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Archived threads in /qst/ - Quests - 477. page

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Previous: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=soulmates

Once you clean up the glass on her floor, you go back to cooking. "That was weird... That was incredibly weird..."

"Ah, it's probably just kids playing around outside." Fujiko tells you. "I'm glad you were here though... I'd be scared if I was alone."

"Really? But wouldn't you just you know... Use your 'skills' to defend yourself?"

"I know... But I don't want to do that anymore remember." She tells you with a shy smile.

That weird situation with her window being broken reminds you of the other odd thing that happened earlier. "Ah, by the way... A detective dropped by earlier."

"Eh? A detective?" She tilts her head like a confused puppy.

"Yeah... It looks like some guy has been looking for you. He reported you as a missing person."

"Eh? How come... I've been calling my foster parents regularly..." Fujiko starts to look confused. "That's weird... Who would report me as a missing person?"

"It's your brother apparently. Or at least he called himself your older brother." You dig through pockets to find his calling card. "Here, he said to call him here whenever you get the chance." When you mention her older brother, Fujiko's eyes immediately widen with shock.

"O-Onii-sama was here?!" She pounces on you almost instantly. She tries to take off your shirt. "Did he do anything to you? Did he touch you anywhere? Did he hurt you?!"

"No... I'm okay Fujiko." You tell her with a smile. "It's okay, I'm fine. Why are you so worried anyway?" That was when you noticed her eyes. They looked terrified.

"Good... I can't believe he found me again..." She whispers to herself.

"Eh? What do you mean?" Usually, would you be happy to see your family again? "Did he do anything bad to you before?"

She shakes her head. "No... Not anything bad to me... But he did stuff to other people... To people who got close to me..." Fujiko starts to look worried about you. "Hey... Ryu, for tonight... Is it okay if you sleep her again? And every night until I can sort things out with Onii-sama?"

[ ] Write-in
73 posts and 3 images submitted.
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>>361902
"Yes, I suppose there shouldn't be any problem with that."
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>>361902
Just kind of stare at Fujiko for a second, let it sink in that, you now have to deal with you cute murderous girl friend, her killer and overly protective brother. All while you have a detective snooping around and your best friend Aya is getting sicker by the day.
>Yeah, I think that would be nice. I think I'm gonna start right now.
>Then pass out then and there from being so overwhelmed.
>>
>>361902
"If your really want it then of course I can stay here, and I'll be glad to.

However, I want you to first tell me more about the problems with your "Oni-sama" (not a spelling mistake). Sorry for insisting, but your behaviour right now worries me greatly, and the eerie aura around the person in question does not help. I just want to know what we're dealing with, know if I can help you in any way, and if so, how.

Because remember, I love you, and it hurts me to see you hurt."

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>Twitter: https://twitter.com/op_yob
>Char. info: http://pastebin.com/P5hbpB17
>Previous chapter: http://suptg.thisisnotatrueending.com/qstarchive/287595/

You wake up to the sound of an alarm clock you don't remember setting up. It's 6:00 A.M, which must be the scheduled wake up time for the staff here. You groan as you sit up, and you quickly get dressed in your uniform. Seeing yourself in the mirror reminds you of the last few days, and you let out a sigh. It's going to be a long day. As you walk down the hall to the dining room, you hear the muffuled commotion going on inside. The noise hits you as you open up the door

"- could barely sleep last night. Oh, hey Stanley! Over here" Serena says, talking to the tree-lady. Her skin is brown and plated with bark, and olive branches You make your way toward them.

"Good Morning. Stanley, this is Euanthe. She tends to the gardens. Euanthe, this is Stanley."

"Pleased to meet you" Euanthe says as she extends her hand. Her voice sounds European, beneath a thick layer of what sounds like a tree swaying in the wind.

"Likewise" you take her hand and shake it. It feels like warm bark, which it probably is.

>What do you do?
>Ask what we will be doing today
>Ask about Euanthe
>Look for food
>Write in
75 posts and 3 images submitted.
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>Ask what we will be doing today
How do these monster lord fights even go down usually?
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>>361728
>Ask about Euanthe
>Look for food
>>
>>361728
>>Ask about Euanthe

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The war had been raging for about a year at this point. News was hard to get, living as far out from Viridian as your family did, but a military messenger managed to reach your community eventually. They’d even put him up on one of the thoroughbred Zebstrika, and not the cheap draft equines that’d you’d grown so accustomed to seeing. Messages were sent to all war-ready folk to enlist in the military, to protect their crown and country. It was certainly news enough for your little community, where the odd home still lacked access to the slowly structured electricity grid, and word from the world at large was rare.

