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Archived threads in /tg/ - Traditional Games - 2795. page

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/tg/, I require your great minds for some brainstorming.

For a while I've been wanting to put together a sort of bestiary as a pet project. I'm a (mediocre) artist and I think it'd be a really fun way to practice. So, can we have a thread for monsters? Whether from actual myths, favorite made up fantasy monsters, monsters you've invented yourself, anything that might look good in a bestiary. You're welcome to dump pictures, write descriptions, tell stories about stuff that happened in your games, we can consider it a general inspiration thread.

For my own goals, I'm going to be aiming to emulate a style evocative of pic related, written in a quasi scholarly way. Once I get the project off the ground I'll be sure to report back.
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>>49363306
I have a few. I tend to only save something if it's unusual (I'm afraid that I rarely get a thrill from a pic of a minotaur or goblin, since I've been playing fantasy games for 20 years or so).
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>>49363306

One of my favorites that really stuck with me is the giant spider who's camouflage is that of a city beggar or stabbing victim. There is a picture of it floating around somewhere but I didn't save it when I saw it.

Also love the project and it is one that I have thought of doing myself as well, really adds something to the world.

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I'm planning a Halloween adventure, and I want to try doing it entirely in the dark.

What options do I have for random number generation? Give each player a flashlight and a blanket to roll dice under?
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>>49362540
Well there's always candle light if you give up, but aside from some sort of very noisy to move token players have to put in a noisy bucket or some other sort of currency based system that was made with a lack of sight in mind I think you might be kind of SOL
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>>49362540

Play 10 candles
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>>49362673
That sounds pretty depressing though.

Like super seriously depressing.

>unironically having "KILL" written on your armor

They never should have stopped using High Gothic.
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>>49362424
everything is better in pig-latin
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>>49362424
KIL!KIL!KIL!
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Gothic only uses Latin as flavour for "future language". It is not actually Latin. It is a future language from the year 40-30k.

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A friend tried to get me into Magic, but the cards are absurdly overpriced. It's impossible to make a playable deck without dropping an upward of $100 on mana and other card dependencies.

For instance, I bought a random assortment of cards from eBay and there were a few copies of Bayou Dragonfly. The land that it needs (a Bayou) goes for $60+! $60 just to play such a weak card.

I bought a few booster packs from Walmart hoping they might have some of the dependencies I'd need, but they didn't. What's the logic in printing maybe a few hundred instances of mana cards when cards like Bayou Dragonfly are so common?
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>>49362389
>It's impossible to make a playable deck without dropping an upward of $100
what format were you playing?

>The land that it needs (a Bayou) goes for $60+! $60 just to play such a weak card.
are you sure you know how the game works?
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>>49362389
>The land that it needs (a Bayou)
I don't follow. You seem to think that you need a Bayou to play the card in the OP image, but it clearly requires only 1 green and 1 any mana, which can be produced by a Forest and any other land.

Are you just pretending to be ignorant, or do you legitimately not know how to play?
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>>49362389
Not a magic player, but I would just make proxy cards at that point.

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ok /tg/ my party is just killed a chieftain and took over his tribe, using the orc warlock as the face of the tribe it will be a cold day in hell before they let the human or the elf lead them they are planning to conquer all the other orc tribes. so does anyone have any information on tribal warfare / diplomacy. im open to suggestions
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And what will we have to give up for this unity?
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>>49362378
How many wives do they have? How many wives do they plan to have by intermarrying between the tribes in order to unite them into a proper civilization?
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>>49362809

That's stupid and lame


Go to the tribes and see what they want, what they need. If you provide for them they will be in debt to you although this will probably lead to some evil shit depending on setting.

If it comes down to combat then flank the fuck out of them. Your party should be pretty hardcore so if you get a reputation as badass champions of the tribe then the warlock will have a pretty easy time convincing other tribes to join up lest their champions get their shit kicked in.

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two and a half hours until I DM city of the spider queen. we're on the 6th session, and so far they haven't even made it to the underdark much less szith morcane.

they just defeated the giant statue of jergal....

how should I speed things up?

