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Archived threads in /tg/ - Traditional Games - 2932. page

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Would you reward players for quick-thinking like this, or would you have them make a Characteristic Test first to see if it worked?
21 posts and 1 images submitted.
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Ofcourse, for me it's about role-playing. I hate when someone treats RPGs as a board games in which you only roll dices to determine everything, it sucks out all fun.
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>>48938490
Of course you reward him. Give him Fate Point and let him use it right now to suceed or fail and keep it for later use.
>>
>>48938490
>5th panel
>They look like themselves, save for the commissar having ripped, exposed arms.

>6th panel
>The chainsword and the sword suddenly became double sided, the highborn has a mustache and flowing locks, the commissar doesn't have a chestplate or a shirt and a noticeable bulge in his pants.

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Inspired by the Space Marines vs Space Marines: who would win thread.

The Christian God, as featured in the Bible
vs.
1 full chapter of Space Marines, from Warhammer 40,000.

Who would win?
30 posts and 3 images submitted.
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>>48938208
>1 Chapter of Space Marines

No, absolutely not, God is literally omnipotent and omniscient

>Ultramarines

Cato Sicarius kills Yaweh with a Vortex Grenade.
>>
The whole of human endeavor in 40k has been a single doomed quest to thwart the Chaos Gods, and they aren't even omniscient (except maybe Tzeentch, but he's so distracted by all his keikakus that it makes no odds). How the hell is one chapter of Spazz Morons going to beat He Who Is Called I Am when the sum of humanity's efforts can't even put a dent in so much as one of the Chaos gods?
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>>48938278
How was it that Draigo smashed Slaanesh's shit again? There's definitely successful precedent for fighting gods

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Post games in this thread that you have played or that you own that you enjoy playing but have a 'questionable' theme.

For Example, I like Tanto Cuore and Barbarossa. Tanto Cuore is the tamer of the two by far, but both are very fun deckbuilding games with a questionable theme (and artwork in the case of Barbarossa, Tanto Cuore is super tame in comparison)
20 posts and 8 images submitted.
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>>48937971
I may need pics for 'research' purposes in order to validate your claim
>>
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>>48938069

Have some Barbarossa first
>>
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>>48938069

And here are a trio of maid sister that net you great score bonuses if you assign them as chamber maids as a group.

I play rpg's by myself. Completely alone. I essentially divide up my conscious into "GM" and "Player". I essentially create temporary "tulpas"(very loose word choice, I may be lonely but I'm not insane) for the characters. It's a fun way to play out stories with a element of strategy and randomness due to the nature of whatever system I may be playing.

However, I am curious as to how freakish this is? Does anyone else do it?
20 posts and 5 images submitted.
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Competitive daydreaming
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>>48937935
That's actually pretty accurate. I've spent hours upon hours in my life just daydreaming about far away lands, people, and creatures that don't even exist. I guess it helps to escape the pain of whatever current situation I'm in. And pretty much everything short of sleeping brings me pain. Thanks depression.
>>
>>48937913

Not exactly, but whenever I'm writing and can't decide whether a character should fail a task I like to leave it up to a chance roll of the dice.

It keeps me on my toes by forcing me to think of the consequences for my characters.

Maybe you should consider writing out some of these games?

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I've got a question, /tg/. How do you end a campaign?

I have to end one soon, and I have never actually seen a campaign played to its natural conclusion. My question is, should I go for a happy, feel-good, "the PCs end up with fame and fortune" kind of ending, or a more ambiguous, cliffhanger-y kind of ending? Personally I'd be more satisfied with the latter, but as a GM I care most about what's going to make my players happy.

I guess what I'm really asking is, in the end of my campaign, should I appeal more to my players' pride and emotions or their intellect and sense of a complex story?
28 posts and 4 images submitted.
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it really depends on the campaign thus far. what are their current objectives? is there an antagonist they could defeat? is their a goal they could achieve?
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>>48937630

I mean, what's the tone of the game been? How successful have the players been at their objectives? What are they up to?
>>
I punch players in the face and run as fast as I can.

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How do you court a ghost?
38 posts and 9 images submitted.
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>>48937621

Holy Tennis Racket, just gotta make sure you lob it over the net so it bounces within the otherside-zone of the pitch.
>>
>>48937621
I have numerous doujinshi on that topic you can consult.
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>>48937621
Step one consists of making contact with the entity. You must first know your potential lover before you can begin the game of seduction.

Usually this can be achieved via the regular channels of ghost communication, such as ouija board, seance, and ritual sacrifice.

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I'm going to be running a game soon, and I was wondering if anyone here has worked with this system before? I'm trying to make some sort of template for working with "flow" and I'm having difficulty.

Have any of you figured out a system for working with it? Any tips?

Stories?
17 posts and 3 images submitted.
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I always see people make stalker threads, maybe you should wait for one of those
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>>48939133
I uh, I'm the one making those.

Usually.
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>>48939227
well this one really sucks

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You know, say what you may about the Harry Potter series (or Jewish caricatures, for that matter), but I actually rather liked its depiction of goblins. It's very un-D&Dish. In fact, it's pretty different from most depictions of goblins I've seen as of late. None of that crazy technology gig Warcraft's attached to them, or the general crazy of Pathfinder.

Do they fit the archetype for any creature that does appear in a common fantasy game? I mean, they're sorta-kinda gnomelike, in some ways, and they have dwarf qualities...

Do they match some pattern?
11 posts and 1 images submitted.
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>>48937158
They're hyperlogical sociopaths with minimal physical abilities but massive mental capacity. It's less of a "race type," and more a somewhat ungeneric personality type that is sometimes adopted for races.
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>>48937178
Yeah, but what about the culture, the magic and the interesting history?
>>
>>48937158
I think you have it on the nose in that they're working with traits usually split between gnomes and dwarves in other media. Which makes sense, in that there's a lot of overlap between the various types of "small folk" in older folklore.