When they first came, the news of the Johto incursion across the Mt.Silver border drew the ire of many. Tensions had always been high between the two nations, and in each nation’s timeline, the aggressors were blamed for much. Bad harvests, burning towers, and other misfortune bred the resentment that gave way to the flames of war. In a bad spot, people needed something to believe in, not that it was something you could begrudge them. Apparently the harvests had been bad across the mountains for the last several years, and their economy less than stellar.

A good number of your schoolhouse friends went to go and enlist. These are the same people that you sat next to for years between harvest seasons, when your labor wasn’t needed. You, like most of the people that happened to stay, did so mostly because you needed to. Your pa’s leg never quite worked right after that Tauros broke out of the reins and gored him good, but thankfully the orchards were doing alright. Most of the families around were in the apricot business, with the climate of the Viridian countryside being well suited to the different varieties that were grown.

Things didn’t stay quiet though. When the conscription letter came, your mother couldn’t help but break down into tears upon seeing ‘Barry Sinclair’ spelled out on the order. Two farms over, the Joneses’ son had been sent back missing his legs; a broken man from a war he believed just. Your ma didn’t see such a sacrifice as courageous though, just wasteful. She threatened to rip the commanding paper, at least until your father managed to wrench it away from her grip, still mostly intact.
[1/?]
172 posts and 21 images submitted.
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>>361402
Bags were packed, kisses were given, and a solemn last dinner was given before your departure for the city. Running your fingers along the stubble that threatens to break out along your jawline, it takes a moment to shake that thought from your mind. No, it’s not the last dinner you’ll have with your family. Just the last you see yourself having for a while.

The trip through the countryside was rather uneventful, you and your parents sitting in the older, barely functioning truck as it rode along, the three of you packed together as it chugged through the dirt roads of the countryside. Silence was your companion, as view of the city finally came into the way.

You’d been there a couple of times when you were younger, but Viridian has grown since the last time you’d come around. Buildings springing forth, and people going about their business. The factories around here- the few there were- had mostly been taken for the war effort. Vehicles, the experimental new pokeballs, and whatever all the military needed to fend off the Johto menace. People went about their business like usual though, but the hustle and bustle of the town itself would always capture your imagination.

Chugging along to your destination, what branch of the military did you get assigned to…?

>The Army: Boots on the ground, ‘frontline’ fighting forces. Though this also includes many of the medic corps, engineers of all varieties, and intelligence personnel that are needed for the war effort to thrive.

>The Navy: Working somewhat closely with certain sub-branches of the air force, the navy tends to take the fight directly to Johto. Usually associated with boats, but there are the marines, that take the fight more directly to the enemy.

>The Air Force: The newest of the branches, and mostly centered around airborne activities. The idea to include the newly trainable pokemon in the branch only expanded their options further.
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>>361412
>>The Air Force: The newest of the branches, and mostly centered around airborne activities. The idea to include the newly trainable pokemon in the branch only expanded their options further.

Death from above.
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>>361412
Army

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Welcome to Fourclosure, an interactive RPG.

You, a lowly infantryman of the grand king Rexus, have been tasked with invading the fortress of your kingdom's sworn enemy, the Pigbloods.

A guard stops you as you enter the castle. "Who goes there?"

The wittiest quip within the first 5 replies shall be the winner. Either way, you figure you are going to do battle.
29 posts and 11 images submitted.
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>>361346
"' Hugo there ', you say? I don't know any Hugo; I'm simply a common peasant.."
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>>361596
Fuck it this wins. I'll wait till I get more traffic to give time.

"You think that's funny? Hugo was one of our most valued infantrymen. You do of course know he died last week, right? And you think it's okay to make such a jovial quip about it? Fall flat on the ground and die."

The guard draws his sword.

-BATTLE START-

Battle BGM: https://soundcloud.com/iwilldevouryourkittens/wiggitywhack

"Let's see how funny it is when YOU die!" The guard lunges towards you. In a frenzied panic, you remember something vital: the battle system!

You can choose one block on the BATTLE GRID each turn. The catch is, you can't see which one you're choosing! The only hint you have is the numbers on each row and column that indicate which blocks contain your cards (blue) and the enemy's cards (red).

Your cards for the battle are displayed on the BOTTOM SCREEN. Currently, you have Attack, Attack Twice, Heal 10 HP, and Attack.

What are you waiting for? Choose a block!
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>>361690
I choose block B4!

