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Archived threads in /qst/ - Quests - 470. page

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We have an archive now (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pilot%20Quest%201989,
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To say that the last few hours have been tense is an understatement. After bundling into the HUMVEE with CINPAC you and the rest of your unit were driven to a barracks where you were told you would stay their until your briefing the next morning at 09:00 hours. You weren't allowed to leave the building under any circumstances, so they brought chow to you.

Everybody had their own answer to all of the security. Some thought you all had done something wrong, others though that everybody had been brought some special service shit, and Zeus thought that you had all been assembled to fight aliens.

Out of all of the reasons why you had all been assembled, you thought Zeus's reason was the stupidest. Everybody woke up at 06:00 to find that all of their flight suits now bore the insignia of VF-21, the previous patches had been removed and left on top of the suits.

Your joke that "they had been left behind so that everybody could remember the days before everything had gone to shit" wasn't very well received.

Breakfast came and went before everybody was escorted out of the building to the waiting convoy to ferry you across the airbase. You used the trip to take in whatever you could about the base.

Sat next to the runway was a field of aircraft. You could spy many old military aircraft, including F-4 Phantoms, B-36 peace Makers and even a lone B-50 Superfortress. Along the runway sat many aircraft, from basic trainers to fighter jets. And of course, a massive amount of F-100s, all lined up in neat rows. You even spy your Tomcat, still in it's aggressor colours, except with it's Tail painted to match the VF-21 logo of the aircraft next to it.

The convoy pulled up an administrative building and everybody was ordered out and were lead to a briefing room. A number of other people already inhabited the room, a few pilots with the same badges as you sat behind desks while a number of officers and other men in suits stood at the front, discussing something that you couldn't hear. You could distinctly sea the CINPAC standing among them in full formal dress.

You sit down with Zeus on your right and Scorpion on your left.

>[] Ask what your friends think is going to happen.
>[] Keep quit and wait for and explanation.
>[] Other (write in)
70 posts and 14 images submitted.
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>>382282
>[] Keep quit and wait for and explanation.
>>
>>382282
>[] Keep quiet and wait for an explanation.
>>
>>382282
>[] Keep quit and wait for and explanation.
Probably shouldn't annoy the brass. Not yet anyway.

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Oh what's this? Kind of looks like trash but whatever. Let's take a look!
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ähem... looks like someone fucked up a little
oh hey, we can put our name in there! What's going to be our name?
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Don't worry, I'll make it short

Far in the north lies the land Sommerlund. Here, it has been a tradition for hundreds of years to send male adolescents to the monastry of the Kai when they turn 7.
The Kai battlemonks are masters in their profession., After years of training, the novices return to their homes as Kai-Warriors - fit to defend
their homes from the constant danger due to the dark lords in the west with body aswell as mind.
The dark lords were once beaten by King Ulnar - himself a Kai-Master - and the armies of Durenor at the Pass of Moytura.
This marked the end of era of the black moon.
Vashna, king of the dark lords fell to Sommerswerd, the mightiest of all weapons.
You are _BLANK_, the silent wolf (why is this book fucking called lone wolf?). You are pretty much an average disciple in his 8th year.
>>
Rolled 3 (1d10)

Alright we need to determine our stats.
There is stamina, which is basically HP, and combat strength.

we need to roll 1d10 and then distribute those points to HP and combat strength. In the end we add 10 to CS and 20 to HP.

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You and your friends are spending the night in an inn when a group of muggers breaks down the door and comes in laughing and shouting.
You are the only guests so you are up to yourselves.
You wake your friends and hear a cry from below. It must be the maid...
How are you going to approach the fight?
One of your buddies is a capable melee fighter, just as you (yellow) and the other one can wield an arrow like no other. But using it could be hard in this confined space...
156 posts and 44 images submitted.
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wrong image
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Push a mattress/ something heavy to the stairs and when they walk up. Push it down onto them
>>
Also check all the chests for something weapon like with our archer since they won't be of much use without a bow anyway