(also I need about six encounters.... if /tg/ can help me with some ideas for underdark encounters, I'd appreciate it)
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Encounter 1 : duergar slaving party

encounter 2 : illithid (that the duergar were going to deliver slaves to)

encounter 3 : aboleth

encounter 4 : more mind flayers

encounter 5 : big ol' spider

encounter 6 : half dragon drow

how does this look, /tg/?
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>>49362125
That's pretty good.
Does the big 'ol spider have little spider minions?
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>>49362175
I wanted to make it huge sized because it is king spider and ate all of its lil' spider minions

so like.... a fiendish infernal dire spider of huge size surrounded by corpses that are all spun up in it's web.

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Generally speaking, what are some good all around tips for GMs to get players emotionally invested in NPCs. As a GM, I've only ever had success getting my players emotionally invested in an NPC once, and that was a literal throwaway NPC I had intended to kill off that session who literally did nothing but hide behind the players and cry. But they became so... Involved, I guess would be the word, in making sure that that NPC survived that I scrapped her dying and she lived on to become the party's live in chef/mascot.

Other attempts of mine to garner the same reaction towards other NPCs have failed. The players either don't care enough to have any sympathy towards the NPC or see them merely as a tool to be used and then executed once they outlived their immediate usefulness.

I don't mean to say I want my players to have investment in other NPCs I make, since that campaign is years and years over, but for others, maybe some tips and hints would go over well.
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No one likes a bully. Have the introduction to the NPC be them being picked on, shaken down, or coerced. Expect the players to skip to violence.

Players often resent authority figures. If you want an NPC to illicit an emotional connection, don't make them a power figure. Make them a bar keep, a shop keeper, a stable hand- someone who provides for their needs at home or on the road, and can chat with every time they visit.
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>>49362026
Think about your scenario when it worked. That NPC didn't have an immediate use to the PCs, if anything she had an immediate use for the PCs and the players recognized that. It's easier for players to humanize a character when they don't see them as a recourse.
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Unfortunately, most times players will surprise you. In the end the only thing you can do is just go as you were but don't put too much heart into them. In my experience NPCs specifically made with the intent to attach to the player's heartstrings will usually fail. Players will love whoever interests them.
Also, your story sounds alot like the story of Noh.

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>in a world equivalent to the low to high medieval times the party sees a falling star
>after locating it they see that it actually is a weird construct made out of a shiny metal
>the survivors come out of this metal shell and the party is confronted with somehting they have never seen before

Is something like this doable and with that I mean adding sci fi elements into a fantasy setting.

I used to read conan comics a lot and even there conan met quite a few aliens from other worlds and it did make things a bit more fresh instead of every adversary coming out of ancient magic and the like.
Did you guys ever do something like this in your games ?
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>>49362001
Conan also dealt with gribbly lovecraft shit alot, and did it without crapping his loincloth because he wasn't a cowardly faggot written by a weak man that was deathly scared of the sea and black people.

Seriously though, taking from that you can include otherworldly things in a fantasy game, and to make the sci-fi alien encounters work they would need to be treated as strange and otherworldly to the people of the world the players inhabit as possible.
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>>49362001
Even back in 1st edition D+D, they had Expedition to the Barrier Peaks. I think the key is to describe stuff in terms that would not be immediately understood by the players, so the characters are also mystified by the strangeness of this meeting. "Oh you see a UFO" is going to take them out of the moment, but describing falling stars, strange metals, glowing panels and the like might make them not realize right away what is going on.
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>>49362085
Yeah I was also thinking of making it seem as alien as possible to the players.

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What are you pissed off about /tg/?

I'm frustrated with 5e's death rate. I love the system, and am willing to overlook most of its flaws, but it still suffers from the "How do I give a sense of danger to my players." Death saves basically mean you're unlikely to die before someone stabilizes you, and the only way to bypass it is cheap methods like the Disintegration spell. Even in a campaign where we removed all resurrection spells, it still doesn't have the grittiness I'm looking for.
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>>49361969
i put in massive damage rules. if a player takes more than half their total health in one hit, con save or die. killed 5 or 6 characters with that.
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>>49361969
I thought enemies could attack a downed player to add a failure to their death saves. They could potentially die before another ally gets a turn to heal or stabilize them.
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>>49362333
True, but this is generally considered a dick move unless enemies have a legitimate reason to do so, such as starving wolves going after food. The problem lies with fighting more sentient monsters.

