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Archived threads in /qst/ - Quests - 402. page

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Recap: You are the collective unconscious of the posters of /his/, a historian of over a million annals. One moment in your study, a green portal appeared. Having nothing else to do, you entered it.

You have sent a letter to the Crown of Tristain to request aid for a expedition to reach east by going west, as part of a general plan to increase Louise de la Valliere's standing in Halkeginia. Having confessed her willingness to burn down the continent in return for some meaning in her life, you were amused and had earlier granted her your help, to create "Halkeginia Universalis."

This quest is designed with going off the rails in mind. Germania is in religious chaos and the New World seeks your discovery.

This quest is run over the long term rather than in sessions, so updates are slow. Discussion is highly encouraged.

Halkeginia's history is in your hands.
25 posts and 4 images submitted.
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continued from >>548844

>>569907
Those two moons were really picturesque

Moons were responsible for the tides. No doubt, that one dangerous section of sea you read about in a book about Halkeginian geography was probably affected by it, somehow, even if only barely.

Herein laid your weakness. You did not know or remember clearly the relevant physical equations which explained the movement of the celestial bodies. You only knew the greater picture.

That was why, even as you thought how the expedition would run, if it did, any attempt to dig meticulously through your own knowledge to find blueprints or the specifications of historical inventions were futile.

Wardian cases, engineering, metallurgy and mathematics were things beyond your knowledge's reach. Your knowledge was only as broad as the knowledge of those who created you, humans who wanted to know the reasons for past events. Even if a rocket scientist had yearned to know about the history of equations being developed, he was focusing on a certain field of history rather than chanting equations.

An encyclopedia was not a textbook.

So, the only thing left to you here was to admire the moons' physical beauty. Whatever beauty they had in physics, that was invisible to you.

Unfortunately, this rather pleasant bittersweet chain of thought that to be interrupted by a, obtuse, loud thudding from outside that managed to penetrate the library.

It was the sound of rock against stone. It was constant, rapid and quite distracting.

Just as you were thinking the Academy was the safest place in this world, it had to be questioned by a thundering so familiar, yet somewhat out of place.

The analogy you had made for yourself was that Tristain was an early modern country. You saw at least one of the bank guards armed with an unlit matchlock.

Well, it wasn't Earth, so complete analogies weren't possible. Anyways, that was the sound of a trebuchet stone hitting one of the academy's walls.

[] Get to a higher vantage point and observe the threat. (1d20 minus 8 (do not roll, QM will roll))

[] Calmly and quickly make your way back to Miss Valliere's room and awaken her. (1d20 minus 7 (do not roll, QM will roll))

[] It's none of your business. (1d20 minus 10(do not roll, QM will roll))
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Archived threads:

Thread 1 "Summon /his/tory" - http://archived.moe/qst/thread/521680/
Thread 2 "Self-Determination" - http://archived.moe/qst/thread/533023/
Thread 3 "Halkeginia Universalis" - http://archived.moe/qst/thread/548844/
Thread 4 (Current) "Four is Death" - http://archived.moe/qst/thread/569907/

Pic related is map of Halkeginia
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>>569910
>[] Calmly and quickly make your way back to Miss Valliere's room and awaken her.

Previous thread >>532750
Thread archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=A+Safe+Haven
Pastebin of Character combat information: http://pastebin.com/v6wsp2mx
Summary of the story up until last thread: http://pastebin.com/5vNphiNS
Twitter: https://twitter.com/Stark1st

Looking for a journey through a strange land filled with monster girls and magic? Well, you came to the right place! This quest has an emphasis on world building, character-driven narrative, social interactions and combat.

Averagely I post from 6pm to ~10pm PST on weekdays and weekends are determined by my schedule.

Last time you once again confronted Ryuga and spent some time in her palace. You spent some time with your new sister Taka and learned that she was actually spying for The No-Named Man from the Accursed Lands. She was terrified of his wrath, but you promised to make sure she was safe. After confronting Shiromitsu about his questionable child spy program you learned that the human sorceress working for Kakuri has escalated the warfare. None of the other lords looked like they wanted to work together and fearing just what Kakuri and the sorceress were capable of you decided to leave the island. Adrian refused to leave the island and his girlfriend Raiko behind and ran off before you all left. When you got back to the mainland you went to see the witch Yaga about your troubling shadow curse that has been plaguing you. On your way there though you were held hostage in a dream along with Taka. In the dream, you resulting in using the Sun Orb in anger and completely destroyed the dream realm. When you woke up though you found out that your attack also backfired and killed Taka. You came to the witch with her body and Yaga told you that the girl's spirit may be trapped in your subconscious. With her help, you induced a sleep that sent you back to the dreamland where you are searching for your lost sister. While there you ran into the curse or shadow creature that has tormented you and are currently confronting her. The last thing the shadow asked was, "Who are you afraid of?"
213 posts and 22 images submitted.
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>>561147
>>561150

"I am truly afraid of Loss. To lose everyone I care about. I lost my parents and my home. I lost years of my life thanks to a curse. I am afraid of losing my mind, and now I lost my little sister.

