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Archived threads in /tg/ - Traditional Games - 3580. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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...Identity Spoofed
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>>>Login: *********
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...Biometric Scan Confirmed
Connected to Inuitnet.

>Welcome back to /srg/, chummer
>Last Viewed Files: >>>47058655
>MCT_Drone_Catalog_2078.epub
>Little_Mac_Snack_Attack.trd
>6_Weird_Tricks_To_See_If_Your_Child_Is_A_Technomancer.sim
>Sasquatch_Morning.mp8

Personal Alerts
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>https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage:
>http://pastebin.com/SsWTY7qr
* Running JetBlackTour2046.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

What's the most clever disguise you've ever used for a drone? Hidden it in a wedding cake, disguised as a bird, inside a decorative hairband that you 'carelessly drop' inside the Zero Zone?
338 posts and 83 images submitted.
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Has anyone had a shifter in their group that's clearly not suited to this ecology (ex a lion shifter in Seattle)? How do you handle it? Do they live out in the barrens hunting gangers for food? Do they live with another character?
>>
>>47096189

The most obnoxious tourist ever. Stare at EVERYTHING, ask questions that are really obvious to everyone else. Complain CONSTANTLY about the food. Continuously brag about your homeland and it's superiority.
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>>47096256

So basically do a Borat impression all game long?

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Previous Thread:>>46969065
Last time (a while go) on Song of Swords:

ChevaucheeAnon demonstrates his game and plans a Tattered Realms version
Polish fencing RPGs
Coffeemancer returns to write his comic plz fulfill my draw request Nordic caffeine man

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
http://www.mediafire.com/download/12xqm1p2q69m392/Song_of_Swords.rar

Here's a walkthrough on creating a character
http://paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
http://paste2.org/6OyOsFM3

Here's Ballad of the Laser Whales' latest version: http://www.mediafire.com/download/xx124xua1bi8sfu/CoTV+Ballad+of+the+Laser+Whales+Alpha+1.1.pdf

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

The Legend is fighting back
312 posts and 68 images submitted.
>>
Not trying to start a shitstorm, all apologies, but I'm roughly familiar with Riddle of Steel. What all does Song of Swords change/improve over RoS?
>>
>>47088212
Moot could've added it on other boards, and even then they often ran without them.

My point btw, was that weapons that weren't german shouldn't be made chironite. Especially if they're weapons from a major WW2 power like the USA. Germans invented enough firearms without having to be given more.
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>>47088318
What the fuck are you on about nigger? The M1 carbine is the Rahoo SLC-60, the EK21 is just some fiction gun.

Worldbuilding for a variety of reasons. No specific games, systems or genre.

Some worldbuilding resources:

On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire

Random generators:
http://donjon.bin.sh/

Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48

Free mapmaking toolset:
www.inkarnate.com

Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm

Conlanging:
http://www.zompist.com/resources/

Random (but useful) Links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
http://fantasynamegenerators.com/
http://donjon.bin.sh/
http://www.eyewitnesstohistory.com/index.html
http://kennethjorgensen.com/worldbuilding/resources
https://www.reddit.com/r/AskHistorians/wiki/books/europe#wiki_middle_ages
https://www.reddit.com/r/worldbuilding

Question:
Food of your setting?
317 posts and 68 images submitted.
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Answer to question:
Because of the abundance of "awakened" humanoid bird-people, chicken, turkey and the like are taboo foods. Red meat is allowed, however.
>>
>>47083894
A lot of non-cereal seeds. One of the main cultures on the continent is based off of the Incan empire, so a lot of their "grain" actually comes from bushes or trees due to being things like qivacha or amaranth. So the bread is fairly non-glutinous, doesn't rise much so it wouldn't be that appealing to real-world Western pallates, but has a pretty rich flavor and texture.
>>
How difficult, historically was it for a nation to hold land across a body of water? Say a 15th century Western European kingdom holding land across a body of water the size of the English channel?

