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Archived threads in /tg/ - Traditional Games - 11. page

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Stat us, /tg/!
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>>55376399
Super fighting robot/10
Rush is +/- 2 usefulness depending upon the level environment and the power in question
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>>55376399
>Depends On The System
>D.O.T.S
>dots
>....
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>>55376840
Starfinder maybe?

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The ogre mages; a long lost civilization of arcane slave drivers and ziggurat carving theurges

Binding the great djinn to do their bidding, they battled the Princes of Darkness for control of the Wishing Ring. A device forged by fate itself, capable of granting the hearts greatest desires.

Their lands now Ash and soot, great pyramids and obelisks just from the earth like broken bones. Cuneforms of the infernal tongue tell of their great leaders, but not of their fall from grace. The ogres who live now are nothing but shadows of their great ancestors. Brutes with spear and club where bronze crowns and brass blades once adorned them...
4 posts and 1 images submitted.
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>>55376225
>This one is named Fluffy.
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>>55376225
Go on...I promise I'm not stealing this. Also source on the art?
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>>55376225
Sooooo Chaos Dwarfs but big and horned?

https://megabitzshop.com/
is this site legit? id like to know before I give them my credit card info
pic unrelated
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>>55374975
Use a Visa Gift Card, so that way you won't lose any card info.
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>>55374975
I am also interested in the answer to this.
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>>55374975

I have used them before. I was very satisfied with my order. Sometimes you just need a few pieces for conversions and you don't want to buy full boxes.

Working on an alternate time line for this pulp adventure game, and I'm stuck on something. I'd like it if India stayed under British dominion, but I'm having trouble thinking up a way for the British Raj to be ultimately successful.

What do you think would have to be different to ensure India stayed under the British crown?
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>>55374291
Drop an asteroid and force the colonial empires to move their capitals to their colonies to survive
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>>55374291
an earlier attempt at independence is trialled but soon after India is attacked now that is no longer part of the empire, Russia long had designs on it.
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Have the colonial government be less of a shithead or have way more effective soldiers.

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so i recently got into table top gaming and picked up pandemic legacy season 1 and zombicide since they were on sale. pandemic i pretty fun, but im really enjoying zombicide and saw there are a bunch of extras to get and was wondering if there are worthwhile additions aside from the actual seasons and expansions. are any of the ultimate survivors or vip packs and such worth getting? is black plague better than modern setting zombicide? i figure i can kill time waiting for kingdom death monster to ship and learn how to play more in depth table top games.

also post favorite survivors i guess? out of season 1 id say amy, since she will also have a promo in kingdom death, and phil, its nice to start with a weapon.
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>>55373823
I like Black Plague more but it's because I like fantasy more than modern settings. And the ranged weapons rules are better.
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>>55375418
Me too. Didn't get into Green Horde by the way, it is too hard to find people to play with.
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>>55375418
BP's ranged is infinitely better but it's basically just an errata to the dumb Zombicide original system, so easy to carry over.

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I'm looking for some more of those juicy greentexts you get when absolute bullshit goes down in DND and similar types of games

I'll open it up with one of my own
> PC's all get to the end of a several month campaign with only 2 deaths
>decide that i'm going to make an absolute cunt of a boss cos i think we need so new characters in this
>can summon little enemies has high resistance to magic does high damage etc
>anyway they reach the boss and i make the shit all dramatic
>they have a couple of minor NPC's with them no big deal
> fight starts and they all get low initiative
>boss attacks first
>nat 1
>make boss kill one of his ads
>every ad role is beneath 10
>gets to PC's
>all hit everything with every other roll being a 20
>almost always max damage
>repeat for most of the rest of the fight
>boss kills 1 NPC
>FML had to take a long break from DMing because of it
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>start a D&D campaign from level 1
>One player rolls a wizard
>Every martial character now a worthless cuck
>Campaign literally destroyed and over forever
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>>55373756
>Series of unbelievably (I mean literally, I don't believe you) lucky rolls
>It's the systems fault I'm a bad GM who can't adjust when things don't go according to plan

I want to make an interesting underground city that's not just dwarves. Obviously they'd be rich in metals and precious stones still, but im hoping for something more interesting than that

One cool thing that i want to implement is that their primary source of grown food is fungi and lichens, and their population is pretty small because thats a limited food supply with not a whole lot of nutritional diversity. Because of this, they have to trade their metals for food and agricultural products outside their city, so theyre avid traders
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I also want to do something with pic related. I'm thinking they have a relationship with the animals that live in the caves (i.e. maybe they eat salamanders and cave beatles?)

