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Archived threads in /qst/ - Quests - 407. page

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Alright, hopefully everyone will show up this time: Isorr the Human Fighter, Nox the Human Sorcerer, and Longo the Halfling Rogue. Let's hope that our little rogue shows up this time.
7 posts and 2 images submitted.
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soup. nox here
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I can always count on you to show up
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ill stay in here but it looks like no one else is coming

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> ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=LGA2

> Saturday, July 18th, 2015

SITUATION: http://pastebin.com/ziMsX6th (embed)
MECHANICS: http://pastebin.com/49M2eE8Z (embed)
THE RULES: http://pastebin.com/BEsprkBZ (embed)
THE TANK: http://pastebin.com/sJsgig6B (embed)
THE DIVISIONS: http://pastebin.com/xCQZAdqU (embed)
THE SHOP: http://pastebin.com/v6xeDRXj (embed)
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8 (embed)

> PASTEBINS UPDATED (slightly)

The morning trip on the trucks as you make your way to the ferry transporting you to the match locale is a very surprising one. Sure, there was a relatively uneventful plane ride and then there was the sleepy camp out in the tents. But this was unprecedented.

You arrived at the spectator fairgrounds where thousands of people have gathered around to come and watch what was essentially a spat between two sisters. Not just the people of Norfolk, but people from all over the Virginia area. And not just schools nearby like Robert A. Heinlein, but people from across the world. “Elodie!” The truck stops and you see the familiar face of Meryl Hoffmeister from Camp Gagetown. She shakes your hand. “Good luck against Gertrude!”

“Yes!” says Carolina Greene as she shakes your hand as well. “We're looking forward to your little match, yeah?”

Wow, they came all this way to see you?

Your trucks stop up in the parking lot, and you're immediately swamped by fans who want pictures or autographs. Hall Monitors are busy pushing people away so you can have a bit of space to yourselves. While Winona and Stack seem to revel in the attention, posing for photos are giving off autographs, Ingrid and Josephina like you are just trying to make sure you get to your destination as soon as possible.

You stand atop a little stage, where people have gathered around. Here the Judges will introduce the opposing commanders and wish everyone good luck in the match. Gertrude and Griselda stand next to each other while you and Iris fall in line behind her. Gertrude and Griselda wave at the crowd, smiling. “You see Daddy anywhere?” asks Gertrude.

“No, but he said he'd be watching,” says Griselda quietly. The two of them are obviously trying not to look like they're keeping secrets. “Just for today, let's try and be good sisters.”

“Agreed,” Gertrude hisses quietly. “If he knew, he'd freak.”

“And there goes the neighborhood.”

Gertrude looks over at you and Iris, smiling. “Well! Are you two ready for the match today? I've seen what you two can do, it's making me shake in my boots!”

> Boast
> Neutral
> Polite
429 posts and 51 images submitted.
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>>556889
> Polite
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>>556889
>other
We're ready for a nice, friendly exhibition match with no bitterness or tears.
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>>556889
Polite

The cartridges slip in with tiny clicks as you reload the heavy revolver. It has along, narrow barrel; it's not the usual machine for someone like you. The caliber is smaller as well, designed for hands less broad and less heavy than the typical. You rotate the cylinder, checking it. Your arms master would have your head and hide if you spun it. No worries there, you learned your lesson from another's mistake.

You miss the hidebound old bastard, damn his eyes.

Twenty-four cartridges, plus six in the cylinder. Two bullets for each man, or one for every pair of hands. You can't afford to waste a single shot. Leaning back against the rock you've taken shelter behind, you look up at the bluest sky in all the worlds, and listen for the telltale sound of sand and pebbles, footsteps in the scree of the dry lands you've led your enemies to. You would like to peek over the edge of the rocks and see what can be seen, but that would just get your scalp parted in a way that doesn't have anything to do with your sadly short, straight hair. Not a cloud in the sky, but a trio of vultures, rapting their way higher. They haven't caught the sight or the scent yet, but they will.

A soft sigh slips from your lips as you look at your left calf, the stain of fresh blood soaking into the dark material. Your horse is lying a few feet away, wheezing his life slowly into the dry air. Next to you is your wallet, and atop that the messengers bag of oiled, hard leather, and its precious, vicious, hateful cargo of evil. They must not get their hands on it, and if you could trust a bullet to do the job, you would put one through it and deny it to both enemy and ally alike.

Only misfires against me, cully!

It might be true, it might not. But that wicked, whispery voice in your imagination sounds like it would be exactly that of the infernal device.

“Hile, little rabbid; you still alive?”

You grimace, and pull up your pant leg, looking at the wound. Though and through, at least, and only muscle. No jets of blood, but steady and red. Could have been worse; as it is the bullet that has lamed you is killing your horse. What they didn't expect was you to come up with guns blazing after your horse went down, to kill all their horses and two of them. The outworlder gun was no machine, but it held enough bullets to lay out nine horses. It is empty, and you haven't any of the cartridges for it, so you packed it away in your wallet to be cleaned and prepared for when you might find more.

