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Archived threads in /3/ - 3DCG - 215. page

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File: mcgee.png (213KB, 846x434px) Image search: [iqdb] [SauceNao] [Google]
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Hey /3/, quick question. Do these two shorts seem like they took $222,377 to make? Do people overestimate how much it costs to produce quality 3D films?

https://www.youtube.com/watch?v=7RoOnfC2Cao
https://www.youtube.com/watch?v=_cSQPoFivMA
14 posts and 1 images submitted.
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*underestimate
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>>501543
Should have cost less desu.
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Was this a shitty kickstarter or something? That trash could be made for like a few hundred bucks. This is peasant indian quality 3D.

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Can I get some feedback on my 3d fantasy videos?

https://www.youtube.com/user/Jirinovsky1/videos
10 posts and 2 images submitted.
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jesus christ...
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There is something really wrong with you m8.
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>mfw those videos

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Can I get some critique on my work?
I've only been modeling for a few weeks now.
Thanks /3/
10 posts and 3 images submitted.
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show wires
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>>501457
hows this?
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>>501458

fucking hell

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Max question:
One of my meshes are way brighter than the others in the Shaded viewport (pic related/no textures). If I export/import it as an fbx this fixes it but I don't wanna lose the skin data.
Anyone had this issue? How does one fix it?
9 posts and 1 images submitted.
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>>501372
Nobody uses Max you need Zbrush™ and l;earn to study Anatomy.
>inb4 somebody else says it!
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>>501372
You can't stop Goku when he's using Kaioh Ken.
You have to deal with the fact that he's glowing.
>>
do you have a different material assigned to the skin bits? check that.

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Couldn't find any general thread
So this is just a PNG image assigned to the face of a 3D box
How do I remove the white coloring of the texture so that it becomes transparent?
6 posts and 2 images submitted.
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10/10
>its not usefull to know the program you are using or anything
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>>501347
dont forget the render engine either
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It's ok you friendly bunch,
I discovered a solution through the introductory of alpha channels in textures
Thanks for your help anyway
http://www.horribledeath.com/tut-alpha.htm

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will you critique this stupid thing please?

I going for super hyper witcher 3 cinematic realism.
10 posts and 5 images submitted.
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It looks OK but missing eyelashes and hair. The back of the head looks kind of off, the ear seems to be rotated or something but if you correct that and cover it with hair nobody will care.
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>>501291

Is that how you believe eyes transition into foreheads?

Interesting.
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>>501291
Mfw

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I'm working on a small project in Blender3D. It's supposed to be viewed in the Google Cardboard VR glasses.

Using the 'Views' and the 'Stereoscopy' functions I was able to achieve the result you see here in the pic. I can't figure out the barrel (lens) distortion though. Mainly, how much barrel distortion am I supposed to go for? How should I apply the distortion?

Also, since I've already rendered out the whole video without the distortion, I'm thinking of adding it in post in AfterEffects. Again, any idea about how much lens distortion would work optimally?
10 posts and 1 images submitted.
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Does Blender have a MR/VRay equivalent? Everyone uses cycles but doesn't bother to render enough passes to not look like shit. Are you actually OK with those shadows? I get that it's not a final shot, but can't you just leave it to render for 5 mins?
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>>501212
he can use luxrender
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>>501212
>>501213

Listen guys, I know what you're saying. But this project is a free demo for a client that just wants to see the VR in action. I really don't want to allocate more than the very basic resources for this right now.

Also, I just want to know about adding in the lens distortion. I can always improve on the render quality later and actually put some effort into the scene when I actually get the job.

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No amount of tweaking or work makes a grass texture look good in an environment. People always use polygon grass.


Why is it that environments with grass textures instead of polygon grass look like shit?
7 posts and 2 images submitted.
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Pic related, a grass picture I took
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because grass textures lack depth, obviously.
Same reason everyone thinks low polygon hair looks like shit.
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>>501174
Because you're expecting it to have some sort of depth but really it is just a 2D image end you end up disappointed.

