Trying to use photogrammetry for vidya but my meshes don't look so hot right now.
I want to create environments and I try to do this by walking around the sides of the building and taking pictures of the opposite/adjacent side. I go 360 degrees to get the full environment yet it doesn't look good.
Pls help /3/
It took me fucking ages to fully model this in Blender. I still have to replace the shitty polygon hair with particles.
I'm a Blendfag; don't know or use other software. Can you get the same shit done using Poser/Daz or something in 5 min?
>using box-modeling to do a realistic human
Download ZBrush and learn to sculpt a human. Then you can start creating whatever you can imagine. Programs like Poser/Daz are just character creator bullshit like when you make a character in The Sims, your creativity is highly constricted.
>inb4 look at this shit someone made in Daz, it's amazing!
Nope, they modeled that shit outside of Daz, so irrelevant.
blender has a sculpt mode with dyntopo, try that one if you want to go for realistic. If you want to go for more of a pixar/disney style or other cartoonish style, box modelling/NURBS is pretty much the way to go, IMO.
Blender Dynatopo can't handle the resolution required for serious sculpting. OP can get ZBrush no problem.
> If you want to go for more of a pixar/disney style or other cartoonish style,
Ahh, I guess you aren't aware that Pixar, Disney, Dreamworks, etc.., characters start out as ZBrush models first... Not Nurbs.
I was encouraged by one of your users to say I thought this looks good here.
Not sure if it matters, but the studio responsible for the animation is called Orange.
I'm mostly curious about the technical aspect of why it's "shit."
Show is Fafner Exodus, if that matters.
It's from this year.
Just started working on a project in Unity. I have already done the Java course in CodeAcademy but it didn't give me a lot relevant to work with in Unity itself.
Any good places to learn relevant commands, lines of code for Unity? I have been getting by slow but fine. Just don't want to keep googling every fucking problem. Just want to learn as much as I can.
Also how easy is it to import and work with my own assets from 3Ds Max to Unity? Haven't touched that stuff at all but I have a bunch of stuff I'd like to use.
Very easy to import your assets, both Max and Maya have a direct to Unity export button.
The Unity website has tonnes of tutorials to get your started on the basics and even advanced programming, so start there.
That's not what I said at all.
I want to get 3d printer, mainly for project of mine (designing headphones from scratch using maya for model parts). And I have no idea what makes good 3d printer and what does not.
Can I get good one for £350+-? If so which one? Are plastic for all 3d printers the same?
Help newb out.
pic somewhat related.
There's a guy on Instructables who's selling kits you put together that prints 6x6x9 (inches, sorry for amerifag measurements) area. He only wants $250 for the kit, and it's getting pretty nice reviews. But that's only if you're willing to do the labor and build it yourself.
But yeah, this is the reason I took up Blender too. I just wanted to create things and print them.
>reflection of ourselves
A reason why I started the thread back then, to keep a log of all the talented individuals that have frequented /3/ over time.
I also found a lot of the images that I had accumulated during that time. Did you also work on the model with the orange dress?
thanks for liking my words man.
here's a recent work
Arca's new album cover by Jesse Kanda.
In many interviews he declared to use Cinema 4D for his artworks.
I'm pretty new to this program and all the tutorials about modeling I found are about interior design or abstract animation.
What about something to modeling materials in this rough way?
I tried to get close to this result using tool as Magnet and Iron but I see that is not the right way to do this.
So, I recently managed to make a tiled path in Blender that followed a curve by creating a couple rows of tiles and giving it a "fit curve" array modifier and a deform to curve modifier, and I've been wanting to do the same thing with stairs.
Unfortunately, it's proving far harder.
If I try what I did before, the steps get deformed.
If I try do it by creating a series of planes which each emit a step as a particle with the velocity or rotation as a tangent, certain parts of the stairs can end up being 90 degrees off of the angle they should be at, and having the curve bend in all three dimensions ends up rolling the stairs.
Any Blender wizards know what to do here?
try to apply the modifiers
or use an extra array like in this
shitty modeller here, spent 10 hours working on a cartoon character model, lost all the work and checked for auto saves, none
sitting here feeling suicidal
trying to get good at blender so feel free to post useful links
Sadly its completely gone, sitting here rocking in my chair making occasional grunting noises.