You answer the creatures answer earnestly, but make sure to try and trip her up. She grins at your answer, “That answer would have sufficed but now I don’t think so.” “But that is the truth.” “Then last time you were horribly and idiotically contradictory. If you are so afraid of loss then why use an object that not only destroys yourself but others, ESPECIALLY when your “precious” little sister was in the blast zone?” “I-I was blinded by anger…” “No, I don’t think so.” The creature turns into a mass of shadow with red eyes that circles you. “You are truly willing to do anything despite what you think. “That isn’t true!” You shake away from the shadow. “Isn’t it? You left the foolish boy on the island, knowing he will likely die, for someone who fears loss and paranoid as you then you would have ensured his safety yourself. The only explination is that you didn’t care enough about him.” “What?! I had a powerful woman know about him and she would take care of him.” “Yes, but you know the dangers he faces regardless, that island is such a mess I wouldn’t expect anyone of them to live by the end of it. Ohh, that reminds me of your other “sister” that will die.” “She won’t.” “But you don’t truly know that, and that is enough for your personality to assume she is dead.” The shadow stands infront of you and slowly begins to form another person. This time, it was you. “You ran away afraid of what will come, when you are really willing to sacrifice what you have to in order to survive. They weren’t close enough to you to be important. Just people you use and throw away when it is inconvenient. Your a coward who hides behind pretty words. I have been with you long enough to know this” “Shut up! That is not how I am at all!” The sun orb was starting to radiate hotter in your hands. “That’s it! Throw away everything for yourself!”
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>>568285

You literally catch yourself with your arm and hold back the one wielding the Sun Orb. You try to calm yourself, getting angry won’t solve anything and she is doing this on purpose. You take a moment to breathe and then face a confused creature. “Awww, just when things were getting good. If you blew everything up this time I had no idea what would have happened. Though you might have just killed yourself which would have been unfortunate for you.” “Now you are just being annoying.” You needed to switch up the subject. She was trying to taunt you into doing something rash and you doubt she would give up info on where Taka was the way she is now. We’ll try to throw her off her game.

Let me tell you something, you are wrong. He is not your father, but you master. All his servants are mere slaves to him that he rules with fear and dark magic. And you are no different. In fact, if he wins and gets me as his new pet, what do you think will happen to you? You will be no longer needed and you will be discarded. You are in my head so you know I am saying the truth."

Roll 2d20+4
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Rolled 12, 7 + 4 = 23 (2d20 + 4)

>>568290

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You are Ana Kawalski, an American girl currently being taught at Orenbirdge Highschool in California. Right now, you're sitting at your last period - waiting for it to end, as always. The other kids in your Art class have always been terrible. They simply don't appreciate it, they just take it for an easy A, and are the average loudmouth teens. The few people you even tolerate sit across the room from you, specifically your friend Chelsea, who sits right next to your other friend, Kent. You wouldn't say you have a best friend, because you never did trust people much. Right now, you're doodling a beach sunset in your sketchbook. Checking your phone, you can tell that right now, it's 1:20 pm. Good, only 10 minutes until you get out. Still, not getting up and waiting at the door. Mr. Romero waits until the bell, to make everything a clusterfuck for some reason.

What should you do?

A. Gesture over making funny faces at Chelsea, hoping she notices.
B. Finish up your drawing.
C. Ask the teacher to go to the bathroom.
D. (Write in)
9 posts and 1 images submitted.
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>>580879
>A. Gesture over making funny faces at Kent, hoping he notices.
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>>580905
>
So, write in? Because that isn't what I wrote.
Not to sound rude.
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>>580930
Yeah, forgot to change the a to a d, sorry.

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Recap Edition

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG

TL;DR: use ctrl+f to skip to: It is 4033 and nearly ten years have passed since you first joined the military.

https://www.youtube.com/watch?v=vFe2q4zzJTs

You are Sonia Reynard.

In the year 4023 at the age of 19 you joined the space forces of House Jerik-Dremine.

Your House is one of hundreds that make up the greater Dominion of Royal Houses.

At one time the Dominion was the most powerful Faction in the known universe, but in the centuries since that height it has weakened considerably. Often divided by internal conflict between Houses the Dominion is derided by the other powers for its weak leadership. At the same time it is respected for the strength and experience of its military.

The other multi-species alliances collectively referred to as the Factions haven’t been at open war for centuries, preferring the stability of trade and the status quo.
The first few decades of the 41st century were not quiet though, with pirate groups growing in strength and number. Eventually they became so numerous that the other powers worried they might become a new Faction, radically altering the balance of power.

Anticipating the worst wave of pirate raids in history The Dominion, the Terran Alliance and the Rovinar Federation geared up for war. They would not only repel this latest wave but were determined to drive it back to its source and destroy it.

After a month of accelerated training, including the use memory imprinting techniques, you were transferred to a training squadron. Piloting an old corvette pulled out of mothballs you gained first hand experience, fighting pirates, kidnappers and finding long lost starships.

Before you had even officially finished training you and your wingmen Mike Serth and Alexander Palaiologos disabled and captured a pirate Attack Cruiser. Claiming salvage rights on the ship you were later able to take possession, renaming it the Bittenfeld.

In the Battle of Loran II your training squadron fought with distinction, covering the advance of Terran warships carrying rare Shield Piercing torpedoes and allowing your side to turn the tide of battle. Several of your fellow trainees were killed and your own corvette crippled. Rather than give up or wait for repairs you joined the forces fighting on the planet's surface flying shuttles and starfighters.