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Time is such a fleeting thing, each moment in its gentle flow gone with but a passing thought. Yet in its silent march throughout the ages, it proves the better of all earthly things. Mighty forests spring forth from the dirt only to return to dust, castles rise from their foundations and crumble into sand, boys grow into strong men and those same men are then brought to their knees. Time was indeed a mighty and fickle mistress, leaving no one and no thing untouched in its passing.

So it was that your friend, Phineas Farbereggar, a man once rich in resolve and fortitude, had come to lie exactly where you found him: stripped of rank and title and most of all hope, working out of the ruins of his family estate and alongside a gang of wanted criminals to earn his daily bread.

“I have made drugs and poisons…,” he admitted to you grimly in a bout of impromptu confessions. “I have made things that could only ever cause harm to my fellow men and thrown aside my conscience in the process.”

At the time, he had been hard at work slicing and stitching at your friendly pastor, trying to put back to rights what his previous decoction had turned so horribly wrong and removing countless pieces of shrapnel in the process.

“I’ve no idea how he’s functioned with so many pieces of detritus left in his system,” Phineas mumbles, pulling a chunk of arrow head from somewhere deep inside the father’s torso and letting it clatter in a nearby tray beside the others, “nor how this hybridization has even taken place. Troll blood is toxic to humans. He should be dead.”

“You better pray that doesn’t change, Doc,” Lucy quietly threatens from her nearby seat, the elven woman slowly sharpening her knife while eyeing, “because if it does, his won’t be the only cold body we drag out of here.”

“Planning on leaving me behind then?” you demand, rattling gently as you click another few bone fragments back into place.

She huffs in frustration. You just rattle all the louder. After all, you are Lee: bard, lover, fighter, more recently numbered among the walking dead, and informally declared spirit of vengeance, and you’ve no intention of surrendering your good spirits, despite your less than stellar condition right now.

Of course, “less than stellar” is a much kinder way of saying hammered and pounded into bits, but again, attitude is everything, and despite recent complications, things had been going fairly well when you considered all the facts. You had put an end to a den of slavers, brought them to justice with no casualties, followed their trail to an unlikely old friend, and somehow then survived ten rounds with your friendly priest gone haywire due to a dose of a peculiar magical serum. And now you have nothing but time: time to heal, time to think, and most importantly of all, time to ask questions.

> What to ask?
> [] What was that serum?
> [] What can you tell me about the slave trade?
> [] Other
111 posts and 39 images submitted.
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>>360858
> [] What can you tell me about the slave trade?
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>>360858
>> [] What can you tell me about the slave trade?
>>
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>>360858

Before I forget, Welcome to RE: Animated round 9. For those dropping in for the first time, welcome to the tales of Lee Townsend, a recently re-animated skeletal bard on a quest to do some good and tie up some loose ends in his inexplicably extended time on earth.

The backlog can be found here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=re%3A+animated

And all announcements for the quest are posted to my twitter:
https://twitter.com/bananon_QM

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It was that day – Standing in your recently deceased father’s book-room staring at the stacks of inherited books that it happened.

It had started as a headiness in the air, a mugginess tinged with something dirty to it, but it wasn’t unbearable so you began sorting through the books.
It then became a flicker at the edge of your vision, something you saw that was just wrong by nature, but it again was nothing.
But then you laid your eyes on the thing clinging to the vaulted wood ceiling.

The moment your eyes landed on the distortion in the air, your throat catches in your breath as the true horror of the situation unfolds. Your eyes are compelled by unnatural forces to stay open, staring deep in to the ever darkening void from the cloud of energy. A vaguely sounded roar from deep within the maw of the darkness – now formed into an ever-shifting ball of nothingness – seemed to be growing with the volume of the roar. The inky blackness of the substance gorged itself on light, the opaque and amorphous energy gives you a feeling of uncleanliness to your very core, and despite never being a religious follower, and your mind wanders to how you could show repentance to an angry god for looking upon this corruption. Mentally you kick yourself, “GET AWAY! RUN!” were the words tearing through you as the ball grows, now accompanied by the sound of thousands of pieces of paper being torn, the energy from the ball growing volatile an arcing out bolts of black lightening the surrounding areas. A bolt of the dark energy struck the ground next to your feet, shattering the concrete, you lose your footing, crashing down on your ass but still enraptured with the void, tears now streaming out the side of your eyes. It seems your death is an inevitability with this phenomena, death without ever figuring out what could cause something so unnatural to form.