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Last Thread: >>367460

Last time we:
researched a fuckton of new undead.
got corpses from the machine empire to experiment on (demons and celestials)
dryads called for help
humans called for help
we looked at the slimes in the south for help
turns out they worship us as a god of death
we take advantage of this and basicly take them over

>>377615
>>377727
>>377850

You start researching on ghosts you can send to other worlds to form contracts with other people so that they become your slaves when they die. Obviously you don't tell them that though. The contract's the easy part, since the demons you have gotten are already familiar with soul binding contracts, and you giving someone undead life in exchange for service isn't very far away from that. The problem is actually communicating with other people.

the Death Knights (like usual) don't come up with much, and neither do the Shadowlords, although you figure out that in theory you should be able to reverse a calling spell to send someone somewhere, as long as they have a good enough mental picture of that place. Sadly getting a good enough mental picture of something requires either eidetic memory (which is quite hard for undead to acquire) or high-level telepathy, which none of you currently have, although it shouldn't be hard to train someone into that level of telepathy.

Considering that, you really just need a stronger phantom, and with enough souls infused into it, you successfuly boost its power to the point where it's a good enough telepath. Sadly, the knowledge of contracting isn't gained through power, so it's taught how to bind people through contracts by the demon. You can probably find out a better way to do it in the future though.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
129 posts and 1 images submitted.
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>>377972
May we research more Phantom Telepaths as well as having the Shadowlords research the tower the slims built that seemed to help them gain a sentiance? We can use it to help them advance alongside us.
I vote for that army posted previously to be amped by boosting power via extra souls? And how are our allies doing in regards to our calls to them?
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>>377972
Just a thought, but could we improve our cannoneers using the Xathridium?
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>>377972
Explore what we have not explored yet

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This is a new thread, and welcome old and new civ players alike. We're still in the midst of an epic battle.
Our troop counts are as follows.
8,750(them)vs7,050(us)

Currently we need 2 more 1d100 rolls as on the last thread we rolled a 100 and an 86
314 posts and 4 images submitted.
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Rolled 14 (1d100)

>>377964
you should link the last thread in the OP
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>>377699
>>
>>377964
Hey man, funny you arrived just as bulgar ended his.

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Hi guys

I'm making this quest because all my friends are gone and I really want to play D&D. To have me address your posts, you need to upload a 5e level 1 character sheet or all the information provided in one (premade is also fine). Since I'm not the DM in my party I really suck at DMing, so please give me any feedback you may have. The map for this world will be the Old World of Warhammer(pic related), and the campaign will start in an unknown location in the badlands.

[start campaign]

You wake up and notice you are tied up and upside down (think William in POTC2, the cannibal island part). You feel the scorching sun above you, and smell a putrid stench. Upon closer inspection, you see that the knot that ties you to the pole is badly made and you can easily free yourself. You hear drums beating and gruff shouting nearby, but nobody is watching you. You seem to be in a village of crudely made huts.

What do you do?
32 posts and 5 images submitted.
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>>386046
I have not played D&D before. Can I still play?
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>>386115
Same OP
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>>386127
What does "Same OP" mean? I've never heard it. From the sounds of it you are accusing the OP of samefagging. I can ensure you I am not the OP.

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Five years ago, Creation fell into a crisis when the Scarlet Empress, ruler of the Realm, suddenly disappeared without a trace. Even those not controlled by the Realm were affected, as the world's largest empire suddenly found itself without a strong ruler to keep it's dynasties in check. This event was only made worse by the return of the Solars, powerful beings who once ruled over all Creation. Little is known about their rule, but it is known that their unchecked power eventually led them all astray. Eventually, they were overthrown by their soldiers, the Dragonblooded, who now rule over the Realm to this day. The Solars were labeled demons, and were hunted down to the very last man. Their solar shards, the pieces of divine energy which made a mortal man into a solar, were then locked away, and the Solars faded from memory.

It has been five years since the return of the solars, and the Realm has gone to great lengths to hunt them down again. Still, with their empress gone, the Realm squabbles amongst itself, threatening to fall apart at the seams. Thus, many solars manage to evade their notice, hiding amongst the countless faces of Creation, unaware of their ancient legacy save for scarce dreams of ages long since passed.

