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Archived threads in /qst/ - Quests - 462. page

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Welcome to the LAS Quest! This is a test run for the idea we had back in /ic/ - an rpg adventure heavily featuring drawing and worldbuilding from the players themselves. Basically there are two elements to the game:
1) Standard rpg where you resolve conflict situations by rolling a dice and drawing an action you want to perform (or a spell you want to cast/tech item you want to use, etc).
2) Worldbuilding - sometimes i'll ask to describe with a sketch what lands you discover when you go out of city, or what creatures lurk in those ruins, or what treasure should be in a chest. This way we'll start from a small kinda generic town and build the whole world around it as we go on adventures.

====
Rules

- I, as a QM will visit the thread every day at around 17:00 GMT and advance the story. So players have a whole day to make their move.
- In conflict situations (battle with monsters, evading the trap, convincing the guards of your innocence) you draw an action you want to take and make a 1d20 roll (20-sided dice, the command is in the /qst/ sticky) to determine its success. Cool drawings will add a bonus the the result (let's start with +7)
- Quality of the drawings does not matter at all. It's totally fine to use simplified figures/stick figures in action drawings as long as they are recognizable and have at least a bit of character in them. Explanatory text is also ok, but only if it's secondary to the drawing itself.
- It is implied that the players are always travelling together as a party of artists, so any individual player can pop in whenever he wants to, play, go afk for a while and then easily rejoin again. Of course consistent players will become stronger faster.
- We were thinking of Adventure Time as an example of the theme of the world - post-apocalyptic mix of fantasy and sci-fi, maximum creative freedom for players.
- You can ask any questions about the game either here on in a Discord group for this quest - https://discordapp.com/invite/SgrMtAH
114 posts and 68 images submitted.
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>>396277
Ah, LASotopia..the city of artists shaped and maintained with the power of Imagination, built in the world that survived a Grand Cataclysm that rendered entire civilizations obsolete. Now the world is slowly waking up from the long coma and surviving creatures start exploring the lands around them, completely changed by the Cataclysm.
LASotopia consists of 3 districts:
1) Cloud District - built on the top of the strange cloud that can be stepped on, this place contains a lot of animals - Cloud Sheep that are bred for food and companionship, Flying Lemurs that serve as a transport and there are dangerous monsters in the caves at the base of the cloud that are usually left alone.
2) Mal's Island - central district with the grand Submission Tower where the artists exchange the ideas and cool things they sketched while exploring the world. Hanging above the sea of hot lava with the force of Imagination. Airships and flying lemurs are used as a means of transport between other districts.
3) Santimountain - built at the base of the huge iron mountain - ancient ruin of the pre-Cataclysm megacity which go upwards above the clouds. This district contains lots of living quarters and famous clubs and taverns.
As far as an average citizen of LASotopia knows - the world around the city is completely unknown. And that is GREAT, since when artists explore unknown places and discover new things, their Imagination is refreshed and permanently increased. And it's Imagination that allows them to do wonderful and supernatural things - hurl a fireball after drawing it in their SpellSketchBook, concentrate on the motion in their mind and run up the wall, or use their artifact digital tablet to paint a creature and summon it so it can defend the artist.
To make the exploration more organized, a Challenges system was developed by the city mayor, a Lemur called Lava. Anyone can post a Challenge on a Bounty Board in Fibinochi Square, requesting to do some task for them or explore a specific region for a reward. That's exactly where you, the would be heroes, meet each other - slightly sleepy after restless night spent drawing, all of you are in dire need of an Inspiration and fresh ideas.

===
1) Draw your character and optionally write a few sentences about him - maybe he have a personal goal in this art world? What is his rpg class if he have one? Mangaka/Wizard/Gunslinger/Hacker? Or maybe he's non-human?