Following promotion to the elite Attack Squadrons of the House you were assigned to the expeditionary fleets. The forces of your House fought with distinction, pushing the pirates out of Dominion space. Actions both in space and on the surface in the Battle of Gesaur earned you the attention of Knight Commander Abigale Winifred who would sponsor your training to become a Knight of House Jerik-Dremine.
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Your attack cruiser being a model common among the Pirates brought an offer from Intelligence. Infiltrating the enemy fleet you helped to distribute "captured" torpedoes fitted with tracking devices then hunted down a stolen cloaked ship.
With the help of an intrusion specialist by the name of Duncan you were able to covertly recover data on the latest Rovinar cloaking shield. Your House would need to sit on the data for five years to avoid suspicion but despite the wait it has proven to tremendously valuable.

The capture of the cloaked ship and its return to the Rovinar earned you your first fortune and some of your best toys.
A suit of light Power Armor fitted with holographic and silent movement systems for covert missions proved to be one of the most useful.

In the Smuggler's Run campaign you were given command of your own attack squadron. While you often found yourselves doing the most dangerous work it was also some of the most rewarding. Salvage from old battle sites and surrendered pirates allowed upgrades to the squadron.

New friends and your Power Armor allowed you to sneak aboard the main enemy station in the Run, clearing the way for Marines and the later arrival of your fleet. An enormous starship crippled centuries ago and later converted into a base, the Forbearance had shipyards and manufacturing your House desperately needed.
Reconstruction of the ancient ship-turned-base after its capture would increasingly consume House resources in the years to come but it has repeatedly proven to have been worth it.

Finally Knighted you took on increasing responsibility eventually taking the role of Wing Commander, leading multiple squadrons. Upgrading your elite units became a priority and thanks to recent investments your ships were outfitted with tough new armor able to ward off serious torpedo hits. It would come in handy.

While three Faction fleets were stopped in House Lat'tham space for resupply the House turned traitor. Seizing thousands of ships and attempting to take the crews hostage for ransom, both sides fought desperately for days before a victor became clear.
The escape from the Lat'tham Ball became a famous event you are probably most well known for among the higher ranks of the Dominion. Using stolen walkers you and several others escorted most of the key officers and Nobles to the nearest spaceport and escaped the planet.

Your squadrons and Marines suffered serious losses during the battles of the Lat'tham Coup. In some ways they might be your finest hours but in others they were certainly the darkest.
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The fleets moved on into the South Reach cluster where you continued to fight hard, capturing valuable resources and planets for your House. You forced the surrender of Surakeh, a world stricken by a bioweapon outbreak, to allow a proper medical aid to get through. The industry of this world made it an excellent base of operations in the region and became your primary fleet base after terrorists destroyed your former port.

Rather than waste downtime waiting for a refit of your squadrons to finish, you went on a treasure hunt with fellow Knight Fredric Saputo. Looking for the long lost Terran ship Vieona you soon found yourselves in a race to reach it first. With the aid of the revived crew your Marines were able to drive off the pirate boarding parties. There were still some close calls, including your first encounter with a Neeran soldier able to see through your holographics.

With the Vieona secured you returned to your unit. You weren't able to keep the ship but you did get a small stockpile of medical injectors Sapuo claimed would grant near immortality and make the user invulnerable to subspace radiation.

Back to the fighting the allied Factions prepared to launch Operation Typhoon. With a Civil War in the Republic over they were now able to block the other lines of retreat the Pirates might use. Typhoon would be an all out lighning offensive targeting infrastructure the Pirate Warlords of South Reach needed to survive.

Continuous combat over two straight days took its toll on your ships and personnel but dealt a crippling blow to the Warlords. Your former wingman Mike was able to use the operation to champion the use of whole squadrons fitted with antimatter injector "afterburners" to provide greater mobility.
The operation was also one of the first times you were forced to abandon ship, though it would be salvaged and later rebuilt.

Follow up raids against fleeing ships and convoys would bring in one of the largest salvage hauls of your career at the time. Working with your allies you were able to cripple a super heavy cruiser. Your House was able to trade its claim to the ship to the Ruling House in return for money, technical assistance and crew training. Training that would prove invaluable when reconstruction of the Forbearance was completed, ensuring your House had veteran crews ready and waiting.

As the pirates retreated the Factions closed in, forcing a final showdown at their main shipyard.

A showdown that apparently had been intended as a trap.
The Pirate Warlords had been provided with the means to create an artificial wormhole by the Neeran. One they could use to escape to fight another day while crippling the Faction fleets with clone crewed ships and Veckron Torpedo super weapons they left behind.
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As agents from the Factions soon uncovered, the wormhole was a fake. The pirates who fled would unknowingly be killed passing through a chokepoint too small for any ship and most of the operational Faction fleets would be crippled or destroyed in the fighting.

Agents tipped off one of the lesser Warlords to the sabotage who quickly moved to disable the wormhole. With no means of quick escape the old Warlord and leader of the South Reach League stalled and attempted to negotiate.

While others dithered your unit worked to stop a civilian ship from trying to kick off a Mutually Assured Destruction scenario, preventing it from launching a Veckron weapon.


In the hours after thwarting the attack the Neeran Empire began its invasion of Shallan space with overwhelming numbers. A treaty with the Pirate Warlords was hastily signed and the Faction fleets were diverted to dealing with the newer and more serious threat. The fleets reached Shallan space just in time to prevent its fall, buying time for the Factions to mobilize and send a relief force.

