How often do you draw?
Every day, until im the last one standing.
Recently lost motivation and been depressed so I'm happy if I manage to draw half an hour
>>2602306
I can draw comfortably for at least 4 hours, but i can grind for about 12 hours a day.
I want to be able to casually draw for at least 12 hours daily but i don't think I have the disicipline for that to be enjoyable.
Is anybody else triggered by the amount of blushing or lewdetry in anime? Just look at these young girls. They are clearly not little innocent souls. They lust for a dicking.
>>2598252
What girls? I see drawings.
>>2598253
#rekt #destroyed #owned #420blazedit #OPGTFO
>>2598253
Ceci n'est pas une grill
I'm trying to get a better grasp on contemporary art. Would anyone be able to tell me-
a few important contemporary artists
a few contemporary art blogs
important art exhibitions
important contemporary critics
do your own homework.
>>2601859
it's not homework..and even if it was it's not exactly easy to find clear answers on these things.
It's better to just study art history from the early 1900s, the first world war, afterwar, second world war, pop art and what we have now, as branches of a tree
Nowadays most of the famous contemporary artists are either con artists and/or involved in money laundry, like those chinese guys
How do I get into costume design for my art and comics?
I know shit about fashion but I need to dress my characters on my next comic and Everything i come up with is lame.
Already tried /fa/ but they could not help me
>>2602949
if you know shit about fashion and everything you come up with is lame, why don't you look at fashion and just copy concepts from there
bump
pls help
Read books about it. Talk to people who do that shit. Look into online courses.
from the tube or not from the tube...
i prefer painting straight from the tube
>>2604611
It's nice. The colors are epic. I gotta say man, I like it, I like it a lot.
>>2604611
It's nice. The colors are epic. I gotta say man, I like it, I like it a lot.
>>2604616
Thanks
is it important to have a glossy monitor as opposed to matte for digital art stuff
Doesn't matter. An anti-glare coating that's too aggressive will make everything grainy and reduce contrast, but a glossy screen will turn into a mirror if you're sitting close to a window.
>>2601533
this.
most of it is just making sure the room you're in has good lighting, and the spot you're sitting at won't conflict with the monitor of choice.
Hello
Hello from /3/, Ive been wanting to do painted textures for 3D in a similar style to this and thought this would be the best place to ask. Ive seen some texturing tutorials but the artists were not really that good. The one thing I really want to know is what process is used here to "light" the subject because it looks almost too smooth to be brush strokes.. would it be clever use of adjustment layers and gradient masks?
To be honest, those textures wouldn't look good on an actual model, that's because the highlights are drawn directly to the textures when they should come from the actual renderer, it's a well known rule that you should not draw lights in your textures, however if you are asking how to paint skin in textures, for that you need to practice a lot, I've been painting textures for buildings for about 2 years and I can tell you that is has been a hell of a fun ride, just keep praticing anon until your uv game and your painting skills are strong as hell and you will see that 3D modeling is a really fucking beautiful thing.
Also you could try with the different layer filters in Photoshop if you still want to do it that way, just study pic related
>>would it be clever use of adjustment layers and gradient masks
yes. many layers handling different aspects of light blending, and probably a normal map baked in manually too (you can do this using Nvidia's plugins).
additionally, the original texture was probably painted at a far larger size, and then scaled down to met the target resolution.
a lot of the art for that game was made to run on very low-spec computers, so it had to look as smooth as possible.
>>2597308
>>those textures wouldn't look good on an actual model
>>they should come from the actual renderer
they look fine. you do realize what game they're from right?
ever bothered to play quake 3, or many of the older games from around that era?
>>it's a well known rule that you should not draw lights in your textures
false. this is entirely situational as to what type of game you're making, and whether it needs to run on the bare minimum specs.
it's a POPULAR theme to not draw lights on textures, but it's not the ONLY way of doing art for a game.
there's an entire generation of games that had lighting painted into the textures. it looks fine IF and only IF that's your intended art direction.
we're talking large quantities of player skins and game levels with very minimal lighting performed by the actual renderer, because artists wanted full control over where pixels were placed in an age where GPU's were still primitive and most environments were entirely static lighting wise.
some games still do this for animated content. league of legends does it. they have quite a bit of lighting painted on the character texture, and then just some very basic normal map and specular light materials. most of their engine-based lighting is spent on visual effects from attacks and weapons.
games that want to successfully run on the shittiest of toasters (or mobiles) will often just avoid proper lighting effects, and paint it all entirely on texture with vibrant, smooth gradients and hard edges.
