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Firestorm Armada General

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There-is-nothing-more-useless-than-a-Missionary-frigate Edition

Firestorm Armada is a simple to learn and tactically deep space-naval wargame, where players pit fleets of mighty space vessels against each other. The game is made by the all-round ADHD games company Spartan Games, who are famous for free rules and cheap models.

>Free Rules
http://www.spartangames.co.uk/resources/downloads

>Cheap Models
Almost any FLGS or webstore.

Played a game recently, Terrans vs Sorylians. The new cruiser squadrons for Terrans is interesting, adding in that shield cruiser to bulk numbers and increase the effectiveness of shields.

Battlecruisers are awesome, as per usual.
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I'm trying to get my hands on the old PDF rulesbooks for Firestorm Armada, not for the god awful rules, but for the terrain templates.

Have some paper cutout fleets to get yourself started.
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Currently working on my Terran fleet.
Going for blue with yellow trim and silver under-structure.

Going for the Army Painter two-tone comic-book look.
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Dindrenzi Fleet, don't tread on me frontier colonists.

Forward fixed kinetic weapons are the call of the day.
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The Directorate. Use more advanced rules, but they are a lot of fun.
They use a smattering of rules from all the other races.
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My ordinary photography. We had poor light and phone cameras.

Played a game over the weekend. 1200 points, Terran vs Sorylians.

My opponent wanted to try the Shunt Entry rules, but for some reason decided that 500 points of his fleet would be in reserve. What was left on the table did fare very well. His cruiser squadron shunted in but rolled snake-eyes on the shunt entry table, not a great result, He burned a TAC card to change the result, but rolled double 6s instead. My battlecruisers availed themselves on his wayward squadron.

He did manage to turn the table quite well when his battleship shunted in amidst my fleet. Nasty.
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Well I'm busy cooking dinner right now, so I should probably stop samefagging for a while. If anyone has any questions about this great game, or would like to regale us with a tale of The Little Frigate That Could...

Ask away, I'll be around.
>>
What about support and further releases? This is Spartan "ADHD" Games after all.
>>
>>48704989
I talked to Neil at Gencon. We're getting a new two player box in Oct. Soryliens and relthoza
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Used to play quite heavily until the folks around me moved away. Ended up selling my pathogen fleet.
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>>48704989
This shit got way past annoying too. Even DW is dead in the water right now.
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>>48706490
Which is rather disappointing, as DW 2.0 was a very enjoyable game.
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If only people played this game.
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>>48706634
Maybe we should just have threads for dead Spartan games. They can't do any worse than FS:A/DW threads.
>>
Still waiting for Spartan to upload the Task Force rulebook as a PDF, but willing to take the plunge at my FLGS until that happens as nobody wants to play 2+ hrs thanks to Xwing
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>>48708476
>CoA
mah nigga. Only ever managed to play three of four games with my fleet, but It was a ton of fun.

>Playing a land game back before 2.0
>mfw teleporting a Euclid

We called it the "Friendship Ender" for a reason.
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>>48709681
CoA a best fleet. Imperialists get >>>/out/

>teleporting a Euclid
But why? Euclid was broken enough to win games without support in 1.1. How the mighty have fallen.
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>>48709787
Because it let me teleport it on the flank of his medium tank line - which then let me Particle Accelerate the fuck out of his entire fighting force.
You remember how the PA used to be? You rolled the dice, and what didn't miss got transferred to the next target, and you rolled again? Thanks to those delicious exploding 6's, that one PA strike accounted for 4 medium tanks and seriously damaged his landship. The rockets and laser were icing on the cake.

I wish they hadn't changed the small robots we got whose name escapes me - used to have that Str 2 laser. Which isn't much, but you take your Euclid with the upgrade, plop 4 of them off somewhere on a terrain piece, and you have yourself a wee little block of RB4 death that's just perfect for finishing off wounded enemies.