2) Choose one of the following challenges that are up today on the Bounty Board:
[ a ] Investigate recent cases of artists gone missing
[ b ] Explore the lands to the South of the city, in the Obsidian Archipelago
[ c ] Capture the Poorly Drawn Fanart Monster that escaped his artist summoner and went rogue somewhere in the Santimountain
>>
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basically mimicking this class design in terms of mobility/combat:
http://archive.wizards.com/default.asp?x=dnd/cwc/20061003
quite short. Maybe 5'2" or 5'3" with their boots on. Good at jumping from high distances and quitely abosrbing the landing, since his limbs dont really seem to have bones.Spends much time in the bounty board attempting to recruit heros, with little to moderate success.
>[ a ] Investigate recent cases of artists gone missing
>>
>>396295
>>396277
I'm game; it sounds interesting. There are quite a few drawfags here of decent quality.

Ignore >>396544; he's just some wandering faggot.

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You're a 6th gen tzimisce neonate, with a missing sire. Your sire has left you to manage your keep on your own, and in a week from now, a very important vovivode meeting will take place.

Your sire's role was as an advisor in this meeting - something that's gonna be hard to replicate. On the upside, your sire had good relations with the southern Vovivode, Vasimil. It seems like vasimil wants to be on good terms with you as well.

You've been studying the journals of your sire to gather information about the earlier vovivode meetings, and together with what Vasimil has said, you've come to some understanding.

You opened up the cellar door, and found some terrible creations: fleshy pods with nightmarish creations inside.

On the upside, Whatever was in there wasn't awake and threatening, merely in stasis.


Pastebin with general info:

http://pastebin.com/FUDrRALV
91 posts and 5 images submitted.
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>Could we use Spirit's touch on the door in order to find where the key is or who made it

Still in the damp cellar, you walk up to the grated door, placing your hands upon them to examine with your vampiric powers. First, you feel nothing, like a complete void of emotions.

But after a little bit, you can feel tapping. ever so often. pushing in on it, you realize it's the key to the door, how it opens it, everything about it. It's visuals are clear - hell, you could make a copy of it, if you knew the crafts. apart from that however, nothing is said about the grating.

What do you do from here?

>try to break past the iron grating. (you'd probably need some planning for this. Write-in?)
>return outside, deal with this another day
>return outside, and try to get someone that can make you a key.
>write in.


(turns out that my cold got way way worse, but i'm find now!)
>>
also, last thread

http://suptg.thisisnotatrueending.com/qstarchive/359657/
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>>399873
>>return outside, and try to get someone that can make you a key.

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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/373406/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=undead+quest

You sit in your boat, listening to the engine of the motorboat roar slightly out of water. The sun has begun to set, but in your mind still uncertain is where you’re headed next. Staring at the waves of the Salt Sea, you contemplate your future.

Innumerous air bubbles rise from the waters around you suddenly. It rocks your boat, and it’s gone as fast as it came. You blink, unsure of what happened, and stand up to look around. There’s nothing in the horizon but water, and over the boat you see darkness with the light of the dying sun.

Then you hear a low rumble.

>Turn off the engine and stay still.
>Full speed away.
>Quickly tie all your gear around you with rope.
95 posts and 17 images submitted.
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>>396714
>Turn off the engine and stay still.
>>
>>396714
>>Turn off the engine and stay still.
>>
>>396714
>>Quickly tie all your gear around you with rope.

Test run of a game of thrones, be warned that run times will be sporadic like my schedule will demand. System is of best of three of d20. In the meantime let's look at our cast of characters to choose from!

>The Noble Knight
House Name: Sigmar
Motto: The Star's Align!
Liege-lord: Mace Tyrell, Lord of Highgarden, Warden of the South
The Reach

+Formal and Martial education, some wealth and influence
-Sheltered Upbringing

Weapon Proficiency +2 with any weapon. +3 with sword.

A Quiet People
Your people under your authority are unlikely to cause you trouble, while not necessarily truly loyal they are exceptionally unlikely to rebel.

Mine By Right +3 Diplomacy when invoking family name.

Gregarious +5 when making allies or convincing enemies. Very Charming.

Starforged Sword “Weeping Stars” Deals 2 extra wounds upon hit. Sword made of remnants of a fallen star.
Flaming Weapon +3 to intimidation rolls, gain a wound, Extra wound upon hit.
Can use your blood to set alight your weapon. Such fire blazes incredibly hot and is unnaturally intimidating to your enemies and heartening to your allies but will ruin ordinary steel.