“You out there little rabbid?” Chuckles, nervous chuckles, and stern hushings. Fifteen men or women, some of whom are Big Coffin Hunters. Rocks, sand, tumbleweeds, devilgrass, an arroyo, and a small oasis a mile or so away.
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You hear the soft scrabble of sand, and the curtain falls on your thoughts and feelings. You roll to the side without thinking, both arms extending and your head down. Out of the shadow of the rock you lift your eyes, see the two men coming around one of the rocks, fifty feet away. Your pistol speaks twice and you roll back behind the rock, laying flat. The sounds of their bodies hitting the ground doesn't tell you they were dead. They were dead before you ever pulled the trigger. Curses and foul language, and the stench of fear. A few seconds later and you have twenty-two cartridges, and six in the cylinder. Thirteen men and women to kill, and you might get to live through this, Gunslinger, and say that you do Remember the Face of Your Father.

In addition to being a Gunslinger, with all the fearsome, wondrous potential that brings, you may choose two of the following perks. They're not gifts; ka does not give gifts. Red indicates a perk for battle, blue indicates a spiritual perk, green indicates a perk associated with willpower and memories before the World Moved On.
>Knives
You have a knack for the sharp, and you have a harness with five wicked friends. Quick and light, you are no less deadly throwing them than you are with a gun, and you can end most close combat much quicker with one in hand.
>The Shine
You have been trained well in the ways of khef, the water of a man's life and mind. You have the touch, a powerful touch, and it makes you spiritually strong as well as vulnerable in a way others are not. Khef can be used in many ways; speaking to another without voice, mastering your body and mind, and even seeing pieces of the past and the future.
>Her Royal Highness' Favor
Dead though she may be, the Princess of Gallowglaighs lives in your heart and memory. Ka brought you together, and while you may no longer be ka-tet, you still hold to a higher standard than other men and women in her name.
>Wiry Little Beast
You are small of frame and might be a member of the fair sex, but you are a Gunslinger. While you might have had it tougher than the young men, you learned to give much worse than you got, to the point even your teacher considered you a challenge when you took your test.
>Manni Ways
You are a friend to the Manni, whose religion accepts, even demands its adherents to travel between worlds. You have learned secrets from them; dowsing, the understanding of the gaps between worlds called thinneys, the methods by which a fella could tame demons and ghosts, and can name some of the nameless things that live in the between places.
>Ka-tet of Claws and Fangs
You haven't much use for human companionship, but that doesn't mean you travel alone. You've a pair of wings to hunt for you, and a set of claws and teeth that will fight at your side; they'll die for you, they will, and they share your ka. Their deaths might sadden you, but the wheel of ka ever turns.
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>>555022
>>Knives
>Ka-tet of Claws and Fangs
>>
>>555022
>>The Shine
>You have been trained well in the ways of khef, the water of a man's life and mind. You have the touch, a powerful touch, and it makes you spiritually strong as well as vulnerable in a way others are not. Khef can be used in many ways; speaking to another without voice, mastering your body and mind, and even seeing pieces of the past and the future.
>Ka-tet of Claws and Fangs
You haven't much use for human companionship, but that doesn't mean you travel alone. You've a pair of wings to hunt for you, and a set of claws and teeth that will fight at your side; they'll die for you, they will, and they share your ka. Their deaths might sadden you, but the wheel of ka ever turns.

Ah who needs sleep anway

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Continued from >>533023

---

Recap: Recap: You are the collective unconscious of the posters of /his/, a historian of over a million annals. One moment in your study, a green portal appeared. Having nothing else to do, you entered it.

Your summoner is a young and very insecure woman, who is afraid of disappearing forever as a footnote in history. As such, she has asked for your assistance and it seems you are going to reply in the positive.

This quest is run over the long term rather than in sessions, so updates are slow. Discussion is highly encouraged.

---

"If that is your earnest desire, then this is what it might entail: a continent is brought to its knees as a huge civil war burns an empire. Countless duchies and counties are subsumed into kingdoms that only become stronger with each new land they usurp. Ideas that seemed obvious no longer will stand strong. Children will rip themselves out of their mothers' wombs. Others ambitious will contest with you for the control of the entire world itself. Most of all, being a noble will mean nothing anymore."

Louise was anxiously still. You expected her to be, because those worlds referred something truly terrible, something truly bloody, something that had crushed the likes of people far more skilled and ambitious than her.

"Knowing this future, knowing the blood that will be shed, I must ask you if you truly wish to pursue this dream of yours of a greater Valliere name. Do you truly wish to create Halkeginia Universalis?"

"What else will I ever have? I've got no magic. I'm only a younger daughter. I've got nothing else. So I must make it! Yes, I will make Halkeginia Universalis!"

At that moment, you saw a young woman who refused to be forgotten, to be carried away by the winds of history as another statistic.

Halkeginia Universalis - Would it end in success or tragedy?