I really want something to do with glow worms aside from just having glow worms there. Glow worm silk is for catching bugs, so i'd imagine it's not really like the silk you'd use to make silk clothing, and using them as a light source would just be impractical, especially since coal would probably be an abundant resource to these people.

Also, it doesnt have to be exactly pic related. it can obviously be some fantasy/monster equivalent
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>>55372613
not a factor of resource here but what if they think that the stars are glow worms too and the whole world is in a giant cave? and maybe they have coal-eating beatles that can self-ignite and they believe the sun is just a giant coal-beatle crawling across the ceiling/firmament?
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if you lived in a cave, what pets would be useful?

So, as a preface, this was written in the context of a Pathfinder adventure and starts with the PCs at lvl 1 and by the conclusion should hit lvl 3.

The plot is that one of the innkeepers at this particular settlement hates his job and feels he is stuck in a never-ending dead-end job. He's read stories that this one bard penned about fictional characters becoming heroes after a lich takes over the world (like a fantastical version of the walking dead) and wishes for that, but he knows jack diddly about necromancy so he's stuck. until he meets a sorceress who points out that Rabies can work just as well and the innkeeper knows quite a bit about alchemy. So he uses stray animals to refine a strain of super-rabies to unleash upon the kingdom so he can realize his dream of reinventing himself as some post-apocalyptic hero.

The party comes in about here. The Pc's are staying here and they get a talking to by the captain of the city guard, apparently everyone in that part of the city has gone insane and (either he's going to pay them to figure out what the heck happened because his own guards are spread too thin as it is trying to contain this, or so they can prove to him that they aren't responsible for this, depending on my mood). The innkeeper already skipped town but by investigating his inn (and talking to the few barmaids holed-up in the inn trying not to die) they will figure out what the innkeeper did.

At this point, assuming the party can pacify the crisis, the ruling lord will offer them a big-ass reward if they can bring him the innkeeper's head. so they travel to another city alluded to in his notes where they find more plague-spreading bullshit, more details about the mysterious sorceress, but also a safe-house out in the wilderness the innkeeper is hiding out in until his rabies plague spreads. party travels to said safe-house and final battle.

So as far as Adventure arcs go what does /tg/ think of mine?
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>The party comes in about here

Seems like the adventure is mostly about this innkeeper's story, and not there's. And, while super rabies are fun, his motivations are pretty convoluted.
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Pretty cool.

During the adventure put in stuff that connects to the innkeeper's backstory. Maybe the innkeeper wrote to the bard and they can figure this out. They can then visit the bard and get some details.

Same thing with meeting the sorceress.
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>>55372274

Yeah his motivation is a little lame but the players won't give too much a fuck about that. So long as it doesn't keep coming up or be central then it's all cool.

Look out! The Sororitas are out recruiting!
3 posts and 1 images submitted.
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Not enough Imperial Creed brainwashing, needs transformation of heart.
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>>55371809
Well, at least that explains why they all look alike.

Hi /tg/, rate my paintjov
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>>55369432
THICC
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>>55369432
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>>55369432

DON'T
thin your paints

>>Incremental Level up
>>At certain points you gain a partial level up.
>>Choose one of the following that are available
>>from the next level.
>>Power
>>Feat
>>HP
>> 1/2 level on Skill/stat rolls(Not Attack/Def)
>>Ability Score
>>Passive from Paragon or Epic

What is the best way of abusing this.