House Stats.
RESOURCES
-----------------------------
Defense Rank: 0
Some cultivation, presence of a keep or smaller stronghold with a few roads, rivers, or ports.
Influence Rank: 47
Maximum Lord's Status 5. A powerful minor house with colorful history. Examples include House Florrent and House Frey.
Lands Rank: 31
A modest stretch of land or medium-size island, such as House Frey.
Law Rank: 26
You exert a great deal of control over your lands, and crime is uncommon.
Population Rank: 11
Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a community around your primary fortification.
Power Rank: 26
A large force of diverse, trained, and competent soldiers. You probably also have the services of a small navy as well. Several banner houses are sworn to you.
Wealth Rank: 30
Affluent. Your family has more funds than it needs and lives in comfort.
13 posts and 1 images submitted.
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>>403523
HISTORY
-----------------------------
First Founding: Age of Heroes
Major Events: 8
Defeat
Your family fought a war or smaller conflict but was defeated, losing status, precious resources, and influence. If defeat is your first roll, your family might have been swallowed up by another house and forced to marry into a lesser branch until your original bloodline became all but extinct.

Defeat
Your family fought a war or smaller conflict but was defeated, losing status, precious resources, and influence. If defeat is your first roll, your family might have been swallowed up by another house and forced to marry into a lesser branch until your original bloodline became all but extinct.

Defeat
Your family fought a war or smaller conflict but was defeated, losing status, precious resources, and influence. If defeat is your first roll, your family might have been swallowed up by another house and forced to marry into a lesser branch until your original bloodline became all but extinct.

Conquest
Your family fought and defeated an enemy, annexing their lands and holdings to their own. With such a victory comes the trouble of old loyalties, weakening your house's hold and influence over the smallfolk. If conquest is your first historical event, you gained your noble status by defeating another lord or landed knight.

Victory
Your family achieved an important victory over their enemies. Foes could include ironmen reavers, a King-beyond-the-Wall, or a rival house. In any event, your family rose in prominence and power because of their victory. As an initial historical event roll, this victory was so great that your family was raised to nobility.

Favor
Your family gained the favor of the king, their lord, the Faith, or from some other powerful body. As a result, their fortunes improved, and they climbed in standing. This favor might also result from the naming of a family member to the ranks of the Kingsguard or attaining the rank of Grand Maester or Great Septon. Should favor be your first historical result, the king likely raised your family to nobility.

Invasion/Revolt
An invasion or revolt marks a period of collapse, destruction, and ruin. Most of these results come from an external invasion, either from ironmen, clansman, or wildling raiders, or from an enemy house, but it can also stem from a period of inept rule that led to a widespread smallfolk revolt. Invasion/revolt as a first historical event means your house was born from the strife and came to power in the aftermath.

Conquest
Your family fought and defeated an enemy, annexing their lands and holdings to their own. With such a victory comes the trouble of old loyalties, weakening your house's hold and influence over the smallfolk. If conquest is your first historical event, you gained your noble status by defeating another lord or landed knight.
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>>403525
>In the Vale a Sworn Sword.

You are a tried and tested warrior currently in the service of some person of influence. Your contract has expired however and while you may remain in your master’s service there is no longer a reason you must. You are a mercenary or a not entirely convincing hedge knight.

+Martial training, paying work and friends in the area.
-No land, formal education and limited wealth.

Weapon Proficiency Free +2 with any weapon. +3 with axe.
Good at arms and exceptional with Axe

Dirty Fighter +2 while fighting dirty, +5 vs. Honorable Nobles.
Fight Dirty, get the better of those who work by honorable means. Fight Clever.

Bold. +3 Against Fear/Crazy Challenges.
Brave without recklessness. Can keep your cool even in the most heated situations and will not balk at a dangerous challenge.

Large +2 for Strength related checks and +1 to fighting.
Got mad gains, huge like you’ve giant’s blood in you. Gain added strength and reach giving great advantage.

Quick as a Snake. +2 to Reflex Checks
Inhumanly quick reflexes and exceptional speed in short bursts.

