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The Last of /v/ [Quest]

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Thread replies: 25
Thread images: 10

File: Quest OP.jpg (142KB, 678x800px) Image search: [Google]
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2017 became known as the year when no good games came out. This drought caused the apocalypse. At least that's what you've bitterly told yourself over these last 3 years since then. The world ended more or less, not with a bang, but with a sigh. One of discontent and disappointment beyond comprehension.

Nevertheless, as an avid /v/ gamer you’ve survived and thrived thus far on whatever knowledge you remember from playing all those shitty survival and zombie games that developers shat out with no disregard of their consumers. Only plebs and filthy casuals actually enjoyed them, but you’ve found some purpose to suffering through them at long last.

However, despite the end of the world looming over you and your surroundings wherever you look or go, you’ve heard of a rumor. They claim that there is a game up in Alaska that was made right before the apocalypse smashed its jaws around the Earth. The Perfect Game - said to have no flaws and 100% replayability, allowing anyone who has it to enjoy it until the end of time, or at least until they die.

You want this game, no, you NEED this game! It’s the very reason you left your shattered home and the soul of this hellbent journey of yours across the wasteland once known as the Powerhouse of the Free world.
>>
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>>553100

“That’s it!” Your fists shake in fury and your voice mimics the feelings raging within you upon sending an empty can flying with a violent kick. After riding with him for 3 days, the ‘car guy’ that you had convinced to give you a ride has just kicked you out and then disappeared down the road. Did you say something wrong? No, not at all. He just said his favorite games are mobile games and you punched him. Talk shit, get hit. Isn’t that how it’s always worked out for you? Nevermind his rudeness, you didn’t get all of your equipment out of the car before he drove off. At least you got your backpack. There’s enough food for 3 days for one person in there, a flashlight with a pair of batteries, a heater, and a sleeping bag. It soon dawns on you that you left your gun in the truck!

“Fuck! This day just keeps getting worse and worse…” Your depressed and angry muttering is met with silence from the nearby buildings. Only a pack of ravens take flight at the sound of your voice. You find yourself standing in the middle of a buss center out in the street. There’s a couple of abandoned buses and vehicles about, but you doubt you’d get into them. Their doors will have rusted shut by now. Night is slowly approaching and it’s not good to be out and about.

“Who knows if there’s any plebs or casuals around...”

To your left you spot a rusty, old sign that points towards some key locations across the city, but how far away they are from where you are has been torn off. The School and the Hospital is up the long concrete hill. The train station lies in the opposite direction of the sign and the buss center, straight through a market district. There’s also apparently a large bath house just across the buss center, over a bridge and across a park from here. Any of these locations might suit your need for a place to hide and sleep tonight, but which one is closest and also accessible?

>The School
>The Hospital
>The Train Station
>The Bath House
>Write-in.
>>
>>553106
>>The Bath House
>>
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>>553106
>The Bath House
picking this option to probe the retarded weeaboo harem bullshit level of the quest
>>
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>>553150
>>553171
The bath house. It looks to be the closest, hell, you can even see it from here where it towers over the trees making up the park. You can’t see neither the school, the hospital, or the train station. That’s more than enough to convince you where to go. Hopefully it’ll be as easily to get in as it is to find it.

As you make your way across the abandoned bus center, you try your best to not look into any of the cars or buses. Who knows what kind of horrible sights you’ll discover in there. You made the mistake of looking for supplies inside a bus once; the smell alone made you throw up when you fled the vehicle, but the sight of that couple torn into pieces whilst holding hands will never leave your memories nor your nightmares.

You swallow hard, shaking the memory from your mind for the third time today. Think happy thoughts. Think happy thoughts. Happy thoughts. FUCK! You blink a couple of times, adjusting your sight to the dying sun in the distance upon reaching the half broken bridge. With a good enough jump, you’ll make it across quickly but it’s a long way to leap, or you could take the safe route and spend a couple of minutes more on reaching the other side without any risks.