Hi Anons. Im learning MODO 901 and I have some questions. First question is: how to connect these verts? I want to divide this Ngon.
C for edge slice, draw a line between the verts you want to connect.
Also you may want to check those edges, it looks like you have a couple overlapping. You can usually tell by the darker shading on them. To check that, just hit Tab and it will proxy sub divide the mesh and reveal any hidden edges.
Here is OP
Here is small progress. This is my second day with MODO. I have to say that this is nice program, but it likes to crush sometimes.
Why you think that Maya is better?
Thank you. I found that CTRL+L is also nice.
My next question is: What is difference between filling hole with P and CTRL+B?
Hi /3/ So I made a rookie mistake the other day of not saving the TOOL in zbrush, but i saved the DOCUMENT. This means all i have is this shitty image of what once was my model, BUT - pic related you can see that when i put new geometry into the scene it interacts with the old model which i have supposedly lost. How can the model not be retrievable if zbrush is able to recognise where the old model and the new cross eachother? If anyone is able to give me a solution that actually WORKS in retrieving the model, even if its just in OBJ format, I will gift said person a game on steam.
I believe that the tool should still be in the tool palette if you loaded the document and it is in the socument. If not then that's not even a model but an assortment of 3d pixels.
The pain of starting over will help encode the lesson into your mind.
i thought it would be too but it isn't. How can that assortment of pixels not be retrievable though :( They are acting as a 3D model! it just doesn't make sense to me. yes i agree, and i appreciate your input. But i still refuse to believe theres no way of retrieving that as a model
Because zbrush isn't a 3d modelling program. It is a painting program that uses pixels with 3 spatial coordinates. This is one of those weird things about zbrush that makes it different because it is different, but zbrush nerds don't like to hear it.
What's happened is the 3d model was used like a custom brush stroke in photoshop to lay pixels with location and color information. Just like you couldn't extract the brush file from a stroke in photoshop you can't extract a 3d model from a 2.5d picture.
Hi there guys.
I'm looking for a affordable 3d modeler to make two mech pilots for a 6mm wargame. They are going to be printed in Shapeways in Extreme Detail.
Send me emails with your rates to [email protected] or write here though I dont know for how much I'll be here.
I'll do it for a bucket of KFC I'm just really hungry and unemployed, pic related is my portfolio.
yo /3/ how the fuck do people render out video turntable in marmoset 2?
there is no option for .wmv or .mp4 or anything in the capture settings it just renders out like 600... i been trying to find out how its done but literally 0 tutorials or guides, its like people are pretending it doesn't exist tho there are 1000s of turntables done in marmoset out there
How did you even get into 3D and yet know nothing about video editing? Those are a sequence of images, just like a video is. So you know what you do? You use a program to encode them into a video stream. Adobe Premiere is a popular one for that if you don't mind pirating. Any compositing software should do it for you as well. And there are countless free programs that will encode an "image sequence" to video, but lots of them are shit.
NEVER ENCODE TO WMV, it's a fucking trash format. Only do H.264/265/AVC in .mp4 container.
thx for the tip dumbass.
but m question was how do people render out a video stright from marmoset like any other rendering software from 21st century...
having to make your own video image by image is a waste of time and extra labor for no reason... but i guess it'll have to do
>thx for the tip dumbass.
but m question was how do people render out a video stright from marmoset
And I answered your question, "dumbass", they don't, because Marmoset doesn't do that. If it did, I would have said "Go to this and this menu, blah blah blah".
It's very little labor and it's not like you're making marmoset videos on a daily basis. Any good video software will load THE WHOLE image sequence at once, and instantly make it a playable asset to be rendered to a video file. You don't need to select each image one by one like some fucking computer illiterate retard.
If you don't care about your video looping, then just fucking use GYAZO to do an instant video capture of the Mamroset viewport, it'll give you a .mp4 video file, done, no extra work.
Well I'm Barry. And what Have I done.
Barry Make 3D
NOW SAY it iS GOOD or die.
Barry Could find all pizza in CAPTCHA! Barry Know's his PIZZZA. MORE BARRY work SO Good YES it is.
BARRY MASTER OF REAL TIME @@@ MASTER
Looking to buy a 3d printer. This one seems the best price, size and free gifts. Is it too good to be true? Can anyone with experience in buying 3d printers off aliexpress tell me if this is worth risking?