Think about the last game you've been involved in that actually finished.
Now try to recall the conclusion:
>What was your character's fate?
>Who was the main villain, and what did you think about them and their motivations?
>Was it good storytelling, looking back?
>Were some things left unresolved; if so, what?
>Was it ultimately satisfying or do you have some regrets?
>>55431223
>What was your character's fate?
One of two only survivors, went from a paladin to a cynical fallen hero.
>Who was the main villain, and what did you think about them and their motivations?
Some sort of a cult that tried to bring Cthulchu into our dimension. What they wanted or who they were didn't really interested me, and we only came into conflict with each other largely because they were in our way.
>Was it good storytelling, looking back?
Was it a good story? Yes. Good storytelling? I'm not entirely sure, because majority of the memorable moments came from player interaction with each other and roleplaying, not from the plot. This is why the group dying in the final battle was a good moment - it was heartbreaking.
>Were some things left unresolved; if so, what?
Not really, it was a self-contained story with a definitive ending. It did receive a continuation later, but it wasn't directly related to what we were doing in the previous campaign.
>Was it ultimately satisfying or do you have some regrets?
No regrets.
>>55431223
>What was your character's fate?
Got reincarnated when the BBEG reset the universe because of plot contrivances.
>Who was the main villain, and what did you think about them and their motivations?
A vampire who became a god out of literally nowhere and reset the universe. His motivation was "fuck you I'm evil."
>Was it good storytelling, looking back?
Awful
>Were some things left unresolved; if so, what?
The entire world got reset to segway into another campaign, so next to nothing was resolved.
>Was it ultimately satisfying or do you have some regrets?
The ending sucked, the whole campaign was disconnected, and letting it be Co-DMed was a nightmare.
>>55431223
>What was your character's fate?
Dead but was able to transfer his mantle to a successor upon his death.
>Who was the main villain, and what did you think about them and their motivations?
It was a PvP game, so there were at least 3 villains that were outright abominable - Demon Lord (NPC), Big Sister and Necro Hitler.
>Was it good storytelling, looking back?
Storytelling was average but due to it being PvP there were a lot of twists and characters suddenly getting into a fight with something strange, ridiculous or horrifying.
>Were some things left unresolved; if so, what?
Yep, Necro Hitler is still alive even if his power base got somewhat damaged and there are other a little less horrible guys running. Though they are not the main problem. No one even knows if it is possible to beat the main problem or how to get to it.
>Was it ultimately satisfying or do you have some regrets?
Due to my character biting the dust I was not able to have a face to face chat with Space Lord guy. We were both looking to what will come out of it but I got rekt like within two steps of talking to him.
Death and passing of the mantle was actually a planned part of the character progression but it happened in a really inconvenient moment.
>>55431762
Is this a JoJo reference?