As part of the treaty arrangements the SRL Warlords now act as mercenaries hired to fight the Neeran. They were forced to give up all slaves and cloning technology, and any who returns to piracy soon find themselves with a hefty bounty on their head.

Many Warlords have joined the Dominion in the years since, some even forming new Houses, significantly strengthening the Dominion's fighting strength. Others have been killed fighting the Neeran or by rivals wanting to take their remaining ships.

The South Reach League grows weaker by the day but even years later it is far from dead.

Along with the other you went to the front as well, first hunting down raiding units that had penetrated the lines then helping in Shallan space. Fighting these new invaders put your skills to the test and in some cases your salvaged if upgraded equipment was not up to the task.

Crippled in battle you were forced to abandon ship. Making your way to a friendly Shallan spaceport and then back to your unit took time. Your surviving pilots and crews had been recalled to a training base by then to assist others in developing new tactics.

Staying at the base for the remainder of your deployment you helped teach crews from the other Factions how to better operate mixed units using ships from a wide number of sources. A skill you were all too familiar with after salvaging ships in the Smuggler's Run. These officers would help form the core of new attack units from the Factions using Dominion tactics.

Your return home is interrupted when an Isolationist Neeran Super is captured by the enemy and you're forced to pursue. A boarding mission is launched to stop if from reaching the Republic. The mission pays off but your marines take serious losses and you lose your right arm in the process.

>This is a quest taking place in the Fullmetal Alchemist setting, beginning at roughly the same time as the original story. However, some parts of the setting have been slightly altered. You will be playing as a Iskander Steiner, a young alchemist, who will develop based on the choices made by the players. Remember that write-ins are always welcome, and to have fun.

>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Alchemist%20Quest
474 posts and 32 images submitted.
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>>571662
AH YEAH!
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>>571662
I HAVE COME TO GUIDE US TO THE ONE TRUE LIBRARIAN WAIFU! ALL HAIL SHESKA! HAIL ADORKABLE LIBRARIAN!

In other words, hi, Laze. <3
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https://www.youtube.com/watch?v=r0Gb6u_dA7o&index=11&

After receiving your certification, the military was able to provide you and Leah with food and lodging, a huge burden off of your shoulders. The two of you relaxed for a couple of days, waiting for word from higher up about Leah's situation. Luckily, it wasn't too long of a wait before they allowed Leah to get screened for a special position, and she was hired to accompany you.

"So I've been given a rank equal to that of Second Lieutenant." Leah says, reading the letter with the slightest hint of a smile on her face. "This kind of thing would never happen so easily if I was on my own. I guess this is just the kind of thing they do to accommodate State Alchemists."

The next day, the two of you are summoned for official business. You make your way to an office that you're sure belongs to a high ranking officer, and the two of you enter.

"Welcome, young State Alchemist!"

No sooner are you in the room than a giant of a man with a mustache and a single curly hair yells out a greeting as he erupts from his chair. He throws his coat off in a single motion, and flexes his huge muscles as he makes several poses.

"Iskander Steiner! It's a pleasure to make the acquaintance of you and your companion!" the man grasps your shoulder as he continues his boisterous introduction. "I am Colonel Alex Louis Armstrong, the Strongarm Alchemist! It's always wonderful to meet a new State Alchemist when they join our ranks! I do so hope you'll find your time in this organization rewarding, and I'll do everything in my power to try and make it so! Now, please have a seat! We have much to discuss!"

The man returns to his desk without letting you or Leah get a word in edgewise, though the two of you are too struck now to muster up a response, regardless. This man may take some getting used to as a superior officer. You and Leah both take seat across from the Colonel, then wait for him to put his coat back on and continue.

"Now before we begin, I'm perfectly willing to field any questions you may have about military life, or those specifically concerning the general affairs of State Alchemists." Armstrong goes on. "I'll tell you anything you need to know."

As eccentric as he is, he seems personable enough. If you can stand the personality quirks, it should be easy enough to get along with him.

"Sir, you're aware of Iskander, so I take it you know of his... condition?" Leah speaks up. "My name is Leah Crawford, I'm serving as Iskander's bodyguard... and interpreter."

"Yes, I was told. Quite a rare situation for a military recruit to be in, surely." Armstrong rubs his chin. "But I'm sure with you here, it will be of little detriment. It's good to meet you, Miss Crawford. Now, the floor is open. Either of you can ask anything you like before I get on to the specifics of your assignment."

>A.Ask about pay

>B.Ask about research materials

>C.Ask about something else (Write-in)

>D.You have nothing to ask

>E.Other

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Hello everyone, this is a little something something I came up with during my free time. It's a civilization quest but with more emphasis on the person who's leading it, the champion.

Now, what about the cheating part? That's because each time your civilization or one of your citizens does something significant, a piece of divine power is given to you. You may use it to do a lot of things. From giving your champion awesome powers to making great discoveries to instantly finish grand projects or summoning powerful units out of nowhere.

If people are interesting I will most likely run this quest whenever I got free time.
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Now, the first choice is what kind of champion do you choose to lead your civilization?

