[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Home]

Archived threads in /3/ - 3DCG - 1. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

File: Oscar-II-milk.jpg (1 MB, 2944x3441) Image search: [iqdb] [SauceNao] [Google]
Oscar-II-milk.jpg
1 MB, 2944x3441
sup /3/

How should I model this espresso maker?

Should I model every part separately (upper black plastic, black tray, metal sides, metal front,...) or try to fit as much as I can into a single object?
6 posts and 2 images submitted.
>>
>>580392
for a high poly model do them all separately, for a low poly game model do whatever will use the least triangles.
>>
id say first blockout the main block then slowly add all the panels and button/insets when finishing
>>
>>580395
>>580398

Thank you for the advice! I started doing it separately as all the small bumps/details are giving me a head ache with the edge loops.

Since on the real model there are clear seams for different parts where the machine was assembled. What would be the best way to achieve this without textures? Should I leave clear holes/lines between the parts and just extrude them inwards a bit so the obvious backface culling (clipping) of the emptiness inside isn't...
Comment too long. View thread

File: 1303511344962.jpg (113 KB, 720x720) Image search: [iqdb] [SauceNao] [Google]
1303511344962.jpg
113 KB, 720x720
What are some more sites to sell 3D assets or models for 3D printing?

I know about Shapeways, Turbosquid and CGTrader, are there any others that are frequently used?
2 posts and 1 images submitted.
>>
First, tell us all about your:

--guns everyone else has
--faggy art deco furnishings
--Coca-cola bottles you did for a class assignment
--generic AF fruit
--fantasy armor you totally didn't rip from a video game
--sports car no one IRL would own
--absurd fantasy sword someone would kill themselves wielding
--iPhone/tablet

all only in .max format because you're too lazy to export to .fbx/.obj

File: blacklagoon3.jpg (31 KB, 388x278) Image search: [iqdb] [SauceNao] [Google]
blacklagoon3.jpg
31 KB, 388x278
How did you guys get started?
pic unrelated
7 posts and 1 images submitted.
>>
Took a shitty modeling class in uni. Kinda liked it. Didn't do anything for a while, then stumbled upon Chamferzone's grenade tut on youtube a couple years later. Downloaded 3ds Max, followed it, had fun, made a couple more assets.

Then I decided I wanted to do this for a living instead of drawing, enrolled in a school for game art, spent a year doing nothing but watching 3d vids, tutorials and practicing, and kinda got industry-level that way. The school wasn't bad, but didn't help much because I was already ahead of the coursework.

Also if...
Comment too long. View thread
>>
>>580066
>Also if you're wondering how shit my first modeling class at the previous uni was, we had an unwrapping assignment where they didn't tell us about pelt or relax, so I had to unwrap a boot by manually adjusting every vertex.
Tfw mine didn't even go through proper UVing, we just used flatten mapping. Tbh, I'm amazed that this college has a good status. Some classes are pure garbage.
>>
>>580069
But to be ontopic - basically, I just started learning through YT videos and various tutorials with high ratings (which I found on CGpeers). Actually, 5 months has already passed, and I had a good start, but now I'm realizing I played way too much with everything else, but not modeling, so I need to push that shit hard now.

Start with Blender or 3ds max, find good tutors and some paid online courses (or pirate them), ask for feedback on forums, read about 3D topics from websites like 80lv and follow what...
Comment too long. View thread

File: SP_Black_Title_1.png (45 KB, 1024x1024) Image search: [iqdb] [SauceNao] [Google]
SP_Black_Title_1.png
45 KB, 1024x1024
I got a question for you guys.

How easy or difficult is it to get caught using a pirated copy of substance painter? Let's say I actually release a game using models I made, but that were textured/ painted in substance painter. What is the likelihood of being caught?

Serious question as I really want to release something but don't want to get legally fucked.
17 posts and 2 images submitted.
>>
>>579789
P.S if I could afford Substance Painter, I would buy it.
>>
How poor are you that you cant afford substance painter?
>>
If you're getting paid for work then why are cheaping out over $150? If it was Autojew products I'd understand but fucking Substance Painter?