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I have a strong fetish in woman in specific clothes (blouses, leatherskirts, etc.) so I want to learn creating 3D animations or images of woman wearing those. I already know how to use Cinema 4D but I don't think it is the best software for that kind of modelling.
What could you recommend me for creating clothes and use them on a woman model (also any advices which one?)?
Thanks a lot
7 posts and 1 images submitted.
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Anyone?
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>>501114
>C4d

brah u need zbrush to make organic shit
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>>501114
Marvelous Designer is the best for clothing. ZBrush is the best for organic modeling.

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Blender users literally on suicide watch!
http://www.blendernation.com/2015/11/07/blender-logo-look-alike-brighton-uk/
7 posts and 2 images submitted.
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>>501084
Can you really blame them?
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>>501084
hilarious
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>>501084
Oh well, I don't care. I still use Blender in 2015 but I will have to make the switch to Maya or 3ds Max eventually.

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I seriously want to know.
9 posts and 3 images submitted.
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I like the way you used the Microsoft 3.1 spray can for your post processing.
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>>501017

I honestly believe this is just a troll thread and that's all there's to it.
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>>501017
I think you can do better, but maybe not so much better.
That's why you resort to le epic trollan to get attention.

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Everytime i save a file and i try to open it, pops out this message and closes Zbrush. Any help?
6 posts and 2 images submitted.
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Bumping for help
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>>500957
>Aceptar
Third world language detected, potato computer confirmed, cause of issues discovered.

Also, upgrade to 4R7 P3, you scrublord. It has zModeler and so many other great features, and more bugfixes.

Try opening the file by double clicking on it instead of opening from ZBrush. Also, go to Preferences>Performance and do the performance test.
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I double clicked the file before i read you, it worked, thanks anyway. English isn't my native languaje, so potato is good.

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No matter what scene i'm working on (low poly/heavy), 3ds max will only keep eating up more memory even in idle - all 32gbs of it after an hour of modelling or so.

didn't find any workaround, so i'm asking you guys. any1 else going through it or managed to fix it?

basically this: https://www.youtube.com/watch?v=34KgyO5HAQk
6 posts and 1 images submitted.
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gc()
freescenebitmaps()
clearUndoBuffer()

these commands don't seem to work either
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>>500918

You've broken it somehow.
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>>500918
Autodesk is killing off 3DS Max and they're trying to subtly get people to move away from it now.

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I use Blender with the mouse buttons swapped (that means using it with left to select like it's normal in most systems).

Now I tried Retopoflow and it seems like I can draw with the LMB but select does not work.

Everything works fine when I swap the mouse buttons back to special snowflake mode.

Some other guy had THE SAME EXACT PROBLEM but instead of telling WHAT actually solved it, he just said it was "an user error" and vanished. I fucking hate idiots like that.
https://github.com/CGCookie/retopoflow/issues/101

Does that shit run on your machine with mouse buttons swapped?
9 posts and 3 images submitted.
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>I use Blender

Use a real tool, kiddo.
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>>500781
>le real tool maymay
here's your reply
>>
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Okay, solved the problem.
Unlike that douche I will tell you what the problem was.

When you swapped your mouse buttons you have to hold CTRL while LMB clicking to select stuff.

So apparently the plugin fails in completely adjusting to the mouse button swap and the CTRL clicking for selecting shit isn't documented anywhere either.
Ah well, better this than not working at all.

My rig deforms properly (with a few exceptions being the forearm) but when trying to paint the weights on the rig it shows up with the weights unevenly spread all throughout the rig?

Why is this happening? is it worth re painting the weights or is there a simpler solution to this?

>pic related (its the rig with the bad weights)
9 posts and 2 images submitted.
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git gud
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>>500534
>>
>>500532
Use Geodesic Voxel Bind when you do the initial skinng.
But anyways, just paint away the influence you don't want. If it works, it works.

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