r8 my city
>>2526543
Needs more Loomis.
>>2526543
Too much Loomis.
>>2526543
8/10. i really like it
Reading through How to Draw by Scott Robertson (using Traditional methods).
In one exercise here, he brings up a Perspective Grid. Do you actually create one? If so, how? He doesn't mentioned it before hand.
ideally you should be able to do it in your head, but if not you have to set up a horizon line with vanishing points. and then later erase it or digitally you can do it on another layer
>>2521377
oh or you can do it all on the grid and then use tracing paper or something like that as well
>>a Perspective Grid. Do you actually create one? If so, how?
Tools my friend. There are some wonderful perspective grid creators out there.
Most are stand-alone, and simply output a reference image for you to overlay in your work. Some can be overlaid on top of your desktop too.
Here's a list of the ones I personally know of:
- PerspectiveEditor, by KNDY (Japanese, free, outputs to image, has a really intuitive/easy-to-use UI):
http://www33.atwiki.jp/kndy/pages/94.html
I personally really like this one, so I translated it to English.
SWF download:
http://www.mediafire.com/download/moytgdc1taftap5/PerspectiveEditorEnglishSWF
EXE download:
http://www.mediafire.com/download/2q3jbwa1535ggl5/PerspectiveEditorEnglishEXE
- Carapace, by EPIC Games (English, free, outputs to image):
http://epic.gm/carapace
- EasyRuler, by eikun (Japanese, free, overlays on top of existing software, has many many features):
http://www3.airnet.ne.jp/opa-opa/EasyRuler/
I REALLY want to translate this one, maybe some day I will. It appears to have all sorts of useful perspective rulers, 3D tools, etc:
http://www.pixiv.net/member_illust.php?mode=manga&illust_id=26476749
Picture related, what I've been doing using PerspectiveEditor.
Have you created a Masterpiece yet, /ic/? Or a piece of work you can look back and be undoubtedly proud of? Mind posting it?
>>2527309
You've been here for how many years now? and you still havent made any improvement worth talking about? I bet your loli reaction/avatar folder is 3x larger than the folders that have your actual work
really just a bunch of squiggles lmao. took three-ish days last year.
i'd do the clouds differently if i redid it.
Hello /ic/, is there some kind of magic happening at art schools?
I have a chance to go to California for a year to study drawing, the thing is I'm a poorfag and feel responsible for my family's well-being.
Is there something that I'm missing, that I can't learn on my own/from the internet?
Thanks.
You're poor and feel responsible for your family's well-being? Then why would you ever want to be an artist or have that as a profession if you care about your family and need an actual job to support them.
>>2526913
I'm 18, by family I meant my parents. I don't have many needs, I just don't feel right when I see them worried or arguing. I would hate to make them invest in me if it's not necessary.
Art schools are good for networking and acquiring skillsets. You can acquire the skills you need by devoting yourself to your art at home. There's plenty of faces in the industry that don't have a school paper to their name. If you're really into art, you really won't need art school as there are much cheaper ways to git gud at home. IDK what the state of art schools in the US is, but across the pond a paper means quite little when compared to a beefy portfolio.
how does censorship affect art?
as it does with everything else. it cripples it.
>>2525875
do you think that it can also help it?
>>2525877
No.
Do any of you have any experience with this site? Looks like it could be a great tool for learning.
http://drawabox.com/
>>2525871
It's the same basic practices as Peter Han's stuff. It's a place to start as any other.
>>2525871
I think that some stupid asshole didn't read the sticky nor was in /beg/inner thread because then he would know that it is one of the most often recommended resources here.
OP, stop being so new and such retarded faggot and actually lurk a bit before smearing your idiotic shit all over the board.
Here, I'll be super helpful, have even updated sticky one:
https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit
Intro lessons look like exercises from an actual art school so I guess it's already better then most meme sites out there.
If I become very good at drawing on my phone will I be very good with pen and paper?
>>2526570
Essentially yes, though there will be a bit of an adjustment at first as you get used to the difference in tactile feedback
>>2526570
No. Get a sketchbook and a pen. Nothing can replace them.
>>2526570
If I only lift weights will I be able to lift other things? That's how you sound. Progress is made in your brain.
Of course, there's also the technique to master but it's a relatively minor part.
I want to learn zbrush, what am I in for?
Any anons have experience with the program?
Any advice/resources to share?
Found /ic/ to be a good resource learning illustration, but very little info about programs besides PS, and AI. What do?
>>2525953
for some reason, traditional media sculpting goes here, and digital one goes in >>>/3/
also, keep in mind that becoming a decent sculptor is a lifetime effort, so you'll have to decide if you want to abandon the painting path, if you're already into that, or just want to become mediocre at one more thing.
>>2525953
look on youtube for zbrush summit playlist. also /3/ usually have threads about zb.
>>2525953
eat3d have some nice tutorials. I'd recommend Mike Jensen's hard surface techniques 1&2 to get you started and if you want to go more in depth for a full game character production pipeline "Character production" by Mike Pavlovich is good but it's not just focused on zbrush it includes Maya and other software that are needed to make a game asset.
Having good fundamental art skills will make your life a hell of a lot easier so make sure you understand your anatomy and proportions and do a lot of research into the thing you are sculpting you can never have enough references.
Also, I know it might seem like obvious advice but for your high poly mesh try to make things as they are constructed IRL for example if you are modelling a gun, then make sure your grips are actual separate pieces of geometry and the trigger and the slide etc. create them all as seperate subtools.
Can a pose be dynamic without contrapposto?
>>2521422
You mean as in a standing pose? Of cpurse, there are multiple ways to make a static pose look dynamic. Contraposso is just the most basic; it's literally shifting the opposite sides of weight to balance points. You can still balance a figure through other means.
>>2521433
Sorry, that picture was for the ant artists on this board
>>2521437
mmh i think only 7 in that sheet is not contrapposto
but thanks! it's good reference!
If these people can make it, you can too
>>2490284
Better than 90% of /ic/, but the plot is something straight out of deviant art
What's the point of having good art if the story is trash?
Draw a hand without reference and do not erase. Post results.
Try not to draw your own hand.
>>2526698
sage
>>2526743
post your work
here u go son
Post any breast references please
>>2526594
Also if you can include clavicles that would be nice
https://www.youtube.com/watch?v=Mq-Y93N40o4
No reee plz
produce an image of a Gondolia in less than 10 minutes with a strong use of light and shadow.
Honest question here. Not trying to start anything. Why is /ic/ so against tattoos?
>>2519359
who is /ic/?
>>2519359
Because 99% of the time the person looked better without the tattoos. It's kind of like graffiti on your body, sort of tacky and not really art.
but anyway look how stupid that looks. what's the point? am I supposed to believe you actuallyhave gears inside you? because it doesn't look realistic enough for that to be believable. is it supposed to be funny? how am I supposed to interpret this? if I blur my eyes it just looks like a mess of grey on your chest.
that being said I like some tattoos but too many are all about the concept of the piece and just look like shit if you're just a casual viewer. I like bold designs that go with the flow of the body and actually bring something to it.
Inspired by some of Peter Saul's work
>>2526775
Don't create your own thread, genius.
This should be on /gd/
/ic/ is for ilustrators and painters
>>2526819
>what is sage