Infinity is a 28mm scale skirmish game by Corvus Belli where the only lightsaber to be found is on the Speculo Killer, and looking for Infinity/Star Wars mash ups comes up with a lot of videogame results.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous thread
>>46993648
327 posts and 52 images submitted.
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>>47078284
So I know French Manga get called Franga, would Spanish Manga be called Spanga?
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>>47079223
Outside of Spain, yes.
Within Spain it would be Espanga
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>>47079149
Please tell me that's not a real model made by them.

There's cheesecake, and then there's just plain stupid

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Leylines and Chancellors edition! (Cards that do something if they show up in your opening hand.)

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>47030179
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I'm looking for ways to have white interact with artifacts, and was wondering if you lot think this card is white?
>>
>>47079196
Good lord that card frame is fugly.

I think blue does artifact creatures more. White tutors Equipment though.
>>
>>47079196
No. White's always been a bit weird about artifacts that aren't equipment. But right now, it looks like White can fetch artifacts from the yard no problem.

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>Trove -- https://mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg!jJtCmTLA

>Useful Shit -- http://pastebin.com/FQJx2wsC

ITT: Post rules, subsystems and mechanics you've created or borrowed from other sources. Beg others for house rules to solve your problems. Argue over what needs house ruling.

Question to get things started: If you were to play Basic and import one single rule, mechanic or subsystem from AD&D, what would it be?
320 posts and 64 images submitted.
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>>47057375
>If you were to play Basic and import one single rule, mechanic or subsystem from AD&D, what would it be?
It's interesting because now that I've asked the question, I realize how little of the material in AD&D I really miss. I do appreciate the wider class selection, but not sure that they collectively qualify as a "rule, mechanic or subsystem", so I'm gonna have to go with the concept of additional attacks for fighters.
>>
>>47057436
The little line underneath explaining the asterisk is pretty important too, don't leave it out.
>>
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>>47057514
I'm a bit less fond of that for a few reasons. First, it seems overly arbitrary that I could get six attacks vs. goblins, but only one vs. orcs. Second, it doesn't mix well with the standard multiple attacks. Third, it works better with minute-long rounds (otherwise, you can end up getting 2 attacks per second, which seems a bit excessive), which I dislike for aesthetic reasons--it hurts my sense of immersion for the part we play out to comprise only 1/10 of my character's time. But that's just, like, my opinion, man.

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Italian Waterloo Edition

Previous thread: >>46973644

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/8tatre3vd10yv/Avalon_Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
309 posts and 99 images submitted.
>>
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>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>Hail Caesar
https://mega.nz/#F!s9xTTDpQ!CasEjRETeqZsJ5LOzYrJdg
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf
>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Ronin
http://www.mediafire.com/download/m8xke04pc3hne2k/Ronin.pdf
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ

Desired scans :
Black Powder supplements
Rank and File supplements
Harpoon 3 & 4 supplements
Hail Caesar! Late Antiquity to Early Medieval Army List
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Germany Strikes!
>>
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1382 – Battle of Beverhoutsveldn near Bruges - Ghent town militia defeats the Bruges town militia.
1808 – Finnish War: Sweden loses the fortress of Sveaborg to Russia.
1808 – Peninsular War: The Madrid rebels who rose up on May 2 are executed near Príncipe Pío hill.
1815 – Neapolitan War: Joachim Murat, King of Naples is defeated by the Austrians at the Battle of Tolentino, the decisive engagement of the war.
1849 – The May Uprising in Dresden begins – the last of the German revolutions of 1848–49.
1855 – American adventurer William Walker departs from San Francisco with about 60 men to conquer Nicaragua.
1915 – The poem "In Flanders Fields" is written by Lieutenant Colonel John McCrae.
1942 – World War II: Japanese naval troops invade Tulagi Island in the Solomon Islands during the first part of Operation Mo that results in the Battle of the Coral Sea between Japanese forces and forces from the United States and Australia.
1951 – The United States Senate Committee on Armed Services and United States Senate Committee on Foreign Relations begin their closed door hearings into the dismissal of General Douglas MacArthur by U.S. President Harry Truman.
2002 – A military MiG-21 aircraft crashes into the Bank of Rajasthan in India, killing eight.
>>
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It is 201 years since the Battle of Tolentino, fought near Tolentino, Kingdom of Naples in what is now Marche, Italy. This was the decisive battle of the Neapolitan War, fought by the Napoleonic King of Naples Joachim Murat to keep the throne after the Congress of Vienna. The battle itself shares many parallels with the Battle of Waterloo. Both occurred during the Hundred Days following Napoleon's return from exile and resulted in a decisive victory for the Seventh Coalition leading to the restoration of a Bourbon king.