Those textures were baked, the same way a normal map would be baked. In other words the object is placed into a scene with some lighting or ambient occlusion, and the resulting shadows that are rendered are baked directly into the diffuse map or some dedicated shadow channel. It's very commonly used in video games because they require no additional processing power to display, but the downside is that they will never look completely natural because they don't change when the scene surrounding them changes.
What are your opinions on Bourx?
>>2602604
>>2602605
basic tumblr trash
alright mate......
>>2604811
I've seen worse, but still the price is way too high for these.
>>2604811
He's better than me lul
Where can a self-taught digital artist learn about interesting poses, compositions and eye-catching visuals ?
My mechanical skills are ok-ish, but i can improve those easily. but all my works are so fucking boring. any good Youtubers (not sycra) or books ?
>>2604241
check out sycra
>>2604242
already did. he has great beginner tutorials.. but almost nothing on interesting eye catching stuff. + i dont really like his art style, but i think high of him anyway.
>>2604241
>Can someone show me a tutorial that turns me into "pro artist #1232" without having to spend long hours learning.
>interesting poses, compositions and eye-catching visuals
That's all shit you learn by making art and figuring out what works and what doesn't. lol No tutorial is going to download the info into your brain like the matrix. You need to spend years learning it, tackling one problem at a time until slowly you learn how to do it. Find artists you like that check all those boxes for you and do what they do.
I know no one on here wants to do any work but unfortunately no shortcut exists other than doing what everyone else who "got gud" did.
Last one got deleted
some help on mine would be appreciated as well
done in 30 min gonna color soon
I'd help you but I hate looking at that guy's face. Methed up jeff goldblum.
>post your stuff and share your technique with fellow anons
some stuff from yesterday
little bit more linework, want to make a full painting of this at some point
Hi, My usb port is broken on my wacom intuos so i decided to take a universal battery charger but i'm not sure it gonna work and if it did, i still want to another tablet just in case. So i saw last week a comparison board between a lot of tablet on 4chan could share it to me please :)
( I want to buy a huion 1060 plus but i'm not sure)
>>2604086
User of huion 1060pro+ here.
Buy h610pro. Same parameters, but little bit cheaper. 1060 have only design differences and useless SDcard slot.
>>2604668
This
I got it for like 80 bucks and it works perfect with manga studio and sai
Cant get it to work with photoshop tho
I heard from a client recently that Magic the Gathering pays artists 100,000 dollars a piece (but treats you like a slave with revisions and shit) Is this a load of bullshit?
Do any of you know anyone whose actually worked for big companies like that?
This thread is for companies and their wages and work experience.
>>2595965
100k per piece hahaha
you're fucking daft
>>2595967
This
It's more than 100k
>>2595965
yeah not very far off
If you see this post, you have been blessed with "The smile of Loomis"
>All art gains exp for the next 25 mins are doubled.
However, if this buff runs out without you drawing anything, you are cursed with "The anger of Loomis"
>All art gains are for the next 25 mins are halved.
Thread theme
https://www.youtube.com/watch?v=jmEAYVKDymk
>>2591025
>if you don't draw anything for the next 25 min all your art gains will be halved
half of 0 is still 0 OP
>>2591025
Can someone make an actual video game that only lets you play when you submit artwork to a forum or something? People could tag to remove it if you sent bullshit and if it were removed, you'd get set back in the game, but if you spent time on a drawing you would get some powerups in the game.
It'd be a motivational game to encourage not only working on your art, but also to help to remember to break too (no sense working til your hand is cramped because one day it's gonna cramp faster. treat your bodies right)
I'm obviously just daydreaming but it'd be cool if something like that could be made based off this.
>>2591057
yeah the game is called LAS