Nu-Imperium's Nu-Marines Nu-Crusade edition.
Old Heretics: >>52997117
>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Offline list builder
https://battlescribe.net/
Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
First for I2 supremacy
first for ignoring shitpost and report off-topic
A friendly reminder
>inb4 BLACKED
When doing a RPG in a premade setting, you let your players interact with the main, vital characters of it?
For example, in a RPG based in LOTR would you let them kill Saruman or betray Aragorn and stealing his sword?
And if yes, would you make them very overpowered? Like level 20 if DnD?
>>52999927
>When doing a RPG in a premade setting
You lost me right there.
Pass.
>>52999927
My game is set after the retirement of Fafhrd and the Grey Mouser to Rime Isle, both are in their early 60's.
They'd be ill-advised to fuck with Ningauble of the Seven Eyes tho.
The only NPC at level 20 in my game are individuals who've managed to live at least two human lifetimes; it's the player's story not the NPC's.
>>52999927
>And if yes, would you make them very overpowered? Like level 20 if DnD?
it's been pointed out before that LotR is actually a pretty low-level setting by D&D terms
if you go off of feats alone, Aragorn's probably only level 5, along with Legolas and Gimli.
that said trying to use D&D to represent LotR characters is probably a bad idea to begin with
Need this to flesh out some of the crucial NPCs some more. Here it goes:
You are a mercenary captain. Well, captain when hired, village militia when fed(plus properly entertained), brigand when unemployed. You command about 30 men, a few women and two half-orcs in your group.
Recently a representative of some crazy-ass cultists approached you and asked you to help them loot and pillage. Payment is good plus 10 percent of looted wealth. You agreed and as your group joins the railders, you realize entire raiding group consists of about three mercenary groups(about 100 strong alltogether), about 100 cultists (disorganized rabble, but lots of bloodlust) and about 100 lizardfolk (tough but slow, not prone to listening orders). Along with this cultists got the help of this gigantic flying snake that looks like can eat an entire calf in one bite. Not bad.
Plan is to strike at about 20 villages in next month plus a minor town if lords do not send any larger force from Large City which is about two weeks travel off.
Just as raiding group consolidated, mercenary groups elected you as their temporary leader.
Do you act in any way regarding the raids/what is your plan/what is your exit strategy/etc.?
thanks
First of all, discover who has the most control over the flying snake and the lizardfolk. Probably need to lick this guy's ass and protect him until the moment is right to fuck him over. Snake and lizards seem to be the biggest threat to me getting rich off the raid. Try to plant the idea in their handler that they don't really need valuables. They can take the cows, pigs and stuff to eat. We'll be sending them as second wave.
Cultists are going to be the actual first wave. They're easy to dispatch for the defenders, so more loot for us. What we need to do is look like we're on the first line, create a single break through defender lines, then goad the cultists into slaughter. The villages we raid probably won't have many defenses, but after the end of the month the cultists should be spent and in no way to oppose our mercenaries. If the cultists are repelled, send the lizards to finish the defenders off.
We just need to look like we're doing all the hard work, but gradually move to the back as we send cultists and lizards forward. If things start to go bad, we get the fuck out with what we got.
As for the split of loot between mercenaries, split depending on number of men in each mercenary band. The split amount goes to the captain of each band, who is responsible for splitting it further to his men. It's only fair and there's no reason to try to fuck them over and risk animosity or violence.
Optionally, try to goad the cultists into attacking minor town even if reinforcement defenders are sent. But this time lizards and snake go first, cultists second and we disappear as soon as possible, hopefully after kiling the cult leader. It's likely both the beasts and the cultist fucks will be dealt with by the defenders.
Final option is to turn against the cultists after raids are done. If everything goes according to plan, they should have a lot of casualties. If the cult leader is dead, snake and lizards may just fuck off. They were getting food and shit, so should be content. We dispatch the cultists, take their stuff and get the fuck out to somewhere else.
What system should I use to make a Darkest Dungeon stype game and how should I go about it?
>>52999316
Torchbearer
>>52999316
I did it with GURPS. Low-powered characters, strong monsters. The only things you lack is a stress system and light system, but you can easily do your own (or ask for mine, I don't mind to give them). It worked pretty well.
>>52999316
Unknown Armies.
So what is this bullshit? Does that mean we're suddenly going to see a price jump of several % in all of Europe? Glad I'm going back to the UK just in time.
>>52997996
that mean the price will most lilely increase 15-20% for yuropoor and britbong.
They try to make substantially more money despite The GBP loosing value
Where have you found that? I'm looking in the online store and I don't seem to be able to find it
Or is it only a Britain thing?
>>52997996
>games workshop trying to devalue good boy points
Have you ever played a True Neutral character?
>>52997959
No, mainly because it feels hazardous to play something without a opinion.
Trying to conform to everyone's myriad standpoints in reallife has given me enough of a taste of that thanks.
>>52997959
I only play true neutral characters, but only as a starting point for that character so they can develop into another alignment depending on where the game takes them.
>>52997959
To get in character I stayed home and didn't attend a session, my neutrality was so neutral that it had no impact at all.
