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Archived threads in /tg/ - Traditional Games - 2797. page

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Let's have a thread for mad scientists!

First and foremost, ideas for mad creations that one can create!

also /tg/s, books, webcomics, movies, series, vidya that portray mad scientists awesomely.


Just keep it, you know, classical and civil. No mengeles please.
32 posts and 9 images submitted.
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I'm playing a mad scientist at the moment. Its fantastic.
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>>49355639
what system?
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>>49355674
Homebrew percentile system. TLDR is its a fantasy setting that progressed to the modern age technologically after a way was found to store magic in batteries for later use, effectively inventing electricity/gasoline in one.

My character is a super Scientist. She exploits the way magic works in the setting to create impossible wonders of technology. See, if a wizard wants to fly, he simply wills it, and with enough magical energy, he's in the air.

But why bother with that much effort? What if instead, you invented a machine that WOULD fly, if the physical constants were just barely different, then hooked an enchanted device to the machine to alter the constants barely, essentially having science do 95% of the legwork? So basically my PC can take say, a plastic gun-casing, a laser pointer, and a magical battery, hook them all together, then weld together some piece of machinery that does nothing, spray-paint it chrome and put it inside the gun, and all of a sudden I have a working ray gun.

I just hook the laser pointer up to my "Quantum Amplifier" [all the magical 'black boxes' have ridiculous names and do nothing] and I'm off! The campaign is an SCP-inspired investigation game where 99+% of people don't know about super Science. Its great.

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I'm going to be DMing a large scale war within the next few months and I would like some tips. The story is leading to it, the players feel it in the air, the characters are pulling strings to make it happen in game, it's going to happen but I'm not sure how.

I don't want it just to be a roll of a dice decides whether this battalion dies before moving on to the next but I also don't want it to be a situation where I have to manage and keep track of an entire battleground.

What are some tips and tricks for keeping the players engaged and feeling like they are making an impact around them while also making the event fun and engaging to DM?
16 posts and 5 images submitted.
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>>49355487
im in the same seat
>HELP!
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>>49355487
I would recommend getting a metric ass-ton of models together if you have them. Put them all over the board and kinda leave lanes for the PC's to battle through. Whenever the PC's clear a few of their enemies out, kill off some of the neighboring allied units and move whatever they were engaged with towards the PC's so that it has a feel of a chaotic battle waging around them but they still have clear goals in mind.

If there are siege weapons or giants in you settings, bring them in to provide high points for the fights to draw the attention in.

As the encounters are dragging on, remove models from both sides here or there to reduce the chaos until reinforcements come in. Once an area has been picked clean of interest, set up a new map with new objectives for the PC's to fight over or defend. Really, all it is is just stringing together encounters with a good variety of objectives and strategic value to keep it entertaining.

Some encounters may play out like capture the flag while others are just a good old fashion brawl. Have fun out there!
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>>49355487
It depends, are the players going to be in different places in the battle doing different things, or are they going to be working together like some special forces strike-group?

alright, buckle up because this is getting wild. I'm looking for a system to run a space one shot for this coming week. our group likes to try a new system every few months to see how we like it, we've had a couple good one shots this way and we enjoy it.

our group really likes point buy systems, they allow more things to do with your character.

we've been most drawn to gurps for modern and Anima beyond fantasy for you know fantasy. so were not afraid of crunch.

so now I'm searching for a new system to try out and come to you.

tl;dr point buy space system that isn't Gurps
17 posts and 7 images submitted.
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bump with spehs ship art i guess.
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>Average elf
Elves have the best PR.
18 posts and 2 images submitted.
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>>49355347
I would destroy dat elfpussi
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>>49355347
I manly ignore all the retarded official art.

Though to be honest, by the time I decided that d&d is a waste of time I was ignoring 50-90% of everything in the printed material depending on which set of houserules we were playing with. I've never seen another system that is as consistently unlikeable.
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we don't talk about Mialee

>All of the people of the kingdom wake up to find they're 8'11" and no one knows why
16 posts and 5 images submitted.
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Everyone? Exactly 8'11"? No sexual dimorphism? Even the children? Even the babies?
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>>49355221
The woman on the left wants the dick.
>Bumping this stupid thread
... I know.
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>>49355239
Especially the babys

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So when did you first hear about HIM, tg?
36 posts and 9 images submitted.
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>>49354695
Who?
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>>49354746
HIM
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Saw it carved into the back of a goth kid's hand in middle school, I think.