You are one of these chosen few, a fledgling god-king who walks among the mortal populace. Your name, or at least the one you've taken up since your exaltation, is Crimson Tempest. You have left your old life behind and journeyed far to the East, to a land known as the Hundred Kingdoms. Kingdoms rise and fall overnight in this region, where tiny fiefdoms constantly war amongst themselves. It is a region in chaos, but that chaos is also a smoke screen, through which you've managed to evade the eyes of the Realm.
42 posts and 2 images submitted.
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>>383271
Always on the move, you've arrived in a small village on the south-eastern side of the Hundred Kingdoms. As you enter the village gates, however, you notice a distinct lack of people. The orange sky above heralds the oncoming night, but you'd would think there would be at least one or two people out and about.

>Knock on the nearest door. See if anyone's home, and if so, what's going on.
>None of your business. Find an inn for the night, you won't be staying for long.
>Write-in
>>
>What is this?
This is a quest based on the high-powered wuxia-themed tabletop game Exalted.

>What should I expect?
High fantasy, over-the-top wuxia style fighting, and some anime shit like oversized weapons and glowing DBZ auras.

>What are the mechanics?
For the most part, I'll be using a bastardized version of Exalted 3rd edition's ruleset. When you're performing an action that could potentially fail, you'll roll a pool of d10s. The amount of d10s you roll depends on your stats, which will come up later this thread. A 7, 8, or 9 counts as a success, and 10s count as two successes. The more successes you have, the better. However, if you roll no successes and get at least a single 1, you have Botched, meaning you not only failed but spectacularly so. More details will be explained as we go along. For now, I'll just be taking the first relevant roll. Once more players show up, I may divide the pool up a bit.
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>>383272
Noone replied yet? How come?

No people around: Either they're all in the inn celebrating something or bandits attacked them?
>Knock on the nearest door. See if anyone's home, and if so, what's going on.
Break in if noone answers.

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You had settled into the quiet study after driving your uncle from the room, a mildly distasteful glower pinned to his retreating back along the way. There were a number of books down in this concealed place for you to peruse, many of them holding a sentimental warmth that spoke of having been made and bound by hand - A fact you first attributed to the unexpectedly skillful hobby of your uncle, only to find the self-same aura of care seeped into more ancient pages.

The words within these texts were both personal and speculative, with notes scrawled into the margins and idle sketches making a semi-common occurrence throughout. As you thumbed through page after page, it became clear to you that with the exception of your uncle's 'renovations', there really was only a single set of handwriting penned upon the sleepy scripts; While the subject matter itself varied, the time you spent searching for answers did leave you with the amusing enlightenment that you were effectively perusing the written works of your great, great... some odd generations great grandfather.

Given the sheer amount of books left behind down here, and the eclectic variety of topics you could find, it was a little humbling to realize that the founder of your house had been so... Well educated. The man may have well been a scholar in nearly every field, with observations and records that baffled you to believe that a single person had enough time in their life to even take all of this in, much less record it.

For most of your life, you had always been distantly awed by the sheer status of House Valen. A family of nobility whose history traced back to before the founding of La'Fiel, whose posterity and influence disregarded such paltry concerns as borders. Beyond all reckoning, House Valen had managed to reach a state of being where one could describe their fame as being in a state of self-perpetuation; Famous, because they were famous. Influential, because they were influential.

It was this enormous weight which you were the rightful heir to. One so crushing that the effort it took you to step back and observe it all threatened to send you buckling to the ground beneath.

Your first glimpse into the legacy of your founder had left you with little reassurance in that regard, and only further seemed to drive home the lurking trepidation that your best efforts still weren't enough to live up to the standards required to shoulder this responsibility.

...

"Y'kay 'Rue?"

You let out a shallow breath as your Testament came to your rescue, scattering the looming clouds from your mind as she stepped up behind you. "Ya've been down here for a few days now, sure y'don't wanna rest?"
68 posts and 5 images submitted.
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Days... You had spent every waking moment since you arrived in this underground study, a life of perpetual wisp light as your only companion as you poured over the texts. Asche had been kept busy navigating the 'public' section of the archives in search of something to help shed light on what had taken Ari, or at least how one could go about engaging in conflict with an entire forest.