>Pick a race (must be humanoid)
>Pick an age (from 10 and up)
>Pick a picture (no NSFW)
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>>567431
Giant 50-60 years old , posting from phone lazy too find pic , appearance similar too dark soul giant.
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>>567431
> Tiefling
> 45

Welcome to a high octane, turn based RPG featuring:
YOU!
As a variety of classes and races.
Basically, BOSS RUSH is a multiplayer RPG where you fight bosses, back to back.
In between bosses, you get a merchant, where you buy your gear and such with the gold you get from each boss.
The combat involves a positioning system which determines, in slight, where the enemy wants to attack. The more forward, the more likely you'll be attacked.
The positioning goes from, for example if we had 3 players, 1 is farthest back and 3 is forwardmost.

With that said, let's get going! I will dump races, classes, and then classes, and then talents (will be explained).
Let's have only one of each chosen class.

Races:

STRENGTH

Cyclops: 5 STR, 1 AGI, 1 INT
Can use SMASH to instantly kill target non-boss enemy in combat every 5 fights (victories); you cannot loot the body of the enemy killed. Cyclopes are one eyed and one horned, massive and stupid humanoids.

Orc: 4 STR, 2 AGI, 1 INT
Can use ENRAGE to engage combat with target non-combat NPC. If the NPC is in a group or faction, they will also become aggressive. Orcs are tusked, rowdy and large humanoids with no hair.

Golem: 3 STR, 2 AGI, 2 INT
Can use ENERGETIC SALVO to deal damage equal to your level times 2 to a target enemy every fight. Golems are masses of stone loosely floating together to form a humanoid body, laced with colorful plasma that fills in the gaps.

AGILITY

Canine: 2 STR, 4 AGI, 1 INT
Can use SPRINT to attack twice during combat every 10 turns. Canine are anthropomorphic dogs, and commonly have short snouts; they are often overzealous.

Goblin: 1 STR, 5 AGI, 1 INT
Can use PICKPOCKET to roll for two numbers between 1-5 to steal gold from target non-combat NPC. If the NPC is in a group or faction, and you fail, they will also become aggressive. Green-skinned, short and with big eyes & noses, Goblins are good with stealth and are greedy ALWAYS.

Gnome: 1 STR, 4 AGI, 2 INT
Can use IMPISH CHARM to cause target enemy to attack one of its own allies once every 15 turns; Gnomes are short which lend to them the power of fitting through small spaces, and start out with the item POINTY RED HAT, which does nothing.

INTELLIGENCE

Reptilian: 2 STR, 2 AGI, 3 INT
Can use ENVENOM to deal damage over time to target enemy for the duration of the fight every 3 fights (victories) Reptilian are tall simply due to their reticulating necks that end in their snakelike head. Their bodies are scaly, but still humanoid.
Human: 2 STR, 1 AGI, 4 INT
Can use CRAFTSMANSHIP to utilize material in the group inventory to repair damaged armor/weapon for themselves and other allies. You know what humans look like, right?


Alien: 1 STR, 1 AGI, 5 INT
Can use EXPANSIVE MIND to double the healing or damage of the next spell cast by themselves once every fight. Aliens are tall, skinny and big eyed enigmatic beings that cannot talk.
15 posts and 2 images submitted.
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>>580349
>Canine: 2 STR, 4 AGI, 1 INT
>Can use SPRINT to attack twice during combat every 10 turns. Canine are anthropomorphic dogs, and commonly have short snouts; they are often overzealous.
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>>580363
2nd, to get started.
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>>580349
>Alien

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There's five steps from one end of the cell to the other. Count every one. One corner is covered with damp hay. A wooden pail, unceremoniously emptied on ground every few days, is for human refuse. Light filters in through uncertain torches, propped up against the hallway outside at irregular intervals. No sense of day or night exists.

When the guard, a brutish kid with mouse-like eyes and hobby knives, decides to feed you, it comes with a sadistic beating. You used to be fairly muscular, disciplined. But the past few months have eroded that human part of you away, living behind an emaciated, wiry anima clothed in torn fabric robes.

You're watching your cell mate take his last breathes. The old man was dumped in with you a few days ago, missing teeth and bleeding from his ears. Must have been a beggar, picked up off the street. Wiry, knotted scars lace his neck and back. Didn't have an easy life. At first you gave him all the food, then half-rations, then one-thirds. He stopped eating over time, barely conscious enough to swallow. His breathing eventually declines, shallows, and parts. You reach over and close his eyes.

You were a temple kid, left behind as a cradle. There must be a prayer for this kind of moment, but soft thoughts elude you. Your hands involuntarily clench.

A little light shines through. Can't be outside—too deep underground. The lights coming from the old beggar's corpse. The broken body shines with a faint, shimmering outline and, as you reach over, the light beneath your hand intensifies, a firefly flicker to an intense torch.

You reach over and grasp the man's:

> Hand
> Leg
> Temple
> Chest
> [Write in]
21 posts and 1 images submitted.
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>>568014
> Hand
>>
>>568014
>Chest
>>
>>568263
Supporting.

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She opens her eyes to blinding light. She only just blinked a second ago during a loud crash and the last glimpse of her sibling.

The salty smell and rocking motion gives her the distinct feeling of an ocean.
123 posts and 60 images submitted.
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>>566377
Press the green button.
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>>566377
Check the light. Can you peek over wherever it's coming from and see where you are?
>>
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She peers outside at the bright bright sky. Fluffy clouds race past the window.

