What are some of the worst Roll20 experiences, players, or GM's you've ever seen in your life?
One guy forgot his mic was on a took the opportunity to rub one out during pre-game setup.
Someone actually told him his mic was on in text chat. He didn't believe us, then went back to masturbating.
I once had a GM running a Planescape game for 5E where he was rotating between GM'ing our game and playing ANOTHER game.
We realized something was fishy when there were prolonged, weird pauses on skype where the GM wouldn't say anything. Then halfway through the game he left his mic on while he was talking about his character's actions in the other game he was playing.
Played rogue trader for the 1st time last night.
Worst rpg experience ive ever had.
Hours arguing over rules
No plot, no directiin. 100% metagaming.
Never played rogue trader before so was kinda tryinng to take a back seat and learn but holy fuck it was bad.
The RT didnt seem to know what to do, and the gm didnt really have anything for us to do.
I really wanted a good 40k rpg game
So let's say a witch has cursed your Firstborn child.
What would happen if you locked up 5 women and they all had children at the exact same time? Like down to the nano second.
Would all 5 be a firstborn and suffer from the curse? Or would none of them due to them being born at the same time?
>>48934887
>>>Locked up
*Knocked up
>>48934887
The magic of the curse would manipulate things to make sure it could take effect, and only one of the women would take and have a child. Or out of the five, one is born prematurely and therefore first. Or even if by some miracle they all manage to somehow coordinate the birth of their babies down to the nanosecond, the curse will lie in wait until the point where a baby is picked up - by you, the mother, the hand of destiny - and is considered the first child to be some how borne, even if in an abstract sense.
>>48934887
It'd be the one you knocked up first, duh
Hi /tg/, I just read Damnation Crusade trying to figure what the Space Marines are about and it made me feel retarded. So here's my question: if you like grit, guts and honor as in the real world Marines, but don't like gigantic fatbody mary sues that like to dress up as medieval knights like the Space Marines (wtf), and also don't like WW1 style ass backwards 18th to early 20th century gunline trench warfare like the Astra Militarum, who should you play as in the 40k setting?
Also alternatively if there is no such faction then which other game might be better? Preferably with some awesome fluff. Maybe I can convince some friends.
>>48934784
>Astra Militarum
It's the Guard boy and you'd better not forget it.
Make a Marine army consisting entirely of scouts, scouts as tacticals, scout devastators, assault scouts, scout dreadnought (which is just a sentinel with some arms and a coffin)...
The possiblities are endless. But if you want to be serious play a reasonable chapter like the Raven Guard or Raptors.
Infinity.
It's pretty weab in the GitS, tho, so you might not like it.
>>48934784
Nigga what the fuck did you expect going into 40k
Had you never seen any pictures of 40k ever
Also Raptors are basically Tacticool Marines if that's your thing
Last Thread: >>48916450
Pastebin: http://pastebin.com/vrqYhnpu
>>48934625
Finally ive been waiting
UPDATE
Added quite a bit. What does everyone think?
>>48934625
You forgot to put CYOA in the title.
You fucked up OP.
How would your latest character react if during a confrontation the BBEG he would say 'Everything going as predicted is actually starting to worry me'?
>uses "BBEG"
>makes a dumb thread
It's like pottery.
>>48934225
>You're just saying that to get out of paying me my money!
Followed by several explosions.
Though I'd be surprised, as a player. The whole campaign started off because the BBEG didn't realize my character was undead during their first meeting.
>>48934225
>Noblebright Heroic Party Of Paladin Maidens (Or something close enough)
Plot twist: the BBEG wasn't the BBEG, but a good guy who realized that he can't deal with the real BBEG from the prophecy and became the "fake" BBEG to get him some heroes.
You find out about this from the "BBEG"s diary or a letter found in the treasury.
The mooks you slaughtered were guys from some relatively obscure holy order.
Everything you went through was basically set up training for you.
And other stuff like that.
>The Prophecy is Fake.
>Hundreds of holy men and righteous people and other beings commited assisted suicide with your help.
>Bold heroes are back again, eh? Your plan did not work so well, I see. Now, as I told you before, I do not trade in gold or gems. I value youth and beauty. Find me freshly flowered human or elven maiden of great beauty, I'll add her to my stock and you will get the spell you want - and so desperately need, it seems, he he. As for any "jokers" in a group - bringing any fat males of shabby looks and claiming they are "vigins" - well, I take those sorts of ... interpretations ... poorly.
wat do?
What if we can find only elven maidens (male)?
>>48934142
There is bound to be teenage crazies somewhere who want to serve a dragon, we just need to find them.
>>48934142
Kill him, take his shit.
I don't appreciate his tone, or his demands.
Why do Space Marines bother interrogating people when they could just eat their brains, /tg/? And more generally, why do they use their implants so little? Such as tracking targets by taste.
>>48934064
Authors forget that they can.
>>48934205
No, it's because it's a stupid bit of lore based on faulty science, that ultimately doesn't make any sense.
They don't forget, they just choose not to draw attention to it, because even 40k authors have to admit that it's retarded.
>>48934064
Because such abilities are propaganda and don't actually exist.
So, I've been looking into the Pokemon TCG because I'm on a Pokemon kick and people are actually playing it at the shop.
Literally none of the sealed product I bought had rules for deck construction. I looked up online and it makes sense, but one thing surprised me.
You are recommended to only run about 12-20 Pokemon in your deck and only around 10-15 energy. Like half your deck is supposed to be trainer cards.