Mystery Knight +5 While in Effect.
When your face is obscure and your opponent doesn’t know you, fortune greatly favors you and your combat prowess is greatly improved.

Castle Forged Steel Additional wound inflicted
Well made of steel plate and chain and axe. Slightly rusted.

Horse 50 Cp
Fast intelligent and loyal horse. Another turns up if this one dies. 25% more likely to die if you name it.

Pet
Raven- Alba Is able to write and read, excellent scout and conversationalist.
Unshakably loyal animal. Oddly strong and intelligent of it’s kind and will follow you to the seven hells and back.

Pouch of Gold
Pouch of Gold 300 Golden Dragons.
>>
>>403530
>The Smallfolk Of the North
+Local allies and history in the realm.
-Limited resources, no formal education and no martial training.

You are a member of the smallfolk in your starting area. You are well known and well liked in the area and you are seen (amongst fellow commoners) as a pillar of the community.

Worker You are willing to push yourself far beyond the normal limits with physical or tedious work. You will continue to do such tasks to the best of your ability without soon tiring. +3 for endurance checks.

Glamour You can change your face to resemble other people and copy their mannerisms. This is extremely convincing if you have an object of the person you are impersonating.

Too Low Born People will very rarely consider you a threat. As long as you do nothing overtly threatening people will expect no harm from your direction +4 for sneaking/hiding

Rabble Rouser You have an uncommon ability to mobilise the masses. Whether for religion, gold or bread you find it reasonably easy to instigate a full massive revolt against all but the most beloved of rulers. +5 Incite crowds.

Ship A ship of roughly your design. Tough and seaworthy. Perhaps a longship, a small galley or a swanship. You may import a vehicle to grant it the appearance of a ship.

PET Large Dog named Ana, excellent hunt’s dog. An unshakably loyal animal it is a peculiarly strong example of it’s kind and it will follow you to the seven hells and back.

Select your character Anon's and let's see how far down the rabbit hole we shall go. Also for frame of reference our adventure will be taking place along the same time that the old Hand of the King, John Arryen has died and Ned is to become Hand within the coming months.

'This...THIS CAN'T BE HAPPENING! No, this brat cannot beat me! GARRHHH!'

The Super Kamehamemeha completely engulfed Bojack. All he could feel was the tremendous amount of kai plasmoid energy completely dissolving him. The pain felt like an eternity, but also as if it was mere nanoseconds.

Darkness.It was all Bojack could see...Untill he realized he somehow was still alive..Drifting..'W-what in Supreme Kai's name is going on here!'

A pang of dread welled over him. 'NO...This can't be the accursed star!' He was shaking in disbelief and pint of sadness, believing he was in his star bound prison.

It only dawned to him that suddenly, if it were possible, the darkness disappeared as soon as he blinked."Where...am I..?" All around him a putrid bogged smell was the main aroma in this underground complex. His highted senses made him instinctively cover his nose in disgust. He sensed a few low ki signatures in a couple of allies north of him, but besides that this place was a ghost town.

Bojack's eyes bugged out, realizing he was still alive. He started feeling all over himself, checking for injuries. He only had his baggy white tattered pants and scratched up black and yellow combat boots..'I definitely have no reincarnated...But surely that blast should have killed me..' he mused.

Little did the Hera pirate was in the grimdark future of Warhammer 40k. He was a practical god amongst untold billions in this Hive City. The Chaos gods watch with glee, this anomaly a welcome change to the monotomony
22 posts and 2 images submitted.
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>What shall Bojack do?
(Its okay if he is OOC, he suffered an extremely traumatic event. Other than that, his Kai reserves are replenished, but he only has his pants and combat boots.
>>
Shameless bump
>>
Oh, so that's not Bojack Horseman you were talking about.
Well, have a bump OP.

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Last time in Medieval Pokémon Quest the young noble Lye went to the forest with her two friends, Jonathan and Shade, in search of herbs and berries. They succeeded in their search and also made a few pokemon friends while they were there. The friends then made there way to the city of Viridian. However, they were then attacked by some rather rude bandits. Now the fight shall be finished.
5 posts and 1 images submitted.
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>>400058The leader tries to strike me again and I quickly pull back and toss a rock at his face. It lands a direct hit, though I guess I didn’t through it hard enough as it just seems to enrage him luckily it distracts him enough for Shade to stab him in the back. Having been stuck the bandit falls down to his knees.