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You are Purps; an amnesiac starborn. Things have been pretty hectic since you woke up on a random hill - thus far you have killed a midget rebel, had a dance off with a foxman, went undercover with your new friend to find who mugged your new boss, had a weird dream, fought a crazy cannibal priest, died, came back at the cost of some memories and emotions, killed the cannibal priest who killed you, leading up to your current predicament,

"How did it go?" You ask her, scratching some dried blood of what remains of your shirt.

"Well she's done what she can... but we had to try something a little different with her eye dear, not much we could do..."

"Which was?"

"We smeared the insides of the wound with a plant that paralyses you. We turned it into a cream, but it means so long asthe wound stays covered it wont get worse." She seems distraught that they couldn't do anything, the skinny old herbalist making a sign you think is regligious. Though Minerva's knowledge doesn't help you identify it.

"So you bought us time. For Lexington?" You ask.

"We bought you two time to get her somewhere else. Somewhere that can do more." She shrugs "I don't know who or what, but if anyone will it's that boss of yours."

"Thank you, for everything." You reply.

"She's like a daughter to us pet. Even if she hadn't helped save this town we'd have tried our best." she sniffs, "Maybe if she leaves with you two she'll find somewhere she's accepted."

> Go find Tornin

> Wait for Lexington and Gretchen to finish up then tell Lexington Muriel's plan

> Try to find Walter and what's left of the guard

> Write-In
170 posts and 22 images submitted.
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Previous Thread:
>>564448
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn
Char Sheet:
https://docs.google.com/document/d/1csg7vC-Yz10aAqk9ZwdCNv24obLGTtM5p6bKkPq1Pgc/edit#
Twatter:
@StarbornQ
>>
>>566224
>> Go find Tornin
>>
>>566224
> Go find Tornin

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Hello! Welcome to Magical Girl For Hire Quest!

You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest and get details for your next job. Currently, you're in the middle of a job in a swords-and-sorcery universe to take down a ragtag group of youths call The Longshots that probably have some kind of chosen ones shtick going on- whether it's by convincing them to join your clients, the mysterious Knights of the New Moon, or by outright elimination- the choice is yours.

After a side job in which you exterminated an army of bandits, you investigated the Mages' College of Tenimbaum, a large city known for being one of the last bastions of true magical study. You discovered that they were using suspicious methods to train their mages, and after later encountering the mage Sorina, one of the Longshots, you convinced her to assist you in breaking into and investigating the Focus Chambers they used that night, only for Sorina to find that they were indeed using a complicated form of mental manipulation magic- supposedly illegal- to carefully brainwash prospective mages into believing the current holy doctrine. Sorina proceed to have a crisis of faith, which she then brought up with her teammates (as you secretly watched on) to varying responses. You are currently, however, spending the following day relaxing with Geegee, a goblin potion seller you saved a while ago, at Tenimbaum's Combat Arena (more like a Stadium). Three Tenimbaum soldiers have just walked in, and have challenged you to practice combat since there's a tournament tomorrow (that you were unaware of) that may not allow them the chance.

Previous Thread: >>542992
Character Details: http://pastebin.com/9J70gqM2
Twitter!: https://twitter.com/MGFHandler

(Hope everyone's doing alright today!)
773 posts and 10 images submitted.
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>>565617
Did we pick an action last thread?
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>>565632
Yeah, seemed like
>>
>>565632
It was
> “I thought it was just a one-off exhibition fight.”
> Give them a quick spar with a sword, to work on our swordwork and give Adel a false idea of our specialty and skills.

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Stage 134: The Recap from Heaven.

Your name is Ryuu Ryukusa.

Your life is complicated.

Like, really complicated.

Complicated to the point where if something bizarre happens, you really wouldn't notice any difference compared tot he past three weeks.

You were a member of Clan Ryo, a Yakuza-like clan of spirit-children, descended from dragons, oni, kami, and youkai and their human lovers. You are – no, you WERE a Water dragonette. You still are, kind of. The essential you hasn't changed, you've just grown into more than that now. This is because the leader of your clan, Oba-san, used potent drugs and mind control techniques to prevent you from coming of age as you were supposed to, which would have been as a demigod. Your first assignment was to serve as bodyguard for the uptight heiress of the Hojo Group, which is in fact another Yakuza clan allied with yours. She was scheduled to be married to a third clan, the Kaja Clan of demon hunters and mystics; you were to accompany her until her marriage some three months hence.

Except your best friend, Hebiki Akari warned you that you might get the Wood dragonette Kumatori Kiki pregnant is you had the revenge sex you planned on having with her. While ordinarily this would have been highly amusing and frowned upon, as far as you knew it was an impossibility, given that you are a dragonETTE, and therefore female. She suggested you speak to your sister concerning the matter; your spiritualist sister Jinyuu verified that you were no only capable of getting female dragonettes pregnant, you were also the reincarnation of Ame-no-Horobi-no-Mikado, the Dragon God of Destruction. Which is in fact why were were capable of impregnating another dragonette.

You're not sure which disturbed you more really.