Suffice to say, neither of you had made very much progress in that regard. It was only the occasional visit from Kara which served to even alert you to the fact that days were passing at all, as your demihuman Testament would often come in to check on you when she wasn't out supervising her newly acquired pack.

Every day you spent researching here was another day wasted in your efforts to get your most timid Testament back. Though it wasn't as if you knew nothing in comparison to when you started. Having spent so much time reading had given you insight into...

(Pick one)
>Aeons
>Fae
>East Heaven
>Demihumans
>>
Previous Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=Valen+Quest (1-43)
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Valen%20Quest (44+)

Where things are said: https://twitter.com/Riz_QM
Where things are asked: http://ask.fm/RizQM

Assorted Supplemental:
Current Abilities - http://pastebin.com/PchcdWpw
A List of Forgotten Things - http://pastebin.com/kPEscJ3h
Irue's Memoires - http://pastebin.com/sWnicrK7

Write-ups:
Kara's Day Out - http://pastebin.com/8ZbiSKLs
Adventures with Asche - http://pastebin.com/RNviCBJu
The Reclaimed Doll - http://pastebin.com/n6miP1qT
In Your Shadow - http://pastebin.com/EfeeHFAE

Misc notes:Memoirs still not complete.
>>
>Demihumans

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"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: >>357937
Pastebin: http://pastebin.com/7RSh4Qbp
245 posts and 43 images submitted.
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>>378378

It’s been 5 days since you left the main body of the Black Company to deliver the Neumunster town of Kresden to your Employer on a silver platter. Poor choice of words given most of these undead types hate silver. The 9th Platoon rangers have been leading you through the backroads of the countryside, it’s why they were assigned to you in the first place after all.

Like the Company, the Necromancer’s host has split into two parts. One larger portion marches on the western Neumunster provinces, to crack down on any resistance and hold the bridges against the Free Alliance armies and returning Neumunster legions until winter. The other two make free with the central and northern provinces, bit by bit bringing the greater part of the Neumunster Empire under the dominion of the Necromancer. Or razing it to the ground, both seem like equally satisfactory outcomes to your Employer.

At first you fretted about every single lone straggler or family on the move, fleeing one roving band of undead or another. But now it hardly matters, refugees are all over the countryside packing everyone road, even the more roundabout ones, with wailing children, fretting women and nervous men. Most of them have only a vague idea of where they’re going. Away from here being the general consensus.

[Cont]
>>
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>>378392

But for the most part, while plenty choose to flee further north, the majority like you meander towards the pretty little walled town before you. Kresden, the provincial capital of this small province.

Sergeant ‘Bad Hand’ stands beside you, watching the refugees trickle into the town in the distance. And some trickle out, clearly not convinced this town will fare any better than the ones before it.

“The walls aren’t that high.”

“High enough.” You were always the realist.

“It’s not too big of a town for the men we’ve got.”

“Big enough.”

“Town like that, won’t have too many guards.”

“It’ll have enough.”

‘Bad Hand’ gives an exasperated sigh, which you take as conceding to your victoriously pessimistic outlook.

-----------------------------------------------------

>”You reckon the lads are up for a bit of climbing?” Takes the ‘sneak in’ part of the orders fairly literally, but no point hating on what works. [Courage]

> “How many of those Tallensand uniforms do we have lying around?” That column was marching to Kresden anyway, so you’d be expected. [Elite]

> “Think a few of us could pass as refugees?” Dark Father knows you have the spare kids and troopers of the female persuasion to pass it off. [Clever]

> “Everyone has a price. We could bribe a guard to open a side gate.” Easiest option by far. Unless it becomes a trap… [Experience]
>>
>>378400
> “Think a few of us could pass as refugees?” Dark Father knows you have the spare kids and troopers of the female persuasion to pass it off. [Clever]

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OY

Listen up ya gitz, I be yer WARBOSS, da biggest and da baddest Ork 'round here. So ye betta follow dise fistz or i be krumpin' ya!