A crackling that was not there now joins the cacophony of noises, a sound akin to millions of winged insects tearing through the room, but not a bug was found, and the volatile vibrations of the floating ball grew ever more violent with black electricity arcing from it to strike whatever surroundings in its reach, besides you. The sounds coming from the energy ball seemed to take shape, forming a voice from a creature which should not be suffered to live, a strange language spoken as if an audio track of fire crackling was reversed resounded through your ears, speaking in sense that made the thing foreign, not just to your sensible American heritage, but moreover foreign to this plane of existence. It was the epicenter of everything unclean, and simply wrong about the world compiled in to this orb, and as a mere human you bore witness. Several tendrils of darkness make their way to connect with your feet, in vain your struggle against the invisible bonds holding you still.
[cont.]
31 posts and 2 images submitted.
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A tendril makes contact with your bared chest and consciousness is made fleeting, your eyes drooping to see a long complicated series of meaningless symbols now burned into the flesh, before you collapse in a world of darkness.
---
That fateful day was one year ago on the dot. July 23rd, the year of our lord 799. You, a young man by the name of Gareth, are being discharged from the “Arbor Meadows” asylum. Thankfully when you had your… break, the police found you, according to the report force fed to yourself, mumbling in gibberish while convulsing, all attempts to wake you up futile until your arrival at the asylum. For the first days the experience was highly confusing and horrifying, coming out of it now you will never trust someone with the title “Doctor” in their name again. The white-coated spectacle be-laden men were monsters in that place, justifying every action in the name of science. As you sit with whatever meager belongings you have you shake, tears sliding down your cheeks as memories assault you. The doctors shoving needles into you filled with mind-altering concoctions of drugs that would send you though personal medicated heavens and hells, would create the unseen and replace the real, opium was pumped through you giving the sweet release of narcotic bliss, and the subsequent removal and replacement with pain, there was violation in this contract between doctor and unwilling patient, often instruments were forced into your oral cavity, ears, nostrils, and even your backside as they performed “experiments to stop the seizures”, of course you never really did believe the sodomy by one doctor in particular to be done with an intent for something much darker than experimentation, and a far more human ‘tool’ used to probe in to your body.
[cont.]
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>>360426

If you could kill them all this second, you would with gusto, but alas you are frail from a year of abuse, along with an unknown condition triggering painful seizures at random times, often coinciding with a loss of verbal control many would say was speaking in tongues. The times are rough for you, Gareth, but you are strong, how will you survive in this harsh world?

You have many options, and much business to take care of in the year of our lord 800, July 23rd. Much of Europe is at war, and the upstart King Karl has conquered most of his brother’s lands, soon to be styled as Emperor of Francia. But you are a son of nobility, and the only remaining heir and head of your small house and dynasty –
• Doctor – Visit an apothecary to examine your seizures, the doctors at Arbor Meadows assuredly did not do anything proper medically to investigate this, and even if they did, you don’t remember.
• Notary – Visit your family notary and lawyer, Francis, to examine the state of your family’s affairs after your year in captivity.
• Pub – It has been a year or more since seeing the light of day, and a drink filling one hand and a whore filling the other has never sounded better.
• Estate – Your family’s estate has been run by your staff since your departure to Arbor Meadows, and it would be nice to settle back in your home before running errands.
• Other (Write-in)
To summarize – After the MC’s (Gareth’s) mother dies, he becomes the head of his house, House Brume. When examining his father’s old bookroom, which he inherited upon his mother’s death, something goes wrong as an anomaly in the room shocks him with some sort of touch – leading to a stint in the Arbor Meadows Asylum for a year. It is now the year 800 somewhere in the lands of northern France, Charlemagne’s conquest has almost reached completion, with both rebellion and war threatening everyone. Gareth must now repair his Dynasty, and his own health, in the coming days.

Feel free to ask any questions, and as a fair warning, posts will always take a little bit to write, I like being detailed in posts so don’t expect rapid fire updates, but I do try to post as often as I can. That being said, hope you enjoy!
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Also just noticed a mistake, don't know where the word "American" came from in the first post. MC is french.

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Welcome old and new players alike to this grand civ thread!
To put things into perspective, I'll tell you guys how far we've advanced
Agriculture: Early-mid Bronze Age
Metallurgy: Early Iron age
Military: Late Bronze age
Housing: Late Stone age (We literally have no town hall, and just wood huts.)
Economy: Mid Bronze age
Manufacturing: Mid Bronze age
Trade and services: Early bronze age
MUH ROADS: Early Bronze age.

General idea of what age we're in: Middle Bronze age.

