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The moonlight shines upon your bounty, he stands upright looking silently at you, an aura of hatred clogs the air. After a minute of silence, he speaks.
"Finally found me didn't you? Look, I've been caught in the open like this more times than I care to count, here's how this is gonna go. You're gonna put your weapon down, and I'm gonna-"
He breaks into a sprint and runs east.
How would your character handle this?
16 posts and 9 images submitted.
Shoot him. He's worth more alive, sure, but he's worth enough dead.
You're not coming back dead.

You're not coming back alive.

I prepare the Lich Other ritual vessel, and pursue at a walk. A slow, inevitable, patient walk.
well if the abbot has requested that I catch him.
It is the will of god, and I can not fail.

I cast "Abjure Enemy" then,
I chase and attempt to tackle him.

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I'm getting ready to join a group using this system for the first time. What am I in for?
5 posts and 1 images submitted.
Do the people in the group know the rules?
if so easy sailing.
If not, it's gonna be harsh.
You're in for big tables that dumb people won't understand are actually simple rules.

On character power, 1 anima level is about 2 d&d levels, and Anima martials are actually good.

Technicians are the class of choice if you're trying to be OP.
It's a very disjointed system, but I enjoyed my time with it. Not all the pieces work, and not all of them make sense as parts of the same system, but enough of them are good that you can still have fun.

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>Been playing 5e for almost 6 months, usually 2-4 sessions a month
>Same group of players for the most part
>But players are too fuckin lazy to learn their class abilities
>Depend on me to write down and explain their shit
>Absolutely refuse to take ten minutes outside of session to look up spells for casters, they just ask me "what are some good spells?"
>They can't remember how to do the most basic rolls, let alone think of their handy abilities
>They claim to love D&D, enjoy playing, but for the life of me I can't get them to put any hint of effort themselves

It's sucking the fun out of the game for me when I have to hold their hands so much. As DM I spend enough time and effort prepping sessions, the least they can do is take care of their characters. I even offer them assistance to take care of it before the session so that we don't waste game time, but they still wait until we start to ask "Hey how do I level up again?"

I'm considering switching over to a super simple system kind of like pic related. Still based on D&D but with as few moving parts as possible. I brought up this idea to players.
>"but DM we like 5e and all the cool stuff classes can do."
>Then read the fuckin book and learn your shit
>"But DM it's just so much material and hard to understand."
>Well I've offered to help you understand but you still have to put forth some effort.
>"But DM I just don't have as much time as you."
>Then we'll go for a simple system that requires no time.
>"But DM we like this."

I just want to kill all of them.
18 posts and 2 images submitted.
Throw the book at them and tell them to figure it out themselves or leave the group. Stop handholding/enabling their laziness.
Stop doing shit for them, and don't let them do shit that they don't know how to do. They'll either learn their shit or leave.
Another problem. Only 2 of my 6 players actually own the PHB. I've sent them links to 5etools and pdf's so the others still have access to the material. But they still don't put forth the effort. They're all my close friends and we have a good time once we're playing but god damn it takes all my energy just to get us started.

They are intimidated by the material, and I can't get them to realize it's really not too much. I have started making them create their own characters and everything, but it takes them 1.5-2 hours to do it. Even with me explaining it along the way.
I can roll a character in ~10 minutes. I don't see why they can't either.

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The year is 3030!

America has been ravaged by three consecutive, world-ending disasters which reduce many of the cities to rubble or hills filled with ruins of the Old World. People survived in the hills, but their efforts to recover were hampered by plague, volcanic and tectonic cataclysms, and the leftovers of atomic war. Today, the survivors of the old United States have managed to recover... and have reached the equivalent of Medieval technology!

Knights roam the plains in place of Cowboys. The Minnesota Vikings are actual Raiders on the Great Lakes. The stories of the Founders, forgotten and twisted over time, have developed into a cult venerating the left-over relics of the past.