The CoA were champions of dickery.
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>>48704989
I jokingly refer to their game releaseds. 3 versions of DW. 3 versions of Firestorm. Halo and now ground battles.

Bit of everything comes from them. Pity about Uncharted Seas though.
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I tend to agree with the game length. We struggle to make it to turn 4.

I'm hoping spartan can speed it up for v3.

Fluff is a bit quiet. But im planning on writing up about a campaign for a system. And just keep writing. Even the early daus of GW saw plenty of fan writing.
>>
Just listening to The Hub Systems Podcast.

They just recommended bringing back stat cards to accompany ships on the table, that can be used to track damage and keep stats for quick reference.

Sounds like my next project.
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>>48709877
At that point you're really just being vindictive. Euclid, teleporting and in a land game is pretty harsh.

I miss the old Colossus Robots. Maybe they'll change in the next update (if Spartan's ADHD kicks in again), since they're back to that in the new Fleet Action rules. On the plus side, they're 20 points now, and I found two blister packs on clearance prices, on top of the one I had before. Taking up to my max smalls allowance of them was pretty funny, especially when paired with the drone controller buffing them.

And while we're on the update which we can only dream of, maybe they'll fix the Euclid to not be 300 sodding points with only carrier (6) and expensive as fuck upgrades. The CoA can still dick pretty hard though- the 2.0 teleporter lets you shunt a whole squadron of Zenos though, which carry BB-grade broadsides each, a mini-PA and enough Elite AP to make the Prussians wince. Ptolemy minelayers are grade-A bullshit as well, since they have 360 degree 10" move and can drop 2x 4AD High Payload mines each while Obscured. The Diophantus isn't great, but is stupidly tough- DR7/13, Shields(2) with IS and -1 to hit with 10HP. Then there's the Aristotle-Kepler squadron, which has 18AD of E-turrets, which you then pair with a Hyperbius, which lurks in Obscured then Target Paints something from RB2. And finally, Plutarch Heavy Destroyers- it's a small model with a Shield gen!

I'm not even going to start on the bullshittery that is pairing them with Black Wolf mercenary allies...
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II managed to get our group to pick this up against all odds, mostly because we all like spaceships and are really tired of 40K being bullshit. Everyone seems to like playing so far, but the lack of support for the game makes me wonder how long it'll all last.

I play Dindrenzi btw. The other three players are Hawker, Sorylian and Relthoza.
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I get in about 1 game a week. Here is the space station we made for Adepticon
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Ba'Kash is my main fleet but I also run relthoza, STL Traders, and STL Syndicate
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I also play Planetfall, I need to mess around with system wars more often
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my 2k+ of Ba'Kash
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forgive my potato phone but here is my battle carrier that I kitbashed to make the arms appear open. Now that the arms are metal, the mini weighs a boatload
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>>48710834
That's cool as fuck, It's like a B5 on steroid.
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>>48711509
the lights blinked and everything (that was mostly my contribution)

I'd like to do a large ship gantry, for like a leviathan or something
>>
What's an army cost at the typical points level? And, at the lowest normal points level?

For example, if a 40k army at 1000 pts was about $300 because I live in Mapleland, what would a Firestorm army at the lowest playable points level that's still a "real" game cost?
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>>48710767
Hawker ships look cool, how good are they? Are they better for a mixed fleet or can they stand on they own?
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>>48711770
In the few games I've played so far, they're tanky as shit with a bit more quality firepower than the average Terran fleet, so I'd say they can definitely hold their own. That said they seem really good at being the core of an alliance fleet since they have a 3 tact bonus.
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>>48711733
normal points level us kinda subjective for each group. I like to play 1000-1200 points and that takes a couple of hours once you get the rules down.

to play at around 800 points you'd need like a patrol box and maybe one other box of whatever. you're looking at ~$100 bucks on ebay. Rules are all free online and every patrol box comes with the tokens and cards you need (I've got a fuckload of extras at this point).

