I need a scale of some sort. Something similar to Paranoia's Infrared-Ultraviolet scale.
Letters and numbers are out. Alpha-Omega Greek lettering is also out. I considered some kind of scale based off the christian angelic orders, Angel-Seraphim, but that one just tastes wrong.
Any ideas?
What do you need it?
>>51422780
Your taste in literature is excellent OP.
Also we need you to ask for something a bit more specific.
>>51422804
>>51423019
To use the Paranoia example again:
"A GREEN curfew is in effect. If wandering the streets, please have your identification in hand. Troubleshooters are authorized to use lethal force on sub-GREEN level citizens."
How would you stat him?
Maybe start with this.
>>51422166
You know... Ironclaw could make for something like a more serious Disney campaign. So... finally, a reason to actually play Ironclaw.
>>51422166
Standard attribute array set to 10, level 6, nothing to special EXCEPT he has every feat. As in all of them.
Recently I found a group to sit down and play tabletop with after years of going without, all DnD 5e so far but maybe Pathfinder in the future. Since the group takes turns DMing I have yet to use the same character sheet for more than a single session, always making new characters.
I'd like to DM my own campaign, if for no other reason than to know for certain that there will be at least one campaign running that has continuity. I have all the necessary books, PHB, DMG, MM, and Volos. I come to the sages here at /tg/ to humbly ask your advice on how to make the campaign engaging, fun, and interesting. Any advice on do's and don't or inspiration are welcome.
pic related, possible idea for BBEG
Sure thing.
First, you will need to decide on a genre. After that, you need to make the first session. Do NOT world build first. Wait out the first session before you make a world of political intrigue for a bunch of murder-hobos.
Then after that session, world build and come up with your "end-game". My sessions run on too long for the payoff to be worth it, so having a natural progression towards one or many endings from the get-go removes the headache of making it serious mid-game and tells the group that you mean business.
Come up with a big bad that you would like the party to face-off against but don't get attached to him. If you can, have a backup big bad.
>>51422736
To engage the players, you are to involve them. Find something they have invested into and interact with it. Blend it into your story and spend some time thinking about how to include it. Sometimes, you can let their investment drive the story and you can write alongside it. DnD's storytelling comes naturally and is driven by the group. So have plenty of OOC communication with your players. They'll tell you what you did wrong and what you did right.
>>51422798
Finally, you might want to know that a DM's best trait most of the time is going to be execution. Rehearsing your notes to become familiar with what you have down is very important. Stutters and awkward conversions can be immersion breaking, but isn't the end of the world. The better your execution, the smoother sessions go.
A while back someone posted a fan-made Metroid tabletop RPG. Anyone happen to have it or a link to it handy, thanks?
>>51421918
I don't have it. Here's some ass to compensate.
>>51421918
I don't. But a suitable alternative might be Savage Worlds. I feel like it could handle Metroid pretty well, especially with the fan-made Space supplement and a few Edges from the Super Power supplement to emulate some of the weirder powers in the game.
Thanks, folks, here's hoping someone has it.
stat me /tg/
>>51421721
17 ranks in Jailbait
>>51421721
Are we legit expected to know every jrpg/manga/anime character your fucking shallow minds can come up with by sight alone? How the fuck am I supposed to stat some generic anime loli piece of shit with no context or information? Is "ctrl+v owlbear" what you want? Because that is literally the only thing we can respond with, hence the original point of the copypasta in the first place, you useless sack of shit
Magical Relm again? Dammit, /tg/
How do I capture the feel of a rock opera in my tabletop gaming?
>>51421694
That's a very good question, anon.
>>51421694
By making sure your players are into it, that's a must. Otherwise, nothing will help.
Also - rule light
8-bit Dystopia
Other boards do this, and it seems prettyfun. So let's have the games of our own!
First, we'll need some brave tributes. I'll need some pictures and names.
Please keep it strictly /tg/ related. Tributes not related to tabletop will not make it to the roster.
>>51421297
>>51421316
You forgot the name, but I'll asume it's Crusader.
>>51421321
> Latest News
> New Unearthed Arcana: Rangers and Rogues
http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf
> Don't forget to rate the Artificer in the official survey:
http://sgiz.mobi/s3/9c17dda91a1d
> Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
> Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
> /5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
> 5etools
https://5egmegaanon.github.io/5etools/5etools.html
> Previous thread
>>51411086
So the artificer has been out for a few weeks now. Anyone had any experience with it? Pros? Cons? What are the simplest changes WotC could make to make it better?
> discord server
Delete this
I'm in two games with artificer alchemists, both at 5th level now. One is having a decent time with it, using thunderstone often, but the other is bored because it's basically a warlock-type "spam at-will with a few tricks per rest" class, but even more focused than the warlock due to the nature of its subclasses.
So
Warlock and Sorcerer
How to bring them up to par with wizard?
Who else here shamelessly cribs from and near plagiarizes tons of sources when creating a new campaign?