Either way, the file format is proprietary and may possibly contain meta data that can be used to detect pirated copies. Risk all depends on what you're selling and who too (like on a market place such as Turbosquid or to an individual).

File: LiterallyNoEffort.jpg (438 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
LiterallyNoEffort.jpg
438 KB, 1280x720
Well well, anther edition of Daz 3D General
Lets all get some practice rendering our futalolis with a summer theme. Pools, beaches etc.
9000 year old futaloli not required. Just make it summer.

Should I ever bother updating that pastebin? Pastebin:
https://pastebin.com/VuQffYvx

prior thread:
>>573580
409 posts and 75 images submitted.
>>
Why do you pick worse and worse opening pictures?
Do you actually want people who non-stop complain about Daz and its users in these threads?
>>
>>578576
You would be laughed at regardless if your op pic looks good or not. Daz in general is 99.9% weirdos and fetishists, with .01% being actually very talented and skillful. Just roll with the punches anon.
>>
>obligatory complaint

Heres my first two models I made in Sculptris. Thoughts/Critiques please? Also what are some things i need to get started?
10 posts and 3 images submitted.
>>
>>
>>
Start by not being a furry.

File: Screenshot (1).png (207 KB, 1600x900) Image search: [iqdb] [SauceNao] [Google]
Screenshot (1).png
207 KB, 1600x900
Hey /b/ I need some help. So I want to make a model import and I have deleted every unnecessary bone from the original model that I want to port over. But I can't figure out how to rig properly, most tutorials are just not helping.
If you have any adivce or help you could offer me that would be nice. I make sure to properly credit you when I upload this mod.

>pic related
1 posts and 1 images submitted.
No replies in the DB for this post!

File: IMG_7863.jpg (58 KB, 320x634) Image search: [iqdb] [SauceNao] [Google]
IMG_7863.jpg
58 KB, 320x634
Don't know if this goes here, but fuck it.

As the title implies, I'm trying to rip specific models from Halo 4 on my Xbox 360 to my PC, so I can rig them in Blender later. Specifically, I want to rip my multiplayer Spartan IV (the one in the OP), the Assault Rifle, and maybe even some Elite and Grunt models.

I've searched through various sites trying to find out how specifically I should do this, but most just led me to articles about modding Halo Custom Edition and one guy who was taking commissions to do Spartans. Not a whiff of a guide or anything
Comment too long. Click here to view the full text.
2 posts and 1 images submitted.
>>
>>580289
Pay me $50 and I'll send you everything you need.

File: 4829824.jpg (32 KB, 286x442) Image search: [iqdb] [SauceNao] [Google]
4829824.jpg
32 KB, 286x442
Is houdini+Maya the ultimate 3D software masterrace?
91 posts and 7 images submitted.
>>
>>576946
>no sculpting environment
>no PBR texturing environment

Starting to feel like 2005 up in here.
>>
>two unfree, un FLOSS programs
>masterrace
pick one and only one
>>
>>576948
>PBR
>implying OP is talking about gaming
>inb4 PBR is also for rendering, gimme a break

this piece was sculpted and modeled entirely in blender.

how can /3/ ever recover?
147 posts and 18 images submitted.
>>
>>577613
>implying this is better than okay?
>>
By a 16 year old artist, no less.
What are you doing with your life?
>>
>>577619
18* ignore me, I can't math

File: blender-logo.png (25 KB, 512x148) Image search: [iqdb] [SauceNao] [Google]
blender-logo.png
25 KB, 512x148
How can Cycles be improved?
122 posts and 7 images submitted.
>>
>>577504
I think you misspelled "removed"
>>
they should make a better config file that's not bloated with 100 different options that slow down your render.

for the engine itself, they need to improve the lightning system,and make a lamp that is specific to portals, the portal hack some guy made for blender is shit.
also make quick post effects, just like in corona and iray.
and improve whatever is causing all that noise
>>
>>577507
this is also a good option, unironicaly.

just kill cycles. and insert a modified version of renderman. it won't bother the devs with improving rendering anymore

File: jkfsjds.jpg (198 KB, 1500x647) Image search: [iqdb] [SauceNao] [Google]
jkfsjds.jpg
198 KB, 1500x647
Hi guys !
I'm learning new 3D technics, specially for the skin and I've just made this image.