This revelation followed a bizarre attempt as suicide by a very cute oni-child by the name of Kurao Yui, whose rain you had stolen by accident during a temper tantrum (you had just come into your power, it's excusable!). After calling you the one unforgivable insult you fought her, then you drowned her, then you gave her mouth to mouth (and incidentally your first kiss) and saved her life. You then adopted her, stole her from the Dragon God Kuraokami who Brings Rain and Snow, and have since made her part of your clan (as well as your best friend's lover).
186 posts and 24 images submitted.
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>>574453
When you met Kumatori Kiki at her home, you met the leader of the Hojo Group, and his underling Taisho Ryoga, a half-demon who had been successfully hiding his true nature from everyone in the company. Now you know that he could not hide that nature form you because you are a demon-tamer (Yui being the first that you tamed, since she was almost more spiritual being than oni-child). Unfortunately, he had been using Kumatori Kiki as the source material for experimental DNA recombination, assisting the West with the tacit approval of the Japanese Diet in the creation of hybrid spirit-children using Western supernatural creatures and various kami and youkai born spirit children of the East. The Kaga's price for silence was Kiki's marriage to the son of the head of the Kaja Clan; a marriage she had no interest in but was unable to avoid.

You also figured out that your presence near Kumatori Kiki would make her more fertile. To ensure that there would be a child after the marriage was consummated, apparently.

During that visit you also met Kumatori Kiki's older sister, the age-regressed Matagama Kiku, a delicate little girl who looks about thirteen on average, and is actually two-hundred and eighty-five years old. Cursed by cat youkai to eternal youth, the diminutive priestess has always served and worshiped the Dragon God of Destruction, a fact you learned only after disaster struck you.

Said disaster was in the form of Taisho Ryoga's minions, Kushinada, demigod daughter of Susano-Oh (apparently a rival to Horobi, which was unfortunate for you), and Hidesato, the demigod sorceress. Kushinada appeared as you were leaving the Hojo Group building, attempting to kill you and kidnap Kumatori Kiki. Though you saved Kiki from death by the Dragon Slaying Sword Kusanagi-no-Tsurugi, one of the three imperial treasures, you did so at the cost of an arm. Fortunately Akari and Yui were able to rescue you both; while you were recuperating, Kiku joined your small group, being proven as a very adept healer along with Yui.

While missing an arm was troublesome, it didn't slow you down for long, and it seemed to have proven to Kiki-hime that you weren't just a delinquent Yakuza member, but honest, earnest, and willing to die for her. This apparently rekindled feelings she had for you, and it wasn't long before you did get your revenge, which seemed more like a reward. Yui and Akari also dedicated themselves to you, though they remained lovers, while Kiku was your priestess.

And then things got weird.
>>
>>574453
I really hope this recap is just us explaining what has happened so far to our new Oni.

Hope you feel better soon XS
>>
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>>574470
Discovering that Oba-san planned to posses you and take the power of Horobi, the god of Destruction for yourself, or if not you than Akari who was intended to kill you if you stepped out of line, you went renegade. The smiles of these young women were not yours to protect, and protect them you would. To assist you, Matagama Kiku offered to let you speak to a sorceress she had trapped in a barrier – her lover, the Chinese Metal dragonette Er Yin. Er Yin would explain to you about Horobi and your destiny. You released her, and were given more strength and power to work with. Eventually, your arm was even reattached, and you added Er yin to the list of people you must protect.

Which is when Amaterasu-Omikami, the Sun Goddess and Ruler of the Heavens and the Earth, told you that she wanted you to destroy Japan in her name, using the power of Horobi. That she was manifested as Inari-Okami, a five part deity who, along with Horobi, had been murdered the the snake goddess Kinashut Kamuy, who was in truth the priestess of Kinashut Kamuy who had managed to posses the snake goddess. The Rice Goddess Inari was reincarnated as four dragonettes and an oni-child....the four dragonettes and the oni child you had sworn to protect. Your duty to Amaterasu-Omikami was to destroy Japan, in order to force the people to rediscover their spiritual roots and once more become a people who were tied to the spirits and the land. The other option was to less the biggest asshole in the entire universe, Susano-Oh do it.

And things have been getting weirder ever since. You've made allies out of a clan of half-evil nogitsune fox spirits and allied them with some human Yakuza thugs; you've gained the assistance of several of Horobi's retainers (including an enlightened and senile nogitsune-child and an oni-child who killed the Goddess of Insanity); you've stolen Oba-san's personal oracle (who is asleep on the couch you are sharing with your wife); you have gained the services and attention of a God's Eye Nekomata, a youkai who has decided she is your guardian spirit whether you want her to be or not; and you have been joined by the demigod child of the Huntress Goddess of the Ainu, who is also planning to be your wife and your lovers midwives. You've defeated the Kaga Clan's infiltration team, two demigods, multiple groups of Clan Ryo warriors, you made a peace-pact with the Warlords of your old Clan, killed the weapon-master of Clan Ryo (Akari's fault, totally), bought a temporary truce with Hebiki Akari's clan to keep her with you, and you've gained protection over Mikimoto Pearl Island from your father....who just happens to be Ryujin Owatatsumi, the Dragon God of the Oceans.

It's been a busy two and a half weeks.