---

A week had went by. With it, you read more books. With it, you also had drawn a timeline and written notes on it in Halkeginian script. It hanged over the Louise's study, alongside a map of Earth, as future reference material for when you desired to draw historical analogies.

The "Book of the Marvels of the World" had confirmed your suspicions of a continent further east of the the Elf dominated Nepthys. From this continent, in this world's version of the Silk Road, goods had been transported across vast distances on land from east to west. During the golden age of a nomad steppe empire, indeed, Germania and the Far East traded through this very route. Unfortunately, with the human-elven conflict, Halkeginia could not benefit from this trade anymore

The maritime routes to bypass this dilemma was also a problem. Where the weather conditions were safe, Elven pirates raided and enslaved whoever they caught.

1/2
38 posts and 3 images submitted.
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The remaining stretches of sea were dangerously windy and wild beyond all reason and by some accounts, monsters lurked in them. In other words, with regards to the trade situation, Halkeginia was as starved as Europe.

From the "Genealogies", you learnt that three royal houses dominate Halkeginia - de Gallia, de Albion and de Tristain. All three houses were actually cadet branches, offshoots of Brimir themselves. These houses ruled over the countless other petty dynasties of Halkeginia. The exception to this sphere of influence was Germania, which did not share a common origin with the other three houses. And it was not uncommon for these offspring houses of Brimir to have cadet branches themselves - there was much writing alleging that the House of Tristain had a branch derived from a bastard son of an earlier ruler.

Of course, you weren't going to enact the plan yourself. You were merely an advisor. In discussion with Louise, you had given her a suggestion. Namely, it focused on:

2/2

[] Creating a new trade route from Halkeginia to the East by going West
[] Taking advantage of religious turmoil in the Germanian Empire.
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>>548875
>[] Creating a new trade route from Halkeginia to the East by going West
>>
Though wait, is there a way to use the elves somehow?
If we're Europe and they're the Middle East, and this is post-Crusades, couldn't it be thought that they have scientific/magical knowledge that we should try to re-import back to Halkeginia?

Of course, nothing as obvious as going there and asking to search their libraries. But taking advantage of third parties, some other nation that stayed out of the fighting between Halkeginia and Nepthys.

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check here for updates
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>>548740
Claiming Royce

>Lord Radley, the Rogue of House Royce, Lord of Runestone and Defender of the Vale
>We Remember: Inactive
>Alliances: Greyjoy
>NAPs: Stark
>Passage: Karstark
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Other maps will be reposted here too. Players in tonights game this may not apply to you
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>>548755
... that map is pretty old. Why'd you even use it?

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Welcome to Vast Quest, a quest to help me draw better. In this quest you will fuck about in a space opera-equse setting. However, before I start, I need one's opinion on what the protagonist should be like. Most popular choice wins:

>Name
>Gender
12 posts and 2 images submitted.
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>Warrior of Justice
>Nonbinary plz, thx.
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Zorgof the tainted

Male
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>>559581
Supporting

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Okay, everyone from the old thread should be coming in. Let's mess around until the original OP comes back, but anyway, here's the thread back. SLOTS AVAILIBLE
Monesian Empire
Monesian Nationalists

>Yellow and Orange tribes aren't implemented yet.
Rules:
Make 3 Cultural, General, or Tech actions.
Talk with other tribe leaders.
Take your tribe any way you want.
Evolve tech, invent shit, whatever.
Be creative.

Last time, the Monesian nationalists were exiled to an island, and the Empire of Monesia was expanding their military and such. Lurkers welcome.
37 posts and 4 images submitted.
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>>514682
OLD THREAD
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>>548527
Action:Start experimenting with the black powder, try filling small clay pots with a wick.
Tech:With our high qauilty bows and the blue technical support start studying and producing a heavy cross bow.
Cultural:The Red people are encoured to go out to find blue or green lovers to bring then back to the Red tribe. The new members can keep their cultral but the children will be red.

Blue, would you staus navigation of the ocean? We have ships so you could test out and explore the south?
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>>548559
I will totally explore, ja.
Also.
Action: Make more ports
Cultural: Invent songs to sing. Make a catchy damn tune with some voices.
Tech: Mint unique and numbered money from scraps of Bronze and Iron. Make 2000 coins and invite the Green and Red to adopt these.
Do not implement the coins yet, they are planned to be bartering tools.

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You are in command over the Imperial Japanese Battleship Hyuga, starting at the very beginning of December 1941. Due to the will of players and that of the dice, history may go quite differently from what we know. For all intents and purposes, this is a wargame. It is incredibly important that you check the Pastebin link to familiarize yourself with the relatively simple dice mechanics, and to check it somewhat often as I may change important details of it as time goes on.