In 1808, Marshal Joachim Murat was appointed to the throne of Naples by Napoleon Bonaparte. Ruling from afar as he participated in Napoleon's campaigns, Murat deserted the emperor after the Battle of Leipzig in October 1813. Desperate to save his throne, Murat entered into negotiations with the Austrians and concluded a treaty with them in January 1814. Despite Napoleon's defeat and the treaty with the Austrians, Murat's position became increasingly precarious after the Congress of Vienna convened. This was largely due to increasing support to return the former King Ferdinand IV. With this in mind, Murat elected to support Napoleon upon his return to France in early 1815.

Moving quickly, he raised the Kingdom of Naples' army and declared war on Austria on March 15. Advancing north, he won a series of victories over the Austrians and laid siege to Ferrara. On April 8-9, Murat was beaten at Occhiobello and forced to fall back. Retreating, he ended the siege of Ferrara and reconcentrated his forces at Ancona. Believing the situation to be in hand, the Austrian commander in Italy, Baron Frimont, sent two corps south to finish off Murat.

Led by Generals Frederick Bianchi and Adam Albert von Neipperg the Austrian corps marched towards Ancona, with the former moving through Foligno with the goal of getting in Murat's rear. Sensing the danger, Murat sought to defeat Bianchi and Neipperg separately before they could unify their forces.

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Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War

--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing

http://www.400gb.com/u/1883935

Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/

https://vimeo.com/128373915

http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf

http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page

Which army do you play the most?
http://strawpoll.me/4631475

what actual country are you from?
http://strawpoll.me/4896764
313 posts and 51 images submitted.
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Seeing how as rampant national based complaining seems to work, how would people arrange all of the nations from "Needs more support" to "Fine as is"? Can for model support, rules support whatevs.

Soviets, British, Italians, French, Hungarians Germans, USA.
>>
>>46996382

I don't even play Soviets, and I'd personally agree they need something a bit more.

>Needs more support
Soviets, most British lists
>Just don't actually know
French, Italians, other minors eg. Romanians
>Pretty much okay
Some German lists, some US lists, Hungarians, Finns, some Commonwealth lists
>Oh god why
Some overpowered German and US lists

In all of these cases, that's about rules and points costs; I'm not really aware of any core units that aren't produced. Yes, everyone would like all plastics all the time and a price break, but that's a way off.

Also, nice pic. I thought it looked like a familiar patch, but had to look it up just to confirm the trolling.
>>
>>46996382
I had to check what unit that was. Now I regret doing so.

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Don't Bring a Xenos to a Loyalist Fight Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
494 posts and 50 images submitted.
>>
>>47231990
Remove chickin
>>
How much AP3 does Tau need to bring at 750-1000 points?

Is one team of TL plasma crisis suits and two hammerheads sufficient for killing MEQ/TEQ at that level?
>>
I was just reading through the Crimson Slaughter Supplement.

If I play a 1750 point game where I bring a fully loaded Cult of Slaughter and then bring an Allied formation that is Typhus and a squad of Plague Marines in a Rhino (Just to quickly move up to grab objectives) Then could I turn all of the Cultists into Plague Zombies in order to slowly plod their way up the field, constantly getting back up after getting riddled with bullets that they are shrugging off, thanks to FNP.

I realize this army will be shit, but I am genuinely curious as to if the rules would allow it. I mean, Typhus' rules state that any Cultist in the same army (Not formation) as him, can be nominated as a Plague Zombie.