“Now attack the zizagoon,” I order Weedara as I let her out of her pouch. As she begins to charge the zigzagoon it releases a little growl before Weedara manages to make contact with it which causes Weedara to hold back a little. As a result the zigzagoon manages to remain standing by its master’s side. The slinger’s blue creature growls at Nyx but once again it doesn’t seem to do anything. In retaliation Nyx gives it a withering stare that seems to weaken it somehow. All of a sudden you here a loud smacking sound and turn to see Isis fly back after being hit by the scatterbug.

“Isis no,” cries Jonathan as he runs over to her.

“Hey get back here and fight me you li…,” before the knife bandit can finish what he was saying Jonathan’s knife flies into his neck dropping him. Jonathan gets up placing Isis in her bag, his eyes instead of their normal brown are the same color as Isis’ eyes and lifeless. He calmly walks over to the dead bandit’s corpse and grabs both his knife and his foes. He then slice’s the scatterbug into two and steps over the pieces. He then begins walking over to where you and Shade are eyes focused on the sword bandit.

Jonathan
Jonathan and Isis are in a Berserk state
pokemon
>A. Panna scratch
>B. Panna playnice

Shade
>A. knife
>B. hypno tag
>C. throw rock
pokemon
>A. Kame tackle
>B. Nyx hypnosis
>C. Nyx lick
>D. Nyx spite
>E. Sagi scratch
>F. Sagi leer
>G. Sagi playnice

You
>A. Sword
>B. Defend
>C. throw rock
Pokemon
>A. Weedara tackle
>B. Selene psywave
>C. Selene growl

Say who attacks who and give me 6d100
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>>400058
Let me guess: you didn't set up a twitter, you didn't announce the thread on qtg, and anyone who happens to find this on the catalog has no idea what to do with such micromanaged options?
>>
>>408103
haha yes

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You are moonman you see to lazy dark skinned fellows in your nice white suburban neighborhood.

What is moonman to do?
10 posts and 2 images submitted.
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>>399893
Make sure our AR-15 has ammo
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>>399910
This
>>
>>399893
Make sure head is cleanly shaved

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In this CivQuest: You, the players, are in control of the great nation of Valornia, a state founded by the Skorupi and the Yanma. Your main goal is to ensure the continuity of the state, prosperity of its people and the security of its force.
It has, by this point, through politics and conquest, blobbed the northern half of Root Island, which is starting to be called "Ostrov of Srdnatosti" or Isle of Valor by the populace. Own the whole island and it will be renamed officially. Your main goal as of now, however, is to unite the Haven Isles under your banner.

Currently, Valornia is participating in the Haven Coalition War against the large northern kingdom, Zureis, and fighting to purge the demons, literally, from the land and stop Yveltal from summoning more.

Last thing that happened is the Valornian 1st Army smashed through a larger Zureisian force and are now calling Azelf to purify a small number Demons left behind (>>390640).


Thread Archive - http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon%20civ%20evo
General Civ. Stats - http://pastebin.com/B4bgBxNn
Military Stats - http://pastebin.com/K5ydbEM8
Last Thread - http://suptg.thisisnotatrueending.com/qstarchive/369079/
40 posts and 6 images submitted.
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>>397154
Your call upon Azelf and her siblings to come and try to purify the demons is met with them in person- a sight to behold by the Valornian troops who all immediately kneel in prayer for them.

The trio say nothing at first but soon speak a tongue that no one understands, directed at the demons.

"Misit nos ad te, ut sacra daemonibus turpis." Azelf said as the demons started to glow suddenly.

"Sine verbi sancti praefluunt vestrum." Mesprit said completely enveloped in light, along with her sisters.

"Et dabo te omne verbum quod semel." Uxie said before an explosion of light poured out, blinding everyone temporarily. Once awakened to sight again, the soldiers stood in disbelief: where there were was once a group of demonic Pokemon is now a group of normal Pokemon with slightly demonic features. The aura of the unholy has left them and they show no signs of corruption.

