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What playable character can you make with
10 str
10 dex
10 con
10 int
10 wis
10 cha?
38 posts and 4 images submitted.
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John Smith, the person who is alive and is a pretty okay fellow overall.
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>>51415818
Commoner
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>>51415818
Wizard, Druid

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Well, I'm not trying to start -4 Str argument or anything.

Even in fantasy settings where men and women have no difference in there physical capability, female adventurers have kind of more 'risk' associated with them than their male counterparts, in my opinion.

(Might be Magical Realm-y, but anyway) Like sexual abuse, rape, forced pregnancy, sold to (sexual) slavery and that kind of a thing. Even from horny monsters too depending on the setting.

My question is, what would be some 'general' reasons for women to choose to become adventurers when those 'risks' are prevalent?
Being an adventurer means that you will go into the wilds where you are not going to be protected by law inforcements or sorts. More chance of being faced with danger.

Well, there can be many 'personal' reasons like 'I want to revenge,' 'I want to be free from my family' sort of things, but I'm curious what can be some 'general' reasons, or merits for womens in the fantasy setting to choose to become an adventurer despite the obvious risks. Any thoughts?
55 posts and 8 images submitted.
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>>51415570
Even in fantasy settings where men and women have no difference in there physical capability, male adventurers have kind of more 'risk' associated with them than their female counterparts, in my opinion.

(Might be Magical Realm-y, but anyway) Like succubi, nymphs, Drow, sold to (military) slavery and that kind of a thing. Even from horny monstergirls too depending on the setting.

My question is, what would be some 'general' reasons for men to choose to become adventurers when those 'risks' are prevalent?
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>>51415570
>Like sexual abuse, rape, forced pregnancy, sold to (sexual) slavery and that kind of a thing. Even from horny monsters too depending on the setting.
If you think men are immune to any of those things in a fantasy RPG, you're an idiot.

If anything men are MORE prone to these issues: nymphs, dryads, succubi, hags, bee-people (or worse, WASP or SPIDER people, because male pregnancy works when you get eggs laid inside you), sirens, lamia (the monsters, not snake people), etc etc etc.

And that's not even specific to a game - that's just MYTHOLOGY.
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>>51415570
Perhaps magic is metaphysically or culturally restricted to women, and what kind of fucking idiot goes on a dangerous adventure without at least two kinds of sorceresses in tow?

>Be GM
>Players legitimately enjoy the campaign, and whenever I ask them, they say they liked it
>Still never get a thank you from them

I know it shouldn't get me that bad, since they're probably not used to saying that, but it still hurts just a little bit
19 posts and 3 images submitted.
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>>51414898
Man, maybe I should thank my GM more.
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I've DMed about 7-8 different campaigns and got thanked maybe once by the first-time player. Players do ask me to DM for them, so I assume they like it.

Whenever I get the rare chance to play, I make it a point to thank the DM for the session.
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>>51414898
>they say they liked it
thats a thank you

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Wherein we discuss how the Common Tongue is a dialect of Goblin-Speech
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>>51414129
How about no?
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>>51414129
>>51414150
Did someone just say Goblin Slayer thread?
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>Surrounded by waifus
>Doesn't fuck a single one of them

I really hope he gets a "I love Emilia" scene, but instead he responds with "I love killing goblins"

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What's the in-universe explanation of this level of sexual dimorphism among the orcs?

I said IN-UNIVERSE
326 posts and 103 images submitted.
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>>51412585
They're an artificial race. The men were created as expendable cannon fodder for a Dark God/Dark Lord, and the females were made to give as gifts to liuetenants or to tempt people to join.
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>>51412585
The same reason Draphs are giant fuckmountains of muscle or uber-curvy shortstacks: Male Orcs are bred for war and labor, female Orcs are bred to be able to survive pushing out and rearing litters of male Orcs.
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>>51412585
The creator of the universe is a virgin fucktard that wants to wank.

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Shiny and new Edition

>resources
pastebin.com/5WRmjFMJ

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>OP image album
imgur.com/a/fHkqJ

Old thread:
>>51388545
384 posts and 84 images submitted.
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I like them.
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Have you oiled your gryph-hound's bolt today, Anon?