>Pastebin: http://pastebin.com/GFBJkDYz

>Twitter: https://twitter.com/boatkunqm


The date is December 4th, 1941. Your ship, the IJN Hyuga, is currently at anchor south of the Bonin Islands, along with your sister ship, Ise, as well as Nagato, Mutsu, Hosho, Wakaba, Nenohi, HHatsuharu, Hatsushimo, Ariake, Yugure, Shiratsuyu, Shigure, Mikazuki, and Yukaze. You have been presented with several options as to where to operate, and have been notified of the upcoming attack on the Americans at Pearl Harbor. Several other American strongholds will be attacked on December 7th and the coming weeks afterwards.

>You have been authorized with the choice to participate in one of the two following operations

>The Attack on Wake Island
>The Attack on Guam
100 posts and 7 images submitted.
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>The Attack on Wake Island
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>>557229
>>The Attack on Wake Island
>>
>>557229
>The Attack on Wake Island

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About this game:
The essential rules are here:
http://pastebin.com/etm1V11S
An archive of previous threads:
http://pastebin.com/sJUQB60g
We have a discord for memes, bantz and secret discussions and intrigue.
https://discord.gg/JegF7

In regards to anything else, just ask.
All factions please give an update on your current assets.
Story summary in the next post

Year 315

>>Population:1700k
>>Food production:7/10
>>Food stockpiles:6/10
>>Resources:6/10
>>Morale:6/10
>>Buildings: great forge,stone roads,docks, barracks,Gladiatorium,The Tomb, monuments, King's Palace,Great Temple, watermills,lighthouse;
>>Economy:manoral agriculture,irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,improving steel
>>Culture: festivals and folk culture, Codex books, dragonsslaying, good arts, warrior cult
>>Government:improving bureaucracy, Town Watch,Legisature, trial of ordeal, elective monarchy, Council
>>Military:4000 iron hoplites,4000 iron swordsmen,4000 archers, 4000 shock cavalry, 4000 goblin soldiers,4000 norse warriors, various local miltias and faction troops
>>Navy:10 triremes, 8 quadremes, 15 longships
>>Religion: old gods shamanism, Pantheon worship

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Other

If you choose I(as was chosen at the end of last thread) then give some ideas for going in-depth.
724 posts and 51 images submitted.
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>>549843
To the Roggar Council of Lords
-------
Greetings my Lord it has come to my attention that matters of our foreign relations are soon to be brought before our council. I have several suggestions that I would have you look over and take into account when deciding upon your actions in the coming days.

-New Ogre Have-
Should be added to Roggar proper as they have been a peaceful people for quite some time and should be allowed to reap the prospers that joining Roggar gives them.

-Free City of Ravlegith-
Offer them to join Roggar as an independent protectorate entailing military protection for nominal tribute.

-Patrais-
Tell them we shall hold the pact if they are attacked, suggest they try and find peace with this barbarian king, even giving him tribute to turn his attentions elsewhere. They have the dwarfs and elves as close allies they are in a better spot then us.

-Halfling Kingdom-
We know next then nothing about the practices and culture of the Halfling with our old alliance being a fragile thing. Invite the Halfling King and Queen to Roggar for a great feast to rekindle our friendship and learn more about them.

-Northern Empire-
Send the Royal Spymaster north to sow deceit and treachery among their lands. Innar II rules through tyranny so we must support every attempt to overthrow or assassinate him. Every rebel should be financed and those loyal to him should be targeted for assassination. A strong watch should be set for signs of invasion on any allied fronts.

-Ogre Lands-
The colony in the Ogrelands is a private expansion and should be left to them to protect, if we must contact the halflings about aid. The Ogres have not attack southward in some times and should be left be till we deal with bigger problems.

-Southern Steppes Centuars-
The Southern Centaurs have repeatedly raided and should be dealt with enforce. A fortress should be built in the Plains to facilitate as a lynch pin for the conquering of the steppes allowing a place for troops to rest and recuperate in the flat lands. A simple ringed fort with accompanying trenches would be more then enough to stop the low-tech centaurs.

Your Loyal Servant Duke Duke Swift-Hands
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>>549843
60% of Madrid, 5K mercenaries, magic metal arm and leg, leather Bane mask.

I. Send a small army down south to protect the colonies, while leaving behind a garrison in Dragonstomb who will prepare some traps and shit if the Norse attack. Also, send envoys to all major states within our area who would be willing to fight the Norse.
>>
>>549843
Rangers Of Roggar

Assets:Greenhaven, the dungeon like complex under it, Labs, Rangers, Sleep, Berserk, Slow Poison, and Fast Poison darts, 3 Norse ships, Creators of CQC, Master of Infiltration, Various skilled craftsmen

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2017 became known as the year when no good games came out. This drought caused the apocalypse. At least that's what you've bitterly told yourself over these last 3 years since then. The world ended more or less, not with a bang, but with a sigh. One of discontent and disappointment beyond comprehension.

Nevertheless, as an avid /v/ gamer you’ve survived and thrived thus far on whatever knowledge you remember from playing all those shitty survival and zombie games that developers shat out with no disregard of their consumers. Only plebs and filthy casuals actually enjoyed them, but you’ve found some purpose to suffering through them at long last.

