
>>47170024
He will probably Job
>>
>>47170024
Go first and grapple it. Game over. Not even joking.

Or get a crossbow and take a redied action for when he casts a spell.

If the dm plays a "all according to kleikekou" wizard you are fucked six ways to sunday, but he probably won't, and they are surprisingly fragile/weak to grapples/AoOs/face beating.

What level?
>>
>>47170024

Typically wizard BBEGs don't get away with the bullshit of PC wizards. You might even be able to make that "just have archers ready actions to fuck over his casting" crock work if he's alone and didn't have "fuck you archers" in his standard preps.
>>
>>47170013
Pull a Rappan Athuk. The dungeon attacks you if you go outside of the bounds. It's still useful for going through doors, portculli, and FLYING BECAUSE INCORPOREAL CREATURES CAN FUCKING FLY.
>>
>>47170024
Make a belt of Anti-Magic Field. Or brings scrolls of anti-magic field.

You can get a nonmagical strength of 41 if pathfinder if you really try, and all your feats still work. Turn it on and charge him.
>>
>>47170059
>>47170065
And to add to it, make sure you have composite bows or even harpoons on you.
>>
>>47170143

>41 strength nonmagical

How do you pull that off?
>>
>>47170013
>As a DM I have no idea how I would deal with permanent incorporeal. I mean I probably could, but I would have to think about it.
Ghost Touch and Magic. Done. Ghost Touch nets are pretty good for screwing ghost and ghostly martials over I hear.
Also, since he has to full round to recover it, and it only lasts until end of next turn, there's still the window of vulnerability where he's either stationary or corporeal, so just put a Pit under him or other area hazerds/threats for him

Basically, you put him in a Magenta Magenta scenario
>>
>>47170057
>>47170065
This is what I'm afraid off, Sure we might have a chance if that's the case but if the fight is unfair for any side I don't think it will be that memorable. I'd still enjoy the adventure up to that point nonetheless.

>>47170059
Wizard is able to cast 9th level spells, we are currently lvl 6.

I fear Keikaku Master was slightly implied. My plan so far was to pick up Throat Slicer in the last second and if the dice gods favour me and the DM doesn't suspect a thing maybe pull it off. but since I don't know much about PF I'm not sure what kind of protections Wizards emply.

>>47170143
Gonna look up on that mate, thanks.
>>
>>47170220

You're level 6 and this guy's at least level 17?

Either you are ten kinds of fucked or the GM is planning on waiting a LONG time before you fight that guy.
>>
>>47169885

https://www.youtube.com/watch?v=e7jggCcfyjE

https://www.youtube.com/watch?v=_Rnaa9qtGgs

https://www.youtube.com/watch?v=wdAXjMj6mfU
>>
>>47170220
>since I don't know much about PF I'm not sure what kind of protections Wizards emply
If Kiekaku, he probably has Freedom of Movement, meaning your screwed.

I don't think your meant to win this fight. Or the Wizard will instead summon some monsters, leave an illusion to mock you, and have bamfed off to another stronghold protected from scrying
>>
>>47170220
>Wizard is able to cast 9th level spells, we are currently lvl 6.
>I fear Keikaku Master was slightly implied. My plan so far was to pick up Throat Slicer in the last second and if the dice gods favour me and the DM doesn't suspect a thing maybe pull it off. but since I don't know much about PF I'm not sure what kind of protections Wizards emply


If you are truly against a 17th level wizard as a bunch of 6th level muggles, then your continued existence as a self aware non-mindraped being is only due to the wizards intentional allowance.

making an endless clone army of himself is something that a wizard can just DO at level 13. Hell without even spending more than a few spells he could just have 10+ erenyies rape you to death with longbows when you wake up tomorrow.

Freedom of movement, swift action dominate person's, mass confusion, etc are things you will just die to if you fight him on the same plane of existance. He doesn't even need to be on the same plane to murder everything you ever talked to or saw in your entire life.

Then again the DM probably doesn't understand the actual results of the rules in the game, so any advice we can give you does basically not apply.

