Just a any and all art, whatever you guys got, need inspiration for Gming
>>52987075
Can I get something abstract or surreal, almost Psychedelic?
How does one do a beast race properly? I, for one, really liked the way Elder Scrolls did theirs.
Furrybaits aside, because we all know it's inevitable to make a race like this without someone wanting to fuck it.
>>52986667
What is the setting you had in mind?
>>52986695
Beastmen are more prevalent and plausible on medieval mid/high-fantasy than in any other due to magic and gods messing with the world, but you can talk about other types of setting if you want to.
>>52986667
How do you imagine Alfiq and Senche-Raht making out?
They are the same race after all.
The thing about the bleak nihilism that's the basis of 'cosmic horror' is that it means not just humans are intrinsically worthless, but so are your space spaghettis and octopus lords. Humans are but ants to them, you might say, but we're ALL ants to the universe, and there's nothing scary or unsettling about that. These monsters that drive people mad are not better than you - yeah they may be stronger or have magic or something, but since there's no objective meaning, YOU decide if them being stronger or having magic even matters.
Human beings and their civilization may well strike you, as it does me, as vastly more important and consequential than aliens and their silly mysticism. So then there's absolutely nothing scary about this whole genre at all. Its ability to upset you is based strictly on how much you're ruled by moral cowardice.
>>52986658
>b-but muh tentacles!
>scary!
But that's wrong and you're retarded.
>>52987387
Oh, well I guess you showed me.
>The mini boss gets a major boost and becomes the strongest villain
>>52986207
Best system for power rangers RPG?
>the main villain keeps showing up as a miniboss
>>52986244
That's Kamen Rider, you fucking casual.
https://www.youtube.com/watch?v=1_wXCBDiLEA
>>52986000
Oh great, more Space Marines+ that bring with them more Powerlevel shit, yaaaaay.
>>52986170
A whole new level of powercreep will be reached, and exceeded. A whole new generation of spergs will be lured in and perma-virgined. A whole new line of bigger-means-better models will be released.
And instead of looking on in horror at this sickening repetition of history, the fans will throw buckets of money at it and scream rabidly for MOAR!!
Great time to be alive.
>>52986303
>A whole new generation of spergs will be lured in and perma-virgined
I was into warhammer as a kid and managed to not only lose my virginity but have sex regularily even now.
They'll be fine.
If you're a virgin and playing warhammer warhammer for sure isnt the reason you're a virgin the same as wearing shoes isnt the reason.
How does that make you feel ?
also general chess discussion
>>52985881
Surely they assess it as 0, drawn.
But I don't really have a problem with it,it's a weird as hell position that would never be achieved in an actual game, and the AI isn't designed for such positions in mind.
>>52985926
Imperfect play on either side would let the other grab a victory.
If black fucks up and lets white move their king into position to get the pawn promoted while black's bishops are out of position, white can win.
If white gets their free pawn taken, black can free their queen and win.
>>52985881
Oh shit nigger. Try a (((chess program))) instead of computer.
Previous Thread: >>52973693 →
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin
All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ
Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media
The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>52985865
>Darth Geralt
Whu?
>>52985865
Thank You Op
Thank fuck for that, the shitposting had reached critical levels.
Whats all this then? Space marine 2.0?
https://www.youtube.com/watch?v=1_wXCBDiLEA
>>52985801
*facepalm*
it means Matt Ward is in charge of the fluff again.
>>52988234
>*facepalm*
>>52988234
>*facepalm*
Post your bara orcs and green humans, and post your pig-men and your horrific servants of evil.
Let's hear of your orc characters and your orc campaigns, your world-building that features orcs and your orcish cultures
Because this 'ere's an orc thread.
>>52985734
>>52985734
>>52986356
/tg/, imagine this situation;
GW has come to you for help. They want to make a second version of Mordheim, completely improved. They have tasked you with creating the perfect version of a skirmish campaign-based game.
There are no conditions. You can take whatever you want from the old Mordheim, or whichever games you like. You can come up with stuff 100% new and original. You can make the turn structure as you want. The only thing you have to keep is the lore, Warhamer lore must remain intact.
What do you do? Do you keep the game's stats and rules? Do you change them up? Possibilities are endless
The Game is fine as it is if you use all the additional stuff (town cryer stuff,random encounters, empire in flames, etc.)
The only thing I would change are armor and its prices. It's way to expensive and have little effect on the game.
Something like "any kind of armor + equipped shield will grant you a +1 on the armor save, but you have a penalty of -1 to movement and/or initiative and/or weaponskill"
Alternating Activations in each turn phase could also be fun, like in frostgrave.
Until then, play the video game. It's fun.
Mmh, makes you think, the video game hast some nice mechanics,too...
Keep the same rules, refluff in AoS
>space crusade was released in 1990
>already had necrons and eldar in it
>40k was officially released in 1993
So why are people pretending that space crusade is a spinoff? If anything 40k is a spinoff of space crusade.
>>52985442
>>40k was officially released in 1993
Rogue Trader hit the scene in 1987.