WIZ DA:

>Armchoppas : lots' choppin little shootaz [special unit: Kommandos]
>Budysplattas: More shootin less choppin [special unit: flash gitz]
>Roadkillas: lotsa wheels, boss! but wiz few! [special unit: War bikes]
>Skysplittas: sky iz ourz,boss! but wiz few! [special unit: Deffkoptas ]
> 'are n' suggest somethin' otha than dese clanz? ye betta not ya git!
87 posts and 16 images submitted.
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>>376918
ZOG, Forgot me name
>>
>>376924
>>Armchoppas : lots' choppin little shootaz [special unit: Kommandos]

WE'Z CHOPPIN FER GORK NOW
>>
>>376918
>Skysplittas: sky iz ourz,boss! but wiz few! [special unit: Deffkoptas ]
WE'Z BE DEFF SKWARDRON NOW

Let's see if you really think it'll be fun.

This world has many different cultures but can be grouped into 4 main cultures. Each "culture" has no name, however the largest cities can provide a good reference of the different peoples.

This is gonna be a long explanation so I'll cut it short into steps:
1. Look at the cultural traits/religion
2.you will reinvent yourself as a god (look at the god reference sheet

You don't "control" civs and cities, but you got all the powers of a god. Provided you're lucky. Dice rolls for all "miracles" and "acts of god". Followers help. I definitely didn't explain this enough so please ask many questions.

Btw heres the link to all the sheets
http://imgur.com/a/HQgm1
6 posts and 3 images submitted.
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God of truth idk if im doing this right
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>>386176
so on the imgur page use the god sheet i had to fill it out and post it here. Just save it and use paint.
>>
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>>386185

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https://www.youtube.com/watch?v=l88yR4n_1XI

Whispers around you, gasps of wonderment, the sounds of drills attacking.

Your consciousness floats like a butterfly.

"CT scans, heroin and cocaine, ecstasy, ventricles, atria, dead, useless."

The wings of angels flapping through the sky.

"Internal bleeding everywhere, there goes her liver."

The Pearly Gates screeching open.

"Careful with the uteral replacement."

A false confession of love.

"She's going to make it."

And the Messiah cleanses the Earth.

"The spiral turns."

Light fills your eyes.

---

<Hello /qst/. As seen in the title, this is a quest inspired by Shindol's Emergence. This session is a pilot run and if it gets enough, I will run it again after a 12 hour pause.
24 posts and 2 images submitted.
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Your name is Sally Yolanda and things are about to get a whole lot worse for everybody involved.

On first hearing, that sentence does not even to make sense. There is no obvious context for the clause after “and”. However, a person more enlightened to your plight would know that the context is right in front of them: That your name is Sally Yolanda. That is all the context that is necessary.

Nine years ago, at the tender age of 14, you were merely another homely maiden. Indeed, back then, instead of long straight hair, you sported pigtails. Instead of contact lenses, you wore a huge pair of glasses. To the majority of the male denizens of this world, what this meant was that you were not pleasing to look at and probably could not please them in bed either.

Why the sudden mention of carnal affairs? It is precisely because of those carnal affairs that things are about to get a whole lot worse for everybody involved.

Aching for approval and social interaction, you decided to go for an “image change”. That’s where it all started to go downhill.

Abandoning your pigtails, you opted for straight luscious hair. And like a caterpillar yearning to become a butterfly, you sought advice on how to use make-up from your mother.

And so, in your high school years, you finally became the butterfly you so longed to be, or so you thought.

Attracted by your nubile and lavish looks, you seized the attentions of a young man by the name of Henry deSwift.

And so, ignorant and unexperienced as you were to the vices of men, you were easily seduced.

It should’ve ended there with the seduction and it should’ve merely ended with a broken heart.

But it didn’t.

Allured by his seduction, he introduced you to illicit drugs, in particular, Ecstasy. You could’ve stopped it there.

But the tale keeps getting worse.

Your friends were false shepherds and they led you down a valley of vice.

And the take keeps getting worse. Worse, worse, worse.

One night, you were violated by your own father, who excused himself by claiming that you were a seductress and that your make-up and teenage cuteness had gotten the better of him and that you had nobody to blame but yourself.