I just like the idea of 240 Plague Zombies plodding up the field and giving no fucks as to how many bullets get shot into them.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>47217684
448 posts and 57 images submitted.
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>>47231609
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>>47231859
>No More Half Measures
Speaking of which, how can I go full Instrumentality on other Jumps?
>>
>>47231910
>Full Instrumentality
First of all, WHY!? Secondly, you might want to take A Different Branch, it makes you an Angel of Lilith. Then, the Saviour tree from 13-3 has a perk that allows you to take souls into you. I can't think of anything else.

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Pathfinder General - /pfg/

Magical Child Vigilante with Companion to the Lonely and Eldritch Scoundrel Rogue with Innocuous Servant caught in the act Edition

Why aren't you playing a lesbian mahou shoujo or a battle-maid yet, /pfg/?

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47220598
420 posts and 86 images submitted.
>>
>>47227948
>Why aren't you playing a lesbian mahou shoujo or a battle-maid yet, /pfg/?

Because I'm playing a bisexual ninja schoolgirl instead.
>>
>>47227948
Because I'm playing an Android Construct Rider Alchemist.
>>
(The story so far)

>>47227503
>>47227634
>>47227722
>>47227798
>>47227957

Anyone want me to continue my twilight knock off April fools game?

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I work at a FLGS, Ask me anything.
51 posts and 10 images submitted.
>>
Is it really the dream job I think it is?

How much does it pay?

Do you own or are you an employee?
>>
>>47234266
personally i love it,but im part time whilst studying. It's the same as any retail job really except you care more about the product and customers and you spend alot of time socializing.if you go into it thinking you'll spend all day just playing, then you're gonna have a bad time ,but it sure as hell beats working at spoons!

I get about £7.50 ph, but that will vary shop to shop.

Just a store troll.
>>
>>47234239
So how do you deal with being foreveralone because you have to dedicate 12hrs a day at a game store?

How do you deal with being foreverpoor because your profit margins are so minuscule?

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Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.

House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.

If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.

Google Documents Mastersheet:

https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing

Twitter:

https://twitter.com/RevengeGoldQM

Ask.FM

https://m.ask.fm/RevengeGoldQM

SIFRPG Resources:

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy

And now without further ado.
354 posts and 11 images submitted.
>>
-[4 Years Earlier]-

A smile plays upon his lips, his footwork the opposite of your own, the crowd of Second Sons that had gathered to cheer on the spot of ‘sport’ fills your ears with drunken revelry. Behind you looms the walls of Pentos, tall and massive stone things. The Second Sons had made camp here for reasons entirely unknown to you, likely a contract of some sort, Mero had gone alone into the city, leaving the rest of you to your own devices for the night. The new leader of the Second Sons wasn’t the particular sort you were fond of, he took contracts that left a sense of unease in the pit of your stomach, Ser Mason Flowers and Solhas za Tarbeck had agreed, plans had begun to form to leave. The Golden Company needed men, the Windblown and Tatters looked promising, just a few more years...

Your mind ceases restless wandering, focusing again on the task at hand, a new recruit, supposedly a Knight from the Riverlands. Not much older than yourself it looked, but the gung ho cockiness that wore upon his face had drawn the ire of some of the older sods, and thus you were here. A friendly spot of ‘sport’ Marqus Mudd liked to call it, more like hazing Mason would say. He was adorned like a Knight, castle-forged steel plate and sword, his stances were Westerosi to be certain, the way he pushed you off your attack with his shield was almost as crisp as Mason’s own, but not quite. And in Essos, fighting like an honorable Knight was more likely to get you killed in your line of work. You press your attack again as the Second Sons begin to get restless again, egging you on. Your armor afforded you a quicker step and you were into a rolling swing off his shield the moment he brought it up in defense. The old steel lashes across the back of his knees with your follow through, and he stumbles from the strike and lack of stop for his own momentum.
>>
Vyror Ahyrs and Alester Urswyck burst into laughter as you come off the exchange relatively unharmed, playing to the crowd of assorted sellswords. This had been the third time you managed to go unscathed in a row and the Knight looked to be at his wit’s end having dropped his sword and raising his hands in surrender.