However, despite the end of the world looming over you and your surroundings wherever you look or go, you’ve heard of a rumor. They claim that there is a game up in Alaska that was made right before the apocalypse smashed its jaws around the Earth. The Perfect Game - said to have no flaws and 100% replayability, allowing anyone who has it to enjoy it until the end of time, or at least until they die.

You want this game, no, you NEED this game! It’s the very reason you left your shattered home and the soul of this hellbent journey of yours across the wasteland once known as the Powerhouse of the Free world.
25 posts and 10 images submitted.
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>>553100

“That’s it!” Your fists shake in fury and your voice mimics the feelings raging within you upon sending an empty can flying with a violent kick. After riding with him for 3 days, the ‘car guy’ that you had convinced to give you a ride has just kicked you out and then disappeared down the road. Did you say something wrong? No, not at all. He just said his favorite games are mobile games and you punched him. Talk shit, get hit. Isn’t that how it’s always worked out for you? Nevermind his rudeness, you didn’t get all of your equipment out of the car before he drove off. At least you got your backpack. There’s enough food for 3 days for one person in there, a flashlight with a pair of batteries, a heater, and a sleeping bag. It soon dawns on you that you left your gun in the truck!

“Fuck! This day just keeps getting worse and worse…” Your depressed and angry muttering is met with silence from the nearby buildings. Only a pack of ravens take flight at the sound of your voice. You find yourself standing in the middle of a buss center out in the street. There’s a couple of abandoned buses and vehicles about, but you doubt you’d get into them. Their doors will have rusted shut by now. Night is slowly approaching and it’s not good to be out and about.

“Who knows if there’s any plebs or casuals around...”

To your left you spot a rusty, old sign that points towards some key locations across the city, but how far away they are from where you are has been torn off. The School and the Hospital is up the long concrete hill. The train station lies in the opposite direction of the sign and the buss center, straight through a market district. There’s also apparently a large bath house just across the buss center, over a bridge and across a park from here. Any of these locations might suit your need for a place to hide and sleep tonight, but which one is closest and also accessible?

>The School
>The Hospital
>The Train Station
>The Bath House
>Write-in.
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>>553106
>>The Bath House
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>>553106
>The Bath House
picking this option to probe the retarded weeaboo harem bullshit level of the quest

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This is the world of Mithlonde. It is a world scarcely populated by human tribes and wild animals. Outside of tribal communities there is not much of a civilization here.

You and several others have been exiled from your main tribe for attempting a coup, forced to leave the village and find their own luck in the wide wide world.

The year is 605 of the Ancestral Calender (AC). It is the first day of the week, Nomas. And under the cover of the night and the planet's 5 moons you make your way to a new home. To a new beginning.

Where will the home be (choose one of the red X's on the map).


Tribe status: 25 men, 12 women, 5 children

Characters may choose a name and ranking within the tribe. Every decision will be voted upon and decided by majority vote or the expiration of the time alotted in which case the one with the most votes wins.

(calender with astronomical stuff will follow)
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>>549124
The World of Mithlonde is orbited by 5 moons. The barbarians to the north believe that they are the eggs of a God-Dragon of light which itself sleeps inside the sun. One day, the dragons will hatch and awaken the God-Dragon to bring an end to the world.

Southern tribes believe that the moons are a way of divine intervention upon the world. A way for the nameless cosmic deities to communicate with them. A lot of their tribal structure is centered around soothsaying, divination and other ways of trying to make sense of the complex orrery of Mithlonde.

In the common tongue, these moons are called Nomas, Ledas, Umni, Kam and Banil. The first 5 days of the week are named after them. THe last three are named after the revered ancestors of the three largest human tribes: Taran, Zunta, Kueitan.

The year lasts a long 452 days a year which puts us at 11 months of either 41 or 42 days in length.
>>
dead?
>>
If this is still alive, I'd go with bottom left spot.

>Statistics: https://drive.google.com/open?id=1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop

He pushes off Ooyodo, giving her a glare and walking towards the middle of the empty floor, all eyes on.

‘Admiral!’ She calls out.

‘I’m fine!’ He hollers right back.

Ooyodo shrinks at the tone… before he collects himself and in a lower, more authoritative voice… repeats himself.

I’m fine.’

‘YOU HEARD THE ADMIRAL! MOVE IT!’ Ooyodo barks, tucking her pad underneath her armpit. ‘BEFORE THE WEEKEND, IF THAT’S ALL RIGHT WITH YOU?!’

The tables immediately clear. Crew and KanMusu scatter from their tables, heading outside.

However, your eyes are on the Admiral. His eyes are bloodshot and his face pale – he can barely hold himself up. Those old muscles ripple, as does that black-gray patch of now-unkempt hair, his hat on the floor from the action of pushing off Ooyodo. You look to the both of them, rising out of your chair as the stampede of men and women makes itself known. It’s a mosh pit, loud and stuffy, rushing around the Admiral and Ooyodo like the rapids. You see one or two of them stop to help him up – you recognize one of them as Teruzuki, only to see him push them away as he did Ooyodo, telling them to be on the way.

