Help me /tg/ I've got a 5e campaign going on and it's pretty swell but my gf wants to join the campaign, and play as a nurse at that.
So anyone got a decent nurse homebrew class? Or battle medic maybe? idk I'm kind of pic related trying to figure out this one
Nurse is a job, not a class. Make her a cleric, put her in light armor. She works as a combat medic.
Sage or Acolyte background, proficient in healers kit, alchemist kit, medicine, spells aimed towards healing. If you don't want her to get all powerful caster, take 3-4 levels of cleric then finish with something martial. Monk, maybe, for that unarmed ac.
Nerds love weird dice. No question about it. So it's not wonder that nerdy games use nerdy dice like d8s, d10s, or d20s. But really, if the hobby hopes to attract new players we need more systems that use d6s. Everybody's got at least a couple of board games at home that use d6s! Or at the very least a Yatzy set somewhere. The point is, d6s are easy to come by for anyone. If a new player goes to used book store and finds a D&D rulebook there that he thinks is interesting and would like to try with his friends, chances are he has no idea where to find all these weird dice that the game demands hi to use.
At the same time you also have issues in the opposite direction (though it's more a problem because it highlights just how silly the other end of the spectrum is than because it's an actual issue). I have seen games that are so incredibly niche that they're only sold print-on-demand from sites that only people already deep in the hobby would know about that have some of the best "What's an RPG?" introduction chapters ever written and which make sure to only use plain d6s and/or playing cards. Y'know, stuff that any person who have never about a role-playing game before would have at home.
>Start a new hobby
>Can't even be bothered to shell out a few bucks for the necessary entry level tools for the hobby
Maybe take up running instead? Oh wait you need shoes for that. How about writing? Oh fuck, where are you going to get a pencil from? Maybe just spend your time sitting in a dark room crying to yourself about how shit you are that you can't even order a set of dice online. Maybe if you made this post fifteen years ago you'd have had a point but shopping online is so easy now that five year olds are literally doing it. There is no difficulty in acquiring dice, you just have to go ever so slightly out of your way. Ordering dice is probably less effort than looking up that picture and writing that OP was.
Having some introductory games that use d6's is a good thing. But not all products need to aim themselves at new players, and the sheer number of people who do get into /tg/ stuff would imply that polyhedral dice aren't as much of a barrier as you make them out to be.
So what happened to all the cool dead space threads?
I'm planning on starting them back up next month when things settle down at work again. I've been doing some rewriting and have a pretty solid start of the board game that we were working on, I'll get it put together in something more coherent than a hand written notebook.
You beat me to this anon. Well played.
>Jumpchain IRC Chat
>How to Jumpchain
Didn't you say that you were going to replace the slave drawback with a power loss one in the irc?
Also, does taking Apocalypse Day make all of the beasts invading come specifically towards you to kill you, or do they just come in your general direction and you're guaranteed to have to fight at least a few off?
Digger, some Double Cross questions, if you have time.
>All powers may be learnt through trial and error...
1. Would Ouroboros learn only their shadow powers or could they learn any unpurchased Primordial colors to copy other powers at a higher encroachment cost over time? If so can they learn new Primordial colors? I would assume that they can't, given the function of their capstone.
2. Can they learn the Eternal Evolution and Rulers Crown abilities?
3. I'm having trouble understanding Ruler's Crown. Does it essentially let you eventually develop all of the 100's and 200's for any Syndrome you have a Primordial power picked from, in addition to boosting the Primordial power? Or am I misunderstanding something?
I just realized if I took the Grand servant scenario I would have to kill Tiamat, it goes against my jumpers wish to try to save those like her. Couldn't find the pic of Tiamat going 'AAAAAA' while crying, so take this.
Post traditional(ish) art that feels /tg/ or you would like to 'hang' on a characters wall in your setting.
Modern art is totally fine, abstract, sculpture, whatever; just please avoid posting stuff that is already deliberately /tg/ fare. It's tricky to pin down but avoid character and 'setting' art, 'concept' art. Don't make me spell it out, just aim for stuff that feels more at home on a museum wall than in some fatguy's inspiration folder.
Please don't turn this into a standard character art/request folder. Those are super cool, but this is not them
2e had the variety.
However, not only did 4e have Eberron AND Dark Sun, but it made it work mechanically with the ruleset.
Compare e.g. Planescape, which is an amazing 2e setting but is a part of DnD almost by deconstruction in the sense of "taking it to its conclusion" as opposed to something supported by the rules naturally.
How would you rate Gut's backstory for a roleplaying character? How would you rate it uf you knew nothing about Berserk?
Bonus points if you post habitat modules.
Now post the labels or a version without huge numbers obscuring them.
As it turns out, the numberless version is Patreon exclusive. Nice flat, by the way.
I am a maths dumb, please help.
So if a board game has a review score of 90% positive reviews based on a total amount of 66 reviews. How much would the review score increase by if somebody posted another positive review?
*new games workshop intensifies*
The village drawing dude, and scifi colony game from years ago.
I'm a forever DM that loves doing it but needs a bit of a break. I jokingly offered to run a Boku no Hero Academia game and, much to my surprise, one of my players said he wanted to run it.
He's a real good friend going through a rough patch (made even rougher as the group is falling apart in some places), so this might be a good opportunity to help a good brother out. He doesn't know a lot about systems, so I offered to find him some good sources.
Which is why I've come here /tg/. What's pretty compatible with BNHA? I was thinking Spirit of the Century, but the lack of crunch in Fate makes actions feel less satisfying. I've heard moderate-to-good things about Mutants and Masterminds, but I need to know if there's anything else out there.
If you could help out, that would be the best.
Mutants and Masterminds is the most functional for any original super hero campaign. The balance can be broken easily and some of the scaling is bananas, but nothing else enables concept building so readily.
The game suggests starting at power level ten, but in my experience ten is way more power than you know what to do with. I suggest starting at a lower level like 6 and awarding some bonus points so things aren't quite so cramped.
M&M is good for this but >>55428075 is right. Starting at PL6 sounds good for high schoolers. Keep in mind that the system can be broken fairly easily.
My suggestion for character building is to keep in mind the ability points comparison table (the one that shows 0 = regular adult) and don't let people have multiple powers. M&M gives you enough points that it is tempting to grab a few things. But come up with the one power and figure out different things you can do with the one ability (y'know, like in BNHA).
Old school edition
https://www.youtube.com/watch?v=asu5OuAckIE [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]
>GW FAQ (1.1):
>FW FAQ (1.1):
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
>WIP Math-hammer doc (Thanks Chart-Anon!)
>Death Guard codex (thank you Vladimir)
If you don't choose the Lizardmen, that's OK. It is not your fault you were born with an inferior brain.
>t. Slann player master race
D&D 5th Ed. General Discussion Thread
>Unearthed Arcana: Eladrin and Gith
>/5eg/ Alternate Trove:
>/5eg/ Official Discord
Which is better: Against the Giants or the giant lord strongholds from Storm King's Thunder?