>>52989554
Rogue Trader wasnt 40k. It was something entirely different.
40k only became 40k in 1993
>>52989831
Nah, much in the same way that you were a faggot long before you convinced your father to let you suck him off.
Stat me, /tg/
>>52985287
Fuck you for spoiling me
>>52985742
It isn't a spoiler at all, that's from a supplementary show
>>52985742
It's a sideshow.
I just read Tales from the Loop and it lit the GM flame in me.
Know any other games with this basic premise of child PCs? I know about WoD Innocents, but I've never read it. Is it a good way to play?
>>52984381
Innocents is a pretty lame splat, desu.I apologize in advance if your thread gets shit up with /pol/trash. I don't know if they're still fixated on the Swedish numale stuff that Tales from the Loop thread usually get spammed with.
>>52984381
I suggest looking into either Little Fears or or Monsters and Other Childish Things, both are horror games, where in the former you're a kid trying to protect yourself from the Bogeyman, and the latter you're a kid with a not so imaginary friend who might actually be an other worldly abombination.
>>52986284
>you're a kid with a not so imaginary friend who might actually be an other worldly abombination.
Yare-yare, daze
Hello again fa/tg/uys and ca/tg/irls. Today is the final day of the Spring Babby Cup Qualifiers (affectionately known as the Fetus Cup).
>What the fuck is this?
A virtual divegrass tournament run in Pro Evolution Soccer and streamed for the enjoyment of anons everywhere.
>Why the fuck should I care?
Dank memes, top bants, bragging rights, and hype by the bucket load. For more info see implyingrigged.info
Having set ourselves up in a good position from the previous two games, /tg/ look to finish on a high note and guarantee advancement to the Babbies with a win over already promoted /his/, allowing us to join them, /a/, and /co/ in the main event (Yes, /co/ actually got gud!).
We're up in the first match of the day in just a few short minutes so, GET HYPE AND CHEER ON DA BOYZ!
Hyp status: standing by.
>>52984191
We have a discord server set up for all things /tg/ Cup-related. So pop in if you want to talk about the team or just anything in general. https://discord.gg/011qOR7qt0vo3Siiv
And keep in mind: it's not over if we don't win. We can still advance on a draw or not losing by three goals.
'ere we go
Sup, /tg/
Next weekend I'm starting a new campaign (D&D 5e) for a bunch of players who normally don't do much Role Playing (One player literally forced a party wipe when two players wanted to go to a bar after a rough dungeon to let off a little steam, simply because there was no chance of combat encounters). I've spent a lot of time thinking of ways to promote role play that'll still make for a fun game for my players. Tell me what you think:
First, I'm going to open with a brief overview of what I want from them, my expectations and what I think will promote the best play experience (They're not mind readers, if I don't start a conversation about what everyone wants it'd be insane to expect them to just know)
Then, after a brief history of this world I plan to ask them a Dread-styled questionnaire allowing very generous player freedom. Previous games starting with "roll up a character and write a backstory" usually nets me boring characters with no motivation and players who are just there to roll dice.
The first session will be a heist job that they've all been tapped for, which should hopefully have them thinking like a party of unique individuals working towards a common goal none of them could achieve alone.
Other things I'm gonna try to enforce are: no distractions - offering minor benefits to players who remain active and not distracted (Pintrest mobile app might claim half my party if I don't get ahead of that). Speaking almost exclusively in character, and only using character names (I've had games where 10 sessions in no one knows anyone else's characters' name).
So my question, do you think these will work, and what else would you suggest? What questions should I add to my questionnaire to help create decent, believable characters? Before you recommend not playing Dungeons and Dragons, my players want in for that name brand experience, I can't sell them on a different system.
tl;dr how do you promote Role Play at your table?
>>52983175
>tl;dr how do you promote Role Play at your table?
Tell the players that you don't have any interest in running a murderhobo simulator, that they all need to work together to create characters that mesh with each other, and that they need to at least try to make sure everyone is having fun.
>>52983175
I often play with strangers (often beginners who never played before) at my LGS as I don't have regular groups, so before the session start I encourage them to roleplay their character and to not feel shy or awkward, it's the how the games are meant to play and nobody is judging
Also, one of the system I use have a mechanics called "Fortune", I give my players 5 small steel bead at the start of the session. Each ball represent 1 fortune point, they allow them to have some bonus such as reducing the opposition dice rolls score or increasing their success. I only grant them more if they do good roleplay and good interaction during the session, usually, it encourage them to roleplay a bit more
About your suggestion, I agree that you have to tell them your expectations, but don't forget to ask them theirs to. Your questionnaire idea is also very good and it allows to build their characters.
>>52983175
>Next weekend I'm starting a new campaign (D&D 5e) for a bunch of players who normally don't do much Role Playing (One player literally forced a party wipe when two players wanted to go to a bar after a rough dungeon to let off a little steam, simply because there was no chance of combat encounters). I've spent a lot of time thinking of ways to promote role play that'll still make for a fun game for my players.
Stopped reading there.
You obviously want completely different things from your games and thus shouldn't play together.