It's the same shit edition
>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Offline list builder
https://battlescribe.net/
Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
Previous thread: >>52993295
1st for Eldar women are slag
First for female Space Woofs in 8E
Nick here, threadly reminder to ALWAYS get BLACKED
Here’s a question for you elegan/tg/entlemen:
When you have a campaign that takes place over a short amount of in-game time and also has a significant jump is character level from start to finish, how do you explain or justify the characters increasing in power or skill over such a short amount of time?
In short, if your character goes from level one to ten (or twenty) quickly, how do we justify it in character?
Yes, we could ignore it and insult anyone worried about it as being autistic.
But that just evades the issue in order to feel superior, as opposed to actually engaging in discussion.
We're better than that.
Also, presume the existence of magic or technology sufficiently advanced as to be indistinguishable from it.
>>52996962
Its called "git guud" philosophy.
You either git guud, or git dead
>>52996962
Montage.
He's thrust into do or die situations, since he survived and gained experience points required to level up, he clearly didn't die, meaning he did do.
How do the fa/tg/uys feel about pic related? Never played it, but my parents owned this and the third edition. All I know is that the third edition was shit, never heard much about second (revised).
>>52996398
All I know is that it was a joke even way back when, I don't know why anyone would still care about it after so long.
>>52996398
Third edition was a vast improvement over the second one. Bringing in the Power Modifier Values from Silver Age Sentinels really helped give more flexible options to Attributes. I honestly don't know why anyone would want to go back to limiting themselves with 2nd Edition when 3rd is so much better.
Still needed a bit of errata and some house rules to iron out the kinks though.
>>52996398
>>52996836
I liked 3rd. I think the game in general had the same problems any overly genericized system does; you end up with a lot of stuff that doesn't fit whatever you're trying to do.
I loved Centauri Knights as a setting; that was my main experience with it.
5th Edition D&D General Discussion
>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf
>Official Survey on Unearthed Arcana: Feats for Skills:
http://sgiz.mobi/s3/9faa85b8c0d0
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
Previously on /5eg/...
>>52988949
Reminder feats and multiclass were mistakes and should be banned
Have you done anything interesting in your last sessions, /5eg/?
Our paladin inaugurated a temple of Bane.
>>52996156
>Banning optional rules.
ye dummy
yall mind if I drop this story now?
>5e
>playing with group for a few months
>some are better than others and we don't go without arguments from our very own that guy but never anything worth a story until a new kid came who wanted to get into DnD after seeing stranger things
>team consisted of paladin, warlock, dex EK, barbarian and str monk
>pretty unorthodox team but it really adds to the fun
>the new guy came in and made an arcane trickster
>half our team is true neutral with a few lawful neutrals on the side as most of the team didn't care about alignments, paladin is of course lawful good and the warlock was neutral evil but very calm and never displayed his character in town or when with the party.
>new guy is chaotic neutral, this usually wouldn't mean anything at my table but trust me it's important
>party is currently in downtime as they are going to be sent to another country by the crown to conduct a mission, but before I send the new guy into the deep end of session long RP, we pause the downtime session and the party takes up an errand to rid a hamlet of a land shark issue
>characters introduce themselves to the new guy
>paladin steps up and talks about his duty to his god
>new guy starts going full "sceptical mcbigbrainium" and starts calling the paladin an idiot for believing in the gods
>explain to him that it would be hard for his character to completely disbelieve in the gods seeing as holy magic is the most celebrated form of magic and paladins are pretty much the super heroes of the era
>yeah my character still doesn't believe it
do you want your character to be someone angry at the gods or something and denies them
>NO my character doesn't believe in the gods, anyone could use magic and say it's from god
>HMM that’s not bad we can compromise and make this work
>okay how about your character thinks it's all fake and believes in a religious conspiracy?
>everyone’s happy we continue
http://well-of-souls.com/outsider/outsider113.html
Call me when moustaches arrive
>>52995051
Well i thought i was gonna die before another one is released.
>>52995051
Honestly I love this series, it kinda kills me that there isn't as many updates
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>52985915
Rolled 632 (1d816)
HERE GOES
>>52994668
Unfortunately, as can be seen with several of our jumpmakers, that's not always a true statement.
>>52994688
>Shin Megami Tensei 1
I have little to no experience with this game. From what I've gathered it's about friendship demons and the obvious superiority of chaos? Or am I confusing it with something else.
What do cursed keys do?
Open cursed doors.
>>52994523
it is cursed to be able to lock any mechanism, but not unlock them
>>52994523
Open doors that you want to open but to a place you don't want to go.
My DM wants to play an all Lawful Evil campaign based in the underdark, about political intrigue and the players gaining power and influence.
I say I want to play a human mercenary who has a secrete vendetta against Drow and once he's amassed enough power will attempt to commit a drow Holocaust.
My DM says "No that's chaotic evil, pick somthing else"
Discuss
>>52994518
I don't think you actually have a group and you're just meming about /pol/shit.
>>52994518
Genocide is inherently evil, genocide when they haven't broken the law is chaotic.
Chaotic Evil.
>>52994518
>>52994540
What he said, and your DM is right.
Even if you get to play that bad idea to it's conclusion, said conclusion would be death by spider.
I'm in a D&D campaign right now, I need an idea for a very dumb shield design. It's a kite shield, and I'm a barb. Could you guys help me out?
>>52994203
>I need an idea for a very dumb shield design
I'm not sure what you mean. A stupidly-shaped shield?
>>52994203
Just write the words "Your dead" on it
>>52994226
Like a crest design, my bad