“I yield,” he says as he turns around, sweat having pressed his chestnut hair to his forehead, the smiling continuing to dance upon his lips, “My cousin had the misfortune of jousting a Malroy in a Tourney at Harrenhal. He left with a broken arm. I will count myself fortunate to have only tarnished my pride and some battered knees.”

The crowd begins to dissipate as you stare at the man, “How did you know I was a Malroy?”

The Riverlands Knight crosses the makeshift practice yard and offering out his hand, “Kind of hard to miss the gold horse pin, Ser?”

“Brynden. And not a Ser,” you say taking his hand roughly.

He laughs the smile still not having left the corners of his lips, “Not Ser than perhaps Lord? Ser Victor Haigh. At your service.”

“A Frey croony then? Tell me does old Lord Walder Frey still sit upon the Twins?” Mason asks having come up behind you.

“Does the High Septon ever pray, Ser Knight? Seven be good if the old sod ever dies. Lady Bethany Rosby, his… Sixth I think? Just passed, I was told before my coming here, and now he courts a Seventh, woman from the Crownlands if my father is to be believed. And a Frey croony I am not. My House is sworn to the Twins yes. But I am here for my own purposes. Adventure, coin, a little bit of wine and women. It’s in my heart, lust for something more.”

“Not a banished son? Disgraced by his own hand?” Mason asks.

“Hardly,” Victor responds with a scoff, “I’m in line for nothing in the Riverlands, unless my cousin dies childless. Why not come here? Enjoy my youth. Seven knows Westeros hardly has anything to do outside play fighting anymore.”
>>
“Greater truth has never been spoken,” you say allowing your own smile, “Welcome to the Second Sons, Ser Victor. Come drink with us.”

The smile dances about his face, young as it was, “It would be my pleasure Lord Malroy.”

“Let’s not start that Ser Victor.”

-[Present Day]-

“How you doing Victor?”

“Hurting like a son of a whore Lord Malroy,” Victor responds from his place on the floor, one of the freed captives is helping Yondril tend to his tattered leg, he grunts in pain as the pull out the last of the bolts, “Tell me doc, will I ever walk again? Or should I start shopping around with the butcher?”

“Funny,” Yondril responds simply as he pulls something he had been chewing from his mouth and forcing it into the hole, “Will walk. Not for while. Need rest. Hold here woman, pressure. Do not speak with Victor. Tongue knows no bounds.”

“Thanks Yon,” Victor says with an allowed amount of sarcasm. Yondril nods to you as he stands, wiping his hands clean of Victor’s blood. Eyes cast about the dim room, more than a few of the prisoners still needed attention, more than your company doctor could give at least. They were still massively unsafe here in the crypts below the forgotten hall. Armed sellswords sat overhead, at least 200 if you had to take a guess. You simply couldn’t whisk them away under night’s cover, “Brynden? You alright up there?” Victor asks.

“Worried Vic. A lot more people here than I expected. Dontos is still hours out and we’re dead middle in enemy territory with wounded men.”

“Mason doesn’t seem concerned.”

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/tg/, save a chronic murderhobo. I wanna try out a more role-play defined playstyle, but I don't really know how to do that. I mean, besides making the character's defining trait "is a murderhobo".

When you make characters, and then play as those characters, what's your creative process like? How do you "get in character"?

Gonna just dump art of cool looking characters until people post, feel free to also post characters that make you wanna RP.
79 posts and 20 images submitted.
>>
Depends entirely on the campaign. Tell us a few details about your campaign.
>>
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>>47233413
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>>47233426
None atm, just sorta thinking for next time I happen to get into some game. Obviously since there's a relationship between game type and character type, I generally end up playing games suited to murderhobo-ness, so it's not so much that my characters are ill-suited to the games I'm playing as much as I just wanna find some other kinds of games.

I guess "kill shit and be big" is a pretty universal "character" though so. Mostly thinking of something that's still based in adventuring and killing shit, just a lil more "serious"?

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The fight has begun, and the warrior of the 11th has made it clear that he intends to give no quarter.