The army then noticed the lack of gods in the area. It seems the Guardians had left after they finished their rites.

These newly purified demons. now mortal again, are not fit for combat and must be transported/escorted to safety in Daberly back in Arthubrook. Beyond this, there is little left for the troops to do beside set up camp, deal with all the dead bodies and extra equipment and/or leave the area.

====

The dissection of some of the demon bodies has been completed but not without problems. It seems that due to some sort of chemical processes, the bodies decompose faster than a normal mortal and so the dissections can only be done on so many bodies until they all rot away. The chance for disease was also high but the hospital staff dealt with it better than most ever would.
The dissections revealed that demons have no functioning organs- they needn't eat, breath, sleep or anything of the sort for mere mortals. Indeed, these men and women are dangerous as they never tire. Belaying this however, is the fact that because they have no metabolism, injuries heal extremely slowly and that is key to killing them. Crippling them in a major way, like cutting an arm or leg off, would be an astounding blow to any demon.


TECH -| Steam - 8
TECH -| Canals - 1
MILITARY -| Strange Gun - 7
MILITARY -| Dissect Demons - 1
POLITICAL -| Call Allies - 1
POLITICAL -| Rayquaza Envoy - 3
SOCIAL -| Postal Service - 1
ESPIONAGE -| Incite Rebellion, Zureis - 2
>>
>>397229
hey, back now
-military: reverse engineer the zuresian rifles (bolt action)
-yes, escort the purified back to arthubrook
-yes, have the army deal with the bodies+extra equipment
-chase down the fleeing soldiers, get them to surrender if possible. scout the surrounding areas with flying types
>>
>>397229
also, I forget, we've researched water pumps right? not an air one though?

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sorry for slow mupdate guys
let me know what if fucked up
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Rolled 61884 (1d99999)

>>403270
Finish off Klaus
>>
>>403270
oh fug :DD
>>
Rolled 12921 (1d99999)

>>403270
flee south

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Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Hitmaid
>Your job as a maid and assassin is simple; Protect the young master from the shadows, and be the best maid you possibly can.
----------------
>check on Faith
(1/2)
The maid walked back through the hallway, absorbed in her thoughts. She had been unable to confirm Johannes' death the previous evening. There was a possibility the young scientist was still alive. She would need to procure new weapons and soon. The matter of the suitcase still remained. Whatever it contained within was definitely important. The lock was complex beyond imagination, easily one of the most complex contraptions she had seen in her life. She sighed as she crossed the main walkway heading towards the laundry room. Elisabeth walked into the hallway, pushing the door open to the laundry room. Faith was holding white lingerie, the woman's, in her hands and staring at it. Elisabeth sighed and muttered.

“Problem, Faith?”

“Is this bleach laundry? Or will it destroy the lace?” Faith glanced back at the maid, obviously confused. The woman laughed, walking forward to grab the underwear. Tossing the article into the washer, she closed the lid and started it.

“Don't worry about it. It'll survive.”

“That was the colors load.” Elisabeth's smirk vanished, as the maid glanced at the already running washing machine. Well, it hadn't been her favorite underwear, anyway. The maid shook her head and began walking towards the doorway, as Faith continued sorting the laundry. Pausing in the doorway, Elisabeth spoke over her shoulder.

“Hey, Faith, Johannes didn't tell you about any keys or codes, did he?”

“Only one: science is the foundation of everything.” Faith responded, tossing more clothes into the bleach pile. “He would say it every time he entered his lab. Voice recognition, codes, something or other that was beyond my grasp. Why?”

“Nothing. Meet me in the conference room when you're done here, Faith.”
106 posts and 17 images submitted.
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(2/2)
The maid paused to admire her work in the conference room. Every inch of the room had been dusted and wiped down. The television and sound system were spotless. The unfortunate chairs from the afternoon prior were even fixed. Elisabeth sighed with contentment, resting against the handle of her broom. There were other matters to deal with, so the maid gathered the cleaning supplies and headed off. She did a quick swoop of the house, cleaning everything that needed tending to. She saw the young master during her rounds, which made her mood lighten further. Today had been what she needed after the stress of the last few days. Finishing in her room, she flicked the last blanket outside. A little dust flew from the cloth. it hadn't been used in months, until the two girls arrived. Retrieving the blanket inside, Elisabeth looked at her room, admiring the neatness within. Her eyes traveled to the closet and narrowed. She needed to restock her weapons, if she could contact her dealer. Getting time off from the master to run errands wouldn't be hard. She paused on her bed, trying to recall any business that was pressing.