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Fuck the fluff, who is the best Space Marine chapter?
28 posts and 9 images submitted.
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>>49354547
Custodes
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>>49354547
Ravenguard? Cover save shenanigans, accurate deep strike/charge on the first turn and using scouts to lead in other outflanking squads is pretty serious business.
I don't really play in a meta that's heavy on things like Eldar scatterbike armies though, so I really have no idea.
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>>49354547
Space Wolves. Best Shooty/Choppa army. Also best in the fluff

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I'm playing dnd 5e as my first tabletop ever with a group of people playing for the first time as well. I have a kuo toa cave planned, as well as helping out a tribe and wanted to give some magic items as rewards for these. I couldnt find many water/tribal based magic items so I tried making my own. The kuo toa cave would give Trident of fish command, + the hydrostatic crossbow in the image, and the tribe will give the other two in the image. The party is level 4, are these items balanced/somewhat interesting? Also for the horn should it summon say two swarms of ravens or a bunch of individual ravens?
14 posts and 2 images submitted.
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Crossbow is pretty situational based on your campaign, either really shit or amazing for the level. If theres lots of water make it 1d6.
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>>49353362
Add a limit to how many times the horn can be used in the day, or expect shenanigans. (Once is fine for your level.)
The crossbow is stronk in its specific circumstance and completely average outside of it.
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>>49353835
I completely forgot to add the once per day thing, I meant to. There isnt a shitload of water in this campaign I just wanted to add a little flavor rather than just +1 crossbow, so it should be fine for a low level.

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What are horrible cards to deal with?
I'm making a deck that basically is a huge conglomeration of awful cards. Might not be the best plan, but if sounds like it'll at least be fun to play with a little luck. It's mostly red/black but anything is fine since I'm running a decent amount of maze ends and etc.
Anything that would fit in well and allow me to draw more cards or search for a card? Thats what I need much more of now.
25 posts and 7 images submitted.
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>>49352985
Elephant Grass is a personal hatred of mine
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weak ass nigga step up yo game
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>>49353051
Hadn't heard of this one, added it to my deck.

>>49353077
Ordered that one along with winter orb earlier today. :^)

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These are questions that just have to be asked

>Are imperial guardsmen allowed to have sex?
>If not what happens if they're caught having sex while deployed?
>What happens if a female imperial guard is found to be pregnant? Is she forced to have an abortion? Is the baby taken away and raised in a military institution?
>Are husbands and wives allowed to fight together if they are both conscripted into the imperial guard?
>Are female recruits/conscripts ever abused/harassed by their officers?
>What happens if an imperial guardsman is caught raping a humanoid aliens? On the one hand he's punishing alien scum but on the other he is deriving pleasure from their bodies.
>What are the chances of joining the imperial guard then going on to life a long happy life in a comfy planet with a beautiful family?

Thanks a bit awkward but I need to know
36 posts and 12 images submitted.
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Im not big into Gaurdsmen lore, but i remember reading about a regiment that is exclusively military orphans.
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>>49351975
>Are Imperial Guardsmen allowed to have sex?

Depends on the regiment and its homeworld, and the culture there, and any regulations the regimental command staff see fit to enforce (within reason - the Commissariat has a purpose, after all).

>If not, what happens if they're caught having sex while deployed?

See above.

>Are husbands and wives allowed to fight together if they are both conscripted into the Imperial Guard?

See above.

>Are female recruits/conscripts ever abused/harassed by their officers?

See above.

>What are the chances of joining the imperial guard then going on to life a long happy life in a comfy planet with a beautiful family?

See above.

Also depends on when or if they muster out on a planet they've conquered. Chances are low, but there.

>What happens if a female imperial guard is found to be pregnant? Is she forced to have an abortion? Is the baby taken away and raised in a military institution?

See above. Some children are raised as camp followers and eventually join the regiment.