You yourself move to help… when a presence makes bursts in from the front – Yuubari, clad in a jumpsuit and accompanied by two hulking MPs. Her expression is one that doesn’t leave any room for argument, even from this distance.

Especially from this distance.

The personnel all hurry and button themselves up, some of them trying to down their last glass of the night while Yuubari – for the first time in forever, not glaring at you – gestures to the exit, raising a yellow flag as one of the accompanying MPs raises a red one.

‘All RAY Crew Personnel with me!’ ‘Come on, folks, we ACTIVE now!’ ‘KanMusu with the MP! Vacation time is over!’

No sooner as Yuubari finishes her words, you see the Admiral back on his feet… but not for long.

You rush as soon as you see him trip, catching him before he hits the ground. You have a good look at his face… your eyes widen at the cool viscous sensation makes itself known to your shoulder; it’s blood. The Admiral struggles to keep his balance – and on your side you have the din of the crowd...

TBC
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Kaga and Zuikaku make their way past you, casting worried looks as Ooyodo gives them all a glare of her own to walk on: she had this under control; all she needed was for them to follow Yuubari and the MPs… whatever was up with the Admiral, she could handle.

Or so you hoped she had implied.

‘Admir – !’

He raises his hand again – Ooyodo’s expression only increases in worry as you bring him to your now-vacated table – and you drag him the best you can, thanking the strength of your prosthetic as you set him on the chair. You smell his stench, sweating up a lake… you give him a concerned glance yourself; whatever it was right now, you think it would be best for him to get some medical attention. Your first instinct is to look around, by some dumb miracle, perhaps Akashi was somewhere here.

No such luck, of course.

‘Have you told the Vice-Admiral to report himself?’ He manages, coughing and clutching his head, finally relieving you of his weight. Ooyodo doesn’t answer, raising a hand to his forehead and frowning. ‘Ooyodo!’ He shocks her into the present, giving her a glare worthy of a blizzard. ‘Have you told the VA of – ?’

‘Yes, sir!’ She uncharacteristically cuts him off, pushing him against the chair. ‘Kiyoshimo and Naganami are – !’ She closes her eyes, collecting herself, it would seem. You think to yourself that this is the first time she’d faltered in her words. ‘If you continue to push yourself you will be no good for the duration of this mission, sir!’

‘Then you have full command of this mission, Department Head Ooyodo.’

Ooyodo’s eyes widen, as do yours.

Then… she nods.

Tell Mamiya to get me some ice.’ He gives her an apologetic smile… and a thankful one to you. ‘And some tea.’

‘Admiral, what’s – ?’

‘Nothing.’ He nods – probably to himself – and pats you on the shoulder. ‘I’m just getting too old for this shit.’

‘Yes, sir.’

You feel a hand push you away – Mamiya – and as soon as it leaves, you feel another grab your wrist, dragging you away – Ooyodo’s.

‘Commander, with me!’

‘Good luck.’ Are the Admiral’s last words as you exit the establishment.

At this point, you wonder if you’re flailing… and with a sudden movement, the ground and the sky mix, before you find yourself practically slammed onto a leather seat. A buggy’s seat.

‘Whoa, whoa, Ooyo – WHOA!’

The buggy starts right up, going into speeds unfathomable at the change of gears. A document hits you right in the chest… with a mission stamp.

‘This is your mission brief.’

>‘What’s all this about?’ (Inquire about mission brief)
>‘What in the world’s going on? The Dock’s that way!’ (Tell her you’re heading the wrong way)
>‘What happened to the Commander?’ (Inquire on Admiral’s state)
>‘I think this is the most emotion I’ve seen from you in forever.’
>Look into mission brief
>Write-In
>>
>>547274
>‘What happened to the Commander?’ (Inquire on Admiral’s state)
>>
>>547274
>>‘What happened to the Commander?’ (Inquire on Admiral’s state)

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You are Shee Hyul, rebel leader, psychic and Reunited. Your world is ruled by inhuman creatures and this has gone on far too long, it’s time to fight back.

Doc Melaskin is down, felled by your hand. His prone form still leaks blood and oil, drawing laboured, rasping breaths. He's alive, for now at least. Most of his cyborg bodyguards are not - their forms litter the ground around you.

Of Lady Jasuki Helwiath there is no sign. No sign except the crowd going nuts – uphivers throwing themselves at the police like they were on a particularly bad batch of drugs.

You've heard she has emotion-control powers or something like that, so maybe this is her doing? It's hard to say exactly what's causing this but something is definitely up with the crowd.

You watch as a group of well-dressed young women dragon a policeman down and start stamping on him. An elderly man bites the arm of another policeman – ignoring the club smashing down on him again and again, he worries at the man's arm like a dog until there is blood everywhere.

The police bunch together and try to push the crowd back but their numbers are low. Reinforcements are arriving in vans however, and you can see Captain Joachim Kulrathe jumping out of one, with his own squad in tow.