We have just finished the great WALL spanning the border of the forest, we are now eternally ready for any attacks from the south.. However will the wall hold? That is the true question. Armies of every vile thing imaginable concentrate in the south.. Will we be there to push back the tide of evil?

It is 34AA

>Population: 1,719 (792 men and 927 women)
>Agriculture/Food:6/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 7/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
585 posts and 13 images submitted.
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G
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>>360268
>>C.Construction
Make better homes
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>>360268
>C.Construction

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Character Sheet: https://docs.google.com/document/d/1dbHfLvUNQVM4qsomLlvpMOEWO7IDEf1fmC1ICYzJBdA/edit

Twitter: QuestingQM

Last time on Nazi Experimental Quest, we told Petrov to train our soldiers better, we beat the shit out of some USSR Soldiers with our dad, who cannot into machine guns, then I lost the USB with all the stuff on it.
So yeah. Let's start off again.

“So Petrov, are you actually going to get these muts into shape?”

“Of course, sir.” He scratches the back of his head, while the men look towards him, slightly entertained (and dismayed) that the Commissar’s higher up is demanding more discipline from… A commissar.

“Good! I expect be-”

“Kommandant!” A German soldier rushes up behind you, waving his hands. His uniform is tattered, no doubt because of his transformation, and you recognize him as the radio operator… The runt of the pack, but a rather good jokester, keeping him in the men’s good graces. You remember him as… Private Hansgeorg.

“One second, commissar. What is it?”

“Sir… We’ve just intercepted a radio transmission from the Bolsheviks… They intend to bomb Zgorzelec and burn it to the ground!”

“My God…”

“...It gets worse sir. After the bombing run, they’ll move in specialized infantry to clear out the town. Any survivors will be executed on the spot.”
Well then.

Actions.

>...Send Ivanka to delay the infantry, while you and your men evacuate the civilians.
>...You’ll focus on the infantry, and leave the civilians alone.
>You’ll just sit here in the forest, no need to get involved.
>...Target the civilians, maybe you can terrify the soldiers by making rather brutal examples out of your resistance operatives.
>...Before this begins, see if you can get Private Hansgeorg to broadcast a transmission to the Soviets… Maybe you can delay the attack... Or fuck up and call it in sooner. (Petrov’s Charisma.)
>Write-In
599 posts and 9 images submitted.
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>...You’ll focus on the infantry, and leave the civilians alone.
>>
Waiting ten more minutes.
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>>360078
>>...Before this begins, see if you can get Private Hansgeorg to broadcast a transmission to the Soviets… Maybe you can delay the attack... Or fuck up and call it in sooner. (Petrov’s Charisma.)

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twitter:https://twitter.com/QuestGuy1

WHAT IS CAPE WORLD: A /tg/ project to brainstorm a super hero setting that accomplishes two chief goals: creating a world in which super powers actively change the technology and culture of the world and creating a world where countries have their own super-human cultures.

Created in the super hero world building threads started in May 2016.http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cape

WHO IS BARON BIZARRE: Latest in the Bizarre bloodline, Supreme Sorcerer of this reality, member of the super hero team THE GENERALS. He provides Bizarre solutions to the strange problems of the world he lives in.

You pull your cloak of stability closer around your simulacra of a physical form. The winds of this spiritual plane are cold and biting and your soul shivers.

In front of you a nameless spirit lays dying like a decaying mountain crumbling within a black acidic cloud. It is a massive spirit, older than all the rocks of the physical Earth. Death itself grows fat and thick on its final draining life forces and clings around it like flies to a piece of raw meat.

You do what you can to comfort the creature. Your spirit repels the Death from the sensitive parts of his invulnerable, rocky body. But even you cannot turn away Death when it is his time.

You cast Death away like scattering a swarm of flies. It returns, thicker than before. It is always this way with Death.

The nameless spirit is dying. But it does not have to die alone.

And it does not have to die nameless and unknown.
142 posts and 15 images submitted.
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>>360009
Oh cool, this looks interesting. Do we get to name the spirit?
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>>360009

HOW MAGIC WORKS: You project your will across mind and spirit and physical nature and they respond. If you can will it, you can do it.

But beware. Will is a complex thing. Be careful what you wish for. Remember the teachings of Crowley. "Do what thou wilt shall be the whole of the law" but be sure your will is the TRUE will, the correct will, the will that it needed.

In other words, D100 roll. Percentage of failure increases with the complexity of the action.

....

You float above the nameless spirit. Death thickens around you, darting at you in smears and spears of cold darkness and howling in your ears like a winter wind.