>What happens if an imperial guardsman is caught raping a humanoid aliens? On the one hand he's punishing alien scum but on the other he is deriving pleasure from their bodies.

Field execution for getting off on xenos filth.
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>>49351975
Yes. It's impossible to stop anyway, so why try.
She's removed from duty once the pregnancy progresses to the point where it impedes combat effectiveness. The child is drafted immediately. Many regiments encourage child making as a means of offsetting campaign casualties.
Yes. They Imperium doesn't care enough to keep track of such things. Husband or wife, son or daughter, they're all meat in the grinder.
There's untold billions of Guard out there. Logic dictates that even if the Imperium did all they could to prevent abuse (and they sure fucking DON'T), millions would be abused anyway.
An alien? Public flogging followed by execution in the most painful method available. No mercy for heretics who taint themselves with xeno filth.
Nil. Best case scenario, they get settlement rights over a freshly conquered world. Pioneering isn't comfy or clean.

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>Action rolls are 3d10 + stat + skill, both go from 0 to 9.
>To be somewhat realistic, it must be generally better to have a high skill than a high stat, even if the total number is the same.
>If the one lowest single die result equals your skill rank or lower, you replace it with your skill rank + 1, so for example a skill rank of 4 replaces 1 to 4 with 5, but only for one die.
>This is easily written as a Roll20 macro.
Pic unrelated.
30 posts and 1 images submitted.
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Skill and Stat based rolls with rising dice size.

Relevant stat = Dice size
Skill = Number of Dice

Final result = the highest value

So a having a 3 in strength and a 2 in weightlifting would give you 2d3, but having a 6 in Charisma and a 5 in Public speaking would give you a 5d6.

So having a high raw talent can make a big difference, but having more skill gives you more dependable results.
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>>49351217
Ugh, way too much calculating for a single roll. No thanks.
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>>49352053
How so? It's the same as 4d10kh3 except one die is a constant.

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Are humans carbon elementals?
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Stop
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>>49351185
If we were composed of nothing but carbon and magic. Then yes.
Put down the bong bro
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>>49351185
No. We would have to be completely composed of carbon and animated by magic.

Just a thought: diamond elemental would be rad.

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>The word "cunt" is generally regarded in English-speaking countries as unsuitable for normal public discourse. It has been described as "the most heavily tabooed word of all English words", although John Ayto, editor of the Oxford Dictionary of Slang, says "nigger" is more taboo.

Have the fantasy realms you've played in had unspeakably vile slang words?
18 posts and 0 images submitted.
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I really liked the idea of the Dark Speech from the book of vile darkness, up until I realized that Abyssal and Infernal should basically be treated like it is.

Languages so vile, even a few words leaves a lingering evil taint on an area.
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Isn't cunt practically a filler word in Australia?

I've only heard this secondhand, though. Not really familiar with any of it and too lazy to google.
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>>49350584
That's a hell of a thread picture OP.

I have nothing to contribute here.

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>want have a not- Sacred Band warriors in setting
>if I introduce an army of faggots people would think it's a hamfisted SJW move and not a homage because most people are uneducated swine

how to do it in a convincing way? For some reason in a fantasy setting this whole idea sounds less realistic than it actually is.
49 posts and 4 images submitted.
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>>49349984
I guess just play with real actual human beings you know and get on with instead of making up reactions for (you)s on an online imageboard.
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>people would think it's a hamfisted SJW move and not a homage
I imagine that people assuming that has more to do with how you typically behave as a person.

Just how much do you really plan on featuring the not-sacred band of thebes anyway?
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>>49349984
If your setting has women in the military, you could have most of the couples be hetero, and downplay the homosexual aspect

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In the Fellowship of the Ring Gimli recites a Dwarf-song in the Mines of Moria:

>No stain yet on the Moon was seen

How did the moon get stained?
19 posts and 4 images submitted.
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A funny thing about this line is that, according to all versions of creation of the Moon, the Moon did not exist when Durin awoke. Dwarves were known to Elves of Middle-earth long before the first rising of the Moon
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Really? This genre wouldn't exist without this book and no one knows?
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>>49349842

The dude who guided the moon was in love with the girl who guided the sun, and he steered too close one day and burnt the face of the moon.

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