Low-Fantasy, Conan-esque, medieval setting based in America.
40 posts and 8 images submitted.
fairly sure that there is a crusader kings 2 mod for something like that
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Yes, it does, it's called After the End.
Better idea; in the future the NFL becomes the most profitable entity on the planet.
At the onset of the nuclear apocalypse, all NFL stadiums and business centers are protected by private missile-defense systems, resulting in them being the only remaining buildings following the apocalypse.

100 years later, budding society is a collection of warring city-states idolizing their mythical heroes of old and go into battle adorned in full football gear; the only production technology to survive the apocalypse.

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Think about the last game you've been involved in that actually finished.

Now try to recall the conclusion:
>What was your character's fate?
>Who was the main villain, and what did you think about them and their motivations?
>Was it good storytelling, looking back?
>Were some things left unresolved; if so, what?
>Was it ultimately satisfying or do you have some regrets?
5 posts and 1 images submitted.
>What was your character's fate?
One of two only survivors, went from a paladin to a cynical fallen hero.
>Who was the main villain, and what did you think about them and their motivations?
Some sort of a cult that tried to bring Cthulchu into our dimension. What they wanted or who they were didn't really interested me, and we only came into conflict with each other largely because they were in our way.
>Was it good storytelling, looking back?
Was it a good story? Yes. Good storytelling? I'm not entirely sure, because majority of the memorable moments came from player interaction with each other and roleplaying, not from the plot. This is why the group dying in the final battle was a good moment - it was heartbreaking.
>Were some things left unresolved; if so, what?
Not really, it was a self-contained story with a definitive ending. It did receive a continuation later, but it wasn't directly related to what we were doing in the previous campaign.
>Was it ultimately satisfying or do you have some regrets?
No regrets.
>What was your character's fate?
Got reincarnated when the BBEG reset the universe because of plot contrivances.
>Who was the main villain, and what did you think about them and their motivations?
A vampire who became a god out of literally nowhere and reset the universe. His motivation was "fuck you I'm evil."
>Was it good storytelling, looking back?
>Were some things left unresolved; if so, what?
The entire world got reset to segway into another campaign, so next to nothing was resolved.
>Was it ultimately satisfying or do you have some regrets?
The ending sucked, the whole campaign was disconnected, and letting it be Co-DMed was a nightmare.
>What was your character's fate?
Dead but was able to transfer his mantle to a successor upon his death.
>Who was the main villain, and what did you think about them and their motivations?
It was a PvP game, so there were at least 3 villains that were outright abominable - Demon Lord (NPC), Big Sister and Necro Hitler.
>Was it good storytelling, looking back?
Storytelling was average but due to it being PvP there were a lot of twists and characters suddenly getting into a fight with something strange, ridiculous or horrifying.
>Were some things left unresolved; if so, what?
Yep, Necro Hitler is still alive even if his power base got somewhat damaged and there are other a little less horrible guys running. Though they are not the main problem. No one even knows if it is possible to beat the main problem or how to get to it.
>Was it ultimately satisfying or do you have some regrets?
Due to my character biting the dust I was not able to have a face to face chat with Space Lord guy. We were both looking to what will come out of it but I got rekt like within two steps of talking to him.

Death and passing of the mantle was actually a planned part of the character progression but it happened in a really inconvenient moment.

In my DnD game last night, the players basically decided to become the bad guys.

So the premise is: dying world, the good gods are dead, all the evil gods are coming out of the woodwork to fight over the ruins of humanity. The rich and decadent southern city-states are centers of corruption, while the northern not!Germanics are the only uncorrupted people left. Its quite Conan-esque.

The players defeated one minor evil god and before he died, he revealed to them that his rival god was growing more powerful and would take over the world if not stopped. This particular god was a god of lusts that the players fought before and already saw some of his handiwork. It wasn't just sexual lust, but any kind of lust: battle lust, lust for gold, power, etc. When he takes control of a person they become his puppet and he wraps them up in illusions to control them, and they end up doing atrocious things.