The violation continued, being perpetrated daily. And so you were violated, violated, violated day and night.

And then your mother found out.

Narcissistic as she was, she felt cuckqueaned by your being raped and in spite of all your appeals, you were kicked out of your home.

And so you became dependent on deSwift, as you sought refuge in him. Using drugs to make you dependent on him, he virtually turned you into his concubine. More vilely, now addicted to drugs and mentally and carnally bound to him and earlier having been dragged in by those you thought who were your friends, you sold your body to fund your and his addiction, to shower money onto him and to enrich yourself.

And for the first time, you became pregnant. (1/2)
>>
Dropping out of high school, you were under the absolute control of deSwift, who “sheltered” you.
For your own ends, you killed it. The baby inside of you.
First it’s a tragedy and then it’s a farce. The next five years under deSwift’s spell, you sold your body, drugged yourself and sated his desires and again, you were with child.
Wanting to have a family with him, you expressed your love for him despite the trail of death he had herded you into.
The tragedy was getting kicked out of your mother’s house. The farce was getting kicked out of deSwift’s.
And so you wandered, homeless, sleeping with homeless men, probably contracting more than a couple of diseases.
But this time, there farce would play a little differently from the tragedy. Sinful as you and the scum around you, the son does not carry the sins of the father, the child does not bear the cross of the parent.
This time, this time, you would do things right. Even as you continued to use your carnal means to get money to start again, you swear you would do it right.
But there was to be no messiah saving you from the stoning, so as to speak. In this world, sins are not forgiven, they only compound.
That was all too true, when in your darkest hour, not a single person came to your aid. Used as a punching bag and brutally beaten by a group of “normal” people, you were sent into premature labour. Limping your way into a toilet, your womb bleeding, your child most likely dead.
With nothing left, you were determined to commit suicide via a drug overdose.
Such a masturbatory ambition could never be achieved.
Your name is Sally Yolanda and things are about to get a whole lot worse for everybody involved.

(2/3)

---
>>
Was it Heaven?

Was it Hell?

Opening your eyes, you peer around.

A room of steel, devoid of other furnishings save your own bed and a strange console on top of it.

An equally thick metal door, with a button.

Your stomach hurts.

[] "My child!"

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Your name is Niná and you have found yourself in some sort of containment unit. You're not sure how you got here and you don't plan on staying...

What will you do?
67 posts and 15 images submitted.
>>
find an object
>>
smack bars
>>
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>>382737
find an object

There is nothing you can see in your cell, but you find a small dull knife in your pocket...

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There is Nothing.

>__________
99 posts and 23 images submitted.
>>
turn the lights on
>>
>>378991
Activate your bioluminescents
>>
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>>379019
There is Light

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Welcome to legacy quest, a dungeon crawling adventure spanning several generations of heroes.

Your protagonists will die, permanently, but fear not! Before each hero embarks on their quest to free the land from evil, they marry and have children, ensuring their bloodline will not die with them, and providing the next intrepid adventurer to follow in the footsteps of their ancestors when they come of age.

Unfortunate and stupid heroes might face insta-kills, unwinnable situations, and general doom. The best and brightest will slowly progress through the dungeon, but will still likely face their inevitable death.

No one hero will beat the dungeon, only by building up a strong family of heroes, investing in your hometown/stronghold to acquire better resources, passing down knowledge, wealth, and loot.

Last time on legacy quest:
>After picking a suitor, our new hero Willow has dived into her quest.
>Once inside the dungeon, Willow cleared the first room (full of orcs) using illusions and scare tactics.
>One orc beheaded, one shanked to death, and the room covered in blood and fluorescent arcane symbols, the last orc was sent running in terror to spread the tale of "Wisp, bane of the orcs".

Ready to go! Apologies for the break, I was travelling. Hopefully there's still some interest! Three bumps then we'll begin, as usual.
475 posts and 43 images submitted.
>>
>>376264
The Light Gods bless this thread.
>>
>>376264
Yay! My wish came true!
>>
At least you didn't go to Turkey......

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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