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D6 system conversion to linear one like d20

lets say i have strength 2D+1, what is the equivalent in d20 or 2d6 system?
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>>49361964
in short, i wan to get rid of the dice pool
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Well, I'm going to need more information to resolve that. A lot more. I'm unfamiliar with the system, but it sounds like what you want to do is convert averages and number of steps to the equivalent. If your strength is based on the number of d6 you have in your strength pool, we can assume your strength increases by and average of 3.5 for each dice in your pool. From there, it's a matter of converting the ceiling and the floor(maximum/minimum possible strength it is to have in the pool at character creation, and at max level.) To the equivalent in d20.
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>>49362033
b-but the dice pool gives D6 it's superior bell curve. You're ruining the best thing it has going for it beyond ease of use.

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Tell me anons, which version of the Skaven origin story you like?

The old one where they were simply rats that were mutated by warp stone and changed over time into what they are now, only to later take roots in the ruins of an ancient city that would be named Skavenblight?

Or the one where they were supposedly created in the ancient city of Kavzran that would be later renamed Skavenblight after they slaughtered the original inhabitants?

Which one do you prefer?
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>>49361956
Goddamit. It's Kavzar...
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>>49361956

I'm not a Warhammerfag, and don't know much about this stuff, but as an observer from the sidelines, I gotta say I'm less impressed with "they were rats who chewed on some magic rock and now they're monster rat-people" than I am about "they were a created race who turned on their creators and slaughtered them and now they're monstrous and evil."
The latter seems way more interesting. You can do stuff with it, you know?
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>>49362644
Hmmm. I personally like it when they were the first.

This would show how they evolved and learned over the years about this and that when it comes to creating their own civilization and how the Clans were formed over time.

Having them be created on the spot is kinda...dunno how to call it.

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I have some questions for MtG players who have been in the game longer than me. I started with 7th Edition and dropped out right after the Time Spiral block due to financial reasons. Now that I'm back into MtG casually, I want to talk about this New World Order I've been reading about.

>From a purely financial/business standpoint, did NWO help?
>From a purely gameplay standpoint, did NWO help?
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>from a purely financial/business standpoint did NWO help
without someone from wotc's marketing team you're never getting a ral answer to this. wotc does give the impression that new player acquisition's gone well in recent history, but I don't think anyone claims NWO is solely responsible for that.
>from a purely gameplay standpoint did NWO help
NWO had nothing to do with gameplay, except kind of limited, so, I guess?
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>>49361814
So, the complexity shift on the common level hasn't changed high-level play? Haven't played in FNM in years. Just been messing around with basic decks.
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>>49361906
Commons are rarely staples in Constructed at any level, really. NWO hasn't really changed that in any way, aside from, say, shifting some of the Constructed spot removal staples to uncommon.

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>Blind players aren't allowed to play in Magic the Gathering tournaments

Fucking racists
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>>49361506

.....wut? i mean i know this is bait, but damn son couldn't you at least be intelligent about it.
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Yes they can you dumb motherfucker.
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>>49363962
Not him, and I realize OP is probably bait, but now I'm generally curious- how does WotC accommodate them in tournaments? Or people with other disabilities (deaf, missing limbs, etc.)

My players built a house on a giant tortoise, bought lots of rations and made a garden (The tortoise's shell has really fertile soil on it, there is a small forest on it already!).

My question is that what kind of interesting plot hooks or encounters I could do with this in mind. They are not in control of the tortoise, so it just goes about. Size scale is something like pic related, maybe a bit larger, with patches of trees on it instead of rock.

Game is Ryuutama, so I guess this is business as usual.
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>>49361349
>The tortoise wanders into an area that is filled with either a hostile faction or creatures that are extremely dangerous to anything smaller than a mountain
>The tortoise gets stuck
>The tortoise is a turtle, and is heading back towards the sea (while they sleep?)
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It's giant tortoise mating season. They built their house on a female. Try to avoid getting crushed by amorous male turtles.
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Is the tortoise the only one of its kind, or are there more?

>Eccentric scientists have studied the creature for years, believing your players are a part of the tortoise's microbiology, and want to kill your (admittedly hostile) players, put them in formaldehyde and study them

>Hemingway-styled big game hunter considers a giant creature with its own entourage as the ultimate challenge

>Tortoise is becoming increasingly aggressive and determined in its wanderings. Players soon learn that it smells female pheromones and is slowly making a beeline for the source - unfortunately, its course will take it straight through [hazardous terrain], killing it and them in the process

I Do Not Know How Ryuutama Or Tortoises Work: The Post

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Location art thread, anything goes.
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I'll be posting some Skyrim concept art. You might not like the game but the concept art is great.
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