I don't get it. I get why that is the strongest deck design, but why would the game be built like that? Trainers not only make up a fairly small portion of each set, they are also ludicrously boring despite their power. Does anyone really give a shit about Tierno? (I know the card isn't that good).
Is it just momentum keeping the game this way? The dumb mistake of not attaching costs to trainer cards? (I get the supporter rule helps, but people still run fucktons of supporters)
>>48934061
>The dumb mistake of not attaching costs to trainer cards?
Probably that.
>>48934061
Also because pokemon battles themselves are supposed to be 6 vs 6 max and you only have one active at any time, meaning that the complexity of the game isn't the actual pokemon but the set up FOR that pokemon. Also evolution isn't as relevant these days meaning less need to run multiple forms or the pokemon you want for some of the higher end cards/ legendries.
Narrative wise trainer cards represent people and things found on a pokemon journey and the games are usually focused on these characters and items.
It makes sense when that is considered, but it also is Pokémon... its supposed to sell to kids and be a more casual game.
>>48934334
Sure, but I don't feel two Pokemon on my bench and one active (none of which really evolve, because they are all ex or whatever) really captures the spirit of all this.
Like, the Pokemon website, the official pokemon website showcased a deck that ran only 4 energy cards. All colorless. Only one Pokemon was to be active in the deck. The rest were only designed to warm benches. 13 Pokemon, only 4 of which can attack and even then only one of their attacks can be used. And the. Like 35 trainers.
It just seems crazy to me. Especially since I bought a fat pack and the number of Pokemon cards I have outnumber the number of trainer cards like tenfold.
Why don't I ever see any evo threads on here anymore?
pic mostly unrelated
>>48933562
Try /qst/. A lot of forum games have migrated there.
>>48933562
> There is only one step and it is crab
Of course a brutish Crab cannot comprehend anything beyond themselves.
>>48933725
>he thinks he can escape the cycle of crab
You have to be 18 or older to post on here.
So im running this evil campaign after only running good alignment campaigns all my life.
Its all going great, only one problem...
I can't seem to figure out how to give characters meaningful dilemmas that will make them actually think and look into their character's personality. its all just "yeah ok i choose VIOLENCE" which is FUN for a few times but then it gets kind of repetitive... I feel both me and the players are alittle tired of choosing violence each time, how do I pick a good dilemma for an evil character to face that can't be solved only by violence?
tips and shared experience would be great!
cheers /tg/
Lawful Evil or Neutral Evil situations. That is all.
Pragmatic evil vs Muhahaha evil
>>48933462
>>48933485
k unhelpful
Going to run an Armored Core inspired oneshot game this Friday (more precisely AC2, as it's set on Mars).
Any adventure ideas? I could just run them through a few missions with some hot mech-on-mech action (and I will), possibly some one-sided contract termination, but I know they wouldn't mind some opportunity for RP-ing outside the mechs.
>>48933417
So, something like Front Mission -1/ 8th Ms team esque game?
Mercenaries or Regular soldiers story?
>>48934335
Probably mercs, since the protags of AC usually are. But I could probably still change that.
>>48933417
It's a one shot, so make sure SHIT GOES DOWN. Plenty of action, start out with some atmosphere setting like mech maintenance, hangar banter, nice easy mission to get everyone's ass slide into their seat. Then *WHAM* shit is going down. Everyone is up to their eyeballs in shit. Physical ammo is getting used up, batteries are running low, parts are getting destroyed. Not everyone makes it out alive. Corporate warfare is a bitch.
>What system are you using?
>How long is your session planned for?
>How many players are you supposed to >have?
Role d10 with move
10 gets move played
Use standard algebraic notation (eg Nf3 to move white's king knight to f3)
Or use piece, starting location, action, ending location (ie bishop f1 captures on b5)
White to move
I cast magic missile
Rolled 8 (1d10)
Summon Bigger Fish.
>>48933130
Shameless self bump
Hello, I'm John Gamesworkshop and we here got envious of Blizzard and their Warcraft movie.
So, we decided to make our own movie. So we pick you, Anon Anonson, to pick a story out of one of our setting, write a sorta-script, suggest actors and composer, etc.
Just mind you, we'll hire Peter Jackson to direct it, so expect deliberate contempt to original fluff and commissar+female tau love story somewhere.
>>48932411
No... For directing something such as this, we need the forbidden one...
Bring on... Michael Bay.
Easy. Titanicus by Abnett. You get to have huge battles, a ragtag group going against all odds and another ragtag-ier group going against MORE odds.
>>48932484
Uwe Boll would be the best bet for GW.
I am planning on running an unknown armies campaign set in Germany and has hoping you might have some advice.
Also
Unknown Armies General
>>48931571
Assuming the players are German, what kind of rumors do you picture? Any references to recent press? Any old chestnuts?
>>48931571
>Ignoring your own thread
/dropped
>>48931582
Some rumours I thought of include:
Refugees aren't the only things entering Germany from the Middle East.
In Saxony there is an old soviet uranium mine, it was rapidly shut down after something was unearthed there.
In the Tueterburg forest, people have reported hearing screams and sounds of battle in the distance.
>>No starting dice roll. Players reveal cards from their hand instead, highest cmc goes first.
>>20 card decks.
>>No shuffling.
Stupid idea, mill would be overpowered.
>>48931116
No. It would be awful. How in sam fuck does that sound innovative, or even fun?
>>48931116
There are ways to win at instant speed on turn 0 with the perfect draws/opening hand. Which is what I assume you mean by no shuffling.