>conduct staff meeting; its late enough in the afternoon that everyone can take a break
>contact dealer for the 'good stuff'
>write-in
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>>400059
>conduct staff meeting; its late enough in the afternoon that everyone can take a break
>>
>>400057
>conduct staff meeting; its late enough in the afternoon that everyone can take a break

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“Gentlemen, observe the eyes full of blood, and the manner with which the subject struggles against his bonds. A textbook case of Red Eye Sickness, would you not agree?” - Professor Bartzof, presenting a specimen to his students.

There's really nothing complicated about hunting, once you look past the gloss and focus on the fundamentals. Years of training and teaching are just the refinement of the craft, while layers of ritual and ceremony are just there to obscure the outside eye. When everything else has been cast aside, the art of hunting is pure simplicity.

Once you've got your teeth into something, you don't let go until it's dead, or you are.

Sometimes, that means stalking a wounded beast through the snow-covered forests, following it for as long as it takes to deliver the fatal blow. That was how things were in Nebel, when you chased and killed the second of Artemis' great beasts, and this is going to be no different. You might be pursuing a missing doctor rather than a brutal monster, but the fundamental idea is the same. You'll sink your teeth into the mystery, and you won't let go until you've got the answers you seek.

Simple, really.
415 posts and 22 images submitted.
>>
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>>395933

“So where are we going?” Lize asks, repeating her question for what might be the third – or perhaps fifth – time. From the light tone of her voice, you get the impression that she doesn't really care about what the answer might be, or even whether or not she gets an answer. She's just happy to make conversation, to walk the streets and speak freely. With her darkened hair, cut short, and the thick, heavy coat, she looks a far cry from the noble girl whose picture adorns posters across the city.

You're going to see a friend, you tell her at last, a friend who knows things. If there's any news or gossip about this missing doctor going around, she'll be able to tell you. She's the kind of person who hears these things, no matter how secret they might be.

“You mean she's, like, a spy?” a note of excitement slips into Lize's voice, “Or secret police?”

Even better, you explain with a faint smile, she's a bartender.

-

Iosefka's bar, the Medicine Melancholy, is one of your favourite haunts. Not just for the information that can be learned there, or the excellent collection of spirits – the “good medicine” - that Iosefka keeps behind the bar, but for the simple atmosphere of the place. When the nights got lonely, you'd often spent the evening there, nursing a few glasses of beer and listening to the music, sombre tunes played by Iosefka's skilled young assistant. A home away from home, almost.

“She ain't drinking,” Iosefka announces straight away as you enter, pointing an accusing finger at Lize.

“Hey, I'm old enough!” Lize protests, “I'm... is it eighteen? I'm eighteen!”

“Sure, and I've got a seat on the high council, you ain't drinking,” letting out a derisive snort, Iosefka focusses her attention on polishing glasses for a moment before glancing back up to you, “Who is she, anyway? Not like you to bring a girl in, Henryk, not one that young at least.”

She's your kid sister, you reply coolly as Lize squirms.

“Funny,” a smirk touches Iosfeka's lips, “I don't remember you mentioning a kid sister.”

Funny, you shoot back, you don't remember her asking.

“Well, either way, it's none of my business,” setting down the glass, Iosfeka glances across to Lize and taps a finger to the side of her nose, “So anyway, what can I do for you?”

You've been hearing some interesting things, you begin, about a missing doctor. That something she knows anything about?

“Let me check my files,” with a slight wink, Iosefka draws back from the bar and nods towards a back room, “Anything specific you're looking for?”