You have to find out what happened. Several options come to mind:

PLAY IT LIKE A DETECTIVE: This is a cosmic crime scene. Probe the surrounding dimension for clues. Was this an accident? A murder?

PLAY IT LIKE A DIPLOMAT: Death knows you well, and you know it well. You could try talking to death for time or information.

PLAY IT LIKE A DOCTOR: This is a terminal case of death. You could play this like a hospice and try to find out what happened from the spirit itself, maybe provide it with comfort.

WHAT DO?

Also, at any time you can use magic. Points are awarded for creative and bizarre solutions.

>>360064
We can if we want to, or we could ask for a name.

Be careful. Names are powerful in this spiritual dimension. Here, in this world, to say a thing is to come very close to doing a thing.
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>>360084
Nice to see something come from those worldbuilding threads. If I wasn't on my way to work and on mobile I'd do some art.

Maybe later if it's still up.

Play it like a doctor, cosmic triage on the scene. Poor thing must be scared and I wonder what it's name is.

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I thought it might be fun to run a dungeon world campaign: http://www.dungeonworldsrd.com/

Everyone will control one character, the rest of the party will be NPC's (except during combat).

Rather than a strict binary vote system I'll try to incorporate everyone's suggestions (with preference given to those with the most votes) to keep the game moving along at a steady pace.

Alright, first things first. Let's create the MC and his party members.
160 posts and 4 images submitted.
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Choose 3 classes, the first will be the MC:

Barbarian: Conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world.
Bard: The poems say an adventurer’s life is all open roads and the glory of coin and combat. The tales told in every farmhand-filled inn have to have some ring of truth to them, don’t they? The songs to inspire peasantry and royals alike—to soothe the savage beast or drive men to a frenzy—have to come from somewhere.

Enter the bard. You, with your smooth tongue and quick wit. You teller-of-tales and singer-of-songs. A mere minstrel can retell a thing, but it takes a true bard to live it. Strap on your boots, noble orator. Sharpen that hidden dagger and take up the call. Someone’s got to be there, fighting shoulder-to-shoulder with the goons and the thugs and the soon-to-be-heroes. Who better than you to write the tale of your own heroism?

Nobody. Get going.

Cleric: The lands of Dungeon World are a gods-forsaken mess. They’re lousy with the walking dead, beasts of all sorts, and the vast unnatural spaces between safe and temple-blessed civilizations. It is a godless world out there. That’s why it needs you.

Bringing the glory of your god to the heathens isn’t just in your nature—it’s your calling. It falls to you to proselytize with sword and mace and spell, to cleave deep into the witless heart of the wilds and plant the seed of divinity there. Some say that it’s best to keep the gods close to your heart. You know that’s rubbish. God lives at the edge of a blade.

Show the world who is lord.
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>>360014
Druid: Cast your eyes around the fire. What has brought you to these people, stinking of the dust and sweat of the city? Perhaps it is a kindness—do you protect them as the mother bear watches over her cubs? Are they your pack, now? Strange brothers and sisters you have. Whatever your inspiration, they would certainly fail without your sharp senses and sharper claws.

You are of the sacred spaces; you are born of soil and wear the marks of her spirits on your skin. You may have had a life before, maybe you were a city dweller like them, but not now. You’ve given up that static shape. Listen to your allies pray to their carved stone gods and polish their silver shells. They speak of the glory they’ll find back in that festering town you left behind.

Their gods are children, their steel is false protection. You walk the old ways, you wear the pelts of the earth itself. You’ll take your share of the treasure, but will you ever walk as one of them? Only time will tell.

Fighter: It’s a thankless job—living day to day by your armor and the skill of your arm, diving heedlessly into danger. They won’t be playing golden horns for the time you took that knife to the ribs for them in the bar in Bucksberg. No flock of angels will sing of the time you dragged them, still screaming, from the edge of the Pits of Madness, no.

Forget them.

You do this for the guts and the glory, for the scream of battle and the hot, hot blood of it. You are a beast of iron. Your friends may carry blades of forged steel but, fighter, you are steel. While your traveling companions might moan about their wounds around a campfire in the wilderness, you bear your scars with pride.

You are the wall—let every danger smash itself to dust on you.

In the end, you’ll be the last one standing.

Paladin: Hell awaits. An eternity of torment in fire or ice or whatever best suits the sins of the damned throngs of Dungeon World. All that stands between the pits of that grim torture and salvation is you. Holy man, armored war machine, templar of the Good and the Light, right? The cleric may say his prayers at night to the gods, dwelling in their heavens. The fighter may wield his sharp sword in the name of “good” but you know. Only you.