As you take a moment to assess the situation, your allies offer their thoughts.

“Finish him and let's go” says Rainya “this looks like it'll be a real mess very soon.”

“He might know about some of the others plans” suggests Lirael, looking at the chaos around you. Thanks to your recent fight there is a small circle of calm around you, but you could soon be under attack by the police or the crowd.

“Capturing him is too risky” counters Rainya.

“I meant” Lirael explains “Shee and I can read his mind and stuff.”

A third option presents itself, you can quickly bring Dev and Kaelyn to the fight, and Kulrathe is right there – you could take out more than one Reunited today, despite your agreement...

>Kill Doc Melaskin
>Read Doc's mind
>Flee
>Bring Dev and Kae to the fight, Kulrathe dies today (this pleases Baalzamon)
>Other (?)

You can vote for multiple options, Flee and Bring Dev and Kae to the fight cannot be combined
302 posts and 1 images submitted.
>>
Character Sheet http://pastebin.com/fYSgcZdE
Rules http://pastebin.com/LEEi5A3u
Archive http://suptg.thisisnotatrueending.com/archive.html?tags=Psychic%20Rebel%20Quest
Thread 9 http://pastebin.com/7vfDsEA4
Thread 28 http://pastebin.com/s3NR7dqH
Setting http://pastebin.com/95D5RNhP
Business http://pastebin.com/NwspZmKw
Allies http://pastebin.com/yVgtiFeu
Ally Powers http://pastebin.com/Xm6UGDyX
QM Twitter https://twitter.com/anAspiringQM
QM Askfm http://ask.fm/AnAspiringQM
>>
Regarding my absence. First of all, I am very sorry that I have resumed Psychic Rebel Quest much later than planned, and I am sorry about stringing players along by posting run times and then cancelling them.
My personal life has been chaotic these last few months, including multiple issues with my computer, coming very close to losing my job, and generally being very down and demotivated.
I have run such quests as I felt able to run, and this means this quest has suffered, for that I am sorry.
I intend to keep running Psychic Rebel Quest up until Christmas and switch over to Paladin of Joy in January, and conclude Paladin of Joy in that run.
>>
>>555584
>Read Doc's mind

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Twitter: QuestingQM

Character Sheet: https://docs.google.com/document/d/1dbHfLvUNQVM4qsomLlvpMOEWO7IDEf1fmC1ICYzJBdA/edit

So, since I finally moved to the States and settled down, my schedule should be going from strange as fuck to somewhat normal again, and hopefully less delays.

You and the prisoner flee the scene of the crime, and eventually come to what seems to be a hallway, full of skeletons covered in blood and the ground covered in gore. You see some of the cells had their bars broken down and a few skeletons lazily stare out towards you, slumped against the wall with bloody red bones. It's unnerving to say the least.

"...Is it this bad everywhere?" You idly ponder aloud.

"You werewolves a- Oh... Well, I suppose US werewolves, thanks to your fucking shittery."

"Come on, we got out of there."

"I would of fucking shanked you with a knife if I could."

"Yeah, thank God for domination."

"Domination?"

"...Nevermind."

"...Right."

You nearly trip over another skeleton wearing virtual scraps of prisoner clothes.

"Don't know why the fuck they put lycanthropes in this prisoner."

"It's because Poland has jack-shit of an econom-"

"You sound like one of those criminals, I hear they call them politicians."

Actions.

>...I'm the king of Poland you know.
>Why were you locked up here anyways?
>...Come on, I don't want to disturb the dead. It creeps me out.
>How far away are we from my wife?
>...Thanks for getting me this far, I guess.
>Are those lycanthropes going to be following us?
>...How bad was it once the lycanthropes got out anyways?
>Politicians aren't criminals.
>Write-In
539 posts and 8 images submitted.
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>>548813
>"Let's just get to the medical wing or somewhere safe. I'll tell you whatever you need to know either on the way or once we are there."
>>
"Come on, let's just get to the medical wing or somewhere safe. I'll tell you whatever you need to know either on the way or once we're there."

"The Medical Wing is under lock down, and the two of us would have a hell of a time trying to break in. Not to mention it's right next to the armory."

"Wouldn't that be pretty easy to get through?"

"From what I hear it's basically the last place any human is besides the occasional straggler of band."

"So it's where the rest of the prisoners are?"

"...Yeah. Probably are helping themselves to the medical supplies as we speak. Fuck, I'd like something myself."

Actions.

>...You said something about vents... Could we take those instead of be out in the open?
>Can we duck into one of those cells and wait for me to heal up?
>Our best bet is to head towards the medical wing.
>...We need to keep going to my wife, alright?
>...So, let me tell you the basics of lycanthropy...
>Write-In
>>
>>548833
Best bet would probably be to wait for our not flesh crazed family to save our ass.

>Can we duck into one of those cells and wait for me to heal up?

Welcome back QM.
While we're waiting.

>...So, let me tell you the basics of lycanthropy...
Don't skimp the details of the diet expansion serum, flesh addiction, and why we are here trying to help our wife and selves.