>Nethe Eklund, the wife – where can I find her?
>Heard about any other disappearances lately?
>How much does the Ministry know about this?
>You ever meet Zolan Eklund?
>Other
>>
>>395934
>>Nethe Eklund, the wife – where can I find her?
>>How much does the Ministry know about this?
Seem like the most interesting here.

Also, hi Moloch.
>>
>>395934
>Nethe Eklund, the wife – where can I find her?
>You ever meet Zolan Eklund?

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You open your eyes, or at least try to, you feel grime and dirt around you. You stretch a hand out upwards and feel the breeze on your arm, a few moments later you've clawed yourself out of your....grave? Huh, you don't remember dying, then again, you don't remember much.

You can remember one thing though, your name is _____ and you are a
____

>Decide name and class


[[This is my first Quest]]
14 posts and 2 images submitted.
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>>400417
>Griffith.
>Knight.
>gl hf
>>
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Your name is Griffith, you remember that and your style of fighting, you draw your rapier out of its sheath, give it a good look over

Roll a d100 for actions
>>
Rolled 76 (1d100)

>>400492
>look for your lost band, or signs at least.

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Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.

Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.

Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.

Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.

Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.

The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.

You are one of them.

https://www.youtube.com/watch?v=oRznDqTeHkU

Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: N/A
246 posts and 44 images submitted.
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>>397904
A deformed hand covered in pulsing black tumors bursts out of the ground and latches onto your ankle. You struggle to get away and fall face-first. You dig your fingers into the dirt, trying to pull yourself away, but you are young and weak and afraid and you can't fight back. Behind you, the ground parts and a twisted child-like goblin emerges.

It is a dream, and you remember it well. It is your first encounter with the Fomorians.

The goblin's jaw unhinges itself as a snake's would. It leans down to devour you whole, and even though you are more than twice its size, you know it can fit you inside its stomach.

Even now, aware as you are that this happened years ago and that it is only a dream, you feel a pang of terror run through your body; some fears are not easily quelled.

Then the light appears. For the first time, your Relic awakens, and you are no longer weak. You reach out with your hand and grasp…

- a Celtic blade wrapped in wind
- a bronze shield with a reflective surface
- a sturdy silk ribbon
- a bow and a quiver of poisoned arrows
>>
>>397915
>- a sturdy silk ribbon
>>
>>397915
- a sturdy silk ribbon

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Space... it's, uh, a frontier, or something.
Yeah, lets see how this garbage burns.
Get ready for a space adventure full of lasers, aliens, ships, and other space stuff.
30 posts and 4 images submitted.
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>>399570
Oh shit lets go
>>
>>399570
"These are the voyages of the {[Class of Ship] - Starship, Frieghter, Transport, Scout-ship, Warbird, Trade-Vessel, etc} {Name of Ship}, It's continuing mission- to {Mission objectives}.

Race:
Romulan
Vulcan
Klingon
Human
Android

Complement:
1 Man
10 Men
100 Men
1000 Men & Women

No treaties or alliances are in play except for the early UFOP (Vulcans and Humans)
>>
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before we start we gotta get some stuff settled,
you've got to decide: What are you?
a vanilla ass human?
some kind of ayylien?
a clankin' robot?
a disgusting hybrid of them all?
What space race are you?

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>This is an episodic quest
>Unless you see Part2 or the like, it's not related to any other imouto quest
>You are the imouto
>Do the imouto things

The nurse smiles at you as she leaves Onii's room. You wait worriedly outside Onii-chan's room, too nervous to go in. Onii was in an accident and broke both of his arms, and one of his legs! You're really glad he's still alive, but now he can't take care of himself. You're happy he can be at home instead of the hospital, but you've never taken care of somebody before, and it's your responsibility as his imouto to make sure he's well taken care of. What are you going to do!?!?
24 posts and 3 images submitted.
>>
>>395062
>Fuck
>Episode 2 is not part of episode 1
>I'm too unclear
>Part2 is what you will see as a continuation of previous quest
>>
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>>395062
>Ignore Onii-chan
>Read that strange old book you found in the attic
>>
>>395062
Revel in the fact that you alone are the sole user of the internet in this house.

Visit /t/ and dl the shit out of the Walter Lewin videos

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