Eyes, hands, and sweet killing blow of the gods, you are. Yours is the gift of righteousness and virtue—of justice, of Vision, too. A purity of intent that your companions do not have.

So guide these fools, paladin. Take up your holy cause and bring salvation to the wastrel world.

Vae victis, right?
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>>360016
Ranger: These city-born folk you travel with. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. That’s why they need you.

Guide. Hunter. Creature of the wilds. You are these things and more. Your time in the wilderness may have been solitary until now, but the call of some greater thing—call it fate if you like—has cast your lot with these folk. Brave, they may be. Powerful and strong, too. But only you know the secrets of the spaces between.

Without you, they’d be lost. Blaze a trail through the blood and dark, strider.

Thief: You’ve heard them, sitting around the campfire. Bragging about this battle or that, or about how their gods are smiling on your merry band. You count your coins and smile to yourself—this is the thrill above all. You alone know the secret of Dungeon World: filthy, filthy lucre.

Sure, they give you lip for all the times you’ve snuck off alone, but without you, every one of them would have been dissected by a flying guillotine or poisoned straight to death by some ancient needle trap. So let them complain. When you’re done with all this delving you’ll toast their heroes’ graves.

From your castle. Full of gold. You rogue.

Wizard: Dungeon World has rules. Not the laws of men or the rule of some petty tyrant. Bigger, better rules. You drop something—it falls. You can’t make something out of nothing. The dead stay dead, right?

Oh, the things we tell ourselves to feel better about the long, dark nights.

You’ve spent so very long poring over those tomes of yours. Conducting experiments that nearly drove you mad and casting summonings that endangered your very soul. For what? For power. What else is there? Not just the power of King or Country but the power to boil a man’s blood in his veins. To call on the thunder of the sky and the churn of the roiling earth. To shrug off the rules the world holds so dear.

Let them cast their sidelong glances. Let them call you “warlock” or “diabolist.” Who among them can hurl fireballs from their eyes?

Yeah. Didn’t think so.

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You are a young tribe. Your tribe is currently travelling to find a place to set up a new home. What does the land around you look like?
114 posts and 9 images submitted.
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Where will we settle?
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>not giving option for icy fjords with rich fishing grounds to make glorious arian viking tribe
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>>359919
>Icy fjord
+lots of fish
+strong defence, surrounded by mountains and rivers
-extreme winters

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WELCOME TO THE UNIVERSE OF TRIGGER!

This is the start of an adventure where anything is possible!

Harness your spirit and free the underground!

Go on a magical adventure in the land of witches!

Fight with little to no clothes on and save the world!

Or start out amazing and crash and burn in the end! Who knows? I don't write the story!

Of course first things first. Are you a boy or a girl?
110 posts and 15 images submitted.
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>>359800
Boy
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>>359800
Bi-gender
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>>359806
Oh so your a boy? I see! Well that's definitely a start lots of great protagonists have been boys!
But what's your general appearance?

We can't have a bombastic protag without knowing what he looks like!

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If this is your first time tuning in, this is a fantasy civ quest based around a commmunist regime of monolith worshipping hyper intelligent chimps, led by their glorious leader Harambe.
Previously, we gave zebras high levels of sentience, then later some otters, and we made a loose alliance with a clan of bullywugs. We ran a couple errands for them, helped them with a construction project, and in turn they gave us weapons and armor and enslaved some of our people.

We have a farm, and a wall around our base camp. And a shrine to our glorious monolith. Further details about our setup are found in this pastebin: http://pastebin.com/f3dUVXLY

The last we heard of our heroes, they had plunged deep into the bowels of a massive cave, crawling with beetles and other dangers, all to find one missing spearman.
231 posts and 15 images submitted.
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To pick up where we left off, Harambe leads through the caverns. We find a mushroom farm, a cavern which flooded from a lake on the surface, and a wild ape, who seems to be leading us somewhere. Somewhere, one of your apes gets separated from the group. As we follow the wildling, we are ambushed by multiple drone beetles. After the beetles are killed, the wild ape and one spearbearer have wounded legs, and are in great pain and cannot run. It's likely you would be off much worse, were it not for a surprise spear coming from a non-party member. This new ally is the spearman you came to this cave to find in the first place.
>"I-I'm so glad to see a familiar face."
You give the wildling 1 white herb, to quiet it and put it in the trance. Your injured spearwoman chews hers as well, to numb the pain of her mangled foot; she know's she'll be unconscious soon, but she wagers she wouldn't be a help fully conscious, either.
>"I'll take the wildling to the surface, I think we found what he was leading us to," she says. "We'll be out of your way."
What do you do?
>Let her take the wildling above
>Keep the wildling, let her leave
>Order her to stay, keep the wildling
>Order her to stay, leave the wildling for dead
>Something else?