>>48711770
Hawker are very solid. You've got some pretty slow, pretty durable ships.They tend to put out a hurt even when on death's door and each ship really has to be fully sunk or it'll still lay down the hurt. Your cruisers are expensive but workhorses, the battleship is solid and balanced, the frigates are the beefiest in the game but you pay a premium for it, you also can have a carrier with two cruiser accompaniment (ALWAYS do this), it is a glass cannon but it also puts out the largest attack the fleet can muster. I don't see people run the escorts very much in a Hawker fleet or anywhere else for that matter, the terran ones seem cheaper for the same effect.

While Hawker can stand on it's own fine, the game is set up to pretty easily ally in a handful of other races ships without hampering your fleet too. The only real downside for hawker doing this is that they have a high fleet rating (3), and you are stuck with whatever is the lowest fleet rating among the ships you run.
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>>48711958
>Rules are all free online

Are those paper/cut-out test sheets still available on their site as well? I'd like to play a bit before committing, seems pretty cheap though so I guess it's not a big loss if I have to just buy a force.
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>>48711947
>>48711958
Sweet, sound good thank bros.
>>
>>48712002
They most certainly are!
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>>48712002
not that I know of but the bases/pegs are where all the measurement happens. I don't have any handy but if you find out how big the regular/large bases are you could play with just paper squares with a spot marked in the center of each. The models are just visually appealing for the most part (you can't overlap models but we mostly houserule this away as it's apparent that the rule is there to prevent model damage and it penalizes larger models that use the same base as the smaller ones)
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>>48712049
I like the Hawker fluff too. A very old shipbuilding corporation so large they operate their own fleet. The war is ramping up so much they are taking ancient ships out of mothballs, slapping some modern weapons on them and rolling them out as fast as possible.
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>>48712077

I must be stupid, but I can't find them. Would you mind giving me a hint? I did find the free rules PDFs etc. but no cutouts; maybe I'm looking at the wrong term.

>>48712082

Alright fair enough, I will try that if I can't find the other PDF stuff. I'm trying to decide between starting this or waiting until DFCommander comes out.
>>
>>48712159
little details on the ships are noticeable too. If you look closely, every Hawker ship's turrets and broadsides look like they can be retracted into the ship to reflect they have weapon shielding
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>>48712176
I demo'ed Dropzone commander at Gencon, it was a lot of fun but plays very different, almost more like a skirmish game. The models are also gorgeous but in different way from firestorm.
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>>48712176
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/FA-token-sheet-1.jpg

http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/FA-token-sheet-2.jpg

http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/FA-template-sheet.jpg

http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/TACs-Compiled.pdf
>>
>>48712329
I think he was actually looking for the old ship template cutouts
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>>48712364
They are posted above, top of the thread, there are also some other cutouts available at The Black Ocean。
>>
>>48712484
>They are posted above, top of the thread,

They only made 3?
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>>48712597
It was just for starters. Black ocean have all major races.
>>
I've never seen this played and I'm near Seattle.

Tabletop Simulator port when
>>
How do you measure turning in games like these? Is there some sort of turn-measuring triangle-thing you put down?
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>>48718954
Yes, the bottom one in pic related. Comes as a push-out card piece in the fleet boxes.
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Freshly painted Omnidyne, finished on Sunday.

>>48710767
This years been alright for Firestorm to be fair. Taskforce was basically a glorified way to release 2 extra mediums & an extra small to the core 6, and Xelocians, STL & Omnidyne all got lots of new boxes.

>>48711733
Generally because of time constraints (3 hours) I play 800 points most of the time, which I get is the standard for the UK meta. NA meta seems considerably bigger points wise, think 1000 points.
Cost wise, a standard patrol box costs just under £40 most of the time, which contains a large (probably a battleship, maybe a carrier), 3 or 4 mediums (cruisers) and anywhere from 4 to 6 smalls (frigates & corvettes), plus tokens, turning templates etc. It's enough to have a good couple of demo games with at the 500-600 points level.