“I can’t waste too much time getting in-doors, but breaking a leg and drowning isn’t really that high on the list of things that I want to do right now.”

>Jump over to save time.
>Make your way over safely.
>Write-in.
>>
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>>553264
>Jump over to save time.
inb4 we can't batglide because we're a pirated copy
>>
>>553264
>Jump over to save time
>>
>>553310
>>553335
Roll 1d100 to make the jump. Best of 3.

DC = 40.
>>
Rolled 84 (1d100)

>>553395
>>
Rolled 96 (1d100)

>>553395
>>
>>553411
>>553454
“Here goes nothing, I guess.” You hold your breath, focusing on the other side of the broken bridge. If you miss the landing or lose your balance on the way, it’s a sure way fall down on some nasty stone blocks and a deep, muddied river running through the canal of whatever city you’re in. You take a few steps back, leaving the bridge altogether before charging forward, leaping into the air at the last step.

With a grunt followed by a pained groan, you crash land on the other side on all four. Getting up, you dust yourself off and throw a glance over at the hole in the middle of the bridge. “Suck on it.” A rare smile cross your feature before your attention shifts back to the ominous park lying between you and a possible safehouse. Who knows what you’ll find in there…

You follow the broken road leading you into the park overgrown with weed, roots, and plants covering most benches and water fountains. The trees tower above you, almost blocking out the sun but in-between the cracks you can still spot the light from the setting sun shining through. You wouldn’t like walking through this place at dark, especially not considering what might be hiding in the thick scores of the forest all around you.

Fortunately you find your way through the park unscatched and before the sun disappears in the horizon for the first and last time today. Jumping over the bridge turned out to be a good decision after all. You’d imagine the sun would have died before you left the park otherwise.

>Continued
>>
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>>553530

Sizing up the bath house, it’s much larger than you had anticipated. A general rule of yours was ‘the larger the hideout, the bigger the chance of casuals’. This house might be a curse in disguise, but hopefully it’ll turn out to be a blessing for you. You sorely need something positive right about now. However, upon trying to get in through the front entrance, you find it locked.

“Automated locks? Fuck you, Denuvo.” Your fist clench itself in anger again upon backing away from the building. The sun is almost gone now. There’s no time to find any other place. You have to get in, somehow. You spot a window not too far up over the entrance. With some tactical climbing and something to break the window with, you could possibly get in that way. Although, you would have no idea how far the drop down on the other side is.

The other options are trying the side and back entrances that these kinds of buildings usually have. However, if any of them turns out to be locked, you’ll find yourself outside in the middle of the night. And then there’s the third option: Break the glass doors of the front entrance. The mechanisms that keep them in place has rusted over time, so you can beat your way in. Problem is, if the alarm is still working, you’ll attract a shit ton of plebs and casuals, so you’ll have little time exploring the building itself and finding a spot to hide.

>Check back entrance
>Check side door
>Force your way in
>Climb up and in through the front window
>Write-in
>>
>>553539
>Force your way in
no cover. all man.
>>
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I'll let this vote stay open for a few hours. I thought I could stay awake, but I'm too weak. I'll be back in a few hours to close the vote and continue.

Good night, players & lurkers. Have some Vivian in the mean time.
>>
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>>553667
gg catch you in the morning
ded gaem
ded thred
>>
>>553539
Force your way in.
>>
>>553539
>Check side door
>>
>>553539
>>Climb up and in through the front window
>>
>>553605
>>553990
>>555365
>>555395
Force your way in won.

Roll 1d100 to get through in time! Best of 3.

DC = 40
>>
Rolled 43 (1d100)

>>555458
>>
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>>555458
>>
Rolled 79 (1d100)

>>555458
>captcha ate my dice
>>
Rolled 4 (1d100)

>>555458
>>
>>555458
We need to find Vivian and /pol/, and if we know where his bunker is, /k/, /an/, and /out/
If we can collect the dream team, this apocalypse will be a piece of cake
>>
Did we break through?
Thread posts: 25
Thread images: 10


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