I always liked the bit we learn in the 7th book about their fairly alien conception of ownership (the owner of something goblin-made is the goblins--even if it's bought or given as a gift, it's considered "on loan" and it's expected that you'd arrange to have it returned one day). I get a kick out of weird culture clashes like that.

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How do I break the news to my players that I'm banning lesbian PCs from my table?
40 posts and 3 images submitted.
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>>48936683
By talking to them.
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>>48936683
I don't get it. Is this the hottest new /tg/ may-may?
>>
>>48936683
i feel like their is a story and a reason for this

please elaborate

Is it an informal name for a formal line of models and books by Forge World (which appears to be a part of GW)?
13 posts and 3 images submitted.
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>>48936629

I believe the official title of the game is, The Horus Heresy, but yes, you are correct.
>>
>>48937304
ah yes that makes sense thanks. i didn't see any "warhammer 30k" link anywhere but i do see "horus heresy" links
>>
when i first saw the term i thought it was a fan-based alternative set of rules

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What does /tg/ think about Savage Worlds?
12 posts and 3 images submitted.
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Two of the people in my group are fending for some Savage Worlds Rifts.....that's all i got.
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>>48936464
We mostly like Savage Rifts, based on this thread:

>>48903963

But I personally hate bennies and the completely random deck of cards initiative draw.
>>
>>48936464
I like it. Simple, fast, easy to hack, and a ton of resources for it.

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Guy with superpowers is provoked into a fight by a jerk superhero. Fight gets out of hand and people die including that hero.

Another bigger hero steps in and takes guy down.

Years later, that same big hero asks the guy with powers for help against a world ending threat. offers him his freedom. Guy refuses.

Is refusing to help and risk your own life out of no other reason than you hate the hero asking you for your help, out of bitterness, even when millions or billions could die or be enslaved an evil act or is it still a neutral act of self-interest?
35 posts and 7 images submitted.
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>>48936332
>letting millions of people die due to hurt feelings
>not evil
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>>48936332
Why are you using alignments in a Super Hero game?

I wouldn't think it was evil. Not particularly bright, unless he likes his incarceration. Being a coward isn't an evil act.
>>
>>48936332
Refusal to help is never evil, unless you have a duty to help.

It's a neutral act of selfishness.

I wouldn't say it's self interest especially since it's going to probably bite him in the ass.

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Do I really need to read through that entire Dungeons Master's textbook just to figure out how out DM in 5th edition? Are there premade campaigns that will lay everything out for me until I know enough to start making my own ones? I feel like it's not that hard to DM but there are so many obscure instances where I would have to keep looking to the rule book or something and stopping the game.

pic purely for catching attention
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If you don't have an idea for a campaign, you probably shouldn't be DMing.
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>>48936321
well it's either follow a script first so I know how it's done or no one gets to play, since I'm the only one in my group of friends who is willing to learn.
>>
>>48936287
If you won't even go through the effort of reading a book, you probably shouldn't be DMing.

Trust me, I recently encountered someone fucking up a very simple and newbie-friendly game because he thought seeing other GM's in action would be enough.

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What are your BBEG's minions like?
18 posts and 3 images submitted.
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>>48936156
Hidden in plain sight.
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>>48936156
Spooky and ossiferous.
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>>48936156
You already know the answer: they're adorable.

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I'm sorry if this is an autistic question, but what is the point of

>Natural
>Fucking
>Twenty

Stories? Assuming they're even true, it means that you got saved by dumb luck at a critical juncture. If you could have hedged things better where you didn't need such a great roll or a risky plan, you've been playing badly. If your in a situation where no matter how good your plan is, you need to get a lucky roll at the cusp to win, you're in a shitty game with a shitty GM.

I've been in games where I needed extremely lucky rolls to survive, and mostly I get a sinking feeling and wondering what the hell went wrong that I GOT into this position, and if I luck out, it's relief, not some crowning triumph.

What's the appeal?
13 posts and 1 images submitted.
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There isn't one, probably ~85% or more of people who share greentext don't even play any traditional games
>>
Sometimes a DM will make things ridiculously hard because they don't like what you're doing.

That 20 is the representation of 'Fuck you, DM.' in those moments, where the players has, to put an analogy to real life, smacked the smug cuban trader who only accepts rupees - thinking you're a filthy America with only dollars - with a massive wad of rupee cash.
The only currency the DM would have accepted.

At that point, the DM can either say 'No, it still doesn't work.' and disappoint everybody, or finally cave in and accept that it happens.

Many stories may simply not happen because a 20 isn't rolled, and the DM keeps things on the rails.

The 20 is that point in time where - even if through dumb luck - your character has disregarded the DM and launched the train into the air.

If you have an ability which automatically gives you a 20, that probably wouldn't be as interesting.
'I use an ability which makes me get a 20, that I can only use once a day.' sort of thing.
Yes, it could make for a good story, but it takes away all suspense as you know it's going to work anyway, and you're kind of cheating the system, which means the DM is probably just being nice if they let you do your thing.

The unlikelihood of getting a 20 keeps crazy shit from happening all the time, but means that when it does...
>>
>>48935515
>The unlikelihood of getting a 20 keeps crazy shit from happening all the time, but means that when it does...
The likelihood is 5 fucking percent. When you combine 20 and 1, there is a 10% chance of something tu-tu-tu-TOOOOOWTALLY WACKY happening. This is why nat 1 and nat 20 stories are trite.

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