High school inventor noob here. I was using NACA airfoils before, but then I found some problems that I don't know if are actually problems. The fact that the camber line is made from two parabolas that are pieced together at the point of maximum camber means that the two curves on the upper surface are only first degree smooth with each other. Same with the two curves on the lower surface. Also, the two curves that intersect at the leading edge are only second degree smooth with each other. I tried to make my own airfoil where the surfaces are made from one, continuously-changing spline, and the camber line is made from one spline with one vertex, to make it smoother.
My design was based on NACA airfoils, so the shape is described by the same variables, with the addition of the position of the maximum thickness on the chord, and the trailing edge thickness. This one has a max thickness of 10% of the chord, located at 30% of the chord's length from the leading edge, a max camber of 3% of the chord at 42.5% of the chord's length from the leading edge, and a trailing edge thickness of 2.5% of the maximum thickness.
What do you think? Any suggestions? Is there another airfoil I should consider researching maybe?
Is there a way to make visible construction lines when lighting using any 3D software? Kinda like pic related. You can see where the light ray touches the object to plot the cast shadow.
Is Houdini a good idea to start with this whole 3D thing ?
And what are your general thoughts about it ?
It seems so much better than the other ones.
For hero characters? No
For environments and procedural modelling of said things? Yes.
Depends what you want to do, but you'll probably be better starting with another general 3D package to get the basics of the medium down
Maya is really the best package these days to get into 3D. The workflows are simple, the UI is easy to use and organized now, and it's the best all-around package now. It also has a shit tonne of learning resources for it.
Is AutoCAD part of /3/? I bet it fucking is.
How come when subtracting an extruded circle from an object the said object is deleted while volume it uses is not subtracted from the main object?
What am I doing wrong?
Well I feel silly.
All I had to do was subtract the insides of guitar when it was 0.1 units lower than the outside of guitar. Otherwise this happens.
And All I had to do was render the whole deal.
Alright. Polycount and many forums have a logo for their activities.
I would like for us to create a logo for /3/. I was thinking about a logo with a circle and /3/ embedded within it however 4chan also has a logo that could be exploited and combined with /3/.
What do you guys think? Do we need a logo. I personally want to brand my work with /3/ brands.
Just started using unity. What do you guys think of my scene so far?
how do i achieve a smooth floating intersection like this one? (working with max)
add more geometry on the lower part to define the curve in greater detail. that way when you subdivide it there is less 'guess work' and it will follow the curve of the tiny part on top of it nicely.
Just saw Inside Out and holy fuck it's good.
If you haven't seen it yet, you should. Anyway, that got me thinking about great animated films *cue nostalgia* and so I'm wondering what are /3/s favorite animated films?
Lego Movie and Rango are my top two Cg movies, because
1) they're fucking good
and 2) they use CG really well, and in a way that making the movie in another medium would cause it to lose a lot
Anyone know where to get the full version for free on Windows? And I mean the newest versions, not the '08 version.
What about Gnomon, /3/?
I got the money.
Im a graphic designer (always worked in 2d) but I have client wanting a 3d module of my design.
I tried in photoshop and it worked quite well but once more objects got involved it started to lose quality. The object is a medal so its simple extrude functions but i dont even know what program to use for this.
Anyone have freeware?
This project is just a simple addon to other things such as banners and so on so i dont want to invest in 3d software if im only going to use it once.
What do most of you do for your jobs?
last offer before they go expensive niggers.
*cough* This includes the base figure who works in either program
inb4 not real CG, awful poser porn, get out faggot
If you're lacking any of the pieces in this package I'd make an account and grab these, torrents only cover about a third of the content in this. It's about 530Mb and the offer will probably disappear in a day or so.
Also you are not forced to use their install manager for retards if you're paranoid.
Me, I'm only interested in making sellable products for this and other figures and figured someone else might be too. I already have most of this shit.
hey /3/ i am making a sanic game called sanic 420 blaze it and i need a 3d model of sanic. the model has to be like the actual sonic but corrupted faced like sanic.
thats a challenge bro. its not enough to sculpt it shitty, it has to be accurately shitty to look like sanic. this is harder to model the actual sonic