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What are good systems for jaunty pirate adventures?
106 posts and 28 images submitted.
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>>51412026
Gurps, Savage Worlds and Fate
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>>51412026
7th Sea
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>>51412026
We're doing savage worlds and having a lot of fun with it.

Everyone says to not play D&D, but what system should I use if I want to run or play some fun fantasy action?
32 posts and 3 images submitted.
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>>51411636
Fantasy Craft, Legend, Dungeonslayers, Dungeon Crawl Classics, Ryuutama, Make You Kingdom and a bunch of OSR stuff /osrg/ knows more about than me.
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>>51411636
Also, World of Dungeons, Fellowship, The One Ring, Shadow of the Demon Lord, and a bunch of generic systems like Strike!, Savage Worlds, M&M, Fate, are all pretty good.
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Also Dungeon world, reign and anima

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>For years /tg/ complained about the Warhammer 40k setting not going forward
>as evidence with shit in 1d4chan
>Now they deicde to do some shit in the lore
>OH SHIT NOT LIKE THIS

Like


Pottery
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>>51410851
You seriously mean it's like "trade based on creation of items from clay" not "act of poem composition" or you are so inept in English? Or is it a meme?

And, while I always opposed forwarding the setting, like you have been told:

It's not going forward now, but downhill.
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>>51410851
>/tg/ is one person

End yourself.
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>>51411079
>Being this new
High my newfriend, enjoy your stay!

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D&D 4e General

Do you like breaking Arcana by raising it as high as possible and then taking wizard cantrips, Arcane Mutterings, Binding Mastery, Sorcerous Vision, etc.?

1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
2. To use Monster Manual 3/Monster Vault/Monster Vault: Nentir Vale/Dark Sun Creature Catalog math. Avoid or manually update anything with Monster Manual 1 or 2 math.
3. That skill challenges have always been scene-framing devices for the GM, that players should never be overtly told that they are in a skill challenge, and that the Rules Compendium has the most up-to-date skill DCs and skill challenge rules.

If you would like assistance with character optimization, remember to tell us what the what the rest of the players are playing, what books are allowed, your starting level, the highest level you expect to reach, what free feats you receive, if anything is banned, whether or not themes are allowed, your starting equipment, and how much you dislike item-dependent builds.
If you wish to talk about settings, 4e's settings are Points of Light (the planes and the natural world's past empires are heavily detailed in various sourcebooks and magazines), 4e Forgotten Realms, 4e Eberron, 4e Dark Sun, and whatever setting you would like to bring into 4e.

Useful resources: http://pastebin.com/85Hm56k5
Online compendium: http://funin.space/
68 posts and 17 images submitted.
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>>51406357
Trying to sort out ideas for a Warden for a Dark Sun game. Party already has a Fighter, Ardent, Psion, Monk, and Warlock, so I figured I'd go for something else to help defend.

I was thinking about multiclassing Shaman and picking up the two feats to give the Spirit Companion and the 1/encounter heal to help our leader out as well.

Main thing I'm having trouble deciding on is if I want to go Con for more tankiness, or Wisdom for some of the healing effects.

We aren't using themes, and we are going to use inherent bonuses. I'd also prefer to avoid digging through a lot of dragon magazine articles for things to use.
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>>51406540

I would recommend another leader rather than another defender. Even in a six-PC party, two defenders can sometimes conflict with one another, short of builds tailored to capitalize on this. Leaders, meanwhile, are force multipliers that thrive in large parties; this is especially the case for a warlord, which would work wonders in such a party.

If you still wish to be a warden regardless, I would suggest Wisdom. While it does not have the sheer striking power of a Dwarven Weapon Training + Crippling Crush build, Wisdom will give you considerably higher defenses, which is important against Monster Manual 3 math. Wisdom is also far more useful out of combat than Constitution, especially in Dark Sun, which makes extensive use of the foraging rules.

What is your character's starting level?
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>>51406620
I'm joining an existing party, though they're only level 2 right now.

I was considering a Shaman as another possibility.