So the players infiltrate his cult, fail, get discovered, and start murdering cultists en masse. After killing off most of the warriors, the fighting turns to loving as the female cultists can't help but admire the northmen's strength and virility, and essentially beg to be their willing slave and concubines.

The players receive a vision from the evil god, offering them to be the kings of the new world and rule over mankind in his name.

The players literally cannot see any harm in ruling the earth as kings and chosen champions of a god, with harems of willing slaves; and actually agree.

Which was entirely unexpected because now I am at a loss how to continue.
20 posts and 3 images submitted.
The premise of the god is essentially that he takes over your soul. So I'm not sure how to push this on the players without taking away control of their characters.

On the other hand, I could just drop a Bad End, everyonr rerolls and starts a new campaign in 10 years fighting their own past characters as evil kings; which seems like a fun idea, but it leaves so much unresolves and seems like an unsatisfying finish to the story arc.
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>After killing off most of the warriors, the fighting turns to loving as the female cultists can't help but admire the northmen's strength and virility, and essentially beg to be their willing slave and concubines.
This is a great idea.
If you're lucky they'll think you set it up beforehand and did all that other stuff as a prologue to the REAL game instead of just reacting to how pathetically easy they were to sway.
When they make new characters, don't immediately reveal that their old ones are the villains, and make sure you show that the new villains are horrible, even worse then the last guy.

So I found a role playing group in my university. They got various tabletop games and they appear to have a designated GM, who invited me to join them but I didn't have the time at the moment

I feel like I'm too much of a novice and it would be a pain in the ass for them to teach me everything so I decided to come here and ask a few questions to be ready next time I go there. I've been browsing /tg/ for some time but it's the first time I find a group to role play with

They appear to have a Warhammer campaign going on. I don't know shit about it, where can I quiclky and easily learn what I need about the lore ? Is there multiple editions they could be playing or should the one I need to learn about be obvious ?

Also they seems to play between classes with anyone present at the time. I've heard about groups joining for a few hours session, but not things like this. How do you think they're doing it to play with only those presents at the time without others having problems with catching up ?

Thank you and sorry if my english is bad
5 posts and 1 images submitted.
>So I found a role playing group in my university
I didn't ;_;

Man up and learn from them. They offered for a reason.

Read up on the lore at lexicanum.

I have no idea how they play. That's a good question to ask them.
Yeah I know but maybe they were just polite or thought it wasn't my first time. It would be better for everyone if I'm ready next time I go there, at least about the lore and shit

Thank you I will read this

Yeah I never heard about that idk how they manage to do it
Anon you've got to get stuck in as soon as you enter uni or you'll be locked into this social-anxiety prison where it's too late to break into any cliques without feeling really awkward.

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The Evil Overlord is reported to be a very kind and generous man to his nefarious henchmen, protecting their families and ensuring they live in comfort and saftey, offering numerous benefits for joining his evil forces such as promising their loved ones livelihood in the event of their death, ample health care, and regulated vacation time, and continually promotes meritorious deeds and gives fair and equal punishment based on the severity of failure, with at least one opportunity to redeem oneself.

This results in almost all of his men being fanatically loyal.

Meanwhile the Kingdom he opposes just uses its vast treasury to hire mercenaries and levy conscripts from their fiefdoms.
25 posts and 6 images submitted.
Anime screencap about dark lord's minion expecting punishment dot joint photographic image group
Yes, and...? Sounds about right honestly.
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Sounds like a good guy.

Let's ignore chaosfuckery for the sake of the discussion.

bonus question: how would a fight between them go?
9 posts and 1 images submitted.
Don't The Covenant have a big speed advantage when it comes to starships due to slipspace travel? Give them an edge in mobility and deployment and such?

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Why does GAME COMPANY tease WW3 so much?
I hope they don't blue ball us like they did with cold war
23 posts and 7 images submitted.
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On multiple levels the Jews are responsible for this.
Take it to /pol/.

WW3? That setting is shit.

I personally prefer WWminus 12

Y'know - with the Goat Lord rebellions.