>>48711947
Ditto to this, tanky as all hell. I generally run them with my Ryushi for some variation.

Weapon Shielding on your Cruisers is a must though.
>>
My current fleet on the painting table. What are other admirals taking?

+++ New Battle Fleet (1200pts) +++

++ Terran Fleet (Standard Fleet) ++

+ Tier 1 +

Battlecruiser
··Marshal Battlecruiser
····2x Marshal
······2x Marshal [2x Nuclear Torpedoes]

Carrier
··Ares Carrier
····Ares
······Aegis Shield Cruiser [Aegis]
······Ares [+1 Sh, +1" Mv, Beam Primaries]
········Bomber Token [6x Bomber]
········Bomber Token [3x Bomber]

+ Tier 2 +

Cruiser Squadron
··Teuton Cruiser
····Aegis Shield Cruiser [Aegis]
····3x Teuton
······3x Teuton [3x +1 Sh, 3x Beam Primaries]

Heavy Cruiser Squadron (Tier 2)
··Templar Heavy Cruiser (Uses Hauberk Profile Below)
····2x Templar
······2x Hauberk [2x +1 Sh, 2x Beam Primaries]

+ Tier 3 +

Frigate Squadron
··Armsmen Frigate
····4x Armsmen [4x Armsmen]

Frigate Squadron
··Armsmen Frigate
····4x Armsmen [4x Armsmen]
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>>48720984
Played with this list and won 12/-2 against a pure Ba'Kash force of a Battle Carrier, 3 Heavy Cruisers, 2 Destroyers and 9 Frigates (1 4x squadron, 1 5x squadron).

Phorcys- Executive- +1 Shield; Assault Robot Torps; Torps- 215
-SE01- Synergy- Torps- 15

Ceto- Executive- Assault Robot Torps; 2x +3 wings
-6x Bomber

Stheno, Euryale & Medusa- 3x Auditor- Torps; Biohazard- 270

SC01 to 06- 6x Synergy- Torps- 90

SC07 to 12- 6x Synergy- Assault Robot Torps- 90

Really pleased with the play I had with Ceto, the carrier Executive:
-Knock out Battle Carrier's PD with the Marauder TAC 'Virus Strike'
-Win and take the initiative
-Shunt in Ceto in a Gas Cloud, conveniently roll 'Main Drive Ignition Delay' so she starts at a full stop
-Activate Ceto first, launch bombers against the Battle Carrier, which can't do shit, and double crit it
-Follow up with damage from the BBs fore beams, and plink a Destroyer with starboard beams for good measure

Apologies for the potato phone-camera phot, but it gives you an idea of what went down.
>>
How is Taskforce?
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>>48723789
Eh.
It's playable sure, but the turning is way too restrictive, and the way damage works means you're either one-shotting stuff or piling on useless disorder markers.
I got went halves on two of the starters with two total newbies, and tried the forces with both Taskforce & Armada rules-sets. Both new players preferred Armada.

But hey, as a way of testing out ideas for Armada 3.0 it was fine. And the models are very pretty, although I guess that particular point has never been an issue for Spartan.
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>>48702228
How is this game going, anyhoo?
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>>48704989
>What about support and further releases?
Almost every ship in the game has a model, certainly all of the core races and the secondaries people actually play do. They have rules for pretty much every scenario. What more do they need?
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>>48725526
More variety between ships and weapon systems? Rules can always be changed and improved.
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>>48726241
I suppose so, I wouldn't mind the weapon effects being rejigged but currently it's pretty simple to play, your ships do handle differently and games move along at a good pace.
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The pace of the game has been increasing for us. My opponent still takes forever to move though. He just carefully considers how to move even his damaged frigates in the hope of... what I'm not sure? He ends up throwing 2AD anyway.

Have people been shunting out regularly? Listening to The Hub Systems Podcast, it seems like a good tactic.
>>
So, it's the fluff good? Where I can read it?
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