>>Backgrounds
>>Backgrounds “Aspects” replaces trained skills
>>from class and racial skills.

Basically you got to convince everyone that your background fits into what you want to do. Then you roll with a +5.

>>escalation die
>>every round of of combat increases >>everyone's hit chance by +1.

what do you guys think of these changes?
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Escalation die is not good in 4e imo, the math isn't really built to handle it

Backgrounds instead of skills can work. A hybrid system where you have both backgrounds AND skills is stupid.

The partial leveling is fine, probably need to codify it more.
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>>55369190
There's not really any abuse to be had with incremental level ups. At best, you have folks taking particularly potent powers, feats or features early on. But it doesn't really break the game any more than it would at those levels to begin with.

Backgrounds work fine for skills, but what are you going to do for the features and feats that all give skill bonuses?

Escalation Die would require item bonus being halved from magical weapons and implements for a proper balance of math across all levels. Plus, just providing the attack increase is boring. What made it interesting in 13th Age was how it connected with certain features and powers. I'd pass on using it unless you want to give everyone something else to do with the Escalation Die besides hit more as the fight goes on.
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>>55369441

Ya that's one of my worries with the background system too.

The real reason he wants to use the escalation die is to speed up combat. We did 13th age for a bit. And i agree that all the mechanics built for the Escalation die is what made it worth it. otherwise you just making AC a weaker stat.

What's all-in-all better to get, boosters for Eldricht Moon or Innistrad?
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I advise looking up the total price of each set and either going by that OR by the amount of pricey cards per set. For instance, Kaladesh is an expensive set because of Chandra and Torrential Gearhulk, but you have a better chance of pulling a card worth at least SOMETHING with an Amonket booster.
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Innistrad and Eldritch Moon are about to rotate soon. I'd go for Kaladesh(Fastlands are good) or I'd go for Hour of Devastation.

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Which has more power, a Fatebinder of Tunon or an Imperium Inquisitor? Which would win in a hand to hand fight, and which has more authority?
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>>55366896
Yeah, ok
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>>55366896
>....

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Is Shadowrun any good?
It's one of the games I've always heard of but never played.
What is best edition?
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The setting is ok, it blends magic and sci-fi pretty well and is generally open enough to for a variety of playstyles. Learning to play is a chore though. I can't vouch for earlier editions but absolutely do not use 5th, it tries to include every possible rule from previous editions and is essentially 3 systems attempting to function as one. Editing and formatting of the book is equally terrible making the already Herculean task of reading the core book even more irritating. I would recommend Shadowrun Anarchy because it does a great job of trimming the rules fat but it could be a bit difficult to read since it's written assuming you know how to play original shadowrun. Thankfully other cyberpunk systems are popping up in the event you don't like SR.
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It's cool but it's not for everyone. The rules, pretty much no matter the edition, can be fairly complex, and the sheer amount of gear/character options can be overwhelming, especially when you start adding in splat books on top of the core rules.

I personally think it's super rewarding though, and consistently it's been one of the games I've had the most fun playing.

What the fuck is his problem?

He's literally just the evil right hand man of the senile old king who uses his position for his own personal fuckery.
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>>55366395
He has to wait until his dad wakes up from his nap, so he's in the courtyard, stepping on ants to pass the time.
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>>55366395
If you still don't get it, he's a reverse version of the Makuta from Bionicle, and technically, by the standards of the Mythos THE FIRST ORGANISM TO LIE.

If you take into account that he- is the one to propagate the whole 'Cult system' which is dedicated to all of his subsequent brethren, it paints his actions in a potentially negative and contradictory light, because if you take the idea that of all of his kind, and all whom amongst them are well known for their Brutal uncaring honesty, this- this one of such rank and significance in the cosmic scale is the first to lie, you get into the idea that this think is literally the primordial Jew, evolved for sophistry within it's own kind.

The only one who ever acted out of line was Hastur. Now look what happens when you say his name.

The only other GOO with Nyar's qualities is the Frogbat-fatass and Mr Elephant Vampire.

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