What do you think ?
I'm using Maya and Vray
8 posts and 2 images submitted.
>>
>>580126
I only used textures from the game (Uncharted 3)
>>
It looks alright but something feels weird, I don't know what though. Oh and his beard looks like he smeared crap on his face.
>>
it looks good, but definetly its not something "human", its more like a toy, plastic toy. Maybe because theres not much of SSS and maybe because the glossiness is high. I dont know, but this is what i feel

How to have a healthy family life in this industry?

I know young'uns are willing to work unpaid overtime out of 'passion' (idiots), but it's not a legal requirement, right?

I'm perfectly happy wrapping up work 1 or 2 hours at the end of the day, but I'd hate to be forced into overtime with my job on the line, trading an evening with the wife/kids, instead to stress myself over a project that doesn't mean anything to me, it's just a product to make $$$ in the end. Seems exploitative.
39 posts and 2 images submitted.
>>
You forgot to tell us what your job is !
>>
it depends.

in a small company you are more likely to be pumped and dumped, shit contracts,revshare,shutting down the company without notice etc.

it depends on your skills level and how far you can get.
also you have to be adaptive, some areas are more lucrative than others
>>
When will you faggots realize that his "industry" is saturated as fuck?

If you don't have superhuman amounts of luck, talent and experience you won't get anywhere. Even really good ones have it hard nowadays. The train left years ago.

Try to become an allrounder in video editing, some 3D stuff, marketing etc. and then apply to your local shitbox advertizing agencies and shit.
Also expect to be underpaid like fuck.

File: unnamed.png (43 KB, 300x300) Image search: [iqdb] [SauceNao] [Google]
unnamed.png
43 KB, 300x300
What are the most respected degrees in the industry?
Pick unrelated
4 posts and 1 images submitted.
>>
Comp Sci, Physics, or Mathematics + a good showreel.

Don't waste time on an actual degree in creating stuff in 3d. You don't need 4 years at school to learn that
>>
I spent 7 years on a fucking game art and design degree anon. 7 fucking years. Do I have any projects that I can show now? nah. Did I learn how to model and light things? barely. I got what was basically a bunch of crash courses on industry software, useful if you have no access to the internet or a computer, like I was for quite a while, but its just not worth it. I couldve left, but I naively thought that itd get better. Worse even, since the local games industry is pretty much in its infancy over here, there were a lot of colleges that offered "game design" degrees...
Comment too long. View thread
>>
no such thing as a respected degree.

MAYBE with mechanical engineering and aerospace you have a guaranteed job for life. but with everything else is like gambling in the stock market. 50% of college graduates don't work in their field of study.

what you should do is start working now and invest, you are wasting time with government funded scams

File: 48717281278421.jpg (628 KB, 1296x1036) Image search: [iqdb] [SauceNao] [Google]
48717281278421.jpg
628 KB, 1296x1036
Can someone please help me, So i got Zbrush 4r8 and holy fuck this shit is hard, i started following some pluralsight tutorials, They are decent but not enough and 99,999% of them are outdated. What are the best up to date tutorials for this program?
7 posts and 1 images submitted.
>>
>>579855
why looks fine to me
where did you render it in?
>>
>>579857
Not mine,random image. I wish i could do shit like this
>>
just start with Michael Pavlovich:

https://www.youtube.com/watch?v=J2B0x9TkFuA&list=PLkzopwqcFevYqrk_0MKIaUwrWYILzYsp6&index=1

and never forget: JUST DO IT

Pages: [First page] [1] [Next page] [Last page]
Click here to list all pages

[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.