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“I feel the dragon gnawing at my bones. I choose to die as a human.” - From the suicide note of Vladimir Alkaev.

Your name is Lizbeth Akilina Alkaev, except when it isn't. You use other names these days, so often that your real name, your birth name, is closer to a dusty and forgotten label. No, not a forgotten one – no matter how hard you try, you could never cast it off completely, no more than you could empty your body of blood. So, you make do with the next best option. What cannot be erased can be overwritten.

And so, your name is Lize, or Eliza. Eliza Hanson. Lately, you've come to favour that last name above all others. You've woken, at times, with that name on your lips. Today is one of those days, and you're going to take that as an omen – it's going be a good day.
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>>547367

Starting this day like any other, you rise from your makeshift bed – a mess of blankets spread on the too small sofa – and stretch. Shambling, still far from awake, you amble through to the bathroom and stare at your reflection. Streaks of red are showing through your dyed hair – something you'll need to sort soon – and the familiar leather medallion hangs against your chest. Backwards in the mirror, you can make out the letters carved into it. The name you've chosen for yourself. Touching light fingers to the medallion, you wonder where its twin might be – aboard some dreary ship, or in some distant northern wasteland?

Letting the medallion fall back against your chest, you turn this way and that, looking in the mirror with mounting dissatisfaction. Still boyish and awkward, not that you'd really been expecting anything else. With one final frown, you return to the living room and click on the radio. As scratchy music - something tedious but inoffensive – fills the apartment, you set about cleaning your pistol. Cleaning each individual piece with care, you let the task stretch out aimlessly.

You're in no hurry, after all. Life – your life, at least – is on hold until Henryk gets back.

“This is an urgent weather warning,” a tinny voice cries out from the radio, killing the wearisome music dead in an instant, “A storm of unprecedented size is approaching the Free States. All citizens are urged to gather necessary supplies and remain indoors. The storm is predicted to arrive in Thar Dreyse tonight. Repeat, this is an urgent-”

A storm, you repeat aloud, unprecedented size. None of that sounds even remotely good.

-

Just as you're sliding the last piece of your pistol back into place, a heavy knock shakes the apartment door. Snapping on the safety catch, you slip the gun into the back of your trousers and go to answer it. Cracking the door ever so slightly open, you see Anders – Henryk's sullen landlord – glaring back at you.

“Who... Oh, you're the brat that's looking after Hanson's apartment,” he grunts, “Right?”

Not quite the word you'd choose, you begin to answer, but-

“Bloody typical. Here we are, facing the worst storm in a generation, and where is he? Off taking his holidays somewhere, I don't doubt, and leaving us with a girl,” Anders sniffs disapprovingly, looking at you like something he scraped off the bottom of his boot, “Suppose there's a lesson there, about putting too much trust in a Hunter...”

So much for today being a good day. Is he trying to make a point, you ask, or did he just need someone to complain to?

[2/3]
>>
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>>547369

Anders stares at you for a moment, his dislike for you plain to see, before speaking up once more. “There's going to be a meeting this evening – a little community gathering – to discuss these storms we're due. I've got a set of rules, and I want to make sure everyone knows them well. You'll be coming, of course.”

This is one of these “You don't have a choice” moments – something you're well acquainted with. There was always something you had to do, growing up, that you didn't care for – some class to attend, some relative to visit, some awful medical test to endure. No, you're all too familiar with unwanted burdens, and this is no different. Nodding silently, you wait a moment more to see if the loathsome man has anything else to bother you with. For his part, he waits for a second more before stepping back, letting the door swing shut.

The sound of the lock snapping back into place is satisfying, very satisfying indeed.

-

The next knock that disturbs the peace is more reserved – an inquiry, rather than a demand. Without the earlier caution, you answer the door and come face to face with Alyssia Hemwick. Your neighbour, a witch of the north, and a rival for Henryk's affections – that last part is a little private joke, one you've never shared with anyone else. At least, you think it's a joke.

Anyway.

“Good morning Eliza. I suppose you heard about the storm, either over the radio or from our...” Alyssia pauses, “Our charming landlord. Well, either way, it's supposed to be getting pretty bad. It might last a few days as well – I wish they could be more specific, but I suppose you can't always judge these things.”

Unprecedented, you tell her, that's what you heard on the radio. They were even telling people to stock up on supplies – food, you guess, and whatever else might be useful.

“That's where I'm going now,” Alyssia nods to herself, as if a fine idea has just come to mind, “Would you like to come along? More hands would lighten the load, and you might need some extra supplies as well.”

She's trying to be your friend, a little bit too much for your liking.

>Okay, fine – I could use some shopping, I guess.
>Later. I'd rather go alone
>Are you worried? About this storm, I mean
>Hey, mind if I ask you something? (Write in)
>Other
>>
>>547370
>>Okay, fine – I could use some shopping, I guess.
>Are you worried? About this storm, I mean
"Your uh doll thingy should still do its job right?"

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