Wizards are weak, fragile, but can generally fuck you with a single standard action. To fight them you need to go first, deal a lot of HP damage, or keep them from making standard actions. Ranged attacks are a plus because he DOES have more mobility than you.
>>
How would you stat macroscopic strangelet matter in Pathfinder? Would it be best treated as a mindless ooze monster or a special material that requires magic to actually be safely used?
>>
>>47170322
And Emergency Force Sphere is always a thing. Because that's necessary. I would hope the part could go first and be ready to dish out a minimum of 190 dmg (minimum of 170 HP and a Hardness of 20) to pop the bubble and get to the squishy Wizard tucked away inside.
>>
>>47170483
I forgot about that. EFS also works with magic jar too...

yea. You got no hope. There is a reason that no one who understand the rules plays past level 12
>>
New thread when?
>>
>>47170549
Page 9 or 10.
>>
>>47169959

>Two white girls and a turbo-black man representing Crusaders

REEEEEEEE
Why is Paizo so eager to keep everyone in, say, Qadira or Osirion a certain color or ethnicity, but the second you enter even the most Northernly of Avistani kingdoms it becomes a rainbow of diversity?
>>
>>47170570
'K.
>>
>>47170524
EFS blocks line of effect, he can't magic jar once he is inside. And if the body he is inside of dies while his actual body is in the sphere he dies, or if the spell runs out while he is in the sphere.
>>
>>47170589
You can hardly tell he's there. I had to full-size and scan the image for like ten seconds before I spotted the black dude in the background.
>>
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>>47170524
Man, who needs Magic Jar when a Lv.17 Wizard has access to Greater Possession? No jar to lose, no vulnerable body, and the Wizard doesn't reappear until whoever they were possessing gets murderfied by the rest of the party. Again,
>Because that's necessary.

There are one or two caster threatening ability sets out there, but it's stupid how you need a caster in the party to have a chance at reliably keeping an enemy caster in check.
>>
>>47170589
>yfw one of those white girls is pre-ascension Iomedae
>>
>>47170634
I mean a supersition barbarian is heavily resistant to most of a casters shit due to incredible will saves, so in a "he is over there kill him" fight the barbarian might win.

The wizard just needs to like...not be on the same plane and kill him indirectly via one of the hundred possible ways he can do that.
>>
So if my character were venerable would he get +3 to all mental scores and -3 to all physical scores? Or would he get +1 to all mental scores and -3 to physical scores?
>>
>>47170828
+3 to mental scores and -6 to physical scores. The bonuses and penalties are both cumulative.
>>
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>>47170708
Alternatively the Wizard can target anything that it's the Barb's Will save. Granted they won't be quite as immediately effective. Not to mention the Wizard's other downright stupid list of defensive options and spells that could potentially thwart any attack for a round.
>Because Mirror Images and Blink are necessary.

The Wizard has options to take the safest route possible and murderfy an enemy from afar while they could also be a dick and be just out of reach.

2 many options.
>>
>>47170237
It was pretty much a sneak peak, I also believe there's a ton of shit to do untill that fight. but from what I see you guys discussing here, even with all that time and preparation we're still pretty fucked.
>>
>>47170708
Well, granted that the adventures the party is going through now are the wizard's attempts at assassination from far away.
>>
I noticed something odd in Inner Sea Intrigue...Kyonin Bliss cost is 4,800 GP but construction costs are 250 GP...

This is typo, right? The 4,800 GP? A poison with a save that low can't cost 4,800 GP...and no item craftable for 250 GP can be sold for 2,400 GP, right?
>>
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Playing a Mummy's Mask campaign online, and I just figured out that the trap we triggered in the Tomb of Akhentepi wasn't even in the real treasure room.
I wasn't actually expecting them to put thought into their traps, to be honest, so I ended up being thoroughly rused.
I'm so irrationally mad right now.
If anyone else played the module, what was your reaction (without spoiling anything)?
>>
>>47171830
Link to the page?
>>
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>>47171974
>>
>>47171830
My guess is it's a typo and that it was intended to cost 250 gp to make and 500 gp to buy, since it uses Touch of Idiocy as a base.
>>
Page 10, shall I make a new bread?
>>
New Bread
>>47172280
>>47172280
>>47172280
>>47172280
New Bread
Thread posts: 343
Thread images: 38


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