Best setting.

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Nothing changed edition

Last >>55427979

>Daily Duncan
https://www.youtube.com/watch?v=asu5OuAckIE [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>GW FAQ (1.1):

>FW FAQ (1.1):

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations

>Other Megas

>WIP Math-hammer doc (Thanks Chart-Anon!)

>Death Guard codex (thank you Vladimir)
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First for orks.
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2th for ash waste nomads.
2nd for summoning after disembarking

Do tallarn desert raiders and death corps of kreig have their own stats and abilities or are they just there to be used as alternatives for conscripts? Newfag, obviously.
4 posts and 1 images submitted.
Death Korps have several unique units, commands, and abilities. Not to mention Forge World exclusive.
Tallarn are stand-ins for your typical Guard unit.

Currently death korp of their own army list by FW.

Tallarn do not have any special rules but all new rules have had sub-faction traits, warlord traits and command abilities so expect a Tallarn/light infantry regiment ability in the next codex.

Tallarn used to have special rules and unique stuff but then FW didn't follow through and they're back to being turban wearing Cadians.

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How would a fusion powered creature work?
In my head I have an image of some colossal whale-like creature, huffing in air instead of krill and shitting out iron.
Would it be able to hover/fly due to the volume of lighter-than-air gases inside itself or would it be too heavy?
Would it be able to walk or would it be too large to support itself?
Would it be restricted to the ocean because of its size?
Would it even have bones?
How would it control the heat and radiation of the reaction inside it?
How would it turn the heat and radiation into energy to power its brain and muscles should it have them?
What would be the best size for one of these beasts? I wouldn't want one to die and destroy the planet.
Could plant life or algae live on a creature?
What about a creature that does the opposite, turning Iron to hydrogen?
4 posts and 2 images submitted.
>How would a fusion powered creature work?
They wouldn't.
>How would a fusion powered creature work?

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>what is Godzilla

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Describe a tavern that players wouldn't even mind starting every adventure in.

I personally love how the Yawning Portal Inn in Waterdeep has a giant well at its center that leads right into one of the largest dungeons in the world, and it's all done in a fashion that you don't even stop to think about how silly that is.
4 posts and 1 images submitted.
A large circular fest hall with lots of bright lanterns and plenty of benches in front of tables around a roaring fire pit. Pleasant wenches and friendly innkeeper, good, healthy food, and a friendly bard who plays upbeat ditties and will tell a story for an extra coin or two.

Never met an edgy tryhard who didn't hate the fuck out of those places of warmth and light.
A giant firepit with always something odd and exotic roasting in it (ankheg, owlbear, giant spider, etc.).

A witch who's set up shop in a corner, with a bubbling cauldron and plenty of potions and trinkets for sale.

Padded benches, pretty wenches, and some silly famous drink that requires a constitution save.
So i've told this before but a recurring element in many high-fantasy games i run (and a cameo in some non-fantasy ones as well) is a combined windmill/tavern/whirligig copter called Whirligig Sylph. It's essentially a tavern built into a windmill with a minotaur barkeep and elven barmaids of various subraces, with a hidden inner mechanism which flips the windmill rotor to face upwards, which can then be used like a helicopter rotor to fly the tavern around by the minotaur furiously pedaling on a small velocipede. Another recurring piece is a sylph who once fell for the party rogue who sometimes makes a token effort at hiding the fact that she's affecting where the tavern lands to help the party and restock seasonal/regional brews and foodstuffs.

I've sometimes gotten the core group to explain the premise of Whirligig Sylph to newcomers and flakes who rotate with each full game we play, who then invariably ask if the party could start in the Whirligig Sylph, preferably while in motion.

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Is it possible to play a half dragon and not be a snowflake?

Would you allow them in your games?
22 posts and 4 images submitted.
'Snowflake' entirely depends on context.

In a game about half dragons, not being one would be being a snowflake.
I run dungeons the dragoning, only snowflakes are allowed
I'd play one as a Landsknecht, so maybe?

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