The rusted spear in his hands is thrust forward, its sharp end aimed at your chest. The air crackles, forced into disarray by the weapon's strength. Not the wind, not the pull of gravity, not even the user's own imperfect movements can stand in the spear's way. No matter how skilled a martial artist, no motion can be perfectly steady, no strike can be like a straight line; but this spear refuses to go along with any factors that could hold it back, even the flaws of its own user.

This strike really is a straight line from point A to point B. The efficiency of the attack is absolute. That perfect trajectory cannot be disturbed, because the attack itself is unstoppable. The only hope of survival is to get out of its path before it's too late.

You dart away. The edge cuts your side, drawing blood and tearing at your black uniform, the unrelenting force behind the blow not diminished in the slightest by the brief, painful contact. That force nearly catches you off-guard and knocks you off your feet, but you manage to hold your ground and take the initiative as your opponent readies for his next blow.

"Flourish, Haname!" You swiftly exclaim the name of Hikari's shield, releasing your blank sword. As the shield of light forms in front of you, the spearman's eyes widen and his swift feet push him backwards. It seems that even Ryuu is hesitant to face the mysterious force that supposedly repelled the Menos Grande.

"A shield?" He mutters after a brief inspection, his tone cautiously relieved. His expression suddenly regains its fierce confidence and he charges back into the fray. He doesn't attempt to bypass the semitransparent barrier - Ryuu's dash is as direct as the path of his weapon - both are headed directly for your copied release.

(1/2)
117 posts and 4 images submitted.
>>
>>47233119
The unstoppable Zanpakuto blurs into the shield of light... and stops.

...No, saying that it stopped would be inaccurate.

It is still going.

The outer layer of the reflective shield ripples wildly, like a sea in the midst of a storm. The mad spear presses on, not even a speck of its power lost upon collision with the barrier - on the contrary, it's growing stronger. Haname saps at your spiritual reserves to reflect the unceasing attacks of Ryuu's Judenmaru, so you can feel what's going on clearly; the frequency and the volume of each strike, and their steadily increasing might. Even so, the spear does not budge - it gains even more power before the force of its previous strike can knock it off-course.

It's as though the shield is being barraged with hundreds of strikes. If Haname was made of steel, the sparks would be like fireworks.

But even so, the spear can't advance an inch. A few seconds have passed since the collision, but Haname still holds. Its inner layer begins to give way to tiny cracks, but the damage is negligible. It can hold out for a little longer.

Even though the spear possesses an unbelievable ability, it's still limited by the user's capacity. Perhaps Ryuu's spiritual power will run out before he breaks through.

Or maybe that isn't a chance worth taking.

...

>Use a Hado spell while Ryuu is trying to get through Haname.
>Use a Bakudo spell while Ryuu is trying to get through Haname.
>Don't do anything but maintain Haname.
>Other. (Write-in).
>>
>>47233141
Current Character Sheet: http://pastebin.com/jCzzDu5h

Ryouta's Armory: http://pastebin.com/r47wTEiu

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Shinigami%20Quest

Ryuu's Attributes:
>STR: C
>END: D
>AGI: C
>SPI: E
>REIA: D (D)

SHIKAI: Judenmaru
>Command: Charge
>Rank: B-
>Type: Anti-Unit
>Range: 1
>A spear that never stops in its course. Once thrust, it cannot be swayed or deflected in any direction until it reaches the destination set by its user before the strike. If it collides with something it cannot go through, whether it's an object of terrain, a spiritual barrier, or simply high endurance, instead of losing any force behind the strike, it gains more power over time until it grows to a point sufficient to overcome the obstacle. When this weapon hits, it counts as having struck seven times instead of merely once.
>Because of the user's poor compatibility with the spirit dwelling within the weapon, the Zanpakuto is difficult to wield and not at its full strength. While this negative is not 'replicated', it is still impossible to draw out the Zanpakuto's actual strength without first analyzing it at its prime.
>>
>>47233141
Take our time casting a Bakudo and make sure to move a bit so the spear is no longer pointed at us. When the spell is finished, dispel Haname and don't cast until Ryuu completes his thrust.

That seems possible right?

Alternatively we could just circle around so we're behind Ryuu and then dispel Haname and have our sword at his neck. I'm not sure how mobile Haname is though.

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