You assess your party: 1 Harambe, 1 spearwoman(missing), 1 spearwoman(injured), 1 wildling(injured), 1 Bowman (4 arrows), 1 spearwoman(torchbearer), 2 spearmen, all armored save the wildling and the new recruit.
And you assess your supplies: 12 food, 14 water, 12 torches, 4 white herbs, 2 Anti-Pain Potions, 30 meters of rope.

You ask the found spearman what he did to survive.
>"I found, like, a meat cave. Like, a cave full only of carcasses and rotting meat. It was disgusting, but it was the safest spot, because it was unguarded and unmonitored. None of it was edible, so I did hunting now and again. There was a woman, too. A human. What she did to get here, I'll never know or ask, but she was good company."
You also meditate on the missing soldier. Knowing her last known location was before the last battle, you assume desertion. Your safest bet to find her would be to backtrack.
As your party rests, a tremor is felt throughout the caverns.
What do you do?
>Backtrack to find the deserter.
>Follow your found spearmen to the meat locker.
Set up a base camp
>Go [direction]
>Split into groups
>something else?
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>>359771
>Let her take the wildling above

>Backtrack to find the deserter
Doesn't make sense to come down here for a spearman and then leave one here...

Was the human woman in the meat locker?
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>>359793
You escort the wounded chimps toward the nearest exit, a hub of six hallways intersecting. This is also where the last sighting of the deserting soldier was; she could be down any corridor.
Northwest leads to a flooded cavern you've previously explored; Southwest seems to lead to the southern entrance of the mushroom farm; North, South, and Northeast are unknown, though North has a bright golden light emanating from it.
What do you do?
>Go Northeast
>Go South
>Go Southwest
>Go Northwest
>Go North
Split up
>Set up base camp
>Something else?

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Copyright violation edition

>be sure you are replying to the correct post
>"get" numbers are 6, 7 and 8.
>first get decides what happen next
>gets which blatantly ignores previous statements will be ignored or changed.
>wait 5 minutes to reroll if you don't get a "get"
>when needed, first dice roll decides.

Previous threads:
Magic Duel Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Magic+duel+quest

Save Viva Piñata Princess: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=save+viva+pi%F1ata+princess

Crossover threads (MDQvsSTP)
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=magic+duel+vs+save+the+princess
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Blood for the Blood Blood!
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Here comes new challenger! He traveled across the whole world in one day. He discover West Endless River of Mana. He tamed the Great Crystal Dragon. He killed Dark King of Other-world. He is favourite student of Pompolus. He also the best student in whole university. Give loud applause to Chen Zheng the Young Great-Wizard!
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>>359713
Fail Wizard casts "Critical Failure" on Chen, giving him bad luck in all future rolls.

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You're a 6th gen tzimisce neonate, with a missing sire. Your sire has left you to manage your keep on your own, and in a fortnight from now, a very important vovivode meeting will take place.

Your sire's role was as an advisor in this meeting - something that's gonna be hard to replicate. On the upside, your sire had good relations with the southern Vovivode, Vasimil. It seems like vasimil wants to be on good terms with you as well.

You've been studying the journals of your sire to gather information about the earlier vovivode meetings, and together with what Vasimil has said, you've come to some understanding.

The cellar is still sealed, as you're worried what may be there. From what you can tell(hear), it's something big, and alive, but probably hibernating.

On the upside, You've acquired another ghouls, and repaired the tower on your keep, as well as found a way to brighten up the main room.


Pastebin with general info:

http://pastebin.com/FUDrRALV

(archived thread, part 3: http://suptg.thisisnotatrueending.com/qstarchive/341062/ )
27 posts and 3 images submitted.
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We have 10 xp to spend! I'm not gonna post for a few hours, so I'm giving you some time to think about your choices.

Xp costs: (check in pastebin)

Upgrading an attribute: 4xCurrent
New ability: 3
Upgrading an ability: 2xCurrent
New discipline: 10
New in-clan discipline: 7
Upgrading an discipline: 7xCurrent
Upgrading an inclan/physical discipline: 5xCurrent
Upgrading willpower: current
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>>359670
also, Vissictude, animalism and auspex are our in-clan disciplines.
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>>359670
new discipline : auspex
new ability : etiquette

this should both be useful in a diplomatic meeting of sorts

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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