My current set of players are allied with a renamed Makaan from homeworld, chasing Mcguffins that are scarcely changed from Full Metal Alchemist, are facing villains mainly inspired by Pillars of Eternity, and are doing it all within a plot shell resembling Disney's Atlantis.
Given that no one has called me out on it, and they all seem to be having fun, I'm not worrying about it for the moment. Anyone else build campaigns this way?
>>51419905
>>Given that no one has called me out on it, and they all seem to be having fun, I'm not worrying about it for the moment.
Because you're doing it right. Borrowing elements from a setting makes it familiar and comfy. It's only when everything is from a single setting, or obviously stolen and not even renamed, that the faggotry sets in.
Besides, Makaan wasn't shit except in the fluff. In-game, apart from some monologuing he didn't do a damn thing worth remembering.
Yeah man, that's more or less how it's done. My current campaign is a hodgepodge of Metal Gear Solid, Bad Company, Halo, and Mass Effect.
>>51420096
One of the elements I've introduced into this game is "truesight", which is effectively the ability to visualize probabilities for the near future, ala the Zero system from Gundam Wing.
Much like the Zero system, using this ability (which is extraordinarily hard to acquire) usually drives a person insane rather quickly, and is thus used sparingly even for those who can.
Makaan in this game is a desert corsair warlord who through an odd series of events has permanent truesight, meaning he's batshit insane, but in a subtle way.
I thought this would would with the "believes he is the chosen one" and "psychic mongol warlord" elements of his character.
How sad must it be? To realize the truth before anyone else, only to be arrested and shunned.
https://www.youtube.com/watch?v=mc-jLWyxZjI
Why can't the Jedi see their own failing? Its like Kotor 2 all over again.
>>51419517
Baris offee is wrong. The jedi are always right. Nothing to see here
>>51419517
Because she's a cunt and tried to snackbar the temple instead of actually addressing the issue. Also had her best friend take the fall for her, repeatedly.
>>51420831
>addressing the issue
So what barriss is saying from her point of view the jedi are evil
long story short, i am making a kolbold knight in D&D 3.5 he will be dex based and i want him to do fun things like trip and disarm. i know i cant hit them when they are down but still want to do tricky and anoying things. what are some good ideas i can do within the limits of not going too overboard and lose my knightly-hood.
You should start with playing 5e instead.
>>51418480
cant, 3.5 only
>>51418610
You have my condolences.
ITT alternatives for "You all meet in a tavern, a guy has a mission for you"
PD: the "You all wake up and don't remember how you got here, you must find out" is even a greater cliché than the former.
PD2: for the sake of originality I'm also taking the "The king has sent you to recover the magic mcguffin"
>the party is a band of three/four musicians
>each can choose an instrument
>they must perform their tour along the world, but the world is filled with wild monsters and wars
>plan b: the same but they're a baseball team who must play all the continent's league matches
"You were imprisoned for crimes you may or may not have committed. Luckily the Duke is about to pardon you, in exchange for a dangerous and possibly immoral service which he can plausibly deny knowledge of. The official story will be that you escaped custody. [Insert offer here, remove shackles, push them into the cold light of day] What do you do?"
>>51417885
>you're celebrating a successful show/game at a local bar, when a bearded fan comes up to you... no it's different I swear
Tau Were Never A Federation edition
>THIS IS THE ROSTER CREATOR. IT'S IN THE FUCKING OP FOR A REASON, DON'T FUCKING ASK FOR IT.
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (insert joke)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
I'm supporting this thread because digits
first with a question
If you could ask the god emperor of mankind any one thing what would it be?
>>51417216
"Dude, why do you just sit around all day? We never hang out anymore."
>That guy decides to make a warrior character who wants to be the strongest and who's always looking for challenge.
>I made a regular wizard
>That guy wants to slaughter my character's whole family because it's fun and he finds it "challenging"
>"Slaughtering innocent people is challenging"
>Worst thing is that DM thinks this is legit and role-play
What the fuck do I do ?
Why not just break his legs in order to give him greater challenges? That sounds pretty in character by the standards set forth
Retaliate. You're a wizard and you're NOT gonna fireball the ass of whoever killed your family?
>>51417048
Color Spray, Ray of Enfeeblement, Feeblemind, Baleful Polymorph... you're a Wizard. Make him not a threat.
/tg/, is there a good system for a XVII century extremely-low-fantasy-butt-still-not-completely-realistic pirate campaign?
I checked out 7th sea and I was strongly disappointed. I have the feeling my players wouldn't like it either.
No GURPS plox - I like GURPS, it's just that it's genuinely not ok for the kind of game I have in mind.
GURPS Swashbucklers
Perhaps 50 Fathoms? Haven't played it, but it seems you could remove the more high fantasy elements from it.
>>51416576
I run WFRP with more common firearms for 17th century inspired stuff, but that's because I'm a fucking sperg who does English Civil War reenactment with his gaming group sometimes. Notably our games don't involve many boats though.