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You look through your eyes in a daze your walking down your hallway your chest hurts you look down theres blood gushing out a wound you dont know what happened all you are thinking about s a womans beautiful face..Sherri...you start to black out you see no light hear no sound as you come to your eyes are in a daze, "WTF!!" You look around you dont regognize where your at you start to focus there blood coming out of moving walls it kind of looks like a cave but horrifying you look around you hear a sound and see a shadow you struggle to raise your self up from all the blood on the ground you hear a screech and snarl of some sort, you look around for a place to hide, you see a rucksack and you throw it on top of you, you see some sort of creature with no face and decreped skin its smells something your heart starts beating fast and you see the creature lunge at a sack near you the sack and the creature struggle, it rips the bag open and you hear it ripping flesh, you hear the two creatures scream and see a black smog coming from the sacked creature in the one eating it it inhales the smog and you see it body start to deform its bones start cracking and it gets even bigger than what it was, your still cowering and hiding, the creature leaves the area, you get up and start look around,....you see a long broken bone with a sharp tip, you take it, you look around and see that theres more rucksacks you see one move, you hear a voice..."Kill Me" you dont know what to do you open the
11 posts and 1 images submitted.
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Cont. bag and see a human like figure but look dead and rotten, it has no eyes, the man says, "Kill Me" you dony kniw what to do the man lunges after you, you step to the side and say, "Stay Away",.. it comes at you again you brace the bone outward it stabs it where its heart should be, blood gushes on you, black smog comes from the figure, its rushing inside you, your chest starts to hurt and you rip your shirt off,,.. You vomit and pass out, you wake up, smell blood and puke, you look around for the figure theres nothing, you look at your chest your wound is healed but your flesh is black and decreped and illuminating red, "WTF",

Okay so I got a little plan for this you decided tho, you have to escape Hell and find out what or who killed you, you have to level up and defeat or eat other souls there will be classes for deamons
BLUE CLASS: lvl 1/lvl 25and up you can kill xp= 5/25xp
YELLOW CLASS: lvl 25/ lvl 50 and up you can kill, xp=25/50xp
RED CLASS, lvl 50/lvl 75 and up you can kill, xp=50/150xp
PURPLE CLASS, lvl75/lvl100, and up you can kill, xp=150/250xp
Boss Deamons rank and xp as you go just roll and see

There is more than one person find eachother as you go

You all decide the rolls

WE NEED TO ESCAPE HELL!!!
>>
Also as you devour souls, if its a deamon soul you dont really turn as in you dont mutate into one, but the more human souls you eat you will you decide,
While you Escape Hell
>>
Too little punctuation; did not read.

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Hey guys! This is my first time making a quest, so we'll see how it goes. The general gist of it is in the image.

Without further ado, let's create our hero. You may only vote for one race, and the first race to get two votes will be the base of the hero.
32 posts and 5 images submitted.
>>
>gnome
>>
> Gnome

But so help me god, it'd better be a she, and she'd better be appropriately endowed with the feminine graces that a female gnome has in my head
>>
Rolled 7, 2 = 9 (2d10)

>>570735
>>570741
Gnome it is! Now we just have to roll for items.

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Listen to the legend of BIONICLE.

Long ago in ages past, when the world was young and time had no meaning, the Great Spirit came down from the heavens like a burning star. He brought us, the peoples called Matoran, to our island paradise, which we named Mata Nui in his honor. Our happiness could not last; Mata Nui’s brother, the Makuta, cast a spell on the Great Spirit, cast him into a sleep deeper than death.

Ancient prophecies, old when the island was young, tell of six Toa, warriors blessed with the power of the elements, who will drive the Makuta from our home and awaken the Great Spirit from his slumber.

Six Toa we summoned from the starry sky; seven have appeared. Something is deeply wrong.

This seventh awoke on the Ta-Wahi beach and followed Tahu and I inland to the Kini-Nui, before pursuing Kopaka, Toa of Ice, on his quest for a Kanohi Mask said to be located atop Mount Ihu.
58 posts and 5 images submitted.
>>
welcome to Bionicle Quest: now on /qst/!

Pastebin containing relevant information, including contact data, archive, and frequently asked questions: http://pastebin.com/NTBMHnaW

Threads run on Wednesdays (and sometimes, like this one, start early).

Quest proper begins next post. sit back, relax, and enjoy the ride!
>>
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You want to create shared ground, assuage his suspicions, and not insult him. Definitely not insult him.

"You seem to be good at ruling out obviously inferior courses of action."

Kopaka is silent.

“An accurate statement.”

You suppose that’s all you’re going to get.

Up you climb. Neither you nor Kopaka speak. The air is thin and cold, and the sky a brilliant cloudless blue. The sun is blinding on the fresh white snow. This is the environment you were made for.

You lose yourself in the ordeal, driving your pick into the mountainside and hauling yourself upwards again and again; sliding down and crossing to the next cliff. Eventually the two of you crest the next ridge and there are no more ridges to crest. The mountains behind you were platelike; the single mountain ahead of you rises like a sword upthrust. A glacier lies between you and what can only be Mount Ihu—and the Kanohi awaiting on its summit.

Kopaka addresses you curtly. "Do you seek the Mask of Power?'

You’ve thought about this.

[[will you:]]
[seek the Kanohi yourself?]
[tell Kopaka that the first one to the summit will claim the Kanohi?]
[assure him that the Mask of Power will be his?]
[work out some kind of deal?]
[spill your spaghetti everywhere, tumahti? oh wait YOU ALREADY DID THAT]
>>
>>568685
>Rape

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