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I started playing yugioh again, post your favourite cards and discuss why you like them
82 posts and 34 images submitted.
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>>51396545
This card right here is ma nigga. It was pretty dope to drop BRD and nuke everything back in the day.
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>>51396545
>Gol'gar
I stopped playing YGO years ago and I dont plan on going back, but you, sir, are my nigga. Still got a deck based around Gol'gar and bouncing shit to my own Hand lying around, one of the few things i didnt sell.
>>
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>>51398152
Sure shows how far the game has changed. Back in the earliest days of playing this is all we had to set to do that sort of shit. Synchros were the best format though.

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Secret Tech Edition

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://www.magiccards.info

Wanna hear your favorite secret tech. Shit that people just absolutely don't expect.
312 posts and 52 images submitted.
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I like liquid metal coating and pic related.
Target the lands with liquid and rekt all mono color decks
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>>51395045
>Return to weebland when?
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>>51394247
What happened to the EDH discord?

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So I'm creating a game setting in an alt-history Eastern Europe where the Nazis won WW2 - think of "The Man In The High Castle" or "Fatherland".

What would Nazi Europe, especially Eastern Europe, look like in such an alternative world? How would the idea of "Lebensraum" be implemented in real life (ethnic cleansing? settlement?), and what effects would it have? What would the countries in today's Eastern Europe be called, if they exist at all?

What would the towns and cities look like? Would the Nazis have destroyed everything and built new neoclassical Nazi cities, or would the real-life towns exist under new names? What differences would there be from real life?

What would life for the average person be like? Not just the Polish or Russian people, but also the German settlers that the "lebensraum" was meant for? How would relationships between the native people and settlers be like, in a post-Hitler world - some kind of uneasy co-existence, or violent hostility like the Old West frontier?

I'm interested in a good, nuanced setting and not cartoony evil Nazis with human lampshades. I want in-depth "worldbuilding" for this game setting.

Anyways, discuss.
324 posts and 68 images submitted.
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>>51394142
First you need to establish how the Nazis won in your world.
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>>51394142
>Eastern Europe where the Nazis won WW2
>Polish or Russian people
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>>51394161

I'm gonna go with the most "realistic" Nazi-victory scenario - they beat the USSR on the ostfront, Stalin gets fragged and Soviets sue for peace, the Western Allies never invade, eventually a separate peace with the West. The Nazi frontlines go up to Astrakhan-Arkhangelsk but not much further; the remaining USSR still exists behind that line. America and UK are untouched by the war.

(I know that any kind of Nazi victory is a huge stretch, but this "limited" Nazi empire in Europe is the most plausible-looking, rather than the United Nazi States we see in Dick's book.)

I need my players to WANT to have and manage a small fortress by themselves in my fantasy campaign. I want them to start doing this on the first session. So, how would you do it? How would you get them all motivated by that?

Inheritance and they're all related? Vengeance? Lust for power?

I realize every character must have different reasons, but it'd be cool if that could be the starting railroad
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I want to play in a comfy fortress campaign too.

I wish I could like in a castle in real life, yet somehow in a practical way.

Can't you just pitch them the idea straight up?
"Hey guys, would you like to do a campain as owners of a castle with a moat?" or whatever

Also make a model of it.
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>>51382898
I'd love it if you were my friend irl.

I have told them about it and a few of them liked it, but some of them don't even know and I don't know if they're gonna be into the idea.

That's why I wanna make it happen organically
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>>51382773
Sound fun as long as you use it solely as plot hooks and not as bookkeeping trap which will bored everyone who isn't into accounting as a hobby.
Ignore all that and concentrate on the fun power play between factions who lust for your fortress and those that want to siege your ass.

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Does the whole "DM forces that Paladin to choose between two options that both cause him to fall" thing actually happen, or is it just a meme?

I've never had a DM who did it and I can't imagine the kind of person who would, unless they were some 13-year-old who just discovered edginess for the first time.
212 posts and 38 images submitted.
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>I've never had a DM who did it and I can't imagine the kind of person who would, unless they were some 13-year-old who just discovered edginess for the first time.

Well no shit. Most people got in to the hobby around then and suffered through groups with both poor rules understanding and hormonal teen issues.
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>>51382508
But how many paladins have you played? Also on second note what would be most dick-way of forcing paladin to fall?
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>>51382508
Undoubtedly those type of situations have happened, but it's mostly just a meme.

Like how everyone knows about "that guy" constantly perving on every female NPC, but in reality only